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-rw-r--r--src/gui/rhi/qrhigles2.cpp1039
1 files changed, 872 insertions, 167 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 77448a8b21..4f1aceea48 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -1,12 +1,13 @@
-// Copyright (C) 2021 The Qt Company Ltd.
+// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
-#include "qrhigles2_p_p.h"
+#include "qrhigles2_p.h"
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QtCore/qmap.h>
#include <QtGui/private/qopenglextensions_p.h>
#include <QtGui/private/qopenglprogrambinarycache_p.h>
+#include <QtGui/private/qwindow_p.h>
#include <qpa/qplatformopenglcontext.h>
#include <qmath.h>
@@ -27,10 +28,13 @@ QT_BEGIN_NAMESPACE
/*!
\class QRhiGles2InitParams
- \internal
\inmodule QtGui
+ \since 6.6
\brief OpenGL specific initialization parameters.
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
+ for details.
+
An OpenGL-based QRhi needs an already created QSurface that can be used in
combination with QOpenGLContext. Most commonly, this is a QOffscreenSurface
in practice. Additionally, while optional, it is recommended that the QWindow
@@ -51,18 +55,18 @@ QT_BEGIN_NAMESPACE
thread) are satisfied. The implicitly created context is destroyed
automatically together with the QRhi.
- The QSurfaceFormat for the context is specified in \l format. The
+ The QSurfaceFormat for the context is specified in \c format. The
constructor sets this to QSurfaceFormat::defaultFormat() so applications
that call QSurfaceFormat::setDefaultFormat() with the appropriate settings
- before the constructor runs will not need to change value of \l format.
+ before the constructor runs will not need to change value of \c format.
\note Remember to set the depth and stencil buffer sizes to 24 and 8 when
the renderer relies on depth or stencil testing, either in the global
default QSurfaceFormat, or, alternatively, separately in all the involved
- QSurfaceFormat instances: in \l format, the format argument passed to
+ QSurfaceFormat instances: in \c format, the format argument passed to
newFallbackSurface(), and on any QWindow that is used with the QRhi.
- A QSurface has to be specified in \l fallbackSurface. In order to prevent
+ A QSurface has to be specified in \c fallbackSurface. In order to prevent
mistakes in threaded situations, this is never created automatically by the
QRhi because, like QWindow, instances of QSurface subclasses can often be
created on the gui/main thread only.
@@ -77,14 +81,14 @@ QT_BEGIN_NAMESPACE
instances that have their surface type set to QSurface::OpenGLSurface or
QSurface::RasterGLSurface.
- \note \l window is optional. It is recommended to specify it whenever
+ \note \c window is optional. It is recommended to specify it whenever
possible, in order to avoid problems on multi-adapter and multi-screen
- systems. When \l window is not set, the very first
- QOpenGLContext::makeCurrent() happens with \l fallbackSurface which may be
+ systems. When \c window is not set, the very first
+ QOpenGLContext::makeCurrent() happens with \c fallbackSurface which may be
an invisible window on some platforms (for example, Windows) and that may
trigger unexpected problems in some cases.
- In case resource sharing with an existing QOpenGLContext is desired, \l
+ In case resource sharing with an existing QOpenGLContext is desired, \c
shareContext can be set to an existing QOpenGLContext. Alternatively,
Qt::AA_ShareOpenGLContexts is honored as well, when enabled.
@@ -93,8 +97,7 @@ QT_BEGIN_NAMESPACE
When interoperating with another graphics engine, it may be necessary to
get a QRhi instance that uses the same OpenGL context. This can be achieved
by passing a pointer to a QRhiGles2NativeHandles to QRhi::create(). The
- \l{QRhiGles2NativeHandles::context}{context} must be set to a non-null
- value.
+ \c{QRhiGles2NativeHandles::context} must be set to a non-null value then.
An alternative approach is to create a QOpenGLContext that
\l{QOpenGLContext::setShareContext()}{shares resources} with the other
@@ -105,12 +108,50 @@ QT_BEGIN_NAMESPACE
*/
/*!
+ \variable QRhiGles2InitParams::format
+
+ The QSurfaceFormat, initialized to QSurfaceFormat::defaultFormat() by default.
+*/
+
+/*!
+ \variable QRhiGles2InitParams::fallbackSurface
+
+ A QSurface compatible with \l format. Typically a QOffscreenSurface.
+ Providing this is mandatory. Be aware of the threading implications: a
+ QOffscreenSurface, like QWindow, must only ever be created and destroyed on
+ the main (gui) thread, even if the QRhi is created and operates on another
+ thread.
+*/
+
+/*!
+ \variable QRhiGles2InitParams::window
+
+ Optional, but setting it is recommended when targeting a QWindow with the
+ QRhi.
+*/
+
+/*!
+ \variable QRhiGles2InitParams::shareContext
+
+ Optional, the QOpenGLContext to share resource with. QRhi creates its own
+ context, and setting this member to a valid QOpenGLContext leads to calling
+ \l{QOpenGLContext::setShareContext()}{setShareContext()} with it.
+*/
+
+/*!
\class QRhiGles2NativeHandles
- \internal
\inmodule QtGui
+ \since 6.6
\brief Holds the OpenGL context used by the QRhi.
+
+ \note This is a RHI API with limited compatibility guarantees, see \l QRhi
+ for details.
*/
+/*!
+ \variable QRhiGles2NativeHandles::context
+*/
+
#ifndef GL_BGRA
#define GL_BGRA 0x80E1
#endif
@@ -175,6 +216,18 @@ QT_BEGIN_NAMESPACE
#define GL_DEPTH_COMPONENT32F 0x8CAC
#endif
+#ifndef GL_DEPTH32F_STENCIL8
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#endif
+
+#ifndef GL_FLOAT_32_UNSIGNED_INT_24_8_REV
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_UNSIGNED_INT_24_8
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#endif
+
#ifndef GL_STENCIL_INDEX
#define GL_STENCIL_INDEX 0x1901
#endif
@@ -200,7 +253,7 @@ QT_BEGIN_NAMESPACE
#endif
#ifndef GL_FRAMEBUFFER_SRGB
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
#ifndef GL_READ_FRAMEBUFFER
@@ -315,6 +368,10 @@ QT_BEGIN_NAMESPACE
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#endif
+#ifndef GL_TEXTURE_2D_MULTISAMPLE_ARRAY
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#endif
+
#ifndef GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
@@ -444,11 +501,39 @@ QT_BEGIN_NAMESPACE
#endif
#ifndef GL_TEXTURE_1D
-# define GL_TEXTURE_1D 0x0DE0
+# define GL_TEXTURE_1D 0x0DE0
#endif
#ifndef GL_TEXTURE_1D_ARRAY
-# define GL_TEXTURE_1D_ARRAY 0x8C18
+# define GL_TEXTURE_1D_ARRAY 0x8C18
+#endif
+
+#ifndef GL_HALF_FLOAT
+#define GL_HALF_FLOAT 0x140B
+#endif
+
+#ifndef GL_MAX_VERTEX_OUTPUT_COMPONENTS
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#endif
+
+#ifndef GL_TIMESTAMP
+#define GL_TIMESTAMP 0x8E28
+#endif
+
+#ifndef GL_QUERY_RESULT
+#define GL_QUERY_RESULT 0x8866
+#endif
+
+#ifndef GL_QUERY_RESULT_AVAILABLE
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#endif
+
+#ifndef GL_BUFFER
+#define GL_BUFFER 0x82E0
+#endif
+
+#ifndef GL_PROGRAM
+#define GL_PROGRAM 0x82E2
#endif
/*!
@@ -655,6 +740,8 @@ bool QRhiGles2::create(QRhi::Flags flags)
return false;
f = static_cast<QOpenGLExtensions *>(ctx->extraFunctions());
+ const QSurfaceFormat actualFormat = ctx->format();
+ caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
if (!caps.gles) {
glPolygonMode = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum)>(
@@ -705,8 +792,6 @@ bool QRhiGles2::create(QRhi::Flags flags)
if (version)
driverInfoStruct.deviceName += QByteArray(version);
- const QSurfaceFormat actualFormat = ctx->format();
-
caps.ctxMajor = actualFormat.majorVersion();
caps.ctxMinor = actualFormat.minorVersion();
@@ -766,8 +851,6 @@ bool QRhiGles2::create(QRhi::Flags flags)
f->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &caps.maxTextureSize);
- caps.gles = actualFormat.renderableType() == QSurfaceFormat::OpenGLES;
-
if (!caps.gles || caps.ctxMajor >= 3) {
// non-ES or ES 3.0+
f->glGetIntegerv(GL_MAX_DRAW_BUFFERS, &caps.maxDrawBuffers);
@@ -779,8 +862,8 @@ bool QRhiGles2::create(QRhi::Flags flags)
caps.maxDrawBuffers = 1;
caps.hasDrawBuffersFunc = false;
// This does not mean MSAA is not supported, just that we cannot query
- // the supported sample counts.
- caps.maxSamples = 1;
+ // the supported sample counts. Assume that 4x is always supported.
+ caps.maxSamples = 4;
}
caps.msaaRenderBuffer = f->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)
@@ -817,7 +900,13 @@ bool QRhiGles2::create(QRhi::Flags flags)
#else
caps.needsDepthStencilCombinedAttach = false;
#endif
- caps.srgbCapableDefaultFramebuffer = f->hasOpenGLExtension(QOpenGLExtensions::SRGBFrameBuffer);
+
+ // QOpenGLExtensions::SRGBFrameBuffer is not useful here. We need to know if
+ // controlling the sRGB-on-shader-write state is supported, not that if the
+ // default framebuffer is sRGB-capable. And there are two different
+ // extensions for desktop and ES.
+ caps.srgbWriteControl = ctx->hasExtension("GL_EXT_framebuffer_sRGB") || ctx->hasExtension("GL_EXT_sRGB_write_control");
+
caps.coreProfile = actualFormat.profile() == QSurfaceFormat::CoreProfile;
if (caps.gles)
@@ -938,7 +1027,7 @@ bool QRhiGles2::create(QRhi::Flags flags)
f->glGetIntegerv(GL_MAX_VARYING_VECTORS, &caps.maxVertexOutputs);
} else if (caps.ctxMajor >= 3) {
GLint components = 0;
- f->glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &components);
+ f->glGetIntegerv(caps.coreProfile ? GL_MAX_VERTEX_OUTPUT_COMPONENTS : GL_MAX_VARYING_COMPONENTS, &components);
caps.maxVertexOutputs = components / 4;
} else {
// OpenGL before 3.0 only has this, and not the same as
@@ -951,7 +1040,8 @@ bool QRhiGles2::create(QRhi::Flags flags)
if (!caps.gles) {
f->glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
- f->glEnable(GL_POINT_SPRITE);
+ if (!caps.coreProfile)
+ f->glEnable(GL_POINT_SPRITE);
} // else (with gles) these are always on
// Match D3D and others when it comes to seamless cubemap filtering.
@@ -960,6 +1050,62 @@ bool QRhiGles2::create(QRhi::Flags flags)
if (!caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2)))
f->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ caps.halfAttributes = f->hasOpenGLExtension(QOpenGLExtensions::HalfFloatVertex);
+
+ // We always require GL_OVR_multiview2 for symmetry with other backends.
+ caps.multiView = f->hasOpenGLExtension(QOpenGLExtensions::MultiView)
+ && f->hasOpenGLExtension(QOpenGLExtensions::MultiViewExtended);
+ if (caps.multiView) {
+ glFramebufferTextureMultiviewOVR =
+ reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei)>(
+ ctx->getProcAddress(QByteArrayLiteral("glFramebufferTextureMultiviewOVR")));
+ }
+
+ // Only do timestamp queries on OpenGL 3.3+.
+ caps.timestamps = !caps.gles && (caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 3));
+ if (caps.timestamps) {
+ glQueryCounter = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLuint, GLenum)>(
+ ctx->getProcAddress(QByteArrayLiteral("glQueryCounter")));
+ glGetQueryObjectui64v = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLuint, GLenum, quint64 *)>(
+ ctx->getProcAddress(QByteArrayLiteral("glGetQueryObjectui64v")));
+ if (!glQueryCounter || !glGetQueryObjectui64v)
+ caps.timestamps = false;
+ }
+
+ // glObjectLabel is available on OpenGL ES 3.2+ and OpenGL 4.3+
+ if (caps.gles)
+ caps.objectLabel = caps.ctxMajor > 3 || (caps.ctxMajor == 3 && caps.ctxMinor >= 2);
+ else
+ caps.objectLabel = caps.ctxMajor > 4 || (caps.ctxMajor == 4 && caps.ctxMinor >= 3);
+ if (caps.objectLabel) {
+ glObjectLabel = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLuint, GLsizei, const GLchar *)>(
+ ctx->getProcAddress(QByteArrayLiteral("glObjectLabel")));
+ }
+
+ if (caps.gles) {
+ // This is the third way to get multisample rendering with GLES. (1. is
+ // multisample render buffer -> resolve to texture; 2. is multisample
+ // texture with GLES 3.1; 3. is this, avoiding the explicit multisample
+ // buffer and should be more efficient with tiled architectures.
+ // Interesting also because 2. does not seem to work in practice on
+ // devices such as the Quest 3)
+ caps.glesMultisampleRenderToTexture = ctx->hasExtension("GL_EXT_multisampled_render_to_texture");
+ if (caps.glesMultisampleRenderToTexture) {
+ glFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(
+ ctx->getProcAddress(QByteArrayLiteral("glFramebufferTexture2DMultisampleEXT")));
+ }
+ caps.glesMultiviewMultisampleRenderToTexture = ctx->hasExtension("GL_OVR_multiview_multisampled_render_to_texture");
+ if (caps.glesMultiviewMultisampleRenderToTexture) {
+ glFramebufferTextureMultisampleMultiviewOVR = reinterpret_cast<void(QOPENGLF_APIENTRYP)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei)>(
+ ctx->getProcAddress(QByteArrayLiteral("glFramebufferTextureMultisampleMultiviewOVR")));
+ }
+ } else {
+ caps.glesMultisampleRenderToTexture = false;
+ caps.glesMultiviewMultisampleRenderToTexture = false;
+ }
+
+ caps.unpackRowLength = !caps.gles || caps.ctxMajor >= 3;
+
nativeHandlesStruct.context = ctx;
contextLost = false;
@@ -975,6 +1121,11 @@ void QRhiGles2::destroy()
ensureContext();
executeDeferredReleases();
+ if (ofr.tsQueries[0]) {
+ f->glDeleteQueries(2, ofr.tsQueries);
+ ofr.tsQueries[0] = ofr.tsQueries[1] = 0;
+ }
+
if (vao) {
f->glDeleteVertexArrays(1, &vao);
vao = 0;
@@ -1012,6 +1163,7 @@ void QRhiGles2::executeDeferredReleases()
break;
case QRhiGles2::DeferredReleaseEntry::TextureRenderTarget:
f->glDeleteFramebuffers(1, &e.textureRenderTarget.framebuffer);
+ f->glDeleteTextures(1, &e.textureRenderTarget.nonMsaaThrowawayDepthTexture);
break;
default:
Q_UNREACHABLE();
@@ -1031,17 +1183,6 @@ QList<int> QRhiGles2::supportedSampleCounts() const
return supportedSampleCountList;
}
-int QRhiGles2::effectiveSampleCount(int sampleCount) const
-{
- // Stay compatible with QSurfaceFormat and friends where samples == 0 means the same as 1.
- const int s = qBound(1, sampleCount, 64);
- if (!supportedSampleCounts().contains(s)) {
- qWarning("Attempted to set unsupported sample count %d", sampleCount);
- return 1;
- }
- return s;
-}
-
QRhiSwapChain *QRhiGles2::createSwapChain()
{
return new QGles2SwapChain(this);
@@ -1166,13 +1307,13 @@ static inline void toGlTextureFormat(QRhiTexture::Format format, const QRhiGles2
*glintformat = GL_DEPTH_COMPONENT24;
*glsizedintformat = *glintformat;
*glformat = GL_DEPTH_COMPONENT;
- *gltype = GL_UNSIGNED_SHORT;
+ *gltype = GL_UNSIGNED_INT;
break;
case QRhiTexture::D24S8:
*glintformat = GL_DEPTH24_STENCIL8;
*glsizedintformat = *glintformat;
*glformat = GL_DEPTH_STENCIL;
- *gltype = GL_UNSIGNED_SHORT;
+ *gltype = GL_UNSIGNED_INT_24_8;
break;
case QRhiTexture::D32F:
*glintformat = GL_DEPTH_COMPONENT32F;
@@ -1180,6 +1321,12 @@ static inline void toGlTextureFormat(QRhiTexture::Format format, const QRhiGles2
*glformat = GL_DEPTH_COMPONENT;
*gltype = GL_FLOAT;
break;
+ case QRhiTexture::D32FS8:
+ *glintformat = GL_DEPTH32F_STENCIL8;
+ *glsizedintformat = *glintformat;
+ *glformat = GL_DEPTH_STENCIL;
+ *gltype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
+ break;
default:
Q_UNREACHABLE();
*glintformat = GL_RGBA;
@@ -1198,6 +1345,7 @@ bool QRhiGles2::isTextureFormatSupported(QRhiTexture::Format format, QRhiTexture
switch (format) {
case QRhiTexture::D16:
case QRhiTexture::D32F:
+ case QRhiTexture::D32FS8:
return caps.depthTexture;
case QRhiTexture::D24:
@@ -1249,7 +1397,7 @@ bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
case QRhi::DebugMarkers:
return false;
case QRhi::Timestamps:
- return false;
+ return caps.timestamps;
case QRhi::Instancing:
return caps.instancing;
case QRhi::CustomInstanceStepRate:
@@ -1295,7 +1443,7 @@ bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
case QRhi::PipelineCacheDataLoadSave:
return caps.programBinary;
case QRhi::ImageDataStride:
- return !caps.gles || caps.ctxMajor >= 3;
+ return caps.unpackRowLength;
case QRhi::RenderBufferImport:
return true;
case QRhi::ThreeDimensionalTextures:
@@ -1316,6 +1464,18 @@ bool QRhiGles2::isFeatureSupported(QRhi::Feature feature) const
return caps.texture1D;
case QRhi::OneDimensionalTextureMipmaps:
return caps.texture1D;
+ case QRhi::HalfAttributes:
+ return caps.halfAttributes;
+ case QRhi::RenderToOneDimensionalTexture:
+ return caps.texture1D;
+ case QRhi::ThreeDimensionalTextureMipmaps:
+ return caps.texture3D;
+ case QRhi::MultiView:
+ return caps.multiView && caps.maxTextureArraySize > 0;
+ case QRhi::TextureViewFormat:
+ return false;
+ case QRhi::ResolveDepthStencil:
+ return true;
default:
Q_UNREACHABLE_RETURN(false);
}
@@ -1473,7 +1633,7 @@ void QRhiGles2::setPipelineCacheData(const QByteArray &data)
const size_t headerSize = sizeof(QGles2PipelineCacheDataHeader);
if (data.size() < qsizetype(headerSize)) {
- qWarning("setPipelineCacheData: Invalid blob size (header incomplete)");
+ qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Invalid blob size (header incomplete)");
return;
}
const size_t dataOffset = headerSize;
@@ -1482,14 +1642,14 @@ void QRhiGles2::setPipelineCacheData(const QByteArray &data)
const quint32 rhiId = pipelineCacheRhiId();
if (header.rhiId != rhiId) {
- qWarning("setPipelineCacheData: The data is for a different QRhi version or backend (%u, %u)",
- rhiId, header.rhiId);
+ qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: The data is for a different QRhi version or backend (%u, %u)",
+ rhiId, header.rhiId);
return;
}
const quint32 arch = quint32(sizeof(void*));
if (header.arch != arch) {
- qWarning("setPipelineCacheData: Architecture does not match (%u, %u)",
- arch, header.arch);
+ qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Architecture does not match (%u, %u)",
+ arch, header.arch);
return;
}
if (header.programBinaryCount == 0)
@@ -1497,12 +1657,12 @@ void QRhiGles2::setPipelineCacheData(const QByteArray &data)
const size_t driverStrLen = qMin(sizeof(header.driver) - 1, size_t(driverInfoStruct.deviceName.size()));
if (strncmp(header.driver, driverInfoStruct.deviceName.constData(), driverStrLen)) {
- qWarning("setPipelineCacheData: OpenGL vendor/renderer/version does not match");
+ qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: OpenGL vendor/renderer/version does not match");
return;
}
if (data.size() < qsizetype(dataOffset + header.dataSize)) {
- qWarning("setPipelineCacheData: Invalid blob size (data incomplete)");
+ qCDebug(QRHI_LOG_INFO, "setPipelineCacheData: Invalid blob size (data incomplete)");
return;
}
@@ -1613,7 +1773,7 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
if (cbD->passNeedsResourceTracking) {
QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]);
for (int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
- const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
// no BufUniformRead / AccessUniform because no real uniform buffers are used
@@ -1890,10 +2050,14 @@ const QRhiNativeHandles *QRhiGles2::nativeHandles(QRhiCommandBuffer *cb)
return nullptr;
}
-static inline void addBoundaryCommand(QGles2CommandBuffer *cbD, QGles2CommandBuffer::Command::Cmd type)
+static inline void addBoundaryCommand(QGles2CommandBuffer *cbD, QGles2CommandBuffer::Command::Cmd type, GLuint tsQuery = 0)
{
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = type;
+ if (type == QGles2CommandBuffer::Command::BeginFrame)
+ cmd.args.beginFrame.timestampQuery = tsQuery;
+ else if (type == QGles2CommandBuffer::Command::EndFrame)
+ cmd.args.endFrame.timestampQuery = tsQuery;
}
void QRhiGles2::beginExternal(QRhiCommandBuffer *cb)
@@ -1953,6 +2117,12 @@ void QRhiGles2::endExternal(QRhiCommandBuffer *cb)
enqueueBindFramebuffer(cbD->currentTarget, cbD);
}
+double QRhiGles2::lastCompletedGpuTime(QRhiCommandBuffer *cb)
+{
+ QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
+ return cbD->lastGpuTime;
+}
+
QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginFrameFlags)
{
QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain);
@@ -1966,7 +2136,17 @@ QRhi::FrameOpResult QRhiGles2::beginFrame(QRhiSwapChain *swapChain, QRhi::BeginF
executeDeferredReleases();
swapChainD->cb.resetState();
- addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::BeginFrame);
+ if (swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex]) {
+ double elapsedSec = 0;
+ if (swapChainD->timestamps.tryQueryTimestamps(swapChainD->currentTimestampPairIndex, this, &elapsedSec))
+ swapChainD->cb.lastGpuTime = elapsedSec;
+ }
+
+ GLuint tsStart = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2];
+ GLuint tsEnd = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2 + 1];
+ const bool recordTimestamps = tsStart && tsEnd && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex];
+
+ addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::BeginFrame, recordTimestamps ? tsStart : 0);
return QRhi::FrameOpSuccess;
}
@@ -1976,7 +2156,15 @@ QRhi::FrameOpResult QRhiGles2::endFrame(QRhiSwapChain *swapChain, QRhi::EndFrame
QGles2SwapChain *swapChainD = QRHI_RES(QGles2SwapChain, swapChain);
Q_ASSERT(currentSwapChain == swapChainD);
- addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::EndFrame);
+ GLuint tsStart = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2];
+ GLuint tsEnd = swapChainD->timestamps.query[swapChainD->currentTimestampPairIndex * 2 + 1];
+ const bool recordTimestamps = tsStart && tsEnd && !swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex];
+ if (recordTimestamps) {
+ swapChainD->timestamps.active[swapChainD->currentTimestampPairIndex] = true;
+ swapChainD->currentTimestampPairIndex = (swapChainD->currentTimestampPairIndex + 1) % QGles2SwapChainTimestamps::TIMESTAMP_PAIRS;
+ }
+
+ addBoundaryCommand(&swapChainD->cb, QGles2CommandBuffer::Command::EndFrame, recordTimestamps ? tsEnd : 0);
if (!ensureContext(swapChainD->surface))
return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError;
@@ -2008,7 +2196,12 @@ QRhi::FrameOpResult QRhiGles2::beginOffscreenFrame(QRhiCommandBuffer **cb, QRhi:
executeDeferredReleases();
ofr.cbWrapper.resetState();
- addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::BeginFrame);
+ if (rhiFlags.testFlag(QRhi::EnableTimestamps) && caps.timestamps) {
+ if (!ofr.tsQueries[0])
+ f->glGenQueries(2, ofr.tsQueries);
+ }
+
+ addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::BeginFrame, ofr.tsQueries[0]);
*cb = &ofr.cbWrapper;
return QRhi::FrameOpSuccess;
@@ -2020,7 +2213,7 @@ QRhi::FrameOpResult QRhiGles2::endOffscreenFrame(QRhi::EndFrameFlags flags)
Q_ASSERT(ofr.active);
ofr.active = false;
- addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::EndFrame);
+ addBoundaryCommand(&ofr.cbWrapper, QGles2CommandBuffer::Command::EndFrame, ofr.tsQueries[1]);
if (!ensureContext())
return contextLost ? QRhi::FrameOpDeviceLost : QRhi::FrameOpError;
@@ -2033,6 +2226,16 @@ QRhi::FrameOpResult QRhiGles2::endOffscreenFrame(QRhi::EndFrameFlags flags)
// another, sharing context.
f->glFlush();
+ if (ofr.tsQueries[0]) {
+ quint64 timestamps[2];
+ glGetQueryObjectui64v(ofr.tsQueries[1], GL_QUERY_RESULT, &timestamps[1]);
+ glGetQueryObjectui64v(ofr.tsQueries[0], GL_QUERY_RESULT, &timestamps[0]);
+ if (timestamps[1] >= timestamps[0]) {
+ const quint64 nanoseconds = timestamps[1] - timestamps[0];
+ ofr.cbWrapper.lastGpuTime = nanoseconds / 1000000000.0; // seconds
+ }
+ }
+
return QRhi::FrameOpSuccess;
}
@@ -2152,17 +2355,15 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
const GLenum effectiveTarget = faceTargetBase + (isCubeMap ? uint(layer) : 0u);
const QPoint dp = subresDesc.destinationTopLeft();
const QByteArray rawData = subresDesc.data();
- if (!subresDesc.image().isNull()) {
- QImage img = subresDesc.image();
- QSize size = img.size();
+
+ auto setCmdByNotCompressedData = [&](const void* data, QSize size, quint32 dataStride)
+ {
+ quint32 bytesPerLine = 0;
+ quint32 bytesPerPixel = 0;
+ textureFormatInfo(texD->m_format, size, &bytesPerLine, nullptr, &bytesPerPixel);
+
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = QGles2CommandBuffer::Command::SubImage;
- if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
- const QPoint sp = subresDesc.sourceTopLeft();
- if (!subresDesc.sourceSize().isEmpty())
- size = subresDesc.sourceSize();
- img = img.copy(sp.x(), sp.y(), size.width(), size.height());
- }
cmd.args.subImage.target = texD->target;
cmd.args.subImage.texture = texD->texture;
cmd.args.subImage.faceTarget = effectiveTarget;
@@ -2174,10 +2375,38 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.args.subImage.h = size.height();
cmd.args.subImage.glformat = texD->glformat;
cmd.args.subImage.gltype = texD->gltype;
- cmd.args.subImage.rowStartAlign = 4;
- cmd.args.subImage.rowLength = 0;
- cmd.args.subImage.data = cbD->retainImage(img);
+
+ if (dataStride == 0)
+ dataStride = bytesPerLine;
+
+ cmd.args.subImage.rowStartAlign = (dataStride & 3) ? 1 : 4;
+ cmd.args.subImage.rowLength = caps.unpackRowLength ? (bytesPerPixel ? dataStride / bytesPerPixel : 0) : 0;
+
+ cmd.args.subImage.data = data;
+ };
+
+ if (!subresDesc.image().isNull()) {
+ QImage img = subresDesc.image();
+ QSize size = img.size();
+ if (!subresDesc.sourceSize().isEmpty() || !subresDesc.sourceTopLeft().isNull()) {
+ const QPoint sp = subresDesc.sourceTopLeft();
+ if (!subresDesc.sourceSize().isEmpty())
+ size = subresDesc.sourceSize();
+
+ if (caps.unpackRowLength) {
+ cbD->retainImage(img);
+ // create a non-owning wrapper for the subimage
+ const uchar *data = img.constBits() + sp.y() * img.bytesPerLine() + sp.x() * (qMax(1, img.depth() / 8));
+ img = QImage(data, size.width(), size.height(), img.bytesPerLine(), img.format());
+ } else {
+ img = img.copy(sp.x(), sp.y(), size.width(), size.height());
+ }
+ }
+
+ setCmdByNotCompressedData(cbD->retainImage(img), size, img.bytesPerLine());
} else if (!rawData.isEmpty() && isCompressed) {
+ const int depth = qMax(1, texD->m_depth);
+ const int arraySize = qMax(0, texD->m_arraySize);
if ((texD->flags().testFlag(QRhiTexture::UsedAsCompressedAtlas) || is3D || isArray)
&& !texD->zeroInitialized)
{
@@ -2189,9 +2418,9 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
quint32 byteSize = 0;
compressedFormatInfo(texD->m_format, texD->m_pixelSize, nullptr, &byteSize, nullptr);
if (is3D)
- byteSize *= texD->m_depth;
+ byteSize *= depth;
if (isArray)
- byteSize *= texD->m_arraySize;
+ byteSize *= arraySize;
QByteArray zeroBuf(byteSize, 0);
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = QGles2CommandBuffer::Command::CompressedImage;
@@ -2201,9 +2430,8 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.args.compressedImage.level = level;
cmd.args.compressedImage.glintformat = texD->glintformat;
cmd.args.compressedImage.w = texD->m_pixelSize.width();
- cmd.args.compressedImage.h =
- is1D && isArray ? texD->m_arraySize : texD->m_pixelSize.height();
- cmd.args.compressedImage.depth = is3D ? texD->m_depth : (isArray ? texD->m_arraySize : 0);
+ cmd.args.compressedImage.h = is1D && isArray ? arraySize : texD->m_pixelSize.height();
+ cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
cmd.args.compressedImage.size = byteSize;
cmd.args.compressedImage.data = cbD->retainData(zeroBuf);
texD->zeroInitialized = true;
@@ -2235,39 +2463,16 @@ void QRhiGles2::enqueueSubresUpload(QGles2Texture *texD, QGles2CommandBuffer *cb
cmd.args.compressedImage.level = level;
cmd.args.compressedImage.glintformat = texD->glintformat;
cmd.args.compressedImage.w = size.width();
- cmd.args.compressedImage.h = is1D && isArray ? texD->m_arraySize : size.height();
- cmd.args.compressedImage.depth = is3D ? texD->m_depth : (isArray ? texD->m_arraySize : 0);
+ cmd.args.compressedImage.h = is1D && isArray ? arraySize : size.height();
+ cmd.args.compressedImage.depth = is3D ? depth : (isArray ? arraySize : 0);
cmd.args.compressedImage.size = rawData.size();
cmd.args.compressedImage.data = cbD->retainData(rawData);
}
} else if (!rawData.isEmpty()) {
const QSize size = subresDesc.sourceSize().isEmpty() ? q->sizeForMipLevel(level, texD->m_pixelSize)
: subresDesc.sourceSize();
- quint32 bytesPerLine = 0;
- quint32 bytesPerPixel = 0;
- textureFormatInfo(texD->m_format, size, &bytesPerLine, nullptr, &bytesPerPixel);
- QGles2CommandBuffer::Command &cmd(cbD->commands.get());
- cmd.cmd = QGles2CommandBuffer::Command::SubImage;
- cmd.args.subImage.target = texD->target;
- cmd.args.subImage.texture = texD->texture;
- cmd.args.subImage.faceTarget = effectiveTarget;
- cmd.args.subImage.level = level;
- cmd.args.subImage.dx = dp.x();
- cmd.args.subImage.dy = is1D && isArray ? layer : dp.y();
- cmd.args.subImage.dz = is3D || isArray ? layer : 0;
- cmd.args.subImage.w = size.width();
- cmd.args.subImage.h = size.height();
- cmd.args.subImage.glformat = texD->glformat;
- cmd.args.subImage.gltype = texD->gltype;
- // Default unpack alignment (row start alignment
- // requirement) is 4. QImage guarantees 4 byte aligned
- // row starts, but our raw data here does not.
- cmd.args.subImage.rowStartAlign = (bytesPerLine & 3) ? 1 : 4;
- if (subresDesc.dataStride() && bytesPerPixel)
- cmd.args.subImage.rowLength = subresDesc.dataStride() / bytesPerPixel;
- else
- cmd.args.subImage.rowLength = 0;
- cmd.args.subImage.data = cbD->retainData(rawData);
+
+ setCmdByNotCompressedData(cbD->retainData(rawData), size, subresDesc.dataStride());
} else {
qWarning("Invalid texture upload for %p layer=%d mip=%d", texD, layer, level);
}
@@ -2786,6 +2991,8 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
const QGles2CommandBuffer::Command &cmd(*it);
switch (cmd.cmd) {
case QGles2CommandBuffer::Command::BeginFrame:
+ if (cmd.args.beginFrame.timestampQuery)
+ glQueryCounter(cmd.args.beginFrame.timestampQuery, GL_TIMESTAMP);
if (caps.coreProfile) {
if (!vao)
f->glGenVertexArrays(1, &vao);
@@ -2812,6 +3019,8 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
#endif
if (vao)
f->glBindVertexArray(0);
+ if (cmd.args.endFrame.timestampQuery)
+ glQueryCounter(cmd.args.endFrame.timestampQuery, GL_TIMESTAMP);
break;
case QGles2CommandBuffer::Command::ResetFrame:
if (vao)
@@ -2940,6 +3149,54 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
type = GL_INT;
size = 1;
break;
+ case QRhiVertexInputAttribute::Half4:
+ type = GL_HALF_FLOAT;
+ size = 4;
+ break;
+ case QRhiVertexInputAttribute::Half3:
+ type = GL_HALF_FLOAT;
+ size = 3;
+ break;
+ case QRhiVertexInputAttribute::Half2:
+ type = GL_HALF_FLOAT;
+ size = 2;
+ break;
+ case QRhiVertexInputAttribute::Half:
+ type = GL_HALF_FLOAT;
+ size = 1;
+ break;
+ case QRhiVertexInputAttribute::UShort4:
+ type = GL_UNSIGNED_SHORT;
+ size = 4;
+ break;
+ case QRhiVertexInputAttribute::UShort3:
+ type = GL_UNSIGNED_SHORT;
+ size = 3;
+ break;
+ case QRhiVertexInputAttribute::UShort2:
+ type = GL_UNSIGNED_SHORT;
+ size = 2;
+ break;
+ case QRhiVertexInputAttribute::UShort:
+ type = GL_UNSIGNED_SHORT;
+ size = 1;
+ break;
+ case QRhiVertexInputAttribute::SShort4:
+ type = GL_SHORT;
+ size = 4;
+ break;
+ case QRhiVertexInputAttribute::SShort3:
+ type = GL_SHORT;
+ size = 3;
+ break;
+ case QRhiVertexInputAttribute::SShort2:
+ type = GL_SHORT;
+ size = 2;
+ break;
+ case QRhiVertexInputAttribute::SShort:
+ type = GL_SHORT;
+ size = 1;
+ break;
default:
break;
}
@@ -3082,7 +3339,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
}
if (caps.hasDrawBuffersFunc)
f->glDrawBuffers(bufs.count(), bufs.constData());
- if (caps.srgbCapableDefaultFramebuffer) {
+ if (caps.srgbWriteControl) {
if (cmd.args.bindFramebuffer.srgb)
f->glEnable(GL_FRAMEBUFFER_SRGB);
else
@@ -3114,7 +3371,7 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
break;
case QGles2CommandBuffer::Command::GetBufferSubData:
{
- QRhiBufferReadbackResult *result = cmd.args.getBufferSubData.result;
+ QRhiReadbackResult *result = cmd.args.getBufferSubData.result;
bindVertexIndexBufferWithStateReset(&state, f, cmd.args.getBufferSubData.target, cmd.args.getBufferSubData.buffer);
if (caps.gles) {
if (caps.properMapBuffer) {
@@ -3237,6 +3494,14 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
result->data.resize(w * h * 8);
f->glReadPixels(0, 0, w, h, GL_RGBA, GL_HALF_FLOAT, result->data.data());
break;
+ case QRhiTexture::R16F:
+ result->data.resize(w * h * 2);
+ f->glReadPixels(0, 0, w, h, GL_RED, GL_HALF_FLOAT, result->data.data());
+ break;
+ case QRhiTexture::R32F:
+ result->data.resize(w * h * 4);
+ f->glReadPixels(0, 0, w, h, GL_RED, GL_FLOAT, result->data.data());
+ break;
case QRhiTexture::RGBA32F:
result->data.resize(w * h * 16);
f->glReadPixels(0, 0, w, h, GL_RGBA, GL_FLOAT, result->data.data());
@@ -3335,23 +3600,128 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
break;
case QGles2CommandBuffer::Command::BlitFromRenderbuffer:
{
+ // Altering the scissor state, so reset the stored state, although
+ // not strictly required as long as blit is done in endPass() only.
+ cbD->graphicsPassState.reset();
+ f->glDisable(GL_SCISSOR_TEST);
+ GLuint fbo[2];
+ f->glGenFramebuffers(2, fbo);
+ f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo[0]);
+ const bool ds = cmd.args.blitFromRenderbuffer.isDepthStencil;
+ if (ds) {
+ f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
+ f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
+ } else {
+ f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, cmd.args.blitFromRenderbuffer.renderbuffer);
+ }
+ f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[1]);
+ if (cmd.args.blitFromRenderbuffer.target == GL_TEXTURE_3D || cmd.args.blitFromRenderbuffer.target == GL_TEXTURE_2D_ARRAY) {
+ if (ds) {
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ cmd.args.blitFromRenderbuffer.dstTexture,
+ cmd.args.blitFromRenderbuffer.dstLevel,
+ cmd.args.blitFromRenderbuffer.dstLayer);
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ cmd.args.blitFromRenderbuffer.dstTexture,
+ cmd.args.blitFromRenderbuffer.dstLevel,
+ cmd.args.blitFromRenderbuffer.dstLayer);
+ } else {
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ cmd.args.blitFromRenderbuffer.dstTexture,
+ cmd.args.blitFromRenderbuffer.dstLevel,
+ cmd.args.blitFromRenderbuffer.dstLayer);
+ }
+ } else {
+ if (ds) {
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
+ cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromRenderbuffer.target,
+ cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
+ } else {
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRenderbuffer.target,
+ cmd.args.blitFromRenderbuffer.dstTexture, cmd.args.blitFromRenderbuffer.dstLevel);
+ }
+ }
+ f->glBlitFramebuffer(0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
+ 0, 0, cmd.args.blitFromRenderbuffer.w, cmd.args.blitFromRenderbuffer.h,
+ ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
+ GL_NEAREST); // Qt 5 used Nearest when resolving samples, stick to that
+ f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
+ f->glDeleteFramebuffers(2, fbo);
+ }
+ break;
+ case QGles2CommandBuffer::Command::BlitFromTexture:
+ {
+ // Altering the scissor state, so reset the stored state, although
+ // not strictly required as long as blit is done in endPass() only.
+ cbD->graphicsPassState.reset();
+ f->glDisable(GL_SCISSOR_TEST);
GLuint fbo[2];
f->glGenFramebuffers(2, fbo);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo[0]);
- f->glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, cmd.args.blitFromRb.renderbuffer);
+ const bool ds = cmd.args.blitFromTexture.isDepthStencil;
+ if (cmd.args.blitFromTexture.srcTarget == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+ if (ds) {
+ f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ cmd.args.blitFromTexture.srcTexture,
+ cmd.args.blitFromTexture.srcLevel,
+ cmd.args.blitFromTexture.srcLayer);
+ f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ cmd.args.blitFromTexture.srcTexture,
+ cmd.args.blitFromTexture.srcLevel,
+ cmd.args.blitFromTexture.srcLayer);
+ } else {
+ f->glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ cmd.args.blitFromTexture.srcTexture,
+ cmd.args.blitFromTexture.srcLevel,
+ cmd.args.blitFromTexture.srcLayer);
+ }
+ } else {
+ if (ds) {
+ f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
+ cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
+ f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.srcTarget,
+ cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
+ } else {
+ f->glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.srcTarget,
+ cmd.args.blitFromTexture.srcTexture, cmd.args.blitFromTexture.srcLevel);
+ }
+ }
f->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[1]);
- if (cmd.args.blitFromRb.target == GL_TEXTURE_3D || cmd.args.blitFromRb.target == GL_TEXTURE_2D_ARRAY) {
- f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel, cmd.args.blitFromRb.dstLayer);
+ if (cmd.args.blitFromTexture.dstTarget == GL_TEXTURE_3D || cmd.args.blitFromTexture.dstTarget == GL_TEXTURE_2D_ARRAY) {
+ if (ds) {
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ cmd.args.blitFromTexture.dstTexture,
+ cmd.args.blitFromTexture.dstLevel,
+ cmd.args.blitFromTexture.dstLayer);
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ cmd.args.blitFromTexture.dstTexture,
+ cmd.args.blitFromTexture.dstLevel,
+ cmd.args.blitFromTexture.dstLayer);
+ } else {
+ f->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ cmd.args.blitFromTexture.dstTexture,
+ cmd.args.blitFromTexture.dstLevel,
+ cmd.args.blitFromTexture.dstLayer);
+ }
} else {
- f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromRb.target,
- cmd.args.blitFromRb.texture, cmd.args.blitFromRb.dstLevel);
+ if (ds) {
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
+ cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, cmd.args.blitFromTexture.dstTarget,
+ cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
+ } else {
+ f->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cmd.args.blitFromTexture.dstTarget,
+ cmd.args.blitFromTexture.dstTexture, cmd.args.blitFromTexture.dstLevel);
+ }
}
- f->glBlitFramebuffer(0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
- 0, 0, cmd.args.blitFromRb.w, cmd.args.blitFromRb.h,
- GL_COLOR_BUFFER_BIT,
- GL_LINEAR);
+ f->glBlitFramebuffer(0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
+ 0, 0, cmd.args.blitFromTexture.w, cmd.args.blitFromTexture.h,
+ ds ? GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT : GL_COLOR_BUFFER_BIT,
+ GL_NEAREST); // Qt 5 used Nearest when resolving samples, stick to that
f->glBindFramebuffer(GL_FRAMEBUFFER, ctx->defaultFramebufferObject());
f->glDeleteFramebuffers(2, fbo);
}
@@ -3400,6 +3770,13 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
if (caps.compute)
f->glMemoryBarrier(cmd.args.barrier.barriers);
break;
+ case QGles2CommandBuffer::Command::InvalidateFramebuffer:
+ if (caps.gles && caps.ctxMajor >= 3) {
+ f->glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER,
+ cmd.args.invalidateFramebuffer.attCount,
+ cmd.args.invalidateFramebuffer.att);
+ }
+ break;
default:
break;
}
@@ -3655,7 +4032,7 @@ void QRhiGles2::bindCombinedSampler(QGles2CommandBuffer *cbD, QGles2Texture *tex
f->glTexParameteri(texD->target, GL_TEXTURE_MAG_FILTER, GLint(samplerD->d.glmagfilter));
f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_S, GLint(samplerD->d.glwraps));
f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_T, GLint(samplerD->d.glwrapt));
- if (caps.texture3D)
+ if (caps.texture3D && texD->target == GL_TEXTURE_3D)
f->glTexParameteri(texD->target, GL_TEXTURE_WRAP_R, GLint(samplerD->d.glwrapr));
if (caps.textureCompareMode) {
if (samplerD->d.gltexcomparefunc != GL_NEVER) {
@@ -3699,7 +4076,7 @@ void QRhiGles2::bindShaderResources(QGles2CommandBuffer *cbD,
QVarLengthArray<SeparateSampler, 4> separateSamplerBindings;
for (int i = 0, ie = srbD->m_bindings.size(); i != ie; ++i) {
- const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
switch (b->type) {
case QRhiShaderResourceBinding::UniformBuffer:
@@ -4198,32 +4575,129 @@ void QRhiGles2::endPass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resource
if (cbD->currentTarget->resourceType() == QRhiResource::TextureRenderTarget) {
QGles2TextureRenderTarget *rtTex = QRHI_RES(QGles2TextureRenderTarget, cbD->currentTarget);
- if (rtTex->m_desc.cbeginColorAttachments() != rtTex->m_desc.cendColorAttachments()) {
- // handle only 1 color attachment and only (msaa) renderbuffer
- const QRhiColorAttachment &colorAtt(*rtTex->m_desc.cbeginColorAttachments());
- if (colorAtt.resolveTexture()) {
- Q_ASSERT(colorAtt.renderBuffer());
+ for (auto it = rtTex->m_desc.cbeginColorAttachments(), itEnd = rtTex->m_desc.cendColorAttachments();
+ it != itEnd; ++it)
+ {
+ const QRhiColorAttachment &colorAtt(*it);
+ if (!colorAtt.resolveTexture())
+ continue;
+
+ QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
+ const QSize size = resolveTexD->pixelSize();
+ if (colorAtt.renderBuffer()) {
QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, colorAtt.renderBuffer());
- const QSize size = colorAtt.resolveTexture()->pixelSize();
if (rbD->pixelSize() != size) {
qWarning("Resolve source (%dx%d) and target (%dx%d) size does not match",
rbD->pixelSize().width(), rbD->pixelSize().height(), size.width(), size.height());
}
QGles2CommandBuffer::Command &cmd(cbD->commands.get());
cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer;
- cmd.args.blitFromRb.renderbuffer = rbD->renderbuffer;
- cmd.args.blitFromRb.w = size.width();
- cmd.args.blitFromRb.h = size.height();
- QGles2Texture *colorTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
- if (colorTexD->m_flags.testFlag(QRhiTexture::CubeMap))
- cmd.args.blitFromRb.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(colorAtt.resolveLayer());
+ cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
+ cmd.args.blitFromRenderbuffer.w = size.width();
+ cmd.args.blitFromRenderbuffer.h = size.height();
+ if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
+ cmd.args.blitFromRenderbuffer.target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(colorAtt.resolveLayer());
else
- cmd.args.blitFromRb.target = colorTexD->target;
- cmd.args.blitFromRb.texture = colorTexD->texture;
- cmd.args.blitFromRb.dstLevel = colorAtt.resolveLevel();
- const bool hasZ = colorTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
- || colorTexD->m_flags.testFlag(QRhiTexture::TextureArray);
- cmd.args.blitFromRb.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
+ cmd.args.blitFromRenderbuffer.target = resolveTexD->target;
+ cmd.args.blitFromRenderbuffer.dstTexture = resolveTexD->texture;
+ cmd.args.blitFromRenderbuffer.dstLevel = colorAtt.resolveLevel();
+ const bool hasZ = resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional)
+ || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray);
+ cmd.args.blitFromRenderbuffer.dstLayer = hasZ ? colorAtt.resolveLayer() : 0;
+ cmd.args.blitFromRenderbuffer.isDepthStencil = false;
+ } else if (caps.glesMultisampleRenderToTexture) {
+ // Nothing to do, resolving into colorAtt.resolveTexture() is automatic,
+ // colorAtt.texture() is in fact not used for anything.
+ } else {
+ Q_ASSERT(colorAtt.texture());
+ QGles2Texture *texD = QRHI_RES(QGles2Texture, colorAtt.texture());
+ if (texD->pixelSize() != size) {
+ qWarning("Resolve source (%dx%d) and target (%dx%d) size does not match",
+ texD->pixelSize().width(), texD->pixelSize().height(), size.width(), size.height());
+ }
+ const int resolveCount = colorAtt.multiViewCount() >= 2 ? colorAtt.multiViewCount() : 1;
+ for (int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
+ const int srcLayer = colorAtt.layer() + resolveIdx;
+ const int dstLayer = colorAtt.resolveLayer() + resolveIdx;
+ QGles2CommandBuffer::Command &cmd(cbD->commands.get());
+ cmd.cmd = QGles2CommandBuffer::Command::BlitFromTexture;
+ if (texD->m_flags.testFlag(QRhiTexture::CubeMap))
+ cmd.args.blitFromTexture.srcTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(srcLayer);
+ else
+ cmd.args.blitFromTexture.srcTarget = texD->target;
+ cmd.args.blitFromTexture.srcTexture = texD->texture;
+ cmd.args.blitFromTexture.srcLevel = colorAtt.level();
+ cmd.args.blitFromTexture.srcLayer = 0;
+ if (texD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || texD->m_flags.testFlag(QRhiTexture::TextureArray))
+ cmd.args.blitFromTexture.srcLayer = srcLayer;
+ cmd.args.blitFromTexture.w = size.width();
+ cmd.args.blitFromTexture.h = size.height();
+ if (resolveTexD->m_flags.testFlag(QRhiTexture::CubeMap))
+ cmd.args.blitFromTexture.dstTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + uint(dstLayer);
+ else
+ cmd.args.blitFromTexture.dstTarget = resolveTexD->target;
+ cmd.args.blitFromTexture.dstTexture = resolveTexD->texture;
+ cmd.args.blitFromTexture.dstLevel = colorAtt.resolveLevel();
+ cmd.args.blitFromTexture.dstLayer = 0;
+ if (resolveTexD->m_flags.testFlag(QRhiTexture::ThreeDimensional) || resolveTexD->m_flags.testFlag(QRhiTexture::TextureArray))
+ cmd.args.blitFromTexture.dstLayer = dstLayer;
+ cmd.args.blitFromTexture.isDepthStencil = false;
+ }
+ }
+ }
+
+ if (rtTex->m_desc.depthResolveTexture()) {
+ QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, rtTex->m_desc.depthResolveTexture());
+ const QSize size = depthResolveTexD->pixelSize();
+ if (rtTex->m_desc.depthStencilBuffer()) {
+ QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, rtTex->m_desc.depthStencilBuffer());
+ QGles2CommandBuffer::Command &cmd(cbD->commands.get());
+ cmd.cmd = QGles2CommandBuffer::Command::BlitFromRenderbuffer;
+ cmd.args.blitFromRenderbuffer.renderbuffer = rbD->renderbuffer;
+ cmd.args.blitFromRenderbuffer.w = size.width();
+ cmd.args.blitFromRenderbuffer.h = size.height();
+ cmd.args.blitFromRenderbuffer.target = depthResolveTexD->target;
+ cmd.args.blitFromRenderbuffer.dstTexture = depthResolveTexD->texture;
+ cmd.args.blitFromRenderbuffer.dstLevel = 0;
+ cmd.args.blitFromRenderbuffer.dstLayer = 0;
+ cmd.args.blitFromRenderbuffer.isDepthStencil = true;
+ } else if (caps.glesMultisampleRenderToTexture) {
+ // Nothing to do, resolving into depthResolveTexture() is automatic.
+ } else {
+ QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, rtTex->m_desc.depthTexture());
+ const int resolveCount = depthTexD->arraySize() >= 2 ? depthTexD->arraySize() : 1;
+ for (int resolveIdx = 0; resolveIdx < resolveCount; ++resolveIdx) {
+ QGles2CommandBuffer::Command &cmd(cbD->commands.get());
+ cmd.cmd = QGles2CommandBuffer::Command::BlitFromTexture;
+ cmd.args.blitFromTexture.srcTarget = depthTexD->target;
+ cmd.args.blitFromTexture.srcTexture = depthTexD->texture;
+ cmd.args.blitFromTexture.srcLevel = 0;
+ cmd.args.blitFromTexture.srcLayer = resolveIdx;
+ cmd.args.blitFromTexture.w = size.width();
+ cmd.args.blitFromTexture.h = size.height();
+ cmd.args.blitFromTexture.dstTarget = depthResolveTexD->target;
+ cmd.args.blitFromTexture.dstTexture = depthResolveTexD->texture;
+ cmd.args.blitFromTexture.dstLevel = 0;
+ cmd.args.blitFromTexture.dstLayer = resolveIdx;
+ cmd.args.blitFromTexture.isDepthStencil = true;
+ }
+ }
+ }
+
+ const bool mayDiscardDepthStencil =
+ (rtTex->m_desc.depthStencilBuffer()
+ || (rtTex->m_desc.depthTexture() && rtTex->m_flags.testFlag(QRhiTextureRenderTarget::DoNotStoreDepthStencilContents)))
+ && !rtTex->m_desc.depthResolveTexture();
+ if (mayDiscardDepthStencil) {
+ QGles2CommandBuffer::Command &cmd(cbD->commands.get());
+ cmd.cmd = QGles2CommandBuffer::Command::InvalidateFramebuffer;
+ if (caps.needsDepthStencilCombinedAttach) {
+ cmd.args.invalidateFramebuffer.attCount = 1;
+ cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_STENCIL_ATTACHMENT;
+ } else {
+ cmd.args.invalidateFramebuffer.attCount = 2;
+ cmd.args.invalidateFramebuffer.att[0] = GL_DEPTH_ATTACHMENT;
+ cmd.args.invalidateFramebuffer.att[1] = GL_STENCIL_ATTACHMENT;
}
}
}
@@ -4318,7 +4792,7 @@ void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb);
const int bindingCount = srbD->m_bindings.size();
for (int i = 0; i < bindingCount; ++i) {
- const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ const QRhiShaderResourceBinding::Data *b = shaderResourceBindingData(srbD->m_bindings.at(i));
switch (b->type) {
case QRhiShaderResourceBinding::ImageLoad:
case QRhiShaderResourceBinding::ImageStore:
@@ -4858,6 +5332,9 @@ bool QGles2Buffer::create()
rhiD->f->glBindBuffer(targetForDataOps, buffer);
rhiD->f->glBufferData(targetForDataOps, nonZeroSize, nullptr, m_type == Dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
+ if (rhiD->glObjectLabel)
+ rhiD->glObjectLabel(GL_BUFFER, buffer, -1, m_objectName.constData());
+
usageState.access = AccessNone;
rhiD->registerResource(this);
@@ -5012,6 +5489,9 @@ bool QGles2RenderBuffer::create()
break;
}
+ if (rhiD->glObjectLabel)
+ rhiD->glObjectLabel(GL_RENDERBUFFER, renderbuffer, -1, m_objectName.constData());
+
owns = true;
generation += 1;
rhiD->registerResource(this);
@@ -5128,12 +5608,10 @@ bool QGles2Texture::prepareCreate(QSize *adjustedSize)
return false;
}
- m_depth = qMax(1, m_depth);
if (m_depth > 1 && !is3D) {
qWarning("Texture cannot have a depth of %d when it is not 3D", m_depth);
return false;
}
- m_arraySize = qMax(0, m_arraySize);
if (m_arraySize > 0 && !isArray) {
qWarning("Texture cannot have an array size of %d when it is not an array", m_arraySize);
return false;
@@ -5144,7 +5622,7 @@ bool QGles2Texture::prepareCreate(QSize *adjustedSize)
}
target = isCube ? GL_TEXTURE_CUBE_MAP
- : m_sampleCount > 1 ? GL_TEXTURE_2D_MULTISAMPLE
+ : m_sampleCount > 1 ? (isArray ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_MULTISAMPLE)
: (is3D ? GL_TEXTURE_3D
: (is1D ? (isArray ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D)
: (isArray ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D)));
@@ -5208,13 +5686,13 @@ bool QGles2Texture::create()
const QSize mipSize = rhiD->q->sizeForMipLevel(level, size);
if (isArray)
rhiD->f->glTexImage2D(target, level, GLint(glintformat), mipSize.width(),
- m_arraySize, 0, glformat, gltype, nullptr);
+ qMax(0, m_arraySize), 0, glformat, gltype, nullptr);
else
rhiD->glTexImage1D(target, level, GLint(glintformat), mipSize.width(), 0,
glformat, gltype, nullptr);
}
} else if (is3D || isArray) {
- const int layerCount = is3D ? m_depth : m_arraySize;
+ const int layerCount = is3D ? qMax(1, m_depth) : qMax(0, m_arraySize);
if (hasMipMaps) {
for (int level = 0; level != mipLevelCount; ++level) {
const QSize mipSize = rhiD->q->sizeForMipLevel(level, size);
@@ -5236,8 +5714,16 @@ bool QGles2Texture::create()
}
}
} else {
- rhiD->f->glTexImage2D(target, 0, GLint(glintformat), size.width(), size.height(),
- 0, glformat, gltype, nullptr);
+ // 2D texture. For multisample textures the GLES 3.1
+ // glStorage2DMultisample must be used for portability.
+ if (m_sampleCount > 1 && rhiD->caps.multisampledTexture) {
+ // internal format must be sized
+ rhiD->f->glTexStorage2DMultisample(target, m_sampleCount, glsizedintformat,
+ size.width(), size.height(), GL_TRUE);
+ } else {
+ rhiD->f->glTexImage2D(target, 0, GLint(glintformat), size.width(), size.height(),
+ 0, glformat, gltype, nullptr);
+ }
}
} else {
// Must be specified with immutable storage functions otherwise
@@ -5246,10 +5732,14 @@ bool QGles2Texture::create()
if (is1D && !isArray)
rhiD->glTexStorage1D(target, mipLevelCount, glsizedintformat, size.width());
else if (!is1D && (is3D || isArray))
- rhiD->f->glTexStorage3D(target, mipLevelCount, glsizedintformat, size.width(), size.height(), is3D ? m_depth : m_arraySize);
+ rhiD->f->glTexStorage3D(target, mipLevelCount, glsizedintformat, size.width(), size.height(),
+ is3D ? qMax(1, m_depth) : qMax(0, m_arraySize));
+ else if (m_sampleCount > 1)
+ rhiD->f->glTexStorage2DMultisample(target, m_sampleCount, glsizedintformat,
+ size.width(), size.height(), GL_TRUE);
else
rhiD->f->glTexStorage2D(target, mipLevelCount, glsizedintformat, size.width(),
- is1D ? m_arraySize : size.height());
+ is1D ? qMax(0, m_arraySize) : size.height());
}
specified = true;
} else {
@@ -5259,6 +5749,9 @@ bool QGles2Texture::create()
specified = false;
}
+ if (rhiD->glObjectLabel)
+ rhiD->glObjectLabel(GL_TEXTURE, texture, -1, m_objectName.constData());
+
owns = true;
generation += 1;
@@ -5305,7 +5798,9 @@ QGles2Sampler::~QGles2Sampler()
void QGles2Sampler::destroy()
{
- // nothing to do here
+ QRHI_RES_RHI(QRhiGles2);
+ if (rhiD)
+ rhiD->unregisterResource(this);
}
bool QGles2Sampler::create()
@@ -5318,6 +5813,8 @@ bool QGles2Sampler::create()
d.gltexcomparefunc = toGlTextureCompareFunc(m_compareOp);
generation += 1;
+ QRHI_RES_RHI(QRhiGles2);
+ rhiD->registerResource(this, false);
return true;
}
@@ -5334,7 +5831,9 @@ QGles2RenderPassDescriptor::~QGles2RenderPassDescriptor()
void QGles2RenderPassDescriptor::destroy()
{
- // nothing to do here
+ QRHI_RES_RHI(QRhiGles2);
+ if (rhiD)
+ rhiD->unregisterResource(this);
}
bool QGles2RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *other) const
@@ -5345,7 +5844,10 @@ bool QGles2RenderPassDescriptor::isCompatible(const QRhiRenderPassDescriptor *ot
QRhiRenderPassDescriptor *QGles2RenderPassDescriptor::newCompatibleRenderPassDescriptor() const
{
- return new QGles2RenderPassDescriptor(m_rhi);
+ QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiGles2);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
QVector<quint32> QGles2RenderPassDescriptor::serializedFormat() const
@@ -5406,8 +5908,10 @@ void QGles2TextureRenderTarget::destroy()
e.type = QRhiGles2::DeferredReleaseEntry::TextureRenderTarget;
e.textureRenderTarget.framebuffer = framebuffer;
+ e.textureRenderTarget.nonMsaaThrowawayDepthTexture = nonMsaaThrowawayDepthTexture;
framebuffer = 0;
+ nonMsaaThrowawayDepthTexture = 0;
QRHI_RES_RHI(QRhiGles2);
if (rhiD) {
@@ -5418,7 +5922,10 @@ void QGles2TextureRenderTarget::destroy()
QRhiRenderPassDescriptor *QGles2TextureRenderTarget::newCompatibleRenderPassDescriptor()
{
- return new QGles2RenderPassDescriptor(m_rhi);
+ QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiGles2);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
bool QGles2TextureRenderTarget::create()
@@ -5428,13 +5935,13 @@ bool QGles2TextureRenderTarget::create()
if (framebuffer)
destroy();
- const bool hasColorAttachments = m_desc.cbeginColorAttachments() != m_desc.cendColorAttachments();
+ const bool hasColorAttachments = m_desc.colorAttachmentCount() > 0;
Q_ASSERT(hasColorAttachments || m_desc.depthTexture());
Q_ASSERT(!m_desc.depthStencilBuffer() || !m_desc.depthTexture());
const bool hasDepthStencil = m_desc.depthStencilBuffer() || m_desc.depthTexture();
if (hasColorAttachments) {
- const int count = m_desc.cendColorAttachments() - m_desc.cbeginColorAttachments();
+ const int count = int(m_desc.colorAttachmentCount());
if (count > rhiD->caps.maxDrawBuffers) {
qWarning("QGles2TextureRenderTarget: Too many color attachments (%d, max is %d)",
count, rhiD->caps.maxDrawBuffers);
@@ -5451,6 +5958,7 @@ bool QGles2TextureRenderTarget::create()
d.colorAttCount = 0;
int attIndex = 0;
+ int multiViewCount = 0;
for (auto it = m_desc.cbeginColorAttachments(), itEnd = m_desc.cendColorAttachments(); it != itEnd; ++it, ++attIndex) {
d.colorAttCount += 1;
const QRhiColorAttachment &colorAtt(*it);
@@ -5461,20 +5969,56 @@ bool QGles2TextureRenderTarget::create()
QGles2Texture *texD = QRHI_RES(QGles2Texture, texture);
Q_ASSERT(texD->texture && texD->specified);
if (texD->flags().testFlag(QRhiTexture::ThreeDimensional) || texD->flags().testFlag(QRhiTexture::TextureArray)) {
- rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
- colorAtt.level(), colorAtt.layer());
+ if (colorAtt.multiViewCount() < 2) {
+ rhiD->f->glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), texD->texture,
+ colorAtt.level(), colorAtt.layer());
+ } else {
+ multiViewCount = colorAtt.multiViewCount();
+ if (texD->sampleCount() > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture && colorAtt.resolveTexture()) {
+ // Special path for GLES and GL_OVR_multiview_multisampled_render_to_texture:
+ // ignore the color attachment's (multisample) texture
+ // array and give the resolve texture array to GL. (no
+ // explicit resolving is needed by us later on)
+ QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
+ rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0 + uint(attIndex),
+ resolveTexD->texture,
+ colorAtt.resolveLevel(),
+ texD->sampleCount(),
+ colorAtt.resolveLayer(),
+ multiViewCount);
+ } else {
+ rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0 + uint(attIndex),
+ texD->texture,
+ colorAtt.level(),
+ colorAtt.layer(),
+ multiViewCount);
+ }
+ }
} else if (texD->flags().testFlag(QRhiTexture::OneDimensional)) {
rhiD->glFramebufferTexture1D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex),
texD->target + uint(colorAtt.layer()), texD->texture,
colorAtt.level());
} else {
- const GLenum faceTargetBase = texD->flags().testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target;
- rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
- texD->texture, colorAtt.level());
+ if (texD->sampleCount() > 1 && rhiD->caps.glesMultisampleRenderToTexture && colorAtt.resolveTexture()) {
+ // Special path for GLES and GL_EXT_multisampled_render_to_texture:
+ // ignore the color attachment's (multisample) texture and
+ // give the resolve texture to GL. (no explicit resolving is
+ // needed by us later on)
+ QGles2Texture *resolveTexD = QRHI_RES(QGles2Texture, colorAtt.resolveTexture());
+ const GLenum faceTargetBase = resolveTexD->flags().testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : resolveTexD->target;
+ rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.resolveLayer()),
+ resolveTexD->texture, colorAtt.level(), texD->sampleCount());
+ } else {
+ const GLenum faceTargetBase = texD->flags().testFlag(QRhiTexture::CubeMap) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : texD->target;
+ rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + uint(attIndex), faceTargetBase + uint(colorAtt.layer()),
+ texD->texture, colorAtt.level());
+ }
}
if (attIndex == 0) {
d.pixelSize = rhiD->q->sizeForMipLevel(colorAtt.level(), texD->pixelSize());
- d.sampleCount = 1;
+ d.sampleCount = texD->sampleCount();
}
} else if (renderBuffer) {
QGles2RenderBuffer *rbD = QRHI_RES(QGles2RenderBuffer, renderBuffer);
@@ -5495,12 +6039,14 @@ bool QGles2TextureRenderTarget::create()
} else {
rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
depthRbD->renderbuffer);
- if (depthRbD->stencilRenderbuffer)
+ if (depthRbD->stencilRenderbuffer) {
rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthRbD->stencilRenderbuffer);
- else // packed
+ } else {
+ // packed depth-stencil
rhiD->f->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
depthRbD->renderbuffer);
+ }
}
if (d.colorAttCount == 0) {
d.pixelSize = depthRbD->pixelSize();
@@ -5508,11 +6054,105 @@ bool QGles2TextureRenderTarget::create()
}
} else {
QGles2Texture *depthTexD = QRHI_RES(QGles2Texture, m_desc.depthTexture());
- rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
- depthTexD->texture, 0);
+ if (multiViewCount < 2) {
+ if (depthTexD->sampleCount() > 1 && rhiD->caps.glesMultisampleRenderToTexture && m_desc.depthResolveTexture()) {
+ // Special path for GLES and
+ // GL_EXT_multisampled_render_to_texture, for depth-stencil.
+ // Relevant only when depthResolveTexture is set.
+ QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
+ rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthResolveTexD->target,
+ depthResolveTexD->texture, 0, depthTexD->sampleCount());
+ if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
+ rhiD->glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthResolveTexD->target,
+ depthResolveTexD->texture, 0, depthTexD->sampleCount());
+ }
+ } else {
+ rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->target,
+ depthTexD->texture, 0);
+ if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
+ rhiD->f->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->target,
+ depthTexD->texture, 0);
+ }
+ }
+ } else {
+ if (depthTexD->sampleCount() > 1 && rhiD->caps.glesMultiviewMultisampleRenderToTexture) {
+ // And so it turns out
+ // https://registry.khronos.org/OpenGL/extensions/OVR/OVR_multiview.txt
+ // does not work with multisample 2D texture arrays. (at least
+ // that's what Issue 30 in the extension spec seems to imply)
+ //
+ // There is https://registry.khronos.org/OpenGL/extensions/EXT/EXT_multiview_texture_multisample.txt
+ // that seems to resolve that, but that does not seem to
+ // work (or not available) on GLES devices such as the Quest 3.
+ //
+ // So instead, on GLES we can use the
+ // multisample-multiview-auto-resolving version (which in
+ // turn is not supported on desktop GL e.g. by NVIDIA), too
+ // bad we have a multisample depth texture array here as
+ // every other API out there requires that. So, in absence
+ // of a depthResolveTexture, create a temporary one ignoring
+ // what the user has already created.
+ //
+ if (!m_flags.testFlag(DoNotStoreDepthStencilContents) && !m_desc.depthResolveTexture()) {
+ qWarning("Attempted to create a multiview+multisample QRhiTextureRenderTarget, but DoNotStoreDepthStencilContents was not set."
+ " This path has no choice but to behave as if DoNotStoreDepthStencilContents was set, because QRhi is forced to create"
+ " a throwaway non-multisample depth texture here. Set the flag to silence this warning, or set a depthResolveTexture.");
+ }
+ if (m_desc.depthResolveTexture()) {
+ QGles2Texture *depthResolveTexD = QRHI_RES(QGles2Texture, m_desc.depthResolveTexture());
+ rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ depthResolveTexD->texture,
+ 0,
+ depthTexD->sampleCount(),
+ 0,
+ multiViewCount);
+ if (rhiD->isStencilSupportingFormat(depthResolveTexD->format())) {
+ rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ depthResolveTexD->texture,
+ 0,
+ depthTexD->sampleCount(),
+ 0,
+ multiViewCount);
+ }
+ } else {
+ if (!nonMsaaThrowawayDepthTexture) {
+ rhiD->f->glGenTextures(1, &nonMsaaThrowawayDepthTexture);
+ rhiD->f->glBindTexture(GL_TEXTURE_2D_ARRAY, nonMsaaThrowawayDepthTexture);
+ rhiD->f->glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_DEPTH24_STENCIL8,
+ depthTexD->pixelSize().width(), depthTexD->pixelSize().height(), multiViewCount);
+ }
+ rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
+ GL_DEPTH_ATTACHMENT,
+ nonMsaaThrowawayDepthTexture,
+ 0,
+ depthTexD->sampleCount(),
+ 0,
+ multiViewCount);
+ rhiD->glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER,
+ GL_STENCIL_ATTACHMENT,
+ nonMsaaThrowawayDepthTexture,
+ 0,
+ depthTexD->sampleCount(),
+ 0,
+ multiViewCount);
+ }
+ } else {
+ // The depth texture here must be an array with at least
+ // multiViewCount elements, and the format should be D24 or D32F
+ // for depth only, or D24S8 for depth and stencil.
+ rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexD->texture,
+ 0, 0, multiViewCount);
+ if (rhiD->isStencilSupportingFormat(depthTexD->format())) {
+ rhiD->glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, depthTexD->texture,
+ 0, 0, multiViewCount);
+ }
+ }
+ }
if (d.colorAttCount == 0) {
d.pixelSize = depthTexD->pixelSize();
- d.sampleCount = 1;
+ d.sampleCount = depthTexD->sampleCount();
}
}
d.dsAttCount = 1;
@@ -5529,6 +6169,9 @@ bool QGles2TextureRenderTarget::create()
return false;
}
+ if (rhiD->glObjectLabel)
+ rhiD->glObjectLabel(GL_FRAMEBUFFER, framebuffer, -1, m_objectName.constData());
+
QRhiRenderTargetAttachmentTracker::updateResIdList<QGles2Texture, QGles2RenderBuffer>(m_desc, &d.currentResIdList);
rhiD->registerResource(this);
@@ -5565,7 +6208,9 @@ QGles2ShaderResourceBindings::~QGles2ShaderResourceBindings()
void QGles2ShaderResourceBindings::destroy()
{
- // nothing to do here
+ QRHI_RES_RHI(QRhiGles2);
+ if (rhiD)
+ rhiD->unregisterResource(this);
}
bool QGles2ShaderResourceBindings::create()
@@ -5576,7 +6221,7 @@ bool QGles2ShaderResourceBindings::create()
hasDynamicOffset = false;
for (int i = 0, ie = m_bindings.size(); i != ie; ++i) {
- const QRhiShaderResourceBinding::Data *b = m_bindings.at(i).data();
+ const QRhiShaderResourceBinding::Data *b = QRhiImplementation::shaderResourceBindingData(m_bindings.at(i));
if (b->type == QRhiShaderResourceBinding::UniformBuffer) {
if (b->u.ubuf.hasDynamicOffset) {
hasDynamicOffset = true;
@@ -5588,6 +6233,7 @@ bool QGles2ShaderResourceBindings::create()
rhiD->updateLayoutDesc(this);
generation += 1;
+ rhiD->registerResource(this, false);
return true;
}
@@ -5683,9 +6329,12 @@ bool QGles2GraphicsPipeline::create()
};
QShaderDescription desc[LastIdx];
QShader::SeparateToCombinedImageSamplerMappingList samplerMappingList[LastIdx];
+ bool vertexFragmentOnly = true;
for (const QRhiShaderStage &shaderStage : std::as_const(m_shaderStages)) {
if (isGraphicsStage(shaderStage)) {
const int idx = descIdxForStage(shaderStage);
+ if (idx != VtxIdx && idx != FragIdx)
+ vertexFragmentOnly = false;
QShader shader = shaderStage.shader();
QShaderVersion shaderVersion;
desc[idx] = shader.description();
@@ -5717,7 +6366,8 @@ bool QGles2GraphicsPipeline::create()
for (const QShaderDescription::InOutVariable &inVar : desc[VtxIdx].inputVariables())
rhiD->f->glBindAttribLocation(program, GLuint(inVar.location), inVar.name);
- rhiD->sanityCheckVertexFragmentInterface(desc[VtxIdx], desc[FragIdx]);
+ if (vertexFragmentOnly)
+ rhiD->sanityCheckVertexFragmentInterface(desc[VtxIdx], desc[FragIdx]);
if (!rhiD->linkProgram(program))
return false;
@@ -5768,6 +6418,9 @@ bool QGles2GraphicsPipeline::create()
currentSrb = nullptr;
currentSrbGeneration = 0;
+ if (rhiD->glObjectLabel)
+ rhiD->glObjectLabel(GL_PROGRAM, program, -1, m_objectName.constData());
+
rhiD->pipelineCreationEnd();
generation += 1;
rhiD->registerResource(this);
@@ -5938,7 +6591,12 @@ QRhiRenderTarget *QGles2SwapChain::currentFrameRenderTarget(StereoTargetBuffer t
QSize QGles2SwapChain::surfacePixelSize()
{
Q_ASSERT(m_window);
- return m_window->size() * m_window->devicePixelRatio();
+ if (QPlatformWindow *platformWindow = m_window->handle())
+ // Prefer using QPlatformWindow geometry and DPR in order to avoid
+ // errors due to rounded QWindow geometry.
+ return platformWindow->geometry().size() * platformWindow->devicePixelRatio();
+ else
+ return m_window->size() * m_window->devicePixelRatio();
}
bool QGles2SwapChain::isFormatSupported(Format f)
@@ -5948,7 +6606,10 @@ bool QGles2SwapChain::isFormatSupported(Format f)
QRhiRenderPassDescriptor *QGles2SwapChain::newCompatibleRenderPassDescriptor()
{
- return new QGles2RenderPassDescriptor(m_rhi);
+ QGles2RenderPassDescriptor *rpD = new QGles2RenderPassDescriptor(m_rhi);
+ QRHI_RES_RHI(QRhiGles2);
+ rhiD->registerResource(rpD, false);
+ return rpD;
}
void QGles2SwapChain::initSwapChainRenderTarget(QGles2SwapChainRenderTarget *rt)
@@ -5992,15 +6653,59 @@ bool QGles2SwapChain::createOrResize()
frameCount = 0;
+ QRHI_RES_RHI(QRhiGles2);
+ if (rhiD->rhiFlags.testFlag(QRhi::EnableTimestamps) && rhiD->caps.timestamps)
+ timestamps.prepare(rhiD);
+
// The only reason to register this fairly fake gl swapchain
// object with no native resources underneath is to be able to
// implement a safe destroy().
- if (needsRegistration) {
- QRHI_RES_RHI(QRhiGles2);
- rhiD->registerResource(this);
- }
+ if (needsRegistration)
+ rhiD->registerResource(this, false);
return true;
}
+void QGles2SwapChainTimestamps::prepare(QRhiGles2 *rhiD)
+{
+ if (!query[0])
+ rhiD->f->glGenQueries(TIMESTAMP_PAIRS * 2, query);
+}
+
+void QGles2SwapChainTimestamps::destroy(QRhiGles2 *rhiD)
+{
+ rhiD->f->glDeleteQueries(TIMESTAMP_PAIRS * 2, query);
+ memset(active, 0, sizeof(active));
+ memset(query, 0, sizeof(query));
+}
+
+bool QGles2SwapChainTimestamps::tryQueryTimestamps(int pairIndex, QRhiGles2 *rhiD, double *elapsedSec)
+{
+ if (!active[pairIndex])
+ return false;
+
+ GLuint tsStart = query[pairIndex * 2];
+ GLuint tsEnd = query[pairIndex * 2 + 1];
+
+ GLuint ready = GL_FALSE;
+ rhiD->f->glGetQueryObjectuiv(tsEnd, GL_QUERY_RESULT_AVAILABLE, &ready);
+
+ if (!ready)
+ return false;
+
+ bool result = false;
+ quint64 timestamps[2];
+ rhiD->glGetQueryObjectui64v(tsStart, GL_QUERY_RESULT, &timestamps[0]);
+ rhiD->glGetQueryObjectui64v(tsEnd, GL_QUERY_RESULT, &timestamps[1]);
+
+ if (timestamps[1] >= timestamps[0]) {
+ const quint64 nanoseconds = timestamps[1] - timestamps[0];
+ *elapsedSec = nanoseconds / 1000000000.0;
+ result = true;
+ }
+
+ active[pairIndex] = false;
+ return result;
+}
+
QT_END_NAMESPACE