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path: root/src/gui/rhi/qrhi_p_p.h
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* rhi: Make it a QPA-style private but semi-public APILaszlo Agocs2023-05-211-804/+0
* rhi: Replace the temporary GPU time query API with a saner oneLaszlo Agocs2023-04-181-17/+1
* rhi: Make it safe to always call deleteLater on a resourceLaszlo Agocs2023-04-181-9/+8
* rhi: Move generic setup code out of create()Laszlo Agocs2023-04-121-0/+2
* rhi: Remove readback result type aliasLaszlo Agocs2023-04-121-2/+2
* rhi: Remove QRhiSrb data gettersLaszlo Agocs2023-02-201-0/+15
* rhi: backends: Get color attachment count in a saner wayLaszlo Agocs2023-02-201-2/+1
* rhi: Add D3D12 supportLaszlo Agocs2023-02-071-2/+4
* rhi: metal: Add enablers for pre-querying window stuff on the gui threadLaszlo Agocs2023-01-041-0/+9
* QRhi: Allow negative viewport originAntti Määttä2022-10-201-16/+25
* Port from qAsConst() to std::as_const()Marc Mutz2022-10-111-1/+1
* rhi: metal: Add support for tessellationLaszlo Agocs2022-09-011-0/+3
* rhi: Clean up some inconsistenciesLaszlo Agocs2022-07-121-13/+13
* rhi: Keep track of pipeline creation timesLaszlo Agocs2022-07-051-1/+19
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
* Gui: Do not depend on transitive includesFabian Kosmale2022-03-171-0/+2
* rhi: Add the basic infrastructure for geometry shader supportBen Fletcher2022-01-311-2/+4
* rhi: Add the basic infrastructure for tessellation supportLaszlo Agocs2022-01-131-0/+4
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-14/+18
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-101-0/+77
* rhi: Add texture array supportLaszlo Agocs2021-10-291-0/+1
* rhi: Remove Q_RELOCATABLE_TYPE for types with QVLA in themLaszlo Agocs2021-09-201-3/+0
* rhi: Add support for 3D texturesLaszlo Agocs2021-05-311-2/+10
* rhi: Add support for custom bytes-per-line for uncompressed raw dataLaszlo Agocs2021-03-301-1/+1
* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-221-0/+9
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-131-0/+1
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-11-301-5/+5
* QRhiBackendCommandList: avoid new[]/delete mismatchFabian Kosmale2020-10-191-1/+1
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-161-0/+32
* rhi: d3d: Save a few cycles in bindShaderResourcesLaszlo Agocs2020-10-111-1/+2
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-1/+0
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-2/+5
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-36/+79
* rhi: Drop QBitArray usageLaszlo Agocs2020-09-291-1/+1
* rhi: Improve layout compatibility test performanceLaszlo Agocs2020-09-291-0/+1
* rhi: vulkan: Fix mipmap generation for cubemapsLaszlo Agocs2020-09-251-3/+1
* rhi: Reuse the data in buffer ops in res.update batchesLaszlo Agocs2020-09-231-4/+39
* rhi: Reuse buffer/texture op entries in res.update batchesLaszlo Agocs2020-09-231-0/+20
* rhi: Report an "optimal capacity" from res.update batchesLaszlo Agocs2020-09-231-2/+5
* rhi: Do not just pick the first free res.upd. batch all the timeLaszlo Agocs2020-09-231-0/+1
* rhi: Sanity check the srb in debug buildsLaszlo Agocs2020-09-031-0/+1
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-301-1/+1
* Use QList instead of QVector in guiJarek Kobus2020-06-291-3/+3
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-3/+3
* Initialize TextureOp and BufferOp structsVolker Hilsheimer2020-05-151-7/+7
* rhi: Correct another scissor/viewport clamping problemLaszlo Agocs2020-05-071-2/+2
* RHI: fix off-by-one clippingEirik Aavitsland2020-05-071-2/+2
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-1/+2
* rhi: Enable sampler address mode W in the APILaszlo Agocs2020-01-301-2/+5