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-rw-r--r--src/gui/rhi/qrhid3d11.cpp555
1 files changed, 339 insertions, 216 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 76e0d9d420..5dd32611cd 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -6,11 +6,9 @@
#include "vs_test_p.h"
#include <QWindow>
#include <qmath.h>
-#include <private/qsystemlibrary_p.h>
#include <QtCore/qcryptographichash.h>
#include <QtCore/private/qsystemerror_p.h>
-
-#include <d3dcompiler.h>
+#include "qrhid3dhelpers_p.h"
QT_BEGIN_NAMESPACE
@@ -32,7 +30,7 @@ using namespace Qt::StringLiterals;
\since 6.6
\brief Direct3D 11 specific initialization parameters.
- \note This a RHI API with limited compatibility guarantees, see \l QRhi
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
for details.
A D3D11-based QRhi needs no special parameters for initialization. If
@@ -89,28 +87,53 @@ using namespace Qt::StringLiterals;
\c{d3d11.h} headers is not acceptable here. The actual types are
\c{ID3D11Device *} and \c{ID3D11DeviceContext *}.
- \note This a RHI API with limited compatibility guarantees, see \l QRhi
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
for details.
*/
/*!
\variable QRhiD3D11NativeHandles::dev
+
+ Points to a
+ \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11device}{ID3D11Device}
+ or left set to \nullptr if no existing device is to be imported.
+
+ \note When importing a device, both the device and the device context must be set to valid objects.
*/
/*!
\variable QRhiD3D11NativeHandles::context
+
+ Points to a \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11devicecontext}{ID3D11DeviceContext}
+ or left set to \nullptr if no existing device context is to be imported.
+
+ \note When importing a device, both the device and the device context must be set to valid objects.
*/
/*!
\variable QRhiD3D11NativeHandles::featureLevel
+
+ Specifies the feature level passed to
+ \l{https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-d3d11createdevice}{D3D11CreateDevice()}.
+ Relevant only when QRhi creates the device, ignored when importing a device
+ and device context. When not set, the default rules outlined in the D3D
+ documentation apply.
*/
/*!
\variable QRhiD3D11NativeHandles::adapterLuidLow
+
+ The low part of the local identifier (LUID) of the DXGI adapter to use.
+ Relevant only when QRhi creates the device, ignored when importing a device
+ and device context.
*/
/*!
\variable QRhiD3D11NativeHandles::adapterLuidHigh
+
+ The high part of the local identifier (LUID) of the DXGI adapter to use.
+ Relevant only when QRhi creates the device, ignored when importing a device
+ and device context.
*/
// help mingw with its ancient sdk headers
@@ -194,13 +217,14 @@ bool QRhiD3D11::create(QRhi::Flags flags)
if (qEnvironmentVariableIntValue("QT_D3D_FLIP_DISCARD"))
qWarning("The default swap effect is FLIP_DISCARD, QT_D3D_FLIP_DISCARD is now ignored");
- if (qEnvironmentVariableIntValue("QT_D3D_NO_FLIP"))
- qWarning("Non-FLIP swapchains are no longer supported, QT_D3D_NO_FLIP is now ignored");
+ // Support for flip model swapchains is required now (since we are
+ // targeting Windows 10+), but the option for using the old model is still
+ // there. (some features are not supported then, however)
+ useLegacySwapchainModel = qEnvironmentVariableIntValue("QT_D3D_NO_FLIP");
- qCDebug(QRHI_LOG_INFO, "FLIP_* swapchain supported = true, ALLOW_TEARING supported = %s",
- supportsAllowTearing ? "true" : "false");
-
- qCDebug(QRHI_LOG_INFO, "Default swap effect: FLIP_DISCARD");
+ qCDebug(QRHI_LOG_INFO, "FLIP_* swapchain supported = true, ALLOW_TEARING supported = %s, use legacy (non-FLIP) model = %s",
+ supportsAllowTearing ? "true" : "false",
+ useLegacySwapchainModel ? "true" : "false");
if (!importedDeviceAndContext) {
IDXGIAdapter1 *adapter;
@@ -249,9 +273,7 @@ bool QRhiD3D11::create(QRhi::Flags flags)
if (!activeAdapter && (requestedAdapterIndex < 0 || requestedAdapterIndex == adapterIndex)) {
activeAdapter = adapter;
adapterLuid = desc.AdapterLuid;
- driverInfoStruct.deviceName = name.toUtf8();
- driverInfoStruct.deviceId = desc.DeviceId;
- driverInfoStruct.vendorId = desc.VendorId;
+ QRhiD3D::fillDriverInfo(&driverInfoStruct, desc);
qCDebug(QRHI_LOG_INFO, " using this adapter");
} else {
adapter->Release();
@@ -294,21 +316,24 @@ bool QRhiD3D11::create(QRhi::Flags flags)
return false;
}
+ const bool supports11_1 = SUCCEEDED(ctx->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void **>(&context)));
+ ctx->Release();
+ if (!supports11_1) {
+ qWarning("ID3D11DeviceContext1 not supported");
+ return false;
+ }
+
// Test if creating a Shader Model 5.0 vertex shader works; we want to
// fail already in create() if that's not the case.
ID3D11VertexShader *testShader = nullptr;
if (SUCCEEDED(dev->CreateVertexShader(g_testVertexShader, sizeof(g_testVertexShader), nullptr, &testShader))) {
testShader->Release();
} else {
- qWarning("D3D11 smoke test failed (failed to create vertex shader)");
- ctx->Release();
- return false;
- }
-
- const bool supports11_1 = SUCCEEDED(ctx->QueryInterface(__uuidof(ID3D11DeviceContext1), reinterpret_cast<void **>(&context)));
- ctx->Release();
- if (!supports11_1) {
- qWarning("ID3D11DeviceContext1 not supported");
+ static const char *msg = "D3D11 smoke test: Failed to create vertex shader";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
@@ -318,11 +343,19 @@ bool QRhiD3D11::create(QRhi::Flags flags)
// still not support this D3D_FEATURE_LEVEL_11_1 feature. (e.g.
// because it only does 11_0)
if (!features.ConstantBufferOffsetting) {
- qWarning("Constant buffer offsetting is not supported by the driver");
+ static const char *msg = "D3D11 smoke test: Constant buffer offsetting is not supported by the driver";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
} else {
- qWarning("Failed to query D3D11_FEATURE_D3D11_OPTIONS");
+ static const char *msg = "D3D11 smoke test: Failed to query D3D11_FEATURE_D3D11_OPTIONS";
+ if (flags.testFlag(QRhi::SuppressSmokeTestWarnings))
+ qCDebug(QRHI_LOG_INFO, "%s", msg);
+ else
+ qWarning("%s", msg);
return false;
}
} else {
@@ -332,12 +365,14 @@ bool QRhiD3D11::create(QRhi::Flags flags)
if (SUCCEEDED(dev->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void **>(&dxgiDev)))) {
IDXGIAdapter *adapter = nullptr;
if (SUCCEEDED(dxgiDev->GetAdapter(&adapter))) {
- DXGI_ADAPTER_DESC desc;
- adapter->GetDesc(&desc);
- adapterLuid = desc.AdapterLuid;
- driverInfoStruct.deviceName = QString::fromUtf16(reinterpret_cast<char16_t *>(desc.Description)).toUtf8();
- driverInfoStruct.deviceId = desc.DeviceId;
- driverInfoStruct.vendorId = desc.VendorId;
+ IDXGIAdapter1 *adapter1 = nullptr;
+ if (SUCCEEDED(adapter->QueryInterface(__uuidof(IDXGIAdapter1), reinterpret_cast<void **>(&adapter1)))) {
+ DXGI_ADAPTER_DESC1 desc;
+ adapter1->GetDesc1(&desc);
+ adapterLuid = desc.AdapterLuid;
+ QRhiD3D::fillDriverInfo(&driverInfoStruct, desc);
+ adapter1->Release();
+ }
adapter->Release();
}
dxgiDev->Release();
@@ -348,11 +383,6 @@ bool QRhiD3D11::create(QRhi::Flags flags)
if (FAILED(context->QueryInterface(__uuidof(ID3DUserDefinedAnnotation), reinterpret_cast<void **>(&annotations))))
annotations = nullptr;
- if (flags.testFlag(QRhi::EnableTimestamps)) {
- ofr.timestamps.prepare(2, this);
- // timestamp queries are optional so we can go on even if they failed
- }
-
deviceLost = false;
nativeHandlesStruct.dev = dev;
@@ -378,7 +408,16 @@ void QRhiD3D11::destroy()
clearShaderCache();
- ofr.timestamps.destroy();
+ if (ofr.tsDisjointQuery) {
+ ofr.tsDisjointQuery->Release();
+ ofr.tsDisjointQuery = nullptr;
+ }
+ for (int i = 0; i < 2; ++i) {
+ if (ofr.tsQueries[i]) {
+ ofr.tsQueries[i]->Release();
+ ofr.tsQueries[i] = nullptr;
+ }
+ }
if (annotations) {
annotations->Release();
@@ -427,19 +466,13 @@ QList<int> QRhiD3D11::supportedSampleCounts() const
return { 1, 2, 4, 8 };
}
-DXGI_SAMPLE_DESC QRhiD3D11::effectiveSampleCount(int sampleCount) const
+DXGI_SAMPLE_DESC QRhiD3D11::effectiveSampleDesc(int sampleCount) const
{
DXGI_SAMPLE_DESC desc;
desc.Count = 1;
desc.Quality = 0;
- // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
- int s = qBound(1, sampleCount, 64);
-
- if (!supportedSampleCounts().contains(s)) {
- qWarning("Attempted to set unsupported sample count %d", sampleCount);
- return desc;
- }
+ const int s = effectiveSampleCount(sampleCount);
desc.Count = UINT(s);
if (s > 1)
@@ -588,6 +621,12 @@ bool QRhiD3D11::isFeatureSupported(QRhi::Feature feature) const
return true;
case QRhi::ThreeDimensionalTextureMipmaps:
return true;
+ case QRhi::MultiView:
+ return false;
+ case QRhi::TextureViewFormat:
+ return false; // because we use fully typed formats for textures and relaxed casting is a D3D12 thing
+ case QRhi::ResolveDepthStencil:
+ return false;
default:
Q_UNREACHABLE();
return false;
@@ -1258,7 +1297,6 @@ const QRhiNativeHandles *QRhiD3D11::nativeHandles(QRhiCommandBuffer *cb)
void QRhiD3D11::beginExternal(QRhiCommandBuffer *cb)
{
QD3D11CommandBuffer *cbD = QRHI_RES(QD3D11CommandBuffer, cb);
- // no timestampSwapChain, in order to avoid timestamp mess
executeCommandBuffer(cbD);
cbD->resetCommands();
}
@@ -1281,6 +1319,19 @@ double QRhiD3D11::lastCompletedGpuTime(QRhiCommandBuffer *cb)
return cbD->lastGpuTime;
}
+static inline QD3D11RenderTargetData *rtData(QRhiRenderTarget *rt)
+{
+ switch (rt->resourceType()) {
+ case QRhiResource::SwapChainRenderTarget:
+ return &QRHI_RES(QD3D11SwapChainRenderTarget, rt)->d;
+ case QRhiResource::TextureRenderTarget:
+ return &QRHI_RES(QD3D11TextureRenderTarget, rt)->d;
+ default:
+ Q_UNREACHABLE();
+ return nullptr;
+ }
+}
+
QRhi::FrameOpResult QRhiD3D11::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags flags)
{
Q_UNUSED(flags);
@@ -1297,12 +1348,22 @@ QRhi::FrameOpResult QRhiD3D11::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginF
finishActiveReadbacks();
- if (swapChainD->timestamps.active[currentFrameSlot]) {
+ if (swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex]) {
double elapsedSec = 0;
- if (swapChainD->timestamps.tryQueryTimestamps(currentFrameSlot, context, &elapsedSec))
+ if (swapChainD->timestamps.tryQueryTimestamps(swapChainD->currentTimestampPairIndex, context, &elapsedSec))
swapChainD->cb.lastGpuTime = elapsedSec;
}
+ ID3D11Query *tsStart = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2];
+ ID3D11Query *tsDisjoint = swapChainD->timestamps.disjointQuery[swapChainD->currentTimestampPairIndex];
+ const bool recordTimestamps = tsStart && tsDisjoint && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex];
+
+ QD3D11CommandBuffer::Command &cmd(swapChainD->cb.commands.get());
+ cmd.cmd = QD3D11CommandBuffer::Command::BeginFrame;
+ cmd.args.beginFrame.tsQuery = recordTimestamps ? tsStart : nullptr;
+ cmd.args.beginFrame.tsDisjointQuery = recordTimestamps ? tsDisjoint : nullptr;
+ cmd.args.beginFrame.swapchainData = rtData(&swapChainD->rt);
+
return QRhi::FrameOpSuccess;
}
@@ -1312,17 +1373,13 @@ QRhi::FrameOpResult QRhiD3D11::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
Q_ASSERT(contextState.currentSwapChain = swapChainD);
const int currentFrameSlot = swapChainD->currentFrameSlot;
- ID3D11Query *tsDisjoint = swapChainD->timestamps.disjointQuery[currentFrameSlot];
- const int tsIdx = QD3D11SwapChain::BUFFER_COUNT * currentFrameSlot;
- ID3D11Query *tsStart = swapChainD->timestamps.query[tsIdx];
- ID3D11Query *tsEnd = swapChainD->timestamps.query[tsIdx + 1];
- const bool recordTimestamps = tsDisjoint && tsStart && tsEnd && !swapChainD->timestamps.active[currentFrameSlot];
+ QD3D11CommandBuffer::Command &cmd(swapChainD->cb.commands.get());
+ cmd.cmd = QD3D11CommandBuffer::Command::EndFrame;
+ cmd.args.endFrame.tsQuery = nullptr; // done later manually, see below
+ cmd.args.endFrame.tsDisjointQuery = nullptr;
// send all commands to the context
- if (recordTimestamps)
- executeCommandBuffer(&swapChainD->cb, swapChainD);
- else
- executeCommandBuffer(&swapChainD->cb);
+ executeCommandBuffer(&swapChainD->cb);
if (swapChainD->sampleDesc.Count > 1) {
context->ResolveSubresource(swapChainD->backBufferTex, 0,
@@ -1330,17 +1387,25 @@ QRhi::FrameOpResult QRhiD3D11::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
swapChainD->colorFormat);
}
- // this is here because we want to include the time spent on the resolve as well
+ // this is here because we want to include the time spent on the ResolveSubresource as well
+ ID3D11Query *tsEnd = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2 + 1];
+ ID3D11Query *tsDisjoint = swapChainD->timestamps.disjointQuery[swapChainD->currentTimestampPairIndex];
+ const bool recordTimestamps = tsEnd && tsDisjoint && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex];
if (recordTimestamps) {
context->End(tsEnd);
context->End(tsDisjoint);
- swapChainD->timestamps.active[currentFrameSlot] = true;
+ swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex] = true;
+ swapChainD->currentTimestampPairIndex = (swapChainD->currentTimestampPairIndex + 1) % QD3D11SwapChainTimestamps::TIMESTAMP_PAIRS;
}
if (!flags.testFlag(QRhi::SkipPresent)) {
UINT presentFlags = 0;
if (swapChainD->swapInterval == 0 && (swapChainD->swapChainFlags & DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING))
presentFlags |= DXGI_PRESENT_ALLOW_TEARING;
+ if (!swapChainD->swapChain) {
+ qWarning("Failed to present: IDXGISwapChain is unavailable");
+ return QRhi::FrameOpError;
+ }
HRESULT hr = swapChainD->swapChain->Present(swapChainD->swapInterval, presentFlags);
if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET) {
qWarning("Device loss detected in Present()");
@@ -1375,12 +1440,36 @@ QRhi::FrameOpResult QRhiD3D11::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi:
ofr.cbWrapper.resetState();
*cb = &ofr.cbWrapper;
- if (ofr.timestamps.active[ofr.timestampIdx]) {
- double elapsedSec = 0;
- if (ofr.timestamps.tryQueryTimestamps(ofr.timestampIdx, context, &elapsedSec))
- ofr.cbWrapper.lastGpuTime = elapsedSec;
+ if (rhiFlags.testFlag(QRhi::EnableTimestamps)) {
+ D3D11_QUERY_DESC queryDesc = {};
+ if (!ofr.tsDisjointQuery) {
+ queryDesc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
+ HRESULT hr = dev->CreateQuery(&queryDesc, &ofr.tsDisjointQuery);
+ if (FAILED(hr)) {
+ qWarning("Failed to create timestamp disjoint query: %s",
+ qPrintable(QSystemError::windowsComString(hr)));
+ return QRhi::FrameOpError;
+ }
+ }
+ queryDesc.Query = D3D11_QUERY_TIMESTAMP;
+ for (int i = 0; i < 2; ++i) {
+ if (!ofr.tsQueries[i]) {
+ HRESULT hr = dev->CreateQuery(&queryDesc, &ofr.tsQueries[i]);
+ if (FAILED(hr)) {
+ qWarning("Failed to create timestamp query: %s",
+ qPrintable(QSystemError::windowsComString(hr)));
+ return QRhi::FrameOpError;
+ }
+ }
+ }
}
+ QD3D11CommandBuffer::Command &cmd(ofr.cbWrapper.commands.get());
+ cmd.cmd = QD3D11CommandBuffer::Command::BeginFrame;
+ cmd.args.beginFrame.tsQuery = ofr.tsQueries[0] ? ofr.tsQueries[0] : nullptr;
+ cmd.args.beginFrame.tsDisjointQuery = ofr.tsDisjointQuery ? ofr.tsDisjointQuery : nullptr;
+ cmd.args.beginFrame.swapchainData = nullptr;
+
return QRhi::FrameOpSuccess;
}
@@ -1389,25 +1478,39 @@ QRhi::FrameOpResult QRhiD3D11::endOffscreenFrame(QRhi::EndFrameFlags flags)
Q_UNUSED(flags);
ofr.active = false;
- ID3D11Query *tsDisjoint = ofr.timestamps.disjointQuery[ofr.timestampIdx];
- ID3D11Query *tsStart = ofr.timestamps.query[ofr.timestampIdx * 2];
- ID3D11Query *tsEnd = ofr.timestamps.query[ofr.timestampIdx * 2 + 1];
- const bool recordTimestamps = tsDisjoint && tsStart && tsEnd && !ofr.timestamps.active[ofr.timestampIdx];
- if (recordTimestamps) {
- context->Begin(tsDisjoint);
- context->End(tsStart); // record timestamp; no Begin() for D3D11_QUERY_TIMESTAMP
- }
+ QD3D11CommandBuffer::Command &cmd(ofr.cbWrapper.commands.get());
+ cmd.cmd = QD3D11CommandBuffer::Command::EndFrame;
+ cmd.args.endFrame.tsQuery = ofr.tsQueries[1] ? ofr.tsQueries[1] : nullptr;
+ cmd.args.endFrame.tsDisjointQuery = ofr.tsDisjointQuery ? ofr.tsDisjointQuery : nullptr;
executeCommandBuffer(&ofr.cbWrapper);
context->Flush();
finishActiveReadbacks();
- if (recordTimestamps) {
- context->End(tsEnd);
- context->End(tsDisjoint);
- ofr.timestamps.active[ofr.timestampIdx] = true;
- ofr.timestampIdx = (ofr.timestampIdx + 1) % 2;
+ if (ofr.tsQueries[0]) {
+ quint64 timestamps[2];
+ D3D11_QUERY_DATA_TIMESTAMP_DISJOINT dj;
+ HRESULT hr;
+ bool ok = true;
+ do {
+ hr = context->GetData(ofr.tsDisjointQuery, &dj, sizeof(dj), 0);
+ } while (hr == S_FALSE);
+ ok &= hr == S_OK;
+ do {
+ hr = context->GetData(ofr.tsQueries[1], &timestamps[1], sizeof(quint64), 0);
+ } while (hr == S_FALSE);
+ ok &= hr == S_OK;
+ do {
+ hr = context->GetData(ofr.tsQueries[0], &timestamps[0], sizeof(quint64), 0);
+ } while (hr == S_FALSE);
+ ok &= hr == S_OK;
+ if (ok) {
+ if (!dj.Disjoint && dj.Frequency) {
+ const float elapsedMs = (timestamps[1] - timestamps[0]) / float(dj.Frequency) * 1000.0f;
+ ofr.cbWrapper.lastGpuTime = elapsedMs / 1000.0;
+ }
+ }
}
return QRhi::FrameOpSuccess;
@@ -1447,11 +1550,13 @@ static inline DXGI_FORMAT toD3DTextureFormat(QRhiTexture::Format format, QRhiTex
case QRhiTexture::D16:
return DXGI_FORMAT_R16_TYPELESS;
case QRhiTexture::D24:
- return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
+ return DXGI_FORMAT_R24G8_TYPELESS;
case QRhiTexture::D24S8:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
+ return DXGI_FORMAT_R24G8_TYPELESS;
case QRhiTexture::D32F:
return DXGI_FORMAT_R32_TYPELESS;
+ case QRhiTexture::D32FS8:
+ return DXGI_FORMAT_R32G8X24_TYPELESS;
case QRhiTexture::BC1:
return srgb ? DXGI_FORMAT_BC1_UNORM_SRGB : DXGI_FORMAT_BC1_UNORM;
@@ -1532,6 +1637,7 @@ static inline bool isDepthTextureFormat(QRhiTexture::Format format)
case QRhiTexture::Format::D24:
case QRhiTexture::Format::D24S8:
case QRhiTexture::Format::D32F:
+ case QRhiTexture::Format::D32FS8:
return true;
default:
@@ -1550,7 +1656,7 @@ QRhi::FrameOpResult QRhiD3D11::finish()
} else {
Q_ASSERT(contextState.currentSwapChain);
Q_ASSERT(contextState.currentSwapChain->cb.recordingPass == QD3D11CommandBuffer::NoPass);
- executeCommandBuffer(&contextState.currentSwapChain->cb); // no timestampSwapChain, in order to avoid timestamp mess
+ executeCommandBuffer(&contextState.currentSwapChain->cb);
contextState.currentSwapChain->cb.resetCommands();
}
}
@@ -1925,19 +2031,6 @@ void QRhiD3D11::finishActiveReadbacks()
f();
}
-static inline QD3D11RenderTargetData *rtData(QRhiRenderTarget *rt)
-{
- switch (rt->resourceType()) {
- case QRhiResource::SwapChainRenderTarget:
- return &QRHI_RES(QD3D11SwapChainRenderTarget, rt)->d;
- case QRhiResource::TextureRenderTarget:
- return &QRHI_RES(QD3D11TextureRenderTarget, rt)->d;
- default:
- Q_UNREACHABLE();
- return nullptr;
- }
-}
-
void QRhiD3D11::resourceUpdate(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
{
Q_ASSERT(QRHI_RES(QD3D11CommandBuffer, cb)->recordingPass == QD3D11CommandBuffer::NoPass);
@@ -2056,6 +2149,8 @@ void QRhiD3D11::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
cmd.args.resolveSubRes.srcSubRes = D3D11CalcSubresource(0, UINT(colorAtt.layer()), 1);
cmd.args.resolveSubRes.format = dstTexD->dxgiFormat;
}
+ if (rtTex->m_desc.depthResolveTexture())
+ qWarning("Resolving multisample depth-stencil buffers is not supported with D3D");
}
cbD->recordingPass = QD3D11CommandBuffer::NoPass;
@@ -2643,7 +2738,7 @@ void QRhiD3D11::resetShaderResources()
currentShaderMask &= ~StageU##MaskBit; \
}
-void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *timestampSwapChain)
+void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD)
{
quint32 stencilRef = 0;
float blendConstants[] = { 1, 1, 1, 1 };
@@ -2656,26 +2751,30 @@ void QRhiD3D11::executeCommandBuffer(QD3D11CommandBuffer *cbD, QD3D11SwapChain *
};
int currentShaderMask = 0xFF;
- if (timestampSwapChain) {
- const int currentFrameSlot = timestampSwapChain->currentFrameSlot;
- ID3D11Query *tsDisjoint = timestampSwapChain->timestamps.disjointQuery[currentFrameSlot];
- const int tsIdx = QD3D11SwapChain::BUFFER_COUNT * currentFrameSlot;
- ID3D11Query *tsStart = timestampSwapChain->timestamps.query[tsIdx];
- if (tsDisjoint && tsStart && !timestampSwapChain->timestamps.active[currentFrameSlot]) {
- // The timestamps seem to include vsync time with Present(1), except
- // when running on a non-primary gpu. This is not ideal. So try working
- // it around by issuing a semi-fake OMSetRenderTargets early and
- // writing the first timestamp only afterwards.
- context->Begin(tsDisjoint);
- QD3D11RenderTargetData *rtD = rtData(&timestampSwapChain->rt);
- context->OMSetRenderTargets(UINT(rtD->colorAttCount), rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
- context->End(tsStart); // just record a timestamp, no Begin needed
- }
- }
-
for (auto it = cbD->commands.cbegin(), end = cbD->commands.cend(); it != end; ++it) {
const QD3D11CommandBuffer::Command &cmd(*it);
switch (cmd.cmd) {
+ case QD3D11CommandBuffer::Command::BeginFrame:
+ if (cmd.args.beginFrame.tsDisjointQuery)
+ context->Begin(cmd.args.beginFrame.tsDisjointQuery);
+ if (cmd.args.beginFrame.tsQuery) {
+ if (cmd.args.beginFrame.swapchainData) {
+ // The timestamps seem to include vsync time with Present(1), except
+ // when running on a non-primary gpu. This is not ideal. So try working
+ // it around by issuing a semi-fake OMSetRenderTargets early and
+ // writing the first timestamp only afterwards.
+ QD3D11RenderTargetData *rtD = cmd.args.beginFrame.swapchainData;
+ context->OMSetRenderTargets(UINT(rtD->colorAttCount), rtD->colorAttCount ? rtD->rtv : nullptr, rtD->dsv);
+ }
+ context->End(cmd.args.beginFrame.tsQuery); // no Begin() for D3D11_QUERY_TIMESTAMP
+ }
+ break;
+ case QD3D11CommandBuffer::Command::EndFrame:
+ if (cmd.args.endFrame.tsQuery)
+ context->End(cmd.args.endFrame.tsQuery);
+ if (cmd.args.endFrame.tsDisjointQuery)
+ context->End(cmd.args.endFrame.tsDisjointQuery);
+ break;
case QD3D11CommandBuffer::Command::ResetShaderResources:
resetShaderResources();
break;
@@ -3029,7 +3128,7 @@ bool QD3D11RenderBuffer::create()
return false;
QRHI_RES_RHI(QRhiD3D11);
- sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
+ sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
D3D11_TEXTURE2D_DESC desc = {};
desc.Width = UINT(m_pixelSize.width());
@@ -3159,6 +3258,8 @@ static inline DXGI_FORMAT toD3DDepthTextureSRVFormat(QRhiTexture::Format format)
return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
case QRhiTexture::Format::D32F:
return DXGI_FORMAT_R32_FLOAT;
+ case QRhiTexture::Format::D32FS8:
+ return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
default:
Q_UNREACHABLE();
return DXGI_FORMAT_R32_FLOAT;
@@ -3171,11 +3272,13 @@ static inline DXGI_FORMAT toD3DDepthTextureDSVFormat(QRhiTexture::Format format)
case QRhiTexture::Format::D16:
return DXGI_FORMAT_D16_UNORM;
case QRhiTexture::Format::D24:
- return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
+ return DXGI_FORMAT_D24_UNORM_S8_UINT;
case QRhiTexture::Format::D24S8:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case QRhiTexture::Format::D32F:
return DXGI_FORMAT_D32_FLOAT;
+ case QRhiTexture::Format::D32FS8:
+ return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
default:
Q_UNREACHABLE();
return DXGI_FORMAT_D32_FLOAT;
@@ -3200,7 +3303,7 @@ bool QD3D11Texture::prepareCreate(QSize *adjustedSize)
QRHI_RES_RHI(QRhiD3D11);
dxgiFormat = toD3DTextureFormat(m_format, m_flags);
mipLevelCount = uint(hasMipMaps ? rhiD->q->mipLevelsForSize(size) : 1);
- sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
+ sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
if (sampleDesc.Count > 1) {
if (isCube) {
qWarning("Cubemap texture cannot be multisample");
@@ -3834,6 +3937,27 @@ bool QD3D11TextureRenderTarget::create()
dsvDesc.Format = toD3DDepthTextureDSVFormat(depthTexD->format());
dsvDesc.ViewDimension = depthTexD->sampleDesc.Count > 1 ? D3D11_DSV_DIMENSION_TEXTURE2DMS
: D3D11_DSV_DIMENSION_TEXTURE2D;
+ if (depthTexD->flags().testFlag(QRhiTexture::TextureArray)) {
+ if (depthTexD->sampleDesc.Count > 1) {
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
+ if (depthTexD->arrayRangeStart() >= 0 && depthTexD->arrayRangeLength() >= 0) {
+ dsvDesc.Texture2DMSArray.FirstArraySlice = UINT(depthTexD->arrayRangeStart());
+ dsvDesc.Texture2DMSArray.ArraySize = UINT(depthTexD->arrayRangeLength());
+ } else {
+ dsvDesc.Texture2DMSArray.FirstArraySlice = 0;
+ dsvDesc.Texture2DMSArray.ArraySize = UINT(qMax(0, depthTexD->arraySize()));
+ }
+ } else {
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ if (depthTexD->arrayRangeStart() >= 0 && depthTexD->arrayRangeLength() >= 0) {
+ dsvDesc.Texture2DArray.FirstArraySlice = UINT(depthTexD->arrayRangeStart());
+ dsvDesc.Texture2DArray.ArraySize = UINT(depthTexD->arrayRangeLength());
+ } else {
+ dsvDesc.Texture2DArray.FirstArraySlice = 0;
+ dsvDesc.Texture2DArray.ArraySize = UINT(qMax(0, depthTexD->arraySize()));
+ }
+ }
+ }
HRESULT hr = rhiD->dev->CreateDepthStencilView(depthTexD->tex, &dsvDesc, &dsv);
if (FAILED(hr)) {
qWarning("Failed to create dsv: %s",
@@ -4128,6 +4252,22 @@ static inline DXGI_FORMAT toD3DAttributeFormat(QRhiVertexInputAttribute::Format
return DXGI_FORMAT_R16G16_FLOAT;
case QRhiVertexInputAttribute::Half:
return DXGI_FORMAT_R16_FLOAT;
+ case QRhiVertexInputAttribute::UShort4:
+ // Note: D3D does not support UShort3. Pass through UShort3 as UShort4.
+ case QRhiVertexInputAttribute::UShort3:
+ return DXGI_FORMAT_R16G16B16A16_UINT;
+ case QRhiVertexInputAttribute::UShort2:
+ return DXGI_FORMAT_R16G16_UINT;
+ case QRhiVertexInputAttribute::UShort:
+ return DXGI_FORMAT_R16_UINT;
+ case QRhiVertexInputAttribute::SShort4:
+ // Note: D3D does not support SShort3. Pass through SShort3 as SShort4.
+ case QRhiVertexInputAttribute::SShort3:
+ return DXGI_FORMAT_R16G16B16A16_SINT;
+ case QRhiVertexInputAttribute::SShort2:
+ return DXGI_FORMAT_R16G16_SINT;
+ case QRhiVertexInputAttribute::SShort:
+ return DXGI_FORMAT_R16_SINT;
default:
Q_UNREACHABLE();
return DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -4240,18 +4380,6 @@ static inline D3D11_BLEND_OP toD3DBlendOp(QRhiGraphicsPipeline::BlendOp op)
}
}
-static pD3DCompile resolveD3DCompile()
-{
- for (const wchar_t *libraryName : {L"D3DCompiler_47", L"D3DCompiler_43"}) {
- QSystemLibrary library(libraryName);
- if (library.load()) {
- if (auto symbol = library.resolve("D3DCompile"))
- return reinterpret_cast<pD3DCompile>(symbol);
- }
- }
- return nullptr;
-}
-
static inline QByteArray sourceHash(const QByteArray &source)
{
// taken from the GL backend, use the same mechanism to get a key
@@ -4317,7 +4445,7 @@ QByteArray QRhiD3D11::compileHlslShaderSource(const QShader &shader, QShader::Va
return cacheIt.value();
}
- static const pD3DCompile d3dCompile = resolveD3DCompile();
+ static const pD3DCompile d3dCompile = QRhiD3D::resolveD3DCompile();
if (d3dCompile == nullptr) {
qWarning("Unable to resolve function D3DCompile()");
return QByteArray();
@@ -4367,7 +4495,7 @@ bool QD3D11GraphicsPipeline::create()
rastDesc.SlopeScaledDepthBias = m_slopeScaledDepthBias;
rastDesc.DepthClipEnable = true;
rastDesc.ScissorEnable = m_flags.testFlag(UsesScissor);
- rastDesc.MultisampleEnable = rhiD->effectiveSampleCount(m_sampleCount).Count > 1;
+ rastDesc.MultisampleEnable = rhiD->effectiveSampleDesc(m_sampleCount).Count > 1;
HRESULT hr = rhiD->dev->CreateRasterizerState(&rastDesc, &rastState);
if (FAILED(hr)) {
qWarning("Failed to create rasterizer state: %s",
@@ -4685,14 +4813,13 @@ void QD3D11CommandBuffer::destroy()
// nothing to do here
}
-bool QD3D11Timestamps::prepare(int pairCount, QRhiD3D11 *rhiD)
+bool QD3D11SwapChainTimestamps::prepare(QRhiD3D11 *rhiD)
{
// Creates the query objects if not yet done, but otherwise calling this
// function is expected to be a no-op.
- Q_ASSERT(pairCount <= MAX_TIMESTAMP_PAIRS);
D3D11_QUERY_DESC queryDesc = {};
- for (int i = 0; i < pairCount; ++i) {
+ for (int i = 0; i < TIMESTAMP_PAIRS; ++i) {
if (!disjointQuery[i]) {
queryDesc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
HRESULT hr = rhiD->dev->CreateQuery(&queryDesc, &disjointQuery[i]);
@@ -4704,7 +4831,7 @@ bool QD3D11Timestamps::prepare(int pairCount, QRhiD3D11 *rhiD)
}
queryDesc.Query = D3D11_QUERY_TIMESTAMP;
for (int j = 0; j < 2; ++j) {
- const int idx = pairCount * i + j;
+ const int idx = 2 * i + j;
if (!query[idx]) {
HRESULT hr = rhiD->dev->CreateQuery(&queryDesc, &query[idx]);
if (FAILED(hr)) {
@@ -4715,20 +4842,19 @@ bool QD3D11Timestamps::prepare(int pairCount, QRhiD3D11 *rhiD)
}
}
}
- this->pairCount = pairCount;
return true;
}
-void QD3D11Timestamps::destroy()
+void QD3D11SwapChainTimestamps::destroy()
{
- for (int i = 0; i < MAX_TIMESTAMP_PAIRS; ++i) {
+ for (int i = 0; i < TIMESTAMP_PAIRS; ++i) {
active[i] = false;
if (disjointQuery[i]) {
disjointQuery[i]->Release();
disjointQuery[i] = nullptr;
}
for (int j = 0; j < 2; ++j) {
- const int idx = MAX_TIMESTAMP_PAIRS * i + j;
+ const int idx = TIMESTAMP_PAIRS * i + j;
if (query[idx]) {
query[idx]->Release();
query[idx] = nullptr;
@@ -4737,26 +4863,21 @@ void QD3D11Timestamps::destroy()
}
}
-bool QD3D11Timestamps::tryQueryTimestamps(int idx, ID3D11DeviceContext *context, double *elapsedSec)
+bool QD3D11SwapChainTimestamps::tryQueryTimestamps(int pairIndex, ID3D11DeviceContext *context, double *elapsedSec)
{
bool result = false;
- if (!active[idx])
+ if (!active[pairIndex])
return result;
- ID3D11Query *tsDisjoint = disjointQuery[idx];
- const int tsIdx = pairCount * idx;
- ID3D11Query *tsStart = query[tsIdx];
- ID3D11Query *tsEnd = query[tsIdx + 1];
+ ID3D11Query *tsDisjoint = disjointQuery[pairIndex];
+ ID3D11Query *tsStart = query[pairIndex * 2];
+ ID3D11Query *tsEnd = query[pairIndex * 2 + 1];
quint64 timestamps[2];
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT dj;
bool ok = true;
ok &= context->GetData(tsDisjoint, &dj, sizeof(dj), D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
ok &= context->GetData(tsEnd, &timestamps[1], sizeof(quint64), D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
- // this above is often not ready, not even in frame_where_recorded+2,
- // not clear why. so make the whole thing async and do not touch the
- // queries until they are finally all available in frame this+2 or
- // this+4 or ...
ok &= context->GetData(tsStart, &timestamps[0], sizeof(quint64), D3D11_ASYNC_GETDATA_DONOTFLUSH) == S_OK;
if (ok) {
@@ -4765,16 +4886,14 @@ bool QD3D11Timestamps::tryQueryTimestamps(int idx, ID3D11DeviceContext *context,
*elapsedSec = elapsedMs / 1000.0;
result = true;
}
- active[idx] = false;
- } // else leave active set, will retry in a subsequent beginFrame or similar
+ active[pairIndex] = false;
+ } // else leave active set, will retry in a subsequent beginFrame
return result;
}
QD3D11SwapChain::QD3D11SwapChain(QRhiImplementation *rhi)
- : QRhiSwapChain(rhi),
- rt(rhi, this),
- cb(rhi)
+ : QRhiSwapChain(rhi), rt(rhi, this), rtRight(rhi, this), cb(rhi)
{
backBufferTex = nullptr;
backBufferRtv = nullptr;
@@ -4795,6 +4914,10 @@ void QD3D11SwapChain::releaseBuffers()
backBufferRtv->Release();
backBufferRtv = nullptr;
}
+ if (backBufferRtvRight) {
+ backBufferRtvRight->Release();
+ backBufferRtvRight = nullptr;
+ }
if (backBufferTex) {
backBufferTex->Release();
backBufferTex = nullptr;
@@ -4834,8 +4957,12 @@ void QD3D11SwapChain::destroy()
}
QRHI_RES_RHI(QRhiD3D11);
- if (rhiD)
+ if (rhiD) {
rhiD->unregisterResource(this);
+ // See Deferred Destruction Issues with Flip Presentation Swap Chains in
+ // https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-flush
+ rhiD->context->Flush();
+ }
}
QRhiCommandBuffer *QD3D11SwapChain::currentFrameCommandBuffer()
@@ -4848,48 +4975,15 @@ QRhiRenderTarget *QD3D11SwapChain::currentFrameRenderTarget()
return &rt;
}
-QSize QD3D11SwapChain::surfacePixelSize()
+QRhiRenderTarget *QD3D11SwapChain::currentFrameRenderTarget(StereoTargetBuffer targetBuffer)
{
- Q_ASSERT(m_window);
- return m_window->size() * m_window->devicePixelRatio();
+ return targetBuffer == StereoTargetBuffer::LeftBuffer? &rt: &rtRight;
}
-static bool output6ForWindow(QWindow *w, IDXGIAdapter1 *adapter, IDXGIOutput6 **result)
-{
- bool ok = false;
- QRect wr = w->geometry();
- wr = QRect(wr.topLeft() * w->devicePixelRatio(), wr.size() * w->devicePixelRatio());
- const QPoint center = wr.center();
- IDXGIOutput *currentOutput = nullptr;
- IDXGIOutput *output = nullptr;
- for (UINT i = 0; adapter->EnumOutputs(i, &output) != DXGI_ERROR_NOT_FOUND; ++i) {
- DXGI_OUTPUT_DESC desc;
- output->GetDesc(&desc);
- const RECT r = desc.DesktopCoordinates;
- const QRect dr(QPoint(r.left, r.top), QPoint(r.right - 1, r.bottom - 1));
- if (dr.contains(center)) {
- currentOutput = output;
- break;
- } else {
- output->Release();
- }
- }
- if (currentOutput) {
- ok = SUCCEEDED(currentOutput->QueryInterface(__uuidof(IDXGIOutput6), reinterpret_cast<void **>(result)));
- currentOutput->Release();
- }
- return ok;
-}
-
-static bool outputDesc1ForWindow(QWindow *w, IDXGIAdapter1 *adapter, DXGI_OUTPUT_DESC1 *result)
+QSize QD3D11SwapChain::surfacePixelSize()
{
- bool ok = false;
- IDXGIOutput6 *out6 = nullptr;
- if (output6ForWindow(w, adapter, &out6)) {
- ok = SUCCEEDED(out6->GetDesc1(result));
- out6->Release();
- }
- return ok;
+ Q_ASSERT(m_window);
+ return m_window->size() * m_window->devicePixelRatio();
}
bool QD3D11SwapChain::isFormatSupported(Format f)
@@ -4904,8 +4998,10 @@ bool QD3D11SwapChain::isFormatSupported(Format f)
QRHI_RES_RHI(QRhiD3D11);
DXGI_OUTPUT_DESC1 desc1;
- if (outputDesc1ForWindow(m_window, rhiD->activeAdapter, &desc1))
- return desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
+ if (QRhiD3D::outputDesc1ForWindow(m_window, rhiD->activeAdapter, &desc1)) {
+ if (desc1.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020)
+ return f == QRhiSwapChain::HDRExtendedSrgbLinear || f == QRhiSwapChain::HDR10;
+ }
return false;
}
@@ -4913,14 +5009,16 @@ bool QD3D11SwapChain::isFormatSupported(Format f)
QRhiSwapChainHdrInfo QD3D11SwapChain::hdrInfo()
{
QRhiSwapChainHdrInfo info = QRhiSwapChain::hdrInfo();
- if (m_format != QRhiSwapChain::SDR && m_window) {
+ // Must use m_window, not window, given this may be called before createOrResize().
+ if (m_window) {
QRHI_RES_RHI(QRhiD3D11);
DXGI_OUTPUT_DESC1 hdrOutputDesc;
- if (outputDesc1ForWindow(m_window, rhiD->activeAdapter, &hdrOutputDesc)) {
- info.isHardCodedDefaults = false;
+ if (QRhiD3D::outputDesc1ForWindow(m_window, rhiD->activeAdapter, &hdrOutputDesc)) {
info.limitsType = QRhiSwapChainHdrInfo::LuminanceInNits;
info.limits.luminanceInNits.minLuminance = hdrOutputDesc.MinLuminance;
info.limits.luminanceInNits.maxLuminance = hdrOutputDesc.MaxLuminance;
+ info.luminanceBehavior = QRhiSwapChainHdrInfo::SceneReferred; // 1.0 = 80 nits
+ info.sdrWhiteLevel = QRhiD3D::sdrWhiteLevelInNits(hdrOutputDesc);
}
}
return info;
@@ -4970,26 +5068,19 @@ bool QD3D11SwapChain::newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI
return true;
}
-static const DXGI_FORMAT DEFAULT_FORMAT = DXGI_FORMAT_R8G8B8A8_UNORM;
-static const DXGI_FORMAT DEFAULT_SRGB_FORMAT = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
-
bool QRhiD3D11::ensureDirectCompositionDevice()
{
if (dcompDevice)
return true;
qCDebug(QRHI_LOG_INFO, "Creating Direct Composition device (needed for semi-transparent windows)");
-
- HRESULT hr = DCompositionCreateDevice(nullptr, __uuidof(IDCompositionDevice), reinterpret_cast<void **>(&dcompDevice));
- if (FAILED(hr)) {
- qWarning("Failed to Direct Composition device: %s",
- qPrintable(QSystemError::windowsComString(hr)));
- return false;
- }
-
- return true;
+ dcompDevice = QRhiD3D::createDirectCompositionDevice();
+ return dcompDevice ? true : false;
}
+static const DXGI_FORMAT DEFAULT_FORMAT = DXGI_FORMAT_R8G8B8A8_UNORM;
+static const DXGI_FORMAT DEFAULT_SRGB_FORMAT = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
+
bool QD3D11SwapChain::createOrResize()
{
// Can be called multiple times due to window resizes - that is not the
@@ -4997,6 +5088,7 @@ bool QD3D11SwapChain::createOrResize()
// resize the buffers then.
const bool needsRegistration = !window || window != m_window;
+ const bool stereo = m_window->format().stereo();
// except if the window actually changes
if (window && window != m_window)
@@ -5015,9 +5107,9 @@ bool QD3D11SwapChain::createOrResize()
QRHI_RES_RHI(QRhiD3D11);
if (m_flags.testFlag(SurfaceHasPreMulAlpha) || m_flags.testFlag(SurfaceHasNonPreMulAlpha)) {
- if (rhiD->ensureDirectCompositionDevice()) {
+ if (!rhiD->useLegacySwapchainModel && rhiD->ensureDirectCompositionDevice()) {
if (!dcompTarget) {
- hr = rhiD->dcompDevice->CreateTargetForHwnd(hwnd, true, &dcompTarget);
+ hr = rhiD->dcompDevice->CreateTargetForHwnd(hwnd, false, &dcompTarget);
if (FAILED(hr)) {
qWarning("Failed to create Direct Compsition target for the window: %s",
qPrintable(QSystemError::windowsComString(hr)));
@@ -5048,13 +5140,13 @@ bool QD3D11SwapChain::createOrResize()
swapChainFlags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
if (!swapChain) {
- sampleDesc = rhiD->effectiveSampleCount(m_sampleCount);
+ sampleDesc = rhiD->effectiveSampleDesc(m_sampleCount);
colorFormat = DEFAULT_FORMAT;
srgbAdjustedColorFormat = m_flags.testFlag(sRGB) ? DEFAULT_SRGB_FORMAT : DEFAULT_FORMAT;
DXGI_COLOR_SPACE_TYPE hdrColorSpace = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709; // SDR
DXGI_OUTPUT_DESC1 hdrOutputDesc;
- if (outputDesc1ForWindow(m_window, rhiD->activeAdapter, &hdrOutputDesc) && m_format != SDR) {
+ if (QRhiD3D::outputDesc1ForWindow(m_window, rhiD->activeAdapter, &hdrOutputDesc) && m_format != SDR) {
// https://docs.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range
if (hdrOutputDesc.ColorSpace == DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020) {
switch (m_format) {
@@ -5094,8 +5186,9 @@ bool QD3D11SwapChain::createOrResize()
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = BUFFER_COUNT;
desc.Flags = swapChainFlags;
- desc.Scaling = DXGI_SCALING_NONE;
- desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ desc.Scaling = rhiD->useLegacySwapchainModel ? DXGI_SCALING_STRETCH : DXGI_SCALING_NONE;
+ desc.SwapEffect = rhiD->useLegacySwapchainModel ? DXGI_SWAP_EFFECT_DISCARD : DXGI_SWAP_EFFECT_FLIP_DISCARD;
+ desc.Stereo = stereo;
if (dcompVisual) {
// With DirectComposition setting AlphaMode to STRAIGHT fails the
@@ -5155,14 +5248,19 @@ bool QD3D11SwapChain::createOrResize()
qWarning("Failed to set content for Direct Composition visual: %s",
qPrintable(QSystemError::windowsComString(hr)));
}
+ } else {
+ // disable Alt+Enter; not relevant when using DirectComposition
+ rhiD->dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
}
}
if (FAILED(hr)) {
- qWarning("Failed to create D3D11 swapchain: %s",
- qPrintable(QSystemError::windowsComString(hr)));
+ qWarning("Failed to create D3D11 swapchain: %s"
+ " (Width=%u Height=%u Format=%u SampleCount=%u BufferCount=%u Scaling=%u SwapEffect=%u Stereo=%u)",
+ qPrintable(QSystemError::windowsComString(hr)),
+ desc.Width, desc.Height, UINT(desc.Format), desc.SampleDesc.Count,
+ desc.BufferCount, UINT(desc.Scaling), UINT(desc.SwapEffect), UINT(desc.Stereo));
return false;
}
- rhiD->dxgiFactory->MakeWindowAssociation(hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
} else {
releaseBuffers();
// flip model -> buffer count is the real buffer count, not 1 like with the legacy modes
@@ -5209,6 +5307,19 @@ bool QD3D11SwapChain::createOrResize()
return false;
}
+ if (stereo) {
+ // Create a second render target view for the right eye
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.FirstArraySlice = 1;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+ hr = rhiD->dev->CreateRenderTargetView(backBufferTex, &rtvDesc, &backBufferRtvRight);
+ if (FAILED(hr)) {
+ qWarning("Failed to create rtv for swapchain backbuffer (right eye): %s",
+ qPrintable(QSystemError::windowsComString(hr)));
+ return false;
+ }
+ }
+
// Try to reduce stalls by having a dedicated MSAA texture per swapchain buffer.
for (int i = 0; i < BUFFER_COUNT; ++i) {
if (sampleDesc.Count > 1) {
@@ -5247,8 +5358,20 @@ bool QD3D11SwapChain::createOrResize()
rtD->d.colorAttCount = 1;
rtD->d.dsAttCount = m_depthStencil ? 1 : 0;
+ if (stereo) {
+ rtD = QRHI_RES(QD3D11SwapChainRenderTarget, &rtRight);
+ rtD->d.rp = QRHI_RES(QD3D11RenderPassDescriptor, m_renderPassDesc);
+ rtD->d.pixelSize = pixelSize;
+ rtD->d.dpr = float(window->devicePixelRatio());
+ rtD->d.sampleCount = int(sampleDesc.Count);
+ rtD->d.colorAttCount = 1;
+ rtD->d.dsAttCount = m_depthStencil ? 1 : 0;
+ rtD->d.rtv[0] = backBufferRtvRight;
+ rtD->d.dsv = ds ? ds->dsv : nullptr;
+ }
+
if (rhiD->rhiFlags.testFlag(QRhi::EnableTimestamps)) {
- timestamps.prepare(BUFFER_COUNT, rhiD);
+ timestamps.prepare(rhiD);
// timestamp queries are optional so we can go on even if they failed
}