diff options
Diffstat (limited to 'src/opengl/gl2paintengineex/qglcustomshaderstage.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglcustomshaderstage.cpp | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp deleted file mode 100644 index 7d6d4595ba..0000000000 --- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtOpenGL module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qglcustomshaderstage_p.h" -#include "qglengineshadermanager_p.h" -#include "qpaintengineex_opengl2_p.h" -#include <private/qpainter_p.h> - -QT_BEGIN_NAMESPACE - -class QGLCustomShaderStagePrivate -{ -public: - QGLCustomShaderStagePrivate() : - m_manager(0) {} - - QPointer<QGLEngineShaderManager> m_manager; - QByteArray m_source; -}; - - - - -QGLCustomShaderStage::QGLCustomShaderStage() - : d_ptr(new QGLCustomShaderStagePrivate) -{ -} - -QGLCustomShaderStage::~QGLCustomShaderStage() -{ - Q_D(QGLCustomShaderStage); - if (d->m_manager) { - d->m_manager->removeCustomStage(); - d->m_manager->sharedShaders->cleanupCustomStage(this); - } - delete d_ptr; -} - -void QGLCustomShaderStage::setUniformsDirty() -{ - Q_D(QGLCustomShaderStage); - if (d->m_manager) - d->m_manager->setDirty(); // ### Probably a bit overkill! -} - -bool QGLCustomShaderStage::setOnPainter(QPainter* p) -{ - Q_D(QGLCustomShaderStage); - if (p->paintEngine()->type() != QPaintEngine::OpenGL2) { - qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); - return false; - } - if (d->m_manager) - qWarning("Custom shader is already set on a painter"); - - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine()); - d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine); - Q_ASSERT(d->m_manager); - - d->m_manager->setCustomStage(this); - return true; -} - -void QGLCustomShaderStage::removeFromPainter(QPainter* p) -{ - Q_D(QGLCustomShaderStage); - if (p->paintEngine()->type() != QPaintEngine::OpenGL2) - return; - - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine()); - d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine); - Q_ASSERT(d->m_manager); - - // Just set the stage to null, don't call removeCustomStage(). - // This should leave the program in a compiled/linked state - // if the next custom shader stage is this one again. - d->m_manager->setCustomStage(0); - d->m_manager = 0; -} - -QByteArray QGLCustomShaderStage::source() const -{ - Q_D(const QGLCustomShaderStage); - return d->m_source; -} - -// Called by the shader manager if another custom shader is attached or -// the manager is deleted -void QGLCustomShaderStage::setInactive() -{ - Q_D(QGLCustomShaderStage); - d->m_manager = 0; -} - -void QGLCustomShaderStage::setSource(const QByteArray& s) -{ - Q_D(QGLCustomShaderStage); - d->m_source = s; -} - -QT_END_NAMESPACE |