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-rw-r--r--src/gui/math3d/qmatrix4x4.cpp39
-rw-r--r--src/gui/math3d/qmatrix4x4.h6
-rw-r--r--src/gui/painting/qtransform.cpp86
-rw-r--r--src/gui/painting/qtransform.h9
4 files changed, 113 insertions, 27 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 0e5db480d7..39625cdfb4 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1164,12 +1164,15 @@ void QMatrix4x4::rotate(float angle, float x, float y, float z)
/*!
\internal
*/
-void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
+void QMatrix4x4::projectedRotate(float angle, float x, float y, float z, float distanceToPlane)
{
// Used by QGraphicsRotation::applyTo() to perform a rotation
// and projection back to 2D in a single step.
+ if (qIsNull(distanceToPlane))
+ return rotate(angle, x, y, z);
if (angle == 0.0f)
return;
+
float c, s;
if (angle == 90.0f || angle == -270.0f) {
s = 1.0f;
@@ -1185,6 +1188,8 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
c = std::cos(a);
s = std::sin(a);
}
+
+ const qreal d = 1.0 / distanceToPlane;
if (x == 0.0f) {
if (y == 0.0f) {
if (z != 0.0f) {
@@ -1208,10 +1213,11 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
// Rotate around the Y axis.
if (y < 0)
s = -s;
- m[0][0] = m[0][0] * c + m[3][0] * s * inv_dist_to_plane;
- m[0][1] = m[0][1] * c + m[3][1] * s * inv_dist_to_plane;
- m[0][2] = m[0][2] * c + m[3][2] * s * inv_dist_to_plane;
- m[0][3] = m[0][3] * c + m[3][3] * s * inv_dist_to_plane;
+ s *= d;
+ m[0][0] = m[0][0] * c + m[3][0] * s;
+ m[0][1] = m[0][1] * c + m[3][1] * s;
+ m[0][2] = m[0][2] * c + m[3][2] * s;
+ m[0][3] = m[0][3] * c + m[3][3] * s;
flagBits = General;
return;
}
@@ -1219,10 +1225,11 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
// Rotate around the X axis.
if (x < 0)
s = -s;
- m[1][0] = m[1][0] * c - m[3][0] * s * inv_dist_to_plane;
- m[1][1] = m[1][1] * c - m[3][1] * s * inv_dist_to_plane;
- m[1][2] = m[1][2] * c - m[3][2] * s * inv_dist_to_plane;
- m[1][3] = m[1][3] * c - m[3][3] * s * inv_dist_to_plane;
+ s *= d;
+ m[1][0] = m[1][0] * c - m[3][0] * s;
+ m[1][1] = m[1][1] * c - m[3][1] * s;
+ m[1][2] = m[1][2] * c - m[3][2] * s;
+ m[1][3] = m[1][3] * c - m[3][3] * s;
flagBits = General;
return;
}
@@ -1249,14 +1256,24 @@ void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
rot.m[1][2] = 0.0f;
rot.m[2][2] = 1.0f;
rot.m[3][2] = 0.0f;
- rot.m[0][3] = (x * z * ic - y * s) * -inv_dist_to_plane;
- rot.m[1][3] = (y * z * ic + x * s) * -inv_dist_to_plane;
+ rot.m[0][3] = (x * z * ic - y * s) * -d;
+ rot.m[1][3] = (y * z * ic + x * s) * -d;
rot.m[2][3] = 0.0f;
rot.m[3][3] = 1.0f;
rot.flagBits = General;
*this *= rot;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \internal
+*/
+void QMatrix4x4::projectedRotate(float angle, float x, float y, float z)
+{
+ projectedRotate(angle, x, y, z, 1024.0);
+}
+#endif
+
/*!
\fn int QMatrix4x4::flags() const
\internal
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 0af8738b61..f8e5bc4314 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -154,7 +154,13 @@ public:
friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
#endif
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+ void projectedRotate(float angle, float x, float y, float z, float distanceToPlane);
+ // ### Qt7: Remove
void projectedRotate(float angle, float x, float y, float z);
+#else
+ void projectedRotate(float angle, float x, float y, float z, float distanceToPlane = 1024.0);
+#endif
// When matrices are multiplied, the flag bits are or-ed together.
// Note that the ordering of the bit values matters. (ident < t < s < r2d < r < p)
diff --git a/src/gui/painting/qtransform.cpp b/src/gui/painting/qtransform.cpp
index 5fa5d04e54..ea5fe8030f 100644
--- a/src/gui/painting/qtransform.cpp
+++ b/src/gui/painting/qtransform.cpp
@@ -533,28 +533,33 @@ QTransform & QTransform::shear(qreal sh, qreal sv)
return *this;
}
-const qreal inv_dist_to_plane = 1. / 1024.;
-
/*!
- \fn QTransform &QTransform::rotate(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in degrees.
+//! [transform-rotate-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotate(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
if (a == 0)
return *this;
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotate");
return *this;
}
@@ -617,13 +622,16 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -632,24 +640,49 @@ QTransform & QTransform::rotate(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-note
+
+ \sa setMatrix
+*/
+QTransform &QTransform::rotate(qreal a, Qt::Axis axis)
+{
+ return rotate(a, axis, 1024.0);
+}
+#endif
+
/*!
- \fn QTransform & QTransform::rotateRadians(qreal angle, Qt::Axis axis)
+ \since 6.5
- Rotates the coordinate system counterclockwise by the given \a angle
- about the specified \a axis and returns a reference to the matrix.
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance \a distanceToPlane from the
+ screen and returns a reference to the matrix.
+//! [transform-rotate-radians-note]
Note that if you apply a QTransform to a point defined in widget
coordinates, the direction of the rotation will be clockwise
because the y-axis points downwards.
The angle is specified in radians.
+//! [transform-rotate-radians-note]
+
+ If \a distanceToPlane is zero, it will be ignored. This is suitable
+ for implementing orthographic projections where the z coordinate should
+ be dropped rather than projected.
\sa setMatrix()
*/
-QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
+QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis, qreal distanceToPlane)
{
#ifndef QT_NO_DEBUG
- if (qIsNaN(a)) {
+ if (qIsNaN(a) || qIsNaN(distanceToPlane)) {
nanWarning("rotateRadians");
return *this;
}
@@ -700,13 +733,16 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
if (m_dirty < TxRotate)
m_dirty = TxRotate;
} else {
+ if (!qIsNull(distanceToPlane))
+ sina /= distanceToPlane;
+
QTransform result;
if (axis == Qt::YAxis) {
result.m_matrix[0][0] = cosa;
- result.m_matrix[0][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[0][2] = -sina;
} else {
result.m_matrix[1][1] = cosa;
- result.m_matrix[1][2] = -sina * inv_dist_to_plane;
+ result.m_matrix[1][2] = -sina;
}
result.m_type = TxProject;
*this = result * *this;
@@ -714,6 +750,24 @@ QTransform & QTransform::rotateRadians(qreal a, Qt::Axis axis)
return *this;
}
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+/*!
+ \overload
+
+ Rotates the coordinate system counterclockwise by the given angle \a a
+ about the specified \a axis at distance 1024.0 from the screen and
+ returns a reference to the matrix.
+
+ \include qtransform.cpp transform-rotate-radians-note
+
+ \sa setMatrix()
+*/
+QTransform &QTransform::rotateRadians(qreal a, Qt::Axis axis)
+{
+ return rotateRadians(a, axis, 1024.0);
+}
+#endif
+
/*!
\fn bool QTransform::operator==(const QTransform &matrix) const
Returns \c true if this matrix is equal to the given \a matrix,
diff --git a/src/gui/painting/qtransform.h b/src/gui/painting/qtransform.h
index 71418935d1..e5b245d8c9 100644
--- a/src/gui/painting/qtransform.h
+++ b/src/gui/painting/qtransform.h
@@ -84,8 +84,17 @@ public:
QTransform &translate(qreal dx, qreal dy);
QTransform &scale(qreal sx, qreal sy);
QTransform &shear(qreal sh, qreal sv);
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+ QTransform &rotate(qreal a, Qt::Axis axis, qreal distanceToPlane);
+ // ### Qt7: Remove
QTransform &rotate(qreal a, Qt::Axis axis = Qt::ZAxis);
+ QTransform &rotateRadians(qreal a, Qt::Axis axis, qreal distanceToPlane);
+ // ### Qt7: Remove
QTransform &rotateRadians(qreal a, Qt::Axis axis = Qt::ZAxis);
+#else
+ QTransform &rotate(qreal a, Qt::Axis axis = Qt::ZAxis, qreal distanceToPlane = 1024.0f);
+ QTransform &rotateRadians(qreal a, Qt::Axis axis = Qt::ZAxis, qreal distanceToPlane = 1024.0f);
+#endif
static bool squareToQuad(const QPolygonF &square, QTransform &result);
static bool quadToSquare(const QPolygonF &quad, QTransform &result);