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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the Qt Gui module
+**
+** $QT_BEGIN_LICENSE:LGPL3$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPLv3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or later as published by the Free
+** Software Foundation and appearing in the file LICENSE.GPL included in
+** the packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 2.0 requirements will be
+** met: http://www.gnu.org/licenses/gpl-2.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QRHI_P_H
+#define QRHI_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include "qrhi_p.h"
+#include "qrhiprofiler_p_p.h"
+#include <QBitArray>
+#include <QAtomicInt>
+#include <QAtomicInteger>
+
+QT_BEGIN_NAMESPACE
+
+#define QRHI_RES(t, x) static_cast<t *>(x)
+#define QRHI_RES_RHI(t) t *rhiD = static_cast<t *>(m_rhi)
+#define QRHI_PROF QRhiProfilerPrivate *rhiP = m_rhi->profilerPrivateOrNull()
+#define QRHI_PROF_F(f) for (bool qrhip_enabled = rhiP != nullptr; qrhip_enabled; qrhip_enabled = false) rhiP->f
+
+class QRhiImplementation
+{
+public:
+ virtual ~QRhiImplementation();
+
+ virtual bool create(QRhi::Flags flags) = 0;
+ virtual void destroy() = 0;
+
+ virtual QRhiGraphicsPipeline *createGraphicsPipeline() = 0;
+ virtual QRhiComputePipeline *createComputePipeline() = 0;
+ virtual QRhiShaderResourceBindings *createShaderResourceBindings() = 0;
+ virtual QRhiBuffer *createBuffer(QRhiBuffer::Type type,
+ QRhiBuffer::UsageFlags usage,
+ int size) = 0;
+ virtual QRhiRenderBuffer *createRenderBuffer(QRhiRenderBuffer::Type type,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiRenderBuffer::Flags flags) = 0;
+ virtual QRhiTexture *createTexture(QRhiTexture::Format format,
+ const QSize &pixelSize,
+ int sampleCount,
+ QRhiTexture::Flags flags) = 0;
+ virtual QRhiSampler *createSampler(QRhiSampler::Filter magFilter, QRhiSampler::Filter minFilter,
+ QRhiSampler::Filter mipmapMode,
+ QRhiSampler:: AddressMode u, QRhiSampler::AddressMode v) = 0;
+
+ virtual QRhiTextureRenderTarget *createTextureRenderTarget(const QRhiTextureRenderTargetDescription &desc,
+ QRhiTextureRenderTarget::Flags flags) = 0;
+
+ virtual QRhiSwapChain *createSwapChain() = 0;
+ virtual QRhi::FrameOpResult beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags) = 0;
+ virtual QRhi::FrameOpResult endFrame(QRhiSwapChain *swapChain, QRhi::EndFrameFlags flags) = 0;
+ virtual QRhi::FrameOpResult beginOffscreenFrame(QRhiCommandBuffer **cb) = 0;
+ virtual QRhi::FrameOpResult endOffscreenFrame() = 0;
+ virtual QRhi::FrameOpResult finish() = 0;
+
+ virtual void resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
+
+ virtual void beginPass(QRhiCommandBuffer *cb,
+ QRhiRenderTarget *rt,
+ const QColor &colorClearValue,
+ const QRhiDepthStencilClearValue &depthStencilClearValue,
+ QRhiResourceUpdateBatch *resourceUpdates) = 0;
+ virtual void endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
+
+ virtual void setGraphicsPipeline(QRhiCommandBuffer *cb,
+ QRhiGraphicsPipeline *ps) = 0;
+
+ virtual void setShaderResources(QRhiCommandBuffer *cb,
+ QRhiShaderResourceBindings *srb,
+ int dynamicOffsetCount,
+ const QRhiCommandBuffer::DynamicOffset *dynamicOffsets) = 0;
+
+ virtual void setVertexInput(QRhiCommandBuffer *cb,
+ int startBinding, int bindingCount, const QRhiCommandBuffer::VertexInput *bindings,
+ QRhiBuffer *indexBuf, quint32 indexOffset,
+ QRhiCommandBuffer::IndexFormat indexFormat) = 0;
+
+ virtual void setViewport(QRhiCommandBuffer *cb, const QRhiViewport &viewport) = 0;
+ virtual void setScissor(QRhiCommandBuffer *cb, const QRhiScissor &scissor) = 0;
+ virtual void setBlendConstants(QRhiCommandBuffer *cb, const QColor &c) = 0;
+ virtual void setStencilRef(QRhiCommandBuffer *cb, quint32 refValue) = 0;
+
+ virtual void draw(QRhiCommandBuffer *cb, quint32 vertexCount,
+ quint32 instanceCount, quint32 firstVertex, quint32 firstInstance) = 0;
+ virtual void drawIndexed(QRhiCommandBuffer *cb, quint32 indexCount,
+ quint32 instanceCount, quint32 firstIndex,
+ qint32 vertexOffset, quint32 firstInstance) = 0;
+
+ virtual void debugMarkBegin(QRhiCommandBuffer *cb, const QByteArray &name) = 0;
+ virtual void debugMarkEnd(QRhiCommandBuffer *cb) = 0;
+ virtual void debugMarkMsg(QRhiCommandBuffer *cb, const QByteArray &msg) = 0;
+
+ virtual void beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
+ virtual void endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates) = 0;
+ virtual void setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *ps) = 0;
+ virtual void dispatch(QRhiCommandBuffer *cb, int x, int y, int z) = 0;
+
+ virtual const QRhiNativeHandles *nativeHandles(QRhiCommandBuffer *cb) = 0;
+ virtual void beginExternal(QRhiCommandBuffer *cb) = 0;
+ virtual void endExternal(QRhiCommandBuffer *cb) = 0;
+
+ virtual QVector<int> supportedSampleCounts() const = 0;
+ virtual int ubufAlignment() const = 0;
+ virtual bool isYUpInFramebuffer() const = 0;
+ virtual bool isYUpInNDC() const = 0;
+ virtual bool isClipDepthZeroToOne() const = 0;
+ virtual QMatrix4x4 clipSpaceCorrMatrix() const = 0;
+ virtual bool isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture::Flags flags) const = 0;
+ virtual bool isFeatureSupported(QRhi::Feature feature) const = 0;
+ virtual int resourceLimit(QRhi::ResourceLimit limit) const = 0;
+ virtual const QRhiNativeHandles *nativeHandles() = 0;
+ virtual void sendVMemStatsToProfiler() = 0;
+ virtual void makeThreadLocalNativeContextCurrent() = 0;
+
+ bool isCompressedFormat(QRhiTexture::Format format) const;
+ void compressedFormatInfo(QRhiTexture::Format format, const QSize &size,
+ quint32 *bpl, quint32 *byteSize,
+ QSize *blockDim) const;
+ void textureFormatInfo(QRhiTexture::Format format, const QSize &size,
+ quint32 *bpl, quint32 *byteSize) const;
+ quint32 approxByteSizeForTexture(QRhiTexture::Format format, const QSize &baseSize,
+ int mipCount, int layerCount);
+
+ QRhiProfilerPrivate *profilerPrivateOrNull()
+ {
+ // return null when QRhi::EnableProfiling was not set
+ QRhiProfilerPrivate *p = QRhiProfilerPrivate::get(&profiler);
+ return p->rhiDWhenEnabled ? p : nullptr;
+ }
+
+ // only really care about resources that own native graphics resources underneath
+ void registerResource(QRhiResource *res)
+ {
+ resources.insert(res);
+ }
+
+ void unregisterResource(QRhiResource *res)
+ {
+ resources.remove(res);
+ }
+
+ QSet<QRhiResource *> activeResources() const
+ {
+ return resources;
+ }
+
+ void addReleaseAndDestroyLater(QRhiResource *res)
+ {
+ if (inFrame)
+ pendingReleaseAndDestroyResources.insert(res);
+ else
+ delete res;
+ }
+
+ void addCleanupCallback(const QRhi::CleanupCallback &callback)
+ {
+ cleanupCallbacks.append(callback);
+ }
+
+ QRhi *q;
+
+protected:
+ bool debugMarkers = false;
+ int currentFrameSlot = 0; // for vk, mtl, and similar. unused by gl and d3d11.
+ bool inFrame = false;
+
+private:
+ QRhi::Implementation implType;
+ QThread *implThread;
+ QRhiProfiler profiler;
+ QVector<QRhiResourceUpdateBatch *> resUpdPool;
+ QBitArray resUpdPoolMap;
+ QSet<QRhiResource *> resources;
+ QSet<QRhiResource *> pendingReleaseAndDestroyResources;
+ QVector<QRhi::CleanupCallback> cleanupCallbacks;
+
+ friend class QRhi;
+ friend class QRhiResourceUpdateBatchPrivate;
+};
+
+template<typename T, size_t N>
+bool qrhi_toTopLeftRenderTargetRect(const QSize &outputSize, const std::array<T, N> &r,
+ T *x, T *y, T *w, T *h)
+{
+ // x,y are bottom-left in QRhiScissor and QRhiViewport but top-left in
+ // Vulkan/Metal/D3D. We also need proper clamping since some
+ // validation/debug layers are allergic to out of bounds scissor or
+ // viewport rects.
+
+ const T outputWidth = outputSize.width();
+ const T outputHeight = outputSize.height();
+ const T inputWidth = r[2];
+ const T inputHeight = r[3];
+
+ *x = qMax<T>(0, r[0]);
+ *y = qMax<T>(0, outputHeight - (r[1] + inputHeight));
+ *w = inputWidth;
+ *h = inputHeight;
+
+ if (*x >= outputWidth || *y >= outputHeight)
+ return false;
+
+ if (*x + *w > outputWidth)
+ *w = outputWidth - *x;
+ if (*y + *h > outputHeight)
+ *h = outputHeight - *y;
+
+ return true;
+}
+
+class QRhiResourceUpdateBatchPrivate
+{
+public:
+ struct DynamicBufferUpdate {
+ DynamicBufferUpdate() { }
+ DynamicBufferUpdate(QRhiBuffer *buf_, int offset_, int size_, const void *data_)
+ : buf(buf_), offset(offset_), data(reinterpret_cast<const char *>(data_), size_)
+ { }
+
+ QRhiBuffer *buf = nullptr;
+ int offset = 0;
+ QByteArray data;
+ };
+
+ struct StaticBufferUpload {
+ StaticBufferUpload() { }
+ StaticBufferUpload(QRhiBuffer *buf_, int offset_, int size_, const void *data_)
+ : buf(buf_), offset(offset_), data(reinterpret_cast<const char *>(data_), size_ ? size_ : buf_->size())
+ { }
+
+ QRhiBuffer *buf = nullptr;
+ int offset = 0;
+ QByteArray data;
+ };
+
+ struct TextureOp {
+ enum Type {
+ Upload,
+ Copy,
+ Read,
+ MipGen
+ };
+ Type type;
+ struct SUpload {
+ QRhiTexture *tex = nullptr;
+ // Specifying multiple uploads for a subresource must be supported.
+ // In the backend this can then end up, where applicable, as a
+ // single, batched copy operation with only one set of barriers.
+ // This helps when doing for example glyph cache fills.
+ QVector<QRhiTextureSubresourceUploadDescription> subresDesc[QRhi::MAX_LAYERS][QRhi::MAX_LEVELS];
+ } upload;
+ struct SCopy {
+ QRhiTexture *dst = nullptr;
+ QRhiTexture *src = nullptr;
+ QRhiTextureCopyDescription desc;
+ } copy;
+ struct SRead {
+ QRhiReadbackDescription rb;
+ QRhiReadbackResult *result;
+ } read;
+ struct SMipGen {
+ QRhiTexture *tex = nullptr;
+ int layer = 0;
+ } mipgen;
+
+ static TextureOp textureUpload(QRhiTexture *tex, const QRhiTextureUploadDescription &desc)
+ {
+ TextureOp op;
+ op.type = Upload;
+ op.upload.tex = tex;
+ const QVector<QRhiTextureUploadEntry> &entries(desc.entries());
+ for (const QRhiTextureUploadEntry &entry : entries)
+ op.upload.subresDesc[entry.layer()][entry.level()].append(entry.description());
+ return op;
+ }
+
+ static TextureOp textureCopy(QRhiTexture *dst, QRhiTexture *src, const QRhiTextureCopyDescription &desc)
+ {
+ TextureOp op;
+ op.type = Copy;
+ op.copy.dst = dst;
+ op.copy.src = src;
+ op.copy.desc = desc;
+ return op;
+ }
+
+ static TextureOp textureRead(const QRhiReadbackDescription &rb, QRhiReadbackResult *result)
+ {
+ TextureOp op;
+ op.type = Read;
+ op.read.rb = rb;
+ op.read.result = result;
+ return op;
+ }
+
+ static TextureOp textureMipGen(QRhiTexture *tex, int layer)
+ {
+ TextureOp op;
+ op.type = MipGen;
+ op.mipgen.tex = tex;
+ op.mipgen.layer = layer;
+ return op;
+ }
+ };
+
+ QVector<DynamicBufferUpdate> dynamicBufferUpdates;
+ QVector<StaticBufferUpload> staticBufferUploads;
+ QVector<TextureOp> textureOps;
+
+ QRhiResourceUpdateBatch *q = nullptr;
+ QRhiImplementation *rhi = nullptr;
+ int poolIndex = -1;
+
+ void free();
+ void merge(QRhiResourceUpdateBatchPrivate *other);
+
+ static QRhiResourceUpdateBatchPrivate *get(QRhiResourceUpdateBatch *b) { return b->d; }
+};
+
+Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::DynamicBufferUpdate, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::StaticBufferUpload, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(QRhiResourceUpdateBatchPrivate::TextureOp, Q_MOVABLE_TYPE);
+
+class Q_GUI_EXPORT QRhiShaderResourceBindingPrivate
+{
+public:
+ QRhiShaderResourceBindingPrivate()
+ : ref(1)
+ {
+ }
+
+ QRhiShaderResourceBindingPrivate(const QRhiShaderResourceBindingPrivate *other)
+ : ref(1),
+ binding(other->binding),
+ stage(other->stage),
+ type(other->type),
+ u(other->u)
+ {
+ }
+
+ static QRhiShaderResourceBindingPrivate *get(QRhiShaderResourceBinding *s) { return s->d; }
+ static const QRhiShaderResourceBindingPrivate *get(const QRhiShaderResourceBinding *s) { return s->d; }
+
+ QAtomicInt ref;
+ int binding;
+ QRhiShaderResourceBinding::StageFlags stage;
+ QRhiShaderResourceBinding::Type type;
+ struct UniformBufferData {
+ QRhiBuffer *buf;
+ int offset;
+ int maybeSize;
+ bool hasDynamicOffset;
+ };
+ struct SampledTextureData {
+ QRhiTexture *tex;
+ QRhiSampler *sampler;
+ };
+ struct StorageImageData {
+ QRhiTexture *tex;
+ int level;
+ };
+ struct StorageBufferData {
+ QRhiBuffer *buf;
+ int offset;
+ int maybeSize;
+ };
+ union {
+ UniformBufferData ubuf;
+ SampledTextureData stex;
+ StorageImageData simage;
+ StorageBufferData sbuf;
+ } u;
+};
+
+template<typename T>
+struct QRhiBatchedBindings
+{
+ void feed(int binding, T resource) { // binding must be strictly increasing
+ if (curBinding == -1 || binding > curBinding + 1) {
+ finish();
+ curBatch.startBinding = binding;
+ curBatch.resources.clear();
+ curBatch.resources.append(resource);
+ } else {
+ Q_ASSERT(binding == curBinding + 1);
+ curBatch.resources.append(resource);
+ }
+ curBinding = binding;
+ }
+
+ void finish() {
+ if (!curBatch.resources.isEmpty())
+ batches.append(curBatch);
+ }
+
+ void clear() {
+ batches.clear();
+ curBatch.resources.clear();
+ curBinding = -1;
+ }
+
+ struct Batch {
+ uint startBinding;
+ QVarLengthArray<T, 4> resources;
+
+ bool operator==(const Batch &other) const
+ {
+ return startBinding == other.startBinding && resources == other.resources;
+ }
+
+ bool operator!=(const Batch &other) const
+ {
+ return !operator==(other);
+ }
+ };
+
+ QVarLengthArray<Batch, 4> batches; // sorted by startBinding
+
+ bool operator==(const QRhiBatchedBindings<T> &other) const
+ {
+ return batches == other.batches;
+ }
+
+ bool operator!=(const QRhiBatchedBindings<T> &other) const
+ {
+ return !operator==(other);
+ }
+
+private:
+ Batch curBatch;
+ int curBinding = -1;
+};
+
+class QRhiGlobalObjectIdGenerator
+{
+public:
+#ifdef Q_ATOMIC_INT64_IS_SUPPORTED
+ using Type = quint64;
+#else
+ using Type = quint32;
+#endif
+ static Type newId();
+
+private:
+ QAtomicInteger<Type> counter;
+};
+
+class QRhiPassResourceTracker
+{
+public:
+ bool isEmpty() const;
+ void reset();
+
+ struct UsageState {
+ int layout;
+ int access;
+ int stage;
+ };
+
+ enum BufferStage {
+ BufVertexInputStage,
+ BufVertexStage,
+ BufFragmentStage,
+ BufComputeStage
+ };
+
+ enum BufferAccess {
+ BufVertexInput,
+ BufIndexRead,
+ BufUniformRead,
+ BufStorageLoad,
+ BufStorageStore,
+ BufStorageLoadStore
+ };
+
+ void registerBuffer(QRhiBuffer *buf, int slot, BufferAccess *access, BufferStage *stage,
+ const UsageState &state);
+
+ enum TextureStage {
+ TexVertexStage,
+ TexFragmentStage,
+ TexColorOutputStage,
+ TexDepthOutputStage,
+ TexComputeStage
+ };
+
+ enum TextureAccess {
+ TexSample,
+ TexColorOutput,
+ TexDepthOutput,
+ TexStorageLoad,
+ TexStorageStore,
+ TexStorageLoadStore
+ };
+
+ void registerTexture(QRhiTexture *tex, TextureAccess *access, TextureStage *stage,
+ const UsageState &state);
+
+ struct Buffer {
+ QRhiBuffer *buf;
+ int slot;
+ BufferAccess access;
+ BufferStage stage;
+ UsageState stateAtPassBegin;
+ };
+ const QVector<Buffer> *buffers() const { return &m_buffers; }
+
+ struct Texture {
+ QRhiTexture *tex;
+ TextureAccess access;
+ TextureStage stage;
+ UsageState stateAtPassBegin;
+ };
+ const QVector<Texture> *textures() const { return &m_textures; }
+
+private:
+ QVector<Buffer> m_buffers;
+ QVector<Texture> m_textures;
+};
+
+Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Buffer, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(QRhiPassResourceTracker::Texture, Q_MOVABLE_TYPE);
+
+QT_END_NAMESPACE
+
+#endif