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path: root/src/gui/rhi/qrhid3d11.cpp
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Diffstat (limited to 'src/gui/rhi/qrhid3d11.cpp')
-rw-r--r--src/gui/rhi/qrhid3d11.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/gui/rhi/qrhid3d11.cpp b/src/gui/rhi/qrhid3d11.cpp
index 15b713192e..a52754b0a7 100644
--- a/src/gui/rhi/qrhid3d11.cpp
+++ b/src/gui/rhi/qrhid3d11.cpp
@@ -3588,7 +3588,9 @@ QD3D11RenderPassDescriptor::~QD3D11RenderPassDescriptor()
void QD3D11RenderPassDescriptor::destroy()
{
- // nothing to do here
+ QRHI_RES_RHI(QRhiD3D11);
+ if (rhiD)
+ rhiD->unregisterResource(this);
}
bool QD3D11RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const
@@ -3599,7 +3601,10 @@ bool QD3D11RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *ot
QRhiRenderPassDescriptor *QD3D11RenderPassDescriptor::newCompatibleRenderPassDescriptor() const
{
- return new QD3D11RenderPassDescriptor(m_rhi);
+ QD3D11RenderPassDescriptor *rpD = new QD3D11RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiD3D11);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
QVector<quint32> QD3D11RenderPassDescriptor::serializedFormat() const
@@ -3681,7 +3686,10 @@ void QD3D11TextureRenderTarget::destroy()
QRhiRenderPassDescriptor *QD3D11TextureRenderTarget::newCompatibleRenderPassDescriptor()
{
- return new QD3D11RenderPassDescriptor(m_rhi);
+ QD3D11RenderPassDescriptor *rpD = new QD3D11RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiD3D11);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
bool QD3D11TextureRenderTarget::create()
@@ -3845,6 +3853,10 @@ void QD3D11ShaderResourceBindings::destroy()
{
sortedBindings.clear();
boundResourceData.clear();
+
+ QRHI_RES_RHI(QRhiD3D11);
+ if (rhiD)
+ rhiD->unregisterResource(this);
}
bool QD3D11ShaderResourceBindings::create()
@@ -3876,6 +3888,7 @@ bool QD3D11ShaderResourceBindings::create()
}
generation += 1;
+ rhiD->registerResource(this, false);
return true;
}
@@ -4796,7 +4809,10 @@ QRhiSwapChainHdrInfo QD3D11SwapChain::hdrInfo()
QRhiRenderPassDescriptor *QD3D11SwapChain::newCompatibleRenderPassDescriptor()
{
- return new QD3D11RenderPassDescriptor(m_rhi);
+ QD3D11RenderPassDescriptor *rpD = new QD3D11RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiD3D11);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
bool QD3D11SwapChain::newColorBuffer(const QSize &size, DXGI_FORMAT format, DXGI_SAMPLE_DESC sampleDesc,