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-rw-r--r--examples/widgets/animation/sub-attaq/mainwindow.cpp13
-rw-r--r--examples/widgets/animation/sub-attaq/sub-attaq.pro1
-rw-r--r--examples/widgets/graphicsview/boxes/3rdparty/fbm.c207
-rw-r--r--examples/widgets/graphicsview/boxes/3rdparty/fbm.h40
-rw-r--r--examples/widgets/graphicsview/boxes/basic.fsh82
-rw-r--r--examples/widgets/graphicsview/boxes/basic.vsh70
-rw-r--r--examples/widgets/graphicsview/boxes/boxes.pro27
-rw-r--r--examples/widgets/graphicsview/boxes/boxes.qrc25
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negx.jpgbin41060 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negy.jpgbin15520 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_negz.jpgbin68911 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posx.jpgbin74915 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posy.jpgbin24193 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/cubemap_posz.jpgbin57881 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/dotted.fsh75
-rw-r--r--examples/widgets/graphicsview/boxes/fresnel.fsh88
-rw-r--r--examples/widgets/graphicsview/boxes/glass.fsh85
-rw-r--r--examples/widgets/graphicsview/boxes/glbuffers.cpp406
-rw-r--r--examples/widgets/graphicsview/boxes/glbuffers.h372
-rw-r--r--examples/widgets/graphicsview/boxes/glextensions.cpp107
-rw-r--r--examples/widgets/graphicsview/boxes/glextensions.h204
-rw-r--r--examples/widgets/graphicsview/boxes/gltrianglemesh.h99
-rw-r--r--examples/widgets/graphicsview/boxes/granite.fsh85
-rw-r--r--examples/widgets/graphicsview/boxes/main.cpp157
-rw-r--r--examples/widgets/graphicsview/boxes/marble.fsh80
-rw-r--r--examples/widgets/graphicsview/boxes/parameters.par5
-rw-r--r--examples/widgets/graphicsview/boxes/qt-logo.jpgbin20316 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/qt-logo.pngbin12167 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/qtbox.cpp470
-rw-r--r--examples/widgets/graphicsview/boxes/qtbox.h126
-rw-r--r--examples/widgets/graphicsview/boxes/reflection.fsh63
-rw-r--r--examples/widgets/graphicsview/boxes/refraction.fsh79
-rw-r--r--examples/widgets/graphicsview/boxes/roundedbox.cpp170
-rw-r--r--examples/widgets/graphicsview/boxes/roundedbox.h77
-rw-r--r--examples/widgets/graphicsview/boxes/scene.cpp1028
-rw-r--r--examples/widgets/graphicsview/boxes/scene.h247
-rw-r--r--examples/widgets/graphicsview/boxes/smiley.pngbin14508 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/square.jpgbin14542 -> 0 bytes
-rw-r--r--examples/widgets/graphicsview/boxes/trackball.cpp159
-rw-r--r--examples/widgets/graphicsview/boxes/trackball.h87
-rw-r--r--examples/widgets/graphicsview/boxes/wood.fsh79
-rw-r--r--examples/widgets/graphicsview/chip/chip.pro1
-rw-r--r--examples/widgets/graphicsview/chip/view.cpp21
-rw-r--r--examples/widgets/graphicsview/chip/view.h2
-rw-r--r--examples/widgets/graphicsview/graphicsview.pro4
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgl.cpp182
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp60
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp71
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp86
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp69
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp104
-rw-r--r--src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp95
-rw-r--r--src/opengl/doc/src/qtopengl-examples.qdoc9
-rw-r--r--src/opengl/doc/src/qtopengl-module.qdoc13
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp173
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h167
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp137
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h86
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp875
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h508
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h523
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache.cpp225
-rw-r--r--src/opengl/gl2paintengineex/qglgradientcache_p.h103
-rw-r--r--src/opengl/gl2paintengineex/qglshadercache_p.h86
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp2515
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h334
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp414
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h171
-rw-r--r--src/opengl/opengl.pro49
-rw-r--r--src/opengl/qgl.cpp5558
-rw-r--r--src/opengl/qgl.h524
-rw-r--r--src/opengl/qgl_p.h556
-rw-r--r--src/opengl/qglbuffer.cpp568
-rw-r--r--src/opengl/qglbuffer.h125
-rw-r--r--src/opengl/qglcolormap.cpp296
-rw-r--r--src/opengl/qglcolormap.h99
-rw-r--r--src/opengl/qglframebufferobject.cpp1466
-rw-r--r--src/opengl/qglframebufferobject.h149
-rw-r--r--src/opengl/qglframebufferobject_p.h157
-rw-r--r--src/opengl/qglfunctions.cpp1330
-rw-r--r--src/opengl/qglfunctions.h1688
-rw-r--r--src/opengl/qglpaintdevice.cpp239
-rw-r--r--src/opengl/qglpaintdevice_p.h113
-rw-r--r--src/opengl/qglpixelbuffer.cpp654
-rw-r--r--src/opengl/qglpixelbuffer.h104
-rw-r--r--src/opengl/qglpixelbuffer_p.h107
-rw-r--r--src/opengl/qglshaderprogram.cpp3237
-rw-r--r--src/opengl/qglshaderprogram.h303
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp272
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h90
-rw-r--r--tests/auto/opengl/opengl.pro8
-rw-r--r--tests/auto/opengl/qgl/.gitignore1
-rw-r--r--tests/auto/opengl/qgl/BLACKLIST8
-rw-r--r--tests/auto/opengl/qgl/qgl.pro11
-rw-r--r--tests/auto/opengl/qgl/qgl.qrc5
-rw-r--r--tests/auto/opengl/qgl/tst_qgl.cpp2524
-rw-r--r--tests/auto/opengl/qglbuffer/qglbuffer.pro10
-rw-r--r--tests/auto/opengl/qglbuffer/tst_qglbuffer.cpp257
-rw-r--r--tests/auto/opengl/qglfunctions/qglfunctions.pro6
-rw-r--r--tests/auto/opengl/qglfunctions/tst_qglfunctions.cpp233
-rw-r--r--tests/auto/opengl/qglthreads/qglthreads.pro7
-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.cpp687
-rw-r--r--tests/auto/opengl/qglthreads/tst_qglthreads.h51
-rw-r--r--tests/auto/widgets/widgets/qmdiarea/tst_qmdiarea.cpp24
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/chiptester/chiptester.cpp7
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/chiptester/chiptester.h1
-rw-r--r--tests/benchmarks/widgets/graphicsview/qgraphicsview/tst_qgraphicsview.cpp21
107 files changed, 16 insertions, 33376 deletions
diff --git a/examples/widgets/animation/sub-attaq/mainwindow.cpp b/examples/widgets/animation/sub-attaq/mainwindow.cpp
index f9617a22eb..0c152c9180 100644
--- a/examples/widgets/animation/sub-attaq/mainwindow.cpp
+++ b/examples/widgets/animation/sub-attaq/mainwindow.cpp
@@ -59,10 +59,6 @@
#include <QMenuBar>
#include <QLayout>
-#ifndef QT_NO_OPENGL
-# include <QtOpenGL>
-#endif
-
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
@@ -84,14 +80,5 @@ MainWindow::MainWindow(QWidget *parent)
view = new QGraphicsView(scene, this);
view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
scene->setupScene(newAction, quitAction);
-#ifndef QT_NO_OPENGL
- QGLWidget *glWidget = new QGLWidget(QGLFormat(QGL::SampleBuffers));
- if (glWidget->context()->isValid()) {
- view->setViewport(glWidget);
- } else {
- qWarning("Unable to create an Open GL context with sample buffers, not using Open GL.");
- delete glWidget;
- }
-#endif
setCentralWidget(view);
}
diff --git a/examples/widgets/animation/sub-attaq/sub-attaq.pro b/examples/widgets/animation/sub-attaq/sub-attaq.pro
index ac79fd4249..ea44253fa1 100644
--- a/examples/widgets/animation/sub-attaq/sub-attaq.pro
+++ b/examples/widgets/animation/sub-attaq/sub-attaq.pro
@@ -1,5 +1,4 @@
QT += widgets
-qtHaveModule(opengl): QT += opengl
HEADERS += boat.h \
bomb.h \
mainwindow.h \
diff --git a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c b/examples/widgets/graphicsview/boxes/3rdparty/fbm.c
deleted file mode 100644
index 3eebaabfba..0000000000
--- a/examples/widgets/graphicsview/boxes/3rdparty/fbm.c
+++ /dev/null
@@ -1,207 +0,0 @@
-/*****************************************************************
-
- Implementation of the fractional Brownian motion algorithm. These
- functions were originally the work of F. Kenton Musgrave.
- For documentation of the different functions please refer to the
- book:
- "Texturing and modeling: a procedural approach"
- by David S. Ebert et. al.
-
-******************************************************************/
-
-#if defined (_MSC_VER)
-#include <qglobal.h>
-#endif
-
-#include <time.h>
-#include <stdlib.h>
-#include "fbm.h"
-
-#if defined(Q_CC_MSVC)
-#pragma warning(disable:4244)
-#endif
-
-/* Definitions used by the noise2() functions */
-
-//#define B 0x100
-//#define BM 0xff
-#define B 0x20
-#define BM 0x1f
-
-#define N 0x1000
-#define NP 12 /* 2^N */
-#define NM 0xfff
-
-static int p[B + B + 2];
-static float g3[B + B + 2][3];
-static float g2[B + B + 2][2];
-static float g1[B + B + 2];
-static int start = 1;
-
-static void init(void);
-
-#define s_curve(t) ( t * t * (3. - 2. * t) )
-
-#define lerp(t, a, b) ( a + t * (b - a) )
-
-#define setup(i,b0,b1,r0,r1)\
- t = vec[i] + N;\
- b0 = ((int)t) & BM;\
- b1 = (b0+1) & BM;\
- r0 = t - (int)t;\
- r1 = r0 - 1.;
-#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
-
-/* Fractional Brownian Motion function */
-
-double fBm( Vector point, double H, double lacunarity, double octaves,
- int init )
-{
-
- double value, frequency, remainder;
- int i;
- static double exponent_array[10];
- float vec[3];
-
- /* precompute and store spectral weights */
- if ( init ) {
- start = 1;
- srand( time(0) );
- /* seize required memory for exponent_array */
- frequency = 1.0;
- for (i=0; i<=octaves; i++) {
- /* compute weight for each frequency */
- exponent_array[i] = pow( frequency, -H );
- frequency *= lacunarity;
- }
- }
-
- value = 0.0; /* initialize vars to proper values */
- frequency = 1.0;
- vec[0]=point.x;
- vec[1]=point.y;
- vec[2]=point.z;
-
-
- /* inner loop of spectral construction */
- for (i=0; i<octaves; i++) {
- /* value += noise3( vec ) * exponent_array[i];*/
- value += noise3( vec ) * exponent_array[i];
- vec[0] *= lacunarity;
- vec[1] *= lacunarity;
- vec[2] *= lacunarity;
- } /* for */
-
- remainder = octaves - (int)octaves;
- if ( remainder ) /* add in ``octaves'' remainder */
- /* ``i'' and spatial freq. are preset in loop above */
- value += remainder * noise3( vec ) * exponent_array[i];
-
- return( value );
-
-} /* fBm() */
-
-
-float noise3(float vec[3])
-{
- int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
- float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
- int i, j;
-
- if (start) {
- start = 0;
- init();
- }
-
- setup(0, bx0,bx1, rx0,rx1);
- setup(1, by0,by1, ry0,ry1);
- setup(2, bz0,bz1, rz0,rz1);
-
- i = p[ bx0 ];
- j = p[ bx1 ];
-
- b00 = p[ i + by0 ];
- b10 = p[ j + by0 ];
- b01 = p[ i + by1 ];
- b11 = p[ j + by1 ];
-
- t = s_curve(rx0);
- sy = s_curve(ry0);
- sz = s_curve(rz0);
-
-
- q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
- q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
- q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
- b = lerp(t, u, v);
-
- c = lerp(sy, a, b);
-
- q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
- q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
- a = lerp(t, u, v);
-
- q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
- q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
- b = lerp(t, u, v);
-
- d = lerp(sy, a, b);
-
- return lerp(sz, c, d);
-}
-
-static void normalize2(float v[2])
-{
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
-}
-
-static void normalize3(float v[3])
-{
- float s;
-
- s = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
- v[0] = v[0] / s;
- v[1] = v[1] / s;
- v[2] = v[2] / s;
-}
-
-static void init(void)
-{
- int i, j, k;
-
- for (i = 0 ; i < B ; i++) {
- p[i] = i;
-
- g1[i] = (float)((rand() % (B + B)) - B) / B;
-
- for (j = 0 ; j < 2 ; j++)
- g2[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize2(g2[i]);
-
- for (j = 0 ; j < 3 ; j++)
- g3[i][j] = (float)((rand() % (B + B)) - B) / B;
- normalize3(g3[i]);
- }
-
- while (--i) {
- k = p[i];
- p[i] = p[j = rand() % B];
- p[j] = k;
- }
-
- for (i = 0 ; i < B + 2 ; i++) {
- p[B + i] = p[i];
- g1[B + i] = g1[i];
- for (j = 0 ; j < 2 ; j++)
- g2[B + i][j] = g2[i][j];
- for (j = 0 ; j < 3 ; j++)
- g3[B + i][j] = g3[i][j];
- }
-}
diff --git a/examples/widgets/graphicsview/boxes/3rdparty/fbm.h b/examples/widgets/graphicsview/boxes/3rdparty/fbm.h
deleted file mode 100644
index b8a4a99ae4..0000000000
--- a/examples/widgets/graphicsview/boxes/3rdparty/fbm.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*****************************************************************
-
- Prototypes for the fractional Brownian motion algorithm. These
- functions were originally the work of F. Kenton Musgrave. For
- documentation of the different functions please refer to the book:
- "Texturing and modeling: a procedural approach"
- by David S. Ebert et. al.
-
-******************************************************************/
-
-#ifndef _fbm_h
-#define _fbm_h
-
-#include <math.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-//#define TRUE 1
-//#define FALSE 0
-
-typedef struct {
- double x;
- double y;
- double z;
-} Vector;
-
-float noise3(float vec[]);
-double fBm( Vector point, double H, double lacunarity, double octaves,
- int init );
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-
-
-
diff --git a/examples/widgets/graphicsview/boxes/basic.fsh b/examples/widgets/graphicsview/boxes/basic.fsh
deleted file mode 100644
index 327daeef54..0000000000
--- a/examples/widgets/graphicsview/boxes/basic.fsh
+++ /dev/null
@@ -1,82 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform vec4 basicColor;
-
-void main()
-{
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec3 absN = abs(gl_TexCoord[1].xyz);
- vec3 texCoord;
- if (absN.x > absN.y && absN.x > absN.z)
- texCoord = gl_TexCoord[1].yzx;
- else if (absN.y > absN.z)
- texCoord = gl_TexCoord[1].zxy;
- else
- texCoord = gl_TexCoord[1].xyz;
- texCoord.y *= -sign(texCoord.z);
- texCoord += 0.5;
-
- vec4 texColor = texture2D(tex, texCoord.xy);
- vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w);
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/basic.vsh b/examples/widgets/graphicsview/boxes/basic.vsh
deleted file mode 100644
index 454e0bd903..0000000000
--- a/examples/widgets/graphicsview/boxes/basic.vsh
+++ /dev/null
@@ -1,70 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform mat4 view;
-
-void main()
-{
- gl_TexCoord[0] = gl_MultiTexCoord0;
- gl_TexCoord[1] = gl_Vertex;
- specular = gl_LightSource[0].specular;
- ambient = gl_LightSource[0].ambient;
- diffuse = gl_LightSource[0].diffuse;
- lightDirection = view * gl_LightSource[0].position;
-
- normal = gl_NormalMatrix * gl_Normal;
- position = (gl_ModelViewMatrix * gl_Vertex).xyz;
-
- gl_FrontColor = gl_Color;
- gl_Position = ftransform();
-}
diff --git a/examples/widgets/graphicsview/boxes/boxes.pro b/examples/widgets/graphicsview/boxes/boxes.pro
deleted file mode 100644
index 601edd6883..0000000000
--- a/examples/widgets/graphicsview/boxes/boxes.pro
+++ /dev/null
@@ -1,27 +0,0 @@
-QT += opengl widgets
-requires(qtConfig(combobox))
-
-qtConfig(opengles.|angle|dynamicgl): error("This example requires Qt to be configured with -opengl desktop")
-
-HEADERS += 3rdparty/fbm.h \
- glbuffers.h \
- glextensions.h \
- gltrianglemesh.h \
- qtbox.h \
- roundedbox.h \
- scene.h \
- trackball.h
-SOURCES += 3rdparty/fbm.c \
- glbuffers.cpp \
- glextensions.cpp \
- main.cpp \
- qtbox.cpp \
- roundedbox.cpp \
- scene.cpp \
- trackball.cpp
-
-RESOURCES += boxes.qrc
-
-# install
-target.path = $$[QT_INSTALL_EXAMPLES]/widgets/graphicsview/boxes
-INSTALLS += target
diff --git a/examples/widgets/graphicsview/boxes/boxes.qrc b/examples/widgets/graphicsview/boxes/boxes.qrc
deleted file mode 100644
index d27506dc5a..0000000000
--- a/examples/widgets/graphicsview/boxes/boxes.qrc
+++ /dev/null
@@ -1,25 +0,0 @@
-<!DOCTYPE RCC><RCC version="1.0">
-<qresource prefix="/res/boxes">
- <file>cubemap_negx.jpg</file>
- <file>cubemap_negy.jpg</file>
- <file>cubemap_negz.jpg</file>
- <file>cubemap_posx.jpg</file>
- <file>cubemap_posy.jpg</file>
- <file>cubemap_posz.jpg</file>
- <file>square.jpg</file>
- <file>basic.vsh</file>
- <file>basic.fsh</file>
- <file>dotted.fsh</file>
- <file>fresnel.fsh</file>
- <file>glass.fsh</file>
- <file>granite.fsh</file>
- <file>marble.fsh</file>
- <file>reflection.fsh</file>
- <file>refraction.fsh</file>
- <file>wood.fsh</file>
- <file>parameters.par</file>
- <file>qt-logo.png</file>
- <file>smiley.png</file>
- <file>qt-logo.jpg</file>
-</qresource>
-</RCC>
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negx.jpg b/examples/widgets/graphicsview/boxes/cubemap_negx.jpg
deleted file mode 100644
index 07c282eab9..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negx.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negy.jpg b/examples/widgets/graphicsview/boxes/cubemap_negy.jpg
deleted file mode 100644
index 46cd2f9cf3..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negy.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_negz.jpg b/examples/widgets/graphicsview/boxes/cubemap_negz.jpg
deleted file mode 100644
index 40c01ddff3..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_negz.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posx.jpg b/examples/widgets/graphicsview/boxes/cubemap_posx.jpg
deleted file mode 100644
index 0b42e8a1b1..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posx.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posy.jpg b/examples/widgets/graphicsview/boxes/cubemap_posy.jpg
deleted file mode 100644
index 2aca9b1e98..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posy.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/cubemap_posz.jpg b/examples/widgets/graphicsview/boxes/cubemap_posz.jpg
deleted file mode 100644
index 2e49173848..0000000000
--- a/examples/widgets/graphicsview/boxes/cubemap_posz.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/dotted.fsh b/examples/widgets/graphicsview/boxes/dotted.fsh
deleted file mode 100644
index 5cbf590e21..0000000000
--- a/examples/widgets/graphicsview/boxes/dotted.fsh
+++ /dev/null
@@ -1,75 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-
-void main()
-{
- vec3 N = normalize(normal);
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- // assume directional light
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- float r1 = length(fract(7.0 * gl_TexCoord[1].xyz) - 0.5);
- float r2 = length(fract(5.0 * gl_TexCoord[1].xyz + 0.2) - 0.5);
- float r3 = length(fract(11.0 * gl_TexCoord[1].xyz + 0.7) - 0.5);
- vec4 rs = vec4(r1, r2, r3, 0.0);
-
- vec4 unlitColor = gl_Color * (0.8 - clamp(10.0 * (0.4 - rs), 0.0, 0.2));
- unlitColor.w = 1.0;
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/fresnel.fsh b/examples/widgets/graphicsview/boxes/fresnel.fsh
deleted file mode 100644
index 6758ad5770..0000000000
--- a/examples/widgets/graphicsview/boxes/fresnel.fsh
+++ /dev/null
@@ -1,88 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-uniform vec4 basicColor;
-
-void main()
-{
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec3 absN = abs(gl_TexCoord[1].xyz);
- vec3 texCoord;
- if (absN.x > absN.y && absN.x > absN.z)
- texCoord = gl_TexCoord[1].yzx;
- else if (absN.y > absN.z)
- texCoord = gl_TexCoord[1].zxy;
- else
- texCoord = gl_TexCoord[1].xyz;
- texCoord.y *= -sign(texCoord.z);
- texCoord += 0.5;
-
- vec4 texColor = texture2D(tex, texCoord.xy);
- vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w);
- vec4 litColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-
- vec3 R = 2.0 * dot(-position, N) * N + position;
- vec4 reflectedColor = textureCube(env, R * mat3(view[0].xyz, view[1].xyz, view[2].xyz));
- gl_FragColor = mix(litColor, reflectedColor, 0.2 + 0.8 * pow(1.0 + dot(N, normalize(position)), 2.0));
-}
diff --git a/examples/widgets/graphicsview/boxes/glass.fsh b/examples/widgets/graphicsview/boxes/glass.fsh
deleted file mode 100644
index 528d04e4d3..0000000000
--- a/examples/widgets/graphicsview/boxes/glass.fsh
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-// Some arbitrary values
-// Arrays don't work here on glsl < 120, apparently.
-//const float coeffs[6] = float[6](1.0/4.0, 1.0/4.1, 1.0/4.2, 1.0/4.3, 1.0/4.4, 1.0/4.5);
-float coeffs(int i)
-{
- return 1.0 / (3.0 + 0.1 * float(i));
-}
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 I = -normalize(position);
- mat3 V = mat3(view[0].xyz, view[1].xyz, view[2].xyz);
- float IdotN = dot(I, N);
- float scales[6];
- vec3 C[6];
- for (int i = 0; i < 6; ++i) {
- scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
- C[i] = textureCube(env, (-I + coeffs(i) * N) * V).xyz;
- }
- vec4 refractedColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
- C[3].z + 2.0*C[4].z + C[5].z, 4.0);
-
- vec3 R = 2.0 * dot(-position, N) * N + position;
- vec4 reflectedColor = textureCube(env, R * V);
-
- gl_FragColor = mix(refractedColor, reflectedColor, 0.4 + 0.6 * pow(1.0 - IdotN, 2.0));
-}
diff --git a/examples/widgets/graphicsview/boxes/glbuffers.cpp b/examples/widgets/graphicsview/boxes/glbuffers.cpp
deleted file mode 100644
index 91de336af3..0000000000
--- a/examples/widgets/graphicsview/boxes/glbuffers.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glbuffers.h"
-
-void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
-{
- const GLdouble ymax = zNear * tan(qDegreesToRadians(fovy) / 2.0);
- const GLdouble ymin = -ymax;
- const GLdouble xmin = ymin * aspect;
- const GLdouble xmax = ymax * aspect;
- glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
-}
-
-//============================================================================//
-// GLTexture //
-//============================================================================//
-
-GLTexture::GLTexture()
-{
- glGenTextures(1, &m_texture);
-}
-
-GLTexture::~GLTexture()
-{
- glDeleteTextures(1, &m_texture);
-}
-
-//============================================================================//
-// GLTexture2D //
-//============================================================================//
-
-GLTexture2D::GLTexture2D(int width, int height)
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-
-GLTexture2D::GLTexture2D(const QString &fileName, int width, int height)
-{
- // TODO: Add error handling.
- QImage image(fileName);
-
- if (image.isNull()) {
- m_failed = true;
- return;
- }
-
- image = image.convertToFormat(QImage::Format_ARGB32);
-
- //qDebug() << "Image size:" << image.width() << "x" << image.height();
- if (width <= 0)
- width = image.width();
- if (height <= 0)
- height = image.height();
- if (width != image.width() || height != image.height())
- image = image.scaled(width, height, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- glBindTexture(GL_TEXTURE_2D, m_texture);
-
- // Works on x86, so probably works on all little-endian systems.
- // Does it work on big-endian systems?
- glTexImage2D(GL_TEXTURE_2D, 0, 4, image.width(), image.height(), 0,
- GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void GLTexture2D::load(int width, int height, QRgb *data)
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_2D, 0);
-}
-
-void GLTexture2D::bind()
-{
- glBindTexture(GL_TEXTURE_2D, m_texture);
- glEnable(GL_TEXTURE_2D);
-}
-
-void GLTexture2D::unbind()
-{
- glBindTexture(GL_TEXTURE_2D, 0);
- glDisable(GL_TEXTURE_2D);
-}
-
-
-//============================================================================//
-// GLTexture3D //
-//============================================================================//
-
-GLTexture3D::GLTexture3D(int width, int height, int depth)
-{
- GLBUFFERS_ASSERT_OPENGL("GLTexture3D::GLTexture3D", glTexImage3D, return)
-
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_3D, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_3D, 0);
-}
-
-void GLTexture3D::load(int width, int height, int depth, QRgb *data)
-{
- GLBUFFERS_ASSERT_OPENGL("GLTexture3D::load", glTexImage3D, return)
-
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glTexImage3D(GL_TEXTURE_3D, 0, 4, width, height, depth, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_3D, 0);
-}
-
-void GLTexture3D::bind()
-{
- glBindTexture(GL_TEXTURE_3D, m_texture);
- glEnable(GL_TEXTURE_3D);
-}
-
-void GLTexture3D::unbind()
-{
- glBindTexture(GL_TEXTURE_3D, 0);
- glDisable(GL_TEXTURE_3D);
-}
-
-//============================================================================//
-// GLTextureCube //
-//============================================================================//
-
-GLTextureCube::GLTextureCube(int size)
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
-
- for (int i = 0; i < 6; ++i)
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-GLTextureCube::GLTextureCube(const QStringList &fileNames, int size)
-{
- // TODO: Add error handling.
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
-
- int index = 0;
- for (const QString &file : fileNames) {
- QImage image(file);
- if (image.isNull()) {
- m_failed = true;
- break;
- }
-
- image = image.convertToFormat(QImage::Format_ARGB32);
-
- //qDebug() << "Image size:" << image.width() << "x" << image.height();
- if (size <= 0)
- size = image.width();
- if (size != image.width() || size != image.height())
- image = image.scaled(size, size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
-
- // Works on x86, so probably works on all little-endian systems.
- // Does it work on big-endian systems?
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, image.width(), image.height(), 0,
- GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
-
- if (++index == 6)
- break;
- }
-
- // Clear remaining faces.
- while (index < 6) {
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, nullptr);
- ++index;
- }
-
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- //glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_GENERATE_MIPMAP, GL_TRUE);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-void GLTextureCube::load(int size, int face, QRgb *data)
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, 4, size, size, 0,
- GL_BGRA, GL_UNSIGNED_BYTE, data);
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
-}
-
-void GLTextureCube::bind()
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, m_texture);
- glEnable(GL_TEXTURE_CUBE_MAP);
-}
-
-void GLTextureCube::unbind()
-{
- glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
- glDisable(GL_TEXTURE_CUBE_MAP);
-}
-
-//============================================================================//
-// GLFrameBufferObject //
-//============================================================================//
-
-GLFrameBufferObject::GLFrameBufferObject(int width, int height)
- : m_width(width)
- , m_height(height)
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::GLFrameBufferObject",
- glGenFramebuffersEXT && glGenRenderbuffersEXT && glBindRenderbufferEXT && glRenderbufferStorageEXT, return)
-
- // TODO: share depth buffers of same size
- glGenFramebuffersEXT(1, &m_fbo);
- //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
- glGenRenderbuffersEXT(1, &m_depthBuffer);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_depthBuffer);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, m_width, m_height);
- //glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_depthBuffer);
- //glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-}
-
-GLFrameBufferObject::~GLFrameBufferObject()
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::~GLFrameBufferObject",
- glDeleteFramebuffersEXT && glDeleteRenderbuffersEXT, return)
-
- glDeleteFramebuffersEXT(1, &m_fbo);
- glDeleteRenderbuffersEXT(1, &m_depthBuffer);
-}
-
-void GLFrameBufferObject::setAsRenderTarget(bool state)
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::setAsRenderTarget", glBindFramebufferEXT, return)
-
- if (state) {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
- glPushAttrib(GL_VIEWPORT_BIT);
- glViewport(0, 0, m_width, m_height);
- } else {
- glPopAttrib();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-}
-
-bool GLFrameBufferObject::isComplete()
-{
- GLBUFFERS_ASSERT_OPENGL("GLFrameBufferObject::isComplete", glCheckFramebufferStatusEXT, return false)
-
- return GL_FRAMEBUFFER_COMPLETE_EXT == glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-}
-
-//============================================================================//
-// GLRenderTargetCube //
-//============================================================================//
-
-GLRenderTargetCube::GLRenderTargetCube(int size)
- : GLTextureCube(size)
- , m_fbo(size, size)
-{
-}
-
-void GLRenderTargetCube::begin(int face)
-{
- GLBUFFERS_ASSERT_OPENGL("GLRenderTargetCube::begin",
- glFramebufferTexture2DEXT && glFramebufferRenderbufferEXT, return)
-
- m_fbo.setAsRenderTarget(true);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, m_texture, 0);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, m_fbo.m_depthBuffer);
-}
-
-void GLRenderTargetCube::end()
-{
- m_fbo.setAsRenderTarget(false);
-}
-
-void GLRenderTargetCube::getViewMatrix(QMatrix4x4& mat, int face)
-{
- if (face < 0 || face >= 6) {
- qWarning("GLRenderTargetCube::getViewMatrix: 'face' must be in the range [0, 6). (face == %d)", face);
- return;
- }
-
- static constexpr int perm[6][3] = {
- {2, 1, 0},
- {2, 1, 0},
- {0, 2, 1},
- {0, 2, 1},
- {0, 1, 2},
- {0, 1, 2},
- };
-
- static constexpr float signs[6][3] = {
- {-1.0f, -1.0f, -1.0f},
- {+1.0f, -1.0f, +1.0f},
- {+1.0f, +1.0f, -1.0f},
- {+1.0f, -1.0f, +1.0f},
- {+1.0f, -1.0f, -1.0f},
- {-1.0f, -1.0f, +1.0f},
- };
-
- mat.fill(0.0f);
- for (int i = 0; i < 3; ++i)
- mat(i, perm[face][i]) = signs[face][i];
- mat(3, 3) = 1.0f;
-}
-
-void GLRenderTargetCube::getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ)
-{
- static const QMatrix4x4 reference(
- 1.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 1.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, -1.0f, 0.0f);
-
- mat = reference;
- mat(2, 2) = (nearZ+farZ)/(nearZ-farZ);
- mat(2, 3) = 2.0f*nearZ*farZ/(nearZ-farZ);
-}
diff --git a/examples/widgets/graphicsview/boxes/glbuffers.h b/examples/widgets/graphicsview/boxes/glbuffers.h
deleted file mode 100644
index 4318e8ac24..0000000000
--- a/examples/widgets/graphicsview/boxes/glbuffers.h
+++ /dev/null
@@ -1,372 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLBUFFERS_H
-#define GLBUFFERS_H
-
-//#include <GL/glew.h>
-#include "glextensions.h"
-
-#include <QtWidgets>
-#include <QtOpenGL>
-
-#define BUFFER_OFFSET(i) ((char*)0 + (i))
-#define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(nullptr)->member)
-
-#define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
-if (m_failed || !(assertion)) { \
- if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
- m_failed = true; \
- returnStatement; \
-}
-
-void qgluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-
-QT_BEGIN_NAMESPACE
-class QMatrix4x4;
-QT_END_NAMESPACE
-
-class GLTexture
-{
-public:
- GLTexture();
- virtual ~GLTexture();
- virtual void bind() = 0;
- virtual void unbind() = 0;
- virtual bool failed() const {return m_failed;}
-protected:
- GLuint m_texture = 0;
- bool m_failed = false;
-};
-
-class GLFrameBufferObject
-{
-public:
- friend class GLRenderTargetCube;
- // friend class GLRenderTarget2D;
-
- GLFrameBufferObject(int width, int height);
- virtual ~GLFrameBufferObject();
- bool isComplete();
- virtual bool failed() const {return m_failed;}
-protected:
- void setAsRenderTarget(bool state = true);
- GLuint m_fbo = 0;
- GLuint m_depthBuffer = 0;
- int m_width, m_height;
- bool m_failed = false;
-};
-
-class GLTexture2D : public GLTexture
-{
-public:
- GLTexture2D(int width, int height);
- explicit GLTexture2D(const QString &fileName, int width = 0, int height = 0);
- void load(int width, int height, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTexture3D : public GLTexture
-{
-public:
- GLTexture3D(int width, int height, int depth);
- // TODO: Implement function below
- //GLTexture3D(const QString& fileName, int width = 0, int height = 0);
- void load(int width, int height, int depth, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-class GLTextureCube : public GLTexture
-{
-public:
- GLTextureCube(int size);
- explicit GLTextureCube(const QStringList &fileNames, int size = 0);
- void load(int size, int face, QRgb *data);
- void bind() override;
- void unbind() override;
-};
-
-// TODO: Define and implement class below
-//class GLRenderTarget2D : public GLTexture2D
-
-class GLRenderTargetCube : public GLTextureCube
-{
-public:
- GLRenderTargetCube(int size);
- // begin rendering to one of the cube's faces. 0 <= face < 6
- void begin(int face);
- // end rendering
- void end();
- bool failed() const override { return m_failed || m_fbo.failed(); }
-
- static void getViewMatrix(QMatrix4x4& mat, int face);
- static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ);
-private:
- GLFrameBufferObject m_fbo;
-};
-
-struct VertexDescription
-{
- enum
- {
- Null = 0, // Terminates a VertexDescription array
- Position,
- TexCoord,
- Normal,
- Color,
- };
- int field; // Position, TexCoord, Normal, Color
- int type; // GL_FLOAT, GL_UNSIGNED_BYTE
- int count; // number of elements
- int offset; // field's offset into vertex struct
- int index; // 0 (unused at the moment)
-};
-
-// Implementation of interleaved buffers.
-// 'T' is a struct which must include a null-terminated static array
-// 'VertexDescription* description'.
-// Example:
-/*
-struct Vertex
-{
- GLfloat position[3];
- GLfloat texCoord[2];
- GLfloat normal[3];
- GLbyte color[4];
- static VertexDescription description[];
-};
-
-VertexDescription Vertex::description[] = {
- {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0},
- {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0},
- {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0},
- {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0},
- {VertexDescription::Null, 0, 0, 0, 0},
-};
-*/
-template<class T>
-class GLVertexBuffer
-{
-public:
- GLVertexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLVertexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset));
- glEnableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) {
- switch (desc->field) {
- case VertexDescription::Position:
- glDisableClientState(GL_VERTEX_ARRAY);
- break;
- case VertexDescription::TexCoord:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case VertexDescription::Normal:
- glDisableClientState(GL_NORMAL_ARRAY);
- break;
- case VertexDescription::Color:
- glDisableClientState(GL_COLOR_ARRAY);
- break;
- default:
- break;
- }
- }
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode);
- GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length = 0;
- int m_mode = 0;
- GLuint m_buffer = 0;
- bool m_failed = false;
-};
-
-template<class T>
-class GLIndexBuffer
-{
-public:
- GLIndexBuffer(int length, const T *data = nullptr, int mode = GL_STATIC_DRAW)
- : m_length(0)
- , m_mode(mode)
- , m_buffer(0)
- , m_failed(false)
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return)
-
- glGenBuffers(1, &m_buffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode);
- }
-
- ~GLIndexBuffer()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return)
-
- glDeleteBuffers(1, &m_buffer);
- }
-
- void bind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- }
-
- void unbind()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
-
- int length() const {return m_length;}
-
- T *lock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return nullptr)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE);
- m_failed = (buffer == nullptr);
- return reinterpret_cast<T *>(buffer);
- }
-
- void unlock()
- {
- GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return)
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer);
- glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
- }
-
- bool failed()
- {
- return m_failed;
- }
-
-private:
- int m_length, m_mode;
- GLuint m_buffer;
- bool m_failed;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/glextensions.cpp b/examples/widgets/graphicsview/boxes/glextensions.cpp
deleted file mode 100644
index ac89911046..0000000000
--- a/examples/widgets/graphicsview/boxes/glextensions.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glextensions.h"
-
-#define RESOLVE_GL_FUNC(f) ok &= bool((f = (_gl##f) context->getProcAddress(QLatin1String("gl" #f))));
-
-bool GLExtensionFunctions::resolve(const QGLContext *context)
-{
- bool ok = true;
-
- RESOLVE_GL_FUNC(GenFramebuffersEXT)
- RESOLVE_GL_FUNC(GenRenderbuffersEXT)
- RESOLVE_GL_FUNC(BindRenderbufferEXT)
- RESOLVE_GL_FUNC(RenderbufferStorageEXT)
- RESOLVE_GL_FUNC(DeleteFramebuffersEXT)
- RESOLVE_GL_FUNC(DeleteRenderbuffersEXT)
- RESOLVE_GL_FUNC(BindFramebufferEXT)
- RESOLVE_GL_FUNC(FramebufferTexture2DEXT)
- RESOLVE_GL_FUNC(FramebufferRenderbufferEXT)
- RESOLVE_GL_FUNC(CheckFramebufferStatusEXT)
-
- RESOLVE_GL_FUNC(ActiveTexture)
- RESOLVE_GL_FUNC(TexImage3D)
-
- RESOLVE_GL_FUNC(GenBuffers)
- RESOLVE_GL_FUNC(BindBuffer)
- RESOLVE_GL_FUNC(BufferData)
- RESOLVE_GL_FUNC(DeleteBuffers)
- RESOLVE_GL_FUNC(MapBuffer)
- RESOLVE_GL_FUNC(UnmapBuffer)
-
- return ok;
-}
-
-bool GLExtensionFunctions::fboSupported() {
- return GenFramebuffersEXT
- && GenRenderbuffersEXT
- && BindRenderbufferEXT
- && RenderbufferStorageEXT
- && DeleteFramebuffersEXT
- && DeleteRenderbuffersEXT
- && BindFramebufferEXT
- && FramebufferTexture2DEXT
- && FramebufferRenderbufferEXT
- && CheckFramebufferStatusEXT;
-}
-
-bool GLExtensionFunctions::openGL15Supported() {
- return ActiveTexture
- && TexImage3D
- && GenBuffers
- && BindBuffer
- && BufferData
- && DeleteBuffers
- && MapBuffer
- && UnmapBuffer;
-}
-
-#undef RESOLVE_GL_FUNC
diff --git a/examples/widgets/graphicsview/boxes/glextensions.h b/examples/widgets/graphicsview/boxes/glextensions.h
deleted file mode 100644
index 685700d866..0000000000
--- a/examples/widgets/graphicsview/boxes/glextensions.h
+++ /dev/null
@@ -1,204 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLEXTENSIONS_H
-#define GLEXTENSIONS_H
-
-#include <QtOpenGL>
-
-/*
-Functions resolved:
-
-glGenFramebuffersEXT
-glGenRenderbuffersEXT
-glBindRenderbufferEXT
-glRenderbufferStorageEXT
-glDeleteFramebuffersEXT
-glDeleteRenderbuffersEXT
-glBindFramebufferEXT
-glFramebufferTexture2DEXT
-glFramebufferRenderbufferEXT
-glCheckFramebufferStatusEXT
-
-glActiveTexture
-glTexImage3D
-
-glGenBuffers
-glBindBuffer
-glBufferData
-glDeleteBuffers
-glMapBuffer
-glUnmapBuffer
-*/
-
-#ifndef APIENTRY
-# define APIENTRY
-#endif
-#ifndef APIENTRYP
-# define APIENTRYP APIENTRY *
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_TEXTURE_3D 0x806F
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_BGRA 0x80E1
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_READ_WRITE 0x88BA
-#define GL_STATIC_DRAW 0x88E4
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#endif
-
-typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
-typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
-typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
-typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
-typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
-typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
-typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
-typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
-
-typedef void (APIENTRY *_glActiveTexture) (GLenum);
-typedef void (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-
-typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
-typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
-typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
-typedef void *(APIENTRY *_glMapBuffer) (GLenum, GLenum);
-typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
-
-struct GLExtensionFunctions
-{
- bool resolve(const QGLContext *context);
-
- bool fboSupported();
- bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects
-
- _glGenFramebuffersEXT GenFramebuffersEXT;
- _glGenRenderbuffersEXT GenRenderbuffersEXT;
- _glBindRenderbufferEXT BindRenderbufferEXT;
- _glRenderbufferStorageEXT RenderbufferStorageEXT;
- _glDeleteFramebuffersEXT DeleteFramebuffersEXT;
- _glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
- _glBindFramebufferEXT BindFramebufferEXT;
- _glFramebufferTexture2DEXT FramebufferTexture2DEXT;
- _glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
- _glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
-
- _glActiveTexture ActiveTexture;
- _glTexImage3D TexImage3D;
-
- _glGenBuffers GenBuffers;
- _glBindBuffer BindBuffer;
- _glBufferData BufferData;
- _glDeleteBuffers DeleteBuffers;
- _glMapBuffer MapBuffer;
- _glUnmapBuffer UnmapBuffer;
-};
-
-inline GLExtensionFunctions &getGLExtensionFunctions()
-{
- static GLExtensionFunctions funcs;
- return funcs;
-}
-
-#define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT
-#define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT
-#define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT
-#define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT
-#define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT
-#define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT
-#define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT
-#define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT
-#define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT
-#define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT
-
-#define glActiveTexture getGLExtensionFunctions().ActiveTexture
-#define glTexImage3D getGLExtensionFunctions().TexImage3D
-
-#define glGenBuffers getGLExtensionFunctions().GenBuffers
-#define glBindBuffer getGLExtensionFunctions().BindBuffer
-#define glBufferData getGLExtensionFunctions().BufferData
-#define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers
-#define glMapBuffer getGLExtensionFunctions().MapBuffer
-#define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/gltrianglemesh.h b/examples/widgets/graphicsview/boxes/gltrianglemesh.h
deleted file mode 100644
index e5c4f51514..0000000000
--- a/examples/widgets/graphicsview/boxes/gltrianglemesh.h
+++ /dev/null
@@ -1,99 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GLTRIANGLEMESH_H
-#define GLTRIANGLEMESH_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-
-#include <QtWidgets>
-#include <QtOpenGL>
-
-
-template<class TVertex, class TIndex>
-class GLTriangleMesh
-{
-public:
- GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount)
- {
- }
-
- virtual ~GLTriangleMesh()
- {
- }
-
- virtual void draw()
- {
- if (failed())
- return;
-
- int type = GL_UNSIGNED_INT;
- if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE;
- if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT;
-
- m_vb.bind();
- m_ib.bind();
- glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0));
- m_vb.unbind();
- m_ib.unbind();
- }
-
- bool failed()
- {
- return m_vb.failed() || m_ib.failed();
- }
-protected:
- GLVertexBuffer<TVertex> m_vb;
- GLIndexBuffer<TIndex> m_ib;
-};
-
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/granite.fsh b/examples/widgets/graphicsview/boxes/granite.fsh
deleted file mode 100644
index 5dcde5d2b1..0000000000
--- a/examples/widgets/graphicsview/boxes/granite.fsh
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 graniteColors[3] = {vec4(0.0, 0.0, 0.0, 1), vec4(0.30, 0.15, 0.10, 1), vec4(0.80, 0.70, 0.75, 1)};
-uniform vec4 graniteColors[3];
-
-float steep(float x)
-{
- return clamp(5.0 * x - 2.0, 0.0, 1.0);
-}
-
-void main()
-{
- vec2 turbulence = vec2(0, 0);
- float scale = 1.0;
- for (int i = 0; i < 4; ++i) {
- turbulence += scale * (texture3D(noise, gl_TexCoord[1].xyz / scale).xy - 0.5);
- scale *= 0.5;
- }
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec4 unlitColor = mix(graniteColors[1], mix(graniteColors[0], graniteColors[2], steep(0.5 + turbulence.y)), 4.0 * abs(turbulence.x));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/main.cpp b/examples/widgets/graphicsview/boxes/main.cpp
deleted file mode 100644
index 2b3e6d3389..0000000000
--- a/examples/widgets/graphicsview/boxes/main.cpp
+++ /dev/null
@@ -1,157 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "glextensions.h"
-#include "scene.h"
-
-#include <QGLWidget>
-#include <QtWidgets>
-
-class GraphicsView : public QGraphicsView
-{
-public:
- GraphicsView()
- {
- setWindowTitle(tr("Boxes"));
- setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform);
- //setRenderHints(QPainter::SmoothPixmapTransform);
- }
-
-protected:
- void resizeEvent(QResizeEvent *event) override {
- if (scene())
- scene()->setSceneRect(QRect(QPoint(0, 0), event->size()));
- QGraphicsView::resizeEvent(event);
- }
-};
-
-inline bool matchString(const char *extensionString, const char *subString)
-{
- int subStringLength = strlen(subString);
- return (strncmp(extensionString, subString, subStringLength) == 0)
- && ((extensionString[subStringLength] == ' ') || (extensionString[subStringLength] == '\0'));
-}
-
-bool necessaryExtensionsSupported()
-{
- const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
- const char *p = extensionString;
-
- const int GL_EXT_FBO = 1;
- const int GL_ARB_VS = 2;
- const int GL_ARB_FS = 4;
- const int GL_ARB_SO = 8;
- int extensions = 0;
-
- while (*p) {
- if (matchString(p, "GL_EXT_framebuffer_object"))
- extensions |= GL_EXT_FBO;
- else if (matchString(p, "GL_ARB_vertex_shader"))
- extensions |= GL_ARB_VS;
- else if (matchString(p, "GL_ARB_fragment_shader"))
- extensions |= GL_ARB_FS;
- else if (matchString(p, "GL_ARB_shader_objects"))
- extensions |= GL_ARB_SO;
- while ((*p != ' ') && (*p != '\0'))
- ++p;
- if (*p == ' ')
- ++p;
- }
- return (extensions == 15);
-}
-
-int main(int argc, char **argv)
-{
- QApplication app(argc, argv);
-
- if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_5) == 0) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "OpenGL version 1.5 or higher is required to run this demo.\n"
- "The program will now exit.");
- return -1;
- }
-
- int maxTextureSize = 1024;
- QGLWidget *widget = new QGLWidget(QGLFormat(QGL::SampleBuffers));
- widget->makeCurrent();
-
- if (!necessaryExtensionsSupported()) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "The OpenGL extensions required to run this demo are missing.\n"
- "The program will now exit.");
- delete widget;
- return -2;
- }
-
- // Check if all the necessary functions are resolved.
- if (!getGLExtensionFunctions().resolve(widget->context())) {
- QMessageBox::critical(nullptr, "OpenGL features missing",
- "Failed to resolve OpenGL functions required to run this demo.\n"
- "The program will now exit.");
- delete widget;
- return -3;
- }
-
- // TODO: Make conditional for final release
- QMessageBox::information(nullptr, "For your information",
- "This demo can be GPU and CPU intensive and may\n"
- "work poorly or not at all on your system.");
-
- widget->makeCurrent(); // The current context must be set before calling Scene's constructor
- Scene scene(1024, 768, maxTextureSize);
- GraphicsView view;
- view.setViewport(widget);
- view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
- view.setScene(&scene);
- view.show();
-
- return app.exec();
-}
-
diff --git a/examples/widgets/graphicsview/boxes/marble.fsh b/examples/widgets/graphicsview/boxes/marble.fsh
deleted file mode 100644
index c0b1980a67..0000000000
--- a/examples/widgets/graphicsview/boxes/marble.fsh
+++ /dev/null
@@ -1,80 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 marbleColors[2] = {vec4(0.9, 0.9, 0.9, 1), vec4(0.6, 0.5, 0.5, 1)};
-uniform vec4 marbleColors[2];
-
-void main()
-{
- float turbulence = 0.0;
- float scale = 1.0;
- for (int i = 0; i < 4; ++i) {
- turbulence += scale * (texture3D(noise, 0.125 * gl_TexCoord[1].xyz / scale).x - 0.5);
- scale *= 0.5;
- }
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- vec4 unlitColor = mix(marbleColors[0], marbleColors[1], exp(-4.0 * abs(turbulence)));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/boxes/parameters.par b/examples/widgets/graphicsview/boxes/parameters.par
deleted file mode 100644
index 50e20739b9..0000000000
--- a/examples/widgets/graphicsview/boxes/parameters.par
+++ /dev/null
@@ -1,5 +0,0 @@
-color basicColor ff0e3d0e
-color woodColors ff5e3d33 ffcc9966
-float woodTubulence 0.1
-color graniteColors ff000000 ff4d261a ffccb3bf
-color marbleColors ffe6e6e6 ff998080
diff --git a/examples/widgets/graphicsview/boxes/qt-logo.jpg b/examples/widgets/graphicsview/boxes/qt-logo.jpg
deleted file mode 100644
index 8d7fab052a..0000000000
--- a/examples/widgets/graphicsview/boxes/qt-logo.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/qt-logo.png b/examples/widgets/graphicsview/boxes/qt-logo.png
deleted file mode 100644
index 0b0b15480c..0000000000
--- a/examples/widgets/graphicsview/boxes/qt-logo.png
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/qtbox.cpp b/examples/widgets/graphicsview/boxes/qtbox.cpp
deleted file mode 100644
index 8713aac05d..0000000000
--- a/examples/widgets/graphicsview/boxes/qtbox.cpp
+++ /dev/null
@@ -1,470 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qtbox.h"
-
-constexpr qreal ROTATE_SPEED_X = 30.0 / 1000.0;
-constexpr qreal ROTATE_SPEED_Y = 20.0 / 1000.0;
-constexpr qreal ROTATE_SPEED_Z = 40.0 / 1000.0;
-constexpr int MAX_ITEM_SIZE = 512;
-constexpr int MIN_ITEM_SIZE = 16;
-
-//============================================================================//
-// ItemBase //
-//============================================================================//
-
-ItemBase::ItemBase(int size, int x, int y) : m_size(size), m_startTime(QTime::currentTime())
-{
- setFlag(QGraphicsItem::ItemIsMovable, true);
- setFlag(QGraphicsItem::ItemIsSelectable, true);
- setFlag(QGraphicsItem::ItemIsFocusable, true);
- setAcceptHoverEvents(true);
- setPos(x, y);
-}
-
-QRectF ItemBase::boundingRect() const
-{
- return QRectF(-m_size / 2, -m_size / 2, m_size, m_size);
-}
-
-void ItemBase::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *)
-{
- if (option->state & QStyle::State_Selected) {
- painter->setRenderHint(QPainter::Antialiasing, true);
- if (option->state & QStyle::State_HasFocus)
- painter->setPen(Qt::yellow);
- else
- painter->setPen(Qt::white);
- painter->drawRect(boundingRect());
-
- painter->drawLine(m_size / 2 - 9, m_size / 2, m_size / 2, m_size / 2 - 9);
- painter->drawLine(m_size / 2 - 6, m_size / 2, m_size / 2, m_size / 2 - 6);
- painter->drawLine(m_size / 2 - 3, m_size / 2, m_size / 2, m_size / 2 - 3);
-
- painter->setRenderHint(QPainter::Antialiasing, false);
- }
-}
-
-void ItemBase::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
-{
- if (!isSelected() && scene()) {
- scene()->clearSelection();
- setSelected(true);
- }
-
- QMenu menu;
- QAction *delAction = menu.addAction("Delete");
- QAction *newAction = menu.addAction("New");
- QAction *growAction = menu.addAction("Grow");
- QAction *shrinkAction = menu.addAction("Shrink");
-
- QAction *selectedAction = menu.exec(event->screenPos());
-
- if (selectedAction == delAction)
- deleteSelectedItems(scene());
- else if (selectedAction == newAction)
- duplicateSelectedItems(scene());
- else if (selectedAction == growAction)
- growSelectedItems(scene());
- else if (selectedAction == shrinkAction)
- shrinkSelectedItems(scene());
-}
-
-void ItemBase::duplicateSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase)
- scene->addItem(itemBase->createNew(itemBase->m_size, itemBase->pos().x() + itemBase->m_size, itemBase->pos().y()));
- }
-}
-
-void ItemBase::deleteSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase)
- delete itemBase;
- }
-}
-
-void ItemBase::growSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase) {
- itemBase->prepareGeometryChange();
- itemBase->m_size *= 2;
- if (itemBase->m_size > MAX_ITEM_SIZE)
- itemBase->m_size = MAX_ITEM_SIZE;
- }
- }
-}
-
-void ItemBase::shrinkSelectedItems(QGraphicsScene *scene)
-{
- if (!scene)
- return;
-
- const QList<QGraphicsItem *> selected = scene->selectedItems();
- for (QGraphicsItem *item : selected) {
- ItemBase *itemBase = qgraphicsitem_cast<ItemBase *>(item);
- if (itemBase) {
- itemBase->prepareGeometryChange();
- itemBase->m_size /= 2;
- if (itemBase->m_size < MIN_ITEM_SIZE)
- itemBase->m_size = MIN_ITEM_SIZE;
- }
- }
-}
-
-void ItemBase::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
-{
- if (m_isResizing) {
- int dx = int(2.0 * event->pos().x());
- int dy = int(2.0 * event->pos().y());
- prepareGeometryChange();
- m_size = (dx > dy ? dx : dy);
- if (m_size < MIN_ITEM_SIZE)
- m_size = MIN_ITEM_SIZE;
- else if (m_size > MAX_ITEM_SIZE)
- m_size = MAX_ITEM_SIZE;
- } else {
- QGraphicsItem::mouseMoveEvent(event);
- }
-}
-
-void ItemBase::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
-{
- if (m_isResizing || (isInResizeArea(event->pos()) && isSelected()))
- setCursor(Qt::SizeFDiagCursor);
- else
- setCursor(Qt::ArrowCursor);
- QGraphicsItem::hoverMoveEvent(event);
-}
-
-void ItemBase::mousePressEvent(QGraphicsSceneMouseEvent *event)
-{
- static qreal z = 0.0;
- setZValue(z += 1.0);
- if (event->button() == Qt::LeftButton && isInResizeArea(event->pos())) {
- m_isResizing = true;
- } else {
- QGraphicsItem::mousePressEvent(event);
- }
-}
-
-void ItemBase::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton && m_isResizing) {
- m_isResizing = false;
- } else {
- QGraphicsItem::mouseReleaseEvent(event);
- }
-}
-
-void ItemBase::keyPressEvent(QKeyEvent *event)
-{
- switch (event->key()) {
- case Qt::Key_Delete:
- deleteSelectedItems(scene());
- break;
- case Qt::Key_Insert:
- duplicateSelectedItems(scene());
- break;
- case Qt::Key_Plus:
- growSelectedItems(scene());
- break;
- case Qt::Key_Minus:
- shrinkSelectedItems(scene());
- break;
- default:
- QGraphicsItem::keyPressEvent(event);
- break;
- }
-}
-
-void ItemBase::wheelEvent(QGraphicsSceneWheelEvent *event)
-{
- prepareGeometryChange();
- m_size = int(m_size * qExp(-event->delta() / 600.0));
- m_size = qBound(MIN_ITEM_SIZE, m_size, MAX_ITEM_SIZE);
-}
-
-int ItemBase::type() const
-{
- return Type;
-}
-
-
-bool ItemBase::isInResizeArea(const QPointF &pos)
-{
- return (-pos.y() < pos.x() - m_size + 9);
-}
-
-//============================================================================//
-// QtBox //
-//============================================================================//
-
-QtBox::QtBox(int size, int x, int y) : ItemBase(size, x, y)
-{
- for (int i = 0; i < 8; ++i) {
- m_vertices[i].setX(i & 1 ? 0.5f : -0.5f);
- m_vertices[i].setY(i & 2 ? 0.5f : -0.5f);
- m_vertices[i].setZ(i & 4 ? 0.5f : -0.5f);
- }
- for (int i = 0; i < 4; ++i) {
- m_texCoords[i].setX(i & 1 ? 1.0f : 0.0f);
- m_texCoords[i].setY(i & 2 ? 1.0f : 0.0f);
- }
- m_normals[0] = QVector3D(-1.0f, 0.0f, 0.0f);
- m_normals[1] = QVector3D(1.0f, 0.0f, 0.0f);
- m_normals[2] = QVector3D(0.0f, -1.0f, 0.0f);
- m_normals[3] = QVector3D(0.0f, 1.0f, 0.0f);
- m_normals[4] = QVector3D(0.0f, 0.0f, -1.0f);
- m_normals[5] = QVector3D(0.0f, 0.0f, 1.0f);
-}
-
-QtBox::~QtBox()
-{
- delete m_texture;
-}
-
-ItemBase *QtBox::createNew(int size, int x, int y)
-{
- return new QtBox(size, x, y);
-}
-
-void QtBox::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- QRectF rect = boundingRect().translated(pos());
- float width = float(painter->device()->width());
- float height = float(painter->device()->height());
-
- float left = 2.0f * float(rect.left()) / width - 1.0f;
- float right = 2.0f * float(rect.right()) / width - 1.0f;
- float top = 1.0f - 2.0f * float(rect.top()) / height;
- float bottom = 1.0f - 2.0f * float(rect.bottom()) / height;
- float moveToRectMatrix[] = {
- 0.5f * (right - left), 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f * (bottom - top), 0.0f, 0.0f,
- 0.0f, 0.0f, 1.0f, 0.0f,
- 0.5f * (right + left), 0.5f * (bottom + top), 0.0f, 1.0f
- };
-
- painter->beginNativePainting();
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(moveToRectMatrix);
- qgluPerspective(60.0, 1.0, 0.01, 10.0);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- //glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_NORMALIZE);
-
- if (m_texture == nullptr)
- m_texture = new GLTexture2D(":/res/boxes/qt-logo.jpg", 64, 64);
- m_texture->bind();
- glEnable(GL_TEXTURE_2D);
-
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
- float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
- glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
- glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
- glEnable(GL_LIGHT0);
-
- glTranslatef(0.0f, 0.0f, -1.5f);
- glRotatef(ROTATE_SPEED_X * m_startTime.msecsTo(QTime::currentTime()), 1.0f, 0.0f, 0.0f);
- glRotatef(ROTATE_SPEED_Y * m_startTime.msecsTo(QTime::currentTime()), 0.0f, 1.0f, 0.0f);
- glRotatef(ROTATE_SPEED_Z * m_startTime.msecsTo(QTime::currentTime()), 0.0f, 0.0f, 1.0f);
- int dt = m_startTime.msecsTo(QTime::currentTime());
- if (dt < 500)
- glScalef(dt / 500.0f, dt / 500.0f, dt / 500.0f);
-
- for (int dir = 0; dir < 3; ++dir) {
- glColor4f(1.0f, 1.0f, 1.0f, 1.0);
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 0]));
- for (int i = 0; i < 2; ++i) {
- for (int j = 0; j < 2; ++j) {
- glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i]));
- glVertex3fv(reinterpret_cast<float *>(&m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))]));
- }
- }
- glEnd();
-
- glBegin(GL_TRIANGLE_STRIP);
- glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 1]));
- for (int i = 0; i < 2; ++i) {
- for (int j = 0; j < 2; ++j) {
- glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i]));
- glVertex3fv(reinterpret_cast<float *>(&m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))]));
- }
- }
- glEnd();
- }
- m_texture->unbind();
-
- //glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHT0);
- glDisable(GL_NORMALIZE);
-
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- painter->endNativePainting();
-
- ItemBase::paint(painter, option, widget);
-}
-
-//============================================================================//
-// CircleItem //
-//============================================================================//
-
-CircleItem::CircleItem(int size, int x, int y) : ItemBase(size, x, y)
- , m_color(QColor::fromHsv(QRandomGenerator::global()->bounded(360), 255, 255))
-{}
-
-void CircleItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- int dt = m_startTime.msecsTo(QTime::currentTime());
-
- qreal r0 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 3800) % 4000)));
- qreal r1 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 0) % 4000)));
- qreal r2 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 1800) % 4000)));
- qreal r3 = 0.5 * m_size * (1.0 - qExp(-0.001 * ((dt + 2000) % 4000)));
-
- if (r0 > r1)
- r0 = 0.0;
- if (r2 > r3)
- r2 = 0.0;
-
- QPainterPath path;
- path.moveTo(r1, 0.0);
- path.arcTo(-r1, -r1, 2 * r1, 2 * r1, 0.0, 360.0);
- path.lineTo(r0, 0.0);
- path.arcTo(-r0, -r0, 2 * r0, 2 * r0, 0.0, -360.0);
- path.closeSubpath();
- path.moveTo(r3, 0.0);
- path.arcTo(-r3, -r3, 2 * r3, 2 * r3, 0.0, 360.0);
- path.lineTo(r0, 0.0);
- path.arcTo(-r2, -r2, 2 * r2, 2 * r2, 0.0, -360.0);
- path.closeSubpath();
- painter->setRenderHint(QPainter::Antialiasing, true);
- painter->setBrush(QBrush(m_color));
- painter->setPen(Qt::NoPen);
- painter->drawPath(path);
- painter->setBrush(Qt::NoBrush);
- painter->setPen(Qt::SolidLine);
- painter->setRenderHint(QPainter::Antialiasing, false);
-
- ItemBase::paint(painter, option, widget);
-}
-
-ItemBase *CircleItem::createNew(int size, int x, int y)
-{
- return new CircleItem(size, x, y);
-}
-
-//============================================================================//
-// SquareItem //
-//============================================================================//
-
-SquareItem::SquareItem(int size, int x, int y) : ItemBase(size, x, y)
- , m_image(QPixmap(":/res/boxes/square.jpg"))
-{}
-
-void SquareItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- int dt = m_startTime.msecsTo(QTime::currentTime());
- QTransform oldTransform = painter->worldTransform();
- int dtMod = dt % 2000;
- qreal amp = 0.002 * (dtMod < 1000 ? dtMod : 2000 - dtMod) - 1.0;
-
- qreal scale = 0.6 + 0.2 * amp * amp;
- painter->setWorldTransform(QTransform().rotate(15.0 * amp).scale(scale, scale), true);
-
- painter->drawPixmap(-m_size / 2, -m_size / 2, m_size, m_size, m_image);
-
- painter->setWorldTransform(oldTransform, false);
- ItemBase::paint(painter, option, widget);
-}
-
-ItemBase *SquareItem::createNew(int size, int x, int y)
-{
- return new SquareItem(size, x, y);
-}
diff --git a/examples/widgets/graphicsview/boxes/qtbox.h b/examples/widgets/graphicsview/boxes/qtbox.h
deleted file mode 100644
index 84c8cb1d93..0000000000
--- a/examples/widgets/graphicsview/boxes/qtbox.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QTBOX_H
-#define QTBOX_H
-
-#include "glbuffers.h"
-
-#include <QtWidgets>
-#include <QVector3D>
-
-class ItemBase : public QGraphicsItem
-{
-public:
- enum { Type = UserType + 1 };
-
- ItemBase(int size, int x, int y);
- QRectF boundingRect() const override;
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- virtual ItemBase *createNew(int size, int x, int y) = 0;
- void contextMenuEvent(QGraphicsSceneContextMenuEvent *event) override;
- void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
- void hoverMoveEvent(QGraphicsSceneHoverEvent *event) override;
- void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
- void keyPressEvent(QKeyEvent *event) override;
- void wheelEvent(QGraphicsSceneWheelEvent *event) override;
- int type() const override;
- bool isInResizeArea(const QPointF &pos);
-
- static void duplicateSelectedItems(QGraphicsScene *scene);
- static void deleteSelectedItems(QGraphicsScene *scene);
- static void growSelectedItems(QGraphicsScene *scene);
- static void shrinkSelectedItems(QGraphicsScene *scene);
-
- int m_size;
- QTime m_startTime;
- bool m_isResizing = false;
-};
-
-class QtBox : public ItemBase
-{
-public:
- QtBox(int size, int x, int y);
- virtual ~QtBox();
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-private:
- QVector3D m_vertices[8];
- QVector3D m_texCoords[4];
- QVector3D m_normals[6];
- GLTexture *m_texture = nullptr;
-};
-
-class CircleItem : public ItemBase
-{
-public:
- CircleItem(int size, int x, int y);
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-
- QColor m_color;
-};
-
-class SquareItem : public ItemBase
-{
-public:
- SquareItem(int size, int x, int y);
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-protected:
- ItemBase *createNew(int size, int x, int y) override;
-
- QPixmap m_image;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/reflection.fsh b/examples/widgets/graphicsview/boxes/reflection.fsh
deleted file mode 100644
index 0f0a26476f..0000000000
--- a/examples/widgets/graphicsview/boxes/reflection.fsh
+++ /dev/null
@@ -1,63 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 R = 2.0 * dot(-position, N) * N + position;
- gl_FragColor = textureCube(env, R * mat3(view[0].xyz, view[1].xyz, view[2].xyz));
-}
diff --git a/examples/widgets/graphicsview/boxes/refraction.fsh b/examples/widgets/graphicsview/boxes/refraction.fsh
deleted file mode 100644
index 8ba2d36329..0000000000
--- a/examples/widgets/graphicsview/boxes/refraction.fsh
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform samplerCube env;
-uniform mat4 view;
-
-// Arrays don't work here on glsl < 120, apparently.
-//const float coeffs[6] = float[6](1.0/2.0, 1.0/2.1, 1.0/2.2, 1.0/2.3, 1.0/2.4, 1.0/2.5);
-float coeffs(int i)
-{
- return 1.0 / (2.0 + 0.1 * float(i));
-}
-
-void main()
-{
- vec3 N = normalize(normal);
- vec3 I = -normalize(position);
- float IdotN = dot(I, N);
- float scales[6];
- vec3 C[6];
- for (int i = 0; i < 6; ++i) {
- scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
- C[i] = textureCube(env, (-I + coeffs(i) * N) * mat3(view[0].xyz, view[1].xyz, view[2].xyz)).xyz;
- }
-
- gl_FragColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
- C[3].z + 2.0*C[4].z + C[5].z, 4.0);
-}
diff --git a/examples/widgets/graphicsview/boxes/roundedbox.cpp b/examples/widgets/graphicsview/boxes/roundedbox.cpp
deleted file mode 100644
index be96223b9f..0000000000
--- a/examples/widgets/graphicsview/boxes/roundedbox.cpp
+++ /dev/null
@@ -1,170 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "roundedbox.h"
-
-//============================================================================//
-// P3T2N3Vertex //
-//============================================================================//
-
-VertexDescription P3T2N3Vertex::description[] = {
- {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0},
- {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0},
- {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0},
-
- {VertexDescription::Null, 0, 0, 0, 0},
-};
-
-//============================================================================//
-// GLRoundedBox //
-//============================================================================//
-
-float lerp(float a, float b, float t)
-{
- return a * (1.0f - t) + b * t;
-}
-
-GLRoundedBox::GLRoundedBox(float r, float scale, int n)
- : GLTriangleMesh<P3T2N3Vertex, unsigned short>((n+2)*(n+3)*4, (n+1)*(n+1)*24+36+72*(n+1))
-{
- int vidx = 0, iidx = 0;
- int vertexCountPerCorner = (n + 2) * (n + 3) / 2;
-
- P3T2N3Vertex *vp = m_vb.lock();
- unsigned short *ip = m_ib.lock();
-
- if (!vp || !ip) {
- qWarning("GLRoundedBox::GLRoundedBox: Failed to lock vertex buffer and/or index buffer.");
- m_ib.unlock();
- m_vb.unlock();
- return;
- }
-
- for (int corner = 0; corner < 8; ++corner) {
- QVector3D centre(corner & 1 ? 1.0f : -1.0f,
- corner & 2 ? 1.0f : -1.0f,
- corner & 4 ? 1.0f : -1.0f);
- int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2);
- int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner;
- int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner;
- int offsZ = ((corner ^ 4) - corner) * vertexCountPerCorner;
-
- // Face polygons
- if (winding) {
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + offsX;
- ip[iidx++] = vidx + offsY;
-
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2;
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsY;
- ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsZ;
-
- ip[iidx++] = vidx + vertexCountPerCorner - 1;
- ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsZ;
- ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsX;
- }
-
- for (int i = 0; i < n + 2; ++i) {
-
- // Edge polygons
- if (winding && i < n + 1) {
- ip[iidx++] = vidx + i + 1;
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + offsY + i + 1;
- ip[iidx++] = vidx + offsY;
- ip[iidx++] = vidx + offsY + i + 1;
- ip[iidx++] = vidx;
-
- ip[iidx++] = vidx + i;
- ip[iidx++] = vidx + 2 * i + 2;
- ip[iidx++] = vidx + i + offsX;
- ip[iidx++] = vidx + 2 * i + offsX + 2;
- ip[iidx++] = vidx + i + offsX;
- ip[iidx++] = vidx + 2 * i + 2;
-
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
- ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
- }
-
- for (int j = 0; j <= i; ++j) {
- QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized();
- QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r);
- QVector3D pos = centre * (offset + r * normal);
-
- vp[vidx].position = scale * pos;
- vp[vidx].normal = centre * normal;
- vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f);
-
- // Corner polygons
- if (i < n + 1) {
- ip[iidx++] = vidx;
- ip[iidx++] = vidx + i + 2 - winding;
- ip[iidx++] = vidx + i + 1 + winding;
- }
- if (i < n) {
- ip[iidx++] = vidx + i + 1 + winding;
- ip[iidx++] = vidx + i + 2 - winding;
- ip[iidx++] = vidx + 2 * i + 4;
- }
-
- ++vidx;
- }
- }
-
- }
-
- m_ib.unlock();
- m_vb.unlock();
-}
-
diff --git a/examples/widgets/graphicsview/boxes/roundedbox.h b/examples/widgets/graphicsview/boxes/roundedbox.h
deleted file mode 100644
index a1f15cd631..0000000000
--- a/examples/widgets/graphicsview/boxes/roundedbox.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef ROUNDEDBOX_H
-#define ROUNDEDBOX_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-#include "gltrianglemesh.h"
-
-#include <QVector2D>
-#include <QVector3D>
-
-struct P3T2N3Vertex
-{
- QVector3D position;
- QVector2D texCoord;
- QVector3D normal;
- static VertexDescription description[];
-};
-
-class GLRoundedBox : public GLTriangleMesh<P3T2N3Vertex, unsigned short>
-{
-public:
- // 0 < r < 0.5, 0 <= n <= 125
- explicit GLRoundedBox(float r = 0.25f, float scale = 1.0f, int n = 10);
-};
-
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/scene.cpp b/examples/widgets/graphicsview/boxes/scene.cpp
deleted file mode 100644
index b344f65561..0000000000
--- a/examples/widgets/graphicsview/boxes/scene.cpp
+++ /dev/null
@@ -1,1028 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "scene.h"
-
-#include <QMatrix4x4>
-#include <QRandomGenerator>
-#include <QVector3D>
-#include <qmath.h>
-
-#include "3rdparty/fbm.h"
-
-//============================================================================//
-// ColorEdit //
-//============================================================================//
-
-ColorEdit::ColorEdit(QRgb initialColor, int id)
- : m_color(initialColor), m_id(id)
-{
- QHBoxLayout *layout = new QHBoxLayout;
- setLayout(layout);
- layout->setContentsMargins(0, 0, 0, 0);
-
- m_lineEdit = new QLineEdit(QString::number(m_color, 16));
- layout->addWidget(m_lineEdit);
-
- m_button = new QFrame;
- QPalette palette = m_button->palette();
- palette.setColor(QPalette::Window, QColor(m_color));
- m_button->setPalette(palette);
- m_button->setAutoFillBackground(true);
- m_button->setMinimumSize(32, 0);
- m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
- m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
- layout->addWidget(m_button);
-
- connect(m_lineEdit, &QLineEdit::editingFinished, this, &ColorEdit::editDone);
-}
-
-void ColorEdit::editDone()
-{
- bool ok;
- QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
- if (ok)
- setColor(newColor);
-}
-
-void ColorEdit::mousePressEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton) {
- QColor color(m_color);
- QColorDialog dialog(color, nullptr);
- dialog.setOption(QColorDialog::ShowAlphaChannel, true);
- dialog.move(280, 120);
- if (dialog.exec() == QDialog::Rejected)
- return;
- QRgb newColor = dialog.selectedColor().rgba();
- if (newColor == m_color)
- return;
- setColor(newColor);
- }
-}
-
-void ColorEdit::setColor(QRgb color)
-{
- m_color = color;
- m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
- QPalette palette = m_button->palette();
- palette.setColor(QPalette::Window, QColor(m_color));
- m_button->setPalette(palette);
- emit colorChanged(m_color, m_id);
-}
-
-//============================================================================//
-// FloatEdit //
-//============================================================================//
-
-FloatEdit::FloatEdit(float initialValue, int id)
- : m_value(initialValue), m_id(id)
-{
- QHBoxLayout *layout = new QHBoxLayout;
- setLayout(layout);
- layout->setContentsMargins(0, 0, 0, 0);
-
- m_lineEdit = new QLineEdit(QString::number(m_value));
- layout->addWidget(m_lineEdit);
-
- connect(m_lineEdit, &QLineEdit::editingFinished, this, &FloatEdit::editDone);
-}
-
-void FloatEdit::editDone()
-{
- bool ok;
- float newValue = m_lineEdit->text().toFloat(&ok);
- if (ok) {
- m_value = newValue;
- m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
- emit valueChanged(m_value, m_id);
- }
-}
-
-//============================================================================//
-// TwoSidedGraphicsWidget //
-//============================================================================//
-void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
-{
- if (index < 0 || index >= 2)
- {
- qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
- return;
- }
-
- GraphicsWidget *proxy = new GraphicsWidget;
- proxy->setWidget(widget);
-
- delete m_proxyWidgets[index];
- m_proxyWidgets[index] = proxy;
-
- proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
- proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
-
- if (index != m_current)
- proxy->setVisible(false);
-
- qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
-}
-
-QWidget *TwoSidedGraphicsWidget::widget(int index)
-{
- if (index < 0 || index >= 2)
- {
- qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
- return nullptr;
- }
- return m_proxyWidgets[index]->widget();
-}
-
-void TwoSidedGraphicsWidget::flip()
-{
- m_delta = (m_current == 0 ? 9 : -9);
- animateFlip();
-}
-
-void TwoSidedGraphicsWidget::animateFlip()
-{
- m_angle += m_delta;
- if (m_angle == 90) {
- int old = m_current;
- m_current ^= 1;
- m_proxyWidgets[old]->setVisible(false);
- m_proxyWidgets[m_current]->setVisible(true);
- m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
- }
-
- QRectF r = m_proxyWidgets[m_current]->boundingRect();
- m_proxyWidgets[m_current]->setTransform(QTransform()
- .translate(r.width() / 2, r.height() / 2)
- .rotate(m_angle - 180 * m_current, Qt::YAxis)
- .translate(-r.width() / 2, -r.height() / 2));
-
- if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
- QTimer::singleShot(25, this, &TwoSidedGraphicsWidget::animateFlip);
-}
-
-QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
-{
- if (change == ItemPositionChange && scene()) {
- QRectF rect = boundingRect();
- QPointF pos = value.toPointF();
- QRectF sceneRect = scene()->sceneRect();
- if (pos.x() + rect.left() < sceneRect.left())
- pos.setX(sceneRect.left() - rect.left());
- else if (pos.x() + rect.right() >= sceneRect.right())
- pos.setX(sceneRect.right() - rect.right());
- if (pos.y() + rect.top() < sceneRect.top())
- pos.setY(sceneRect.top() - rect.top());
- else if (pos.y() + rect.bottom() >= sceneRect.bottom())
- pos.setY(sceneRect.bottom() - rect.bottom());
- return pos;
- }
- return QGraphicsProxyWidget::itemChange(change, value);
-}
-
-void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
-{
- setCacheMode(QGraphicsItem::NoCache);
- setCacheMode(QGraphicsItem::ItemCoordinateCache);
- QGraphicsProxyWidget::resizeEvent(event);
-}
-
-void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
-{
- painter->setRenderHint(QPainter::Antialiasing, false);
- QGraphicsProxyWidget::paint(painter, option, widget);
- //painter->setRenderHint(QPainter::Antialiasing, true);
-}
-
-//============================================================================//
-// RenderOptionsDialog //
-//============================================================================//
-
-RenderOptionsDialog::RenderOptionsDialog()
- : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
-{
- setWindowOpacity(0.75);
- setWindowTitle(tr("Options (double click to flip)"));
- QGridLayout *layout = new QGridLayout;
- setLayout(layout);
- layout->setColumnStretch(1, 1);
-
- int row = 0;
-
- QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
- check->setCheckState(Qt::Unchecked);
- // Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
- check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
- connect(check, &QCheckBox::stateChanged, this, &RenderOptionsDialog::dynamicCubemapToggled);
- layout->addWidget(check, 0, 0, 1, 2);
- ++row;
-
- // Load all .par files
- // .par files have a simple syntax for specifying user adjustable uniform variables.
- const QList<QFileInfo> files = QDir(QStringLiteral(":/res/boxes/"))
- .entryInfoList({ QStringLiteral("*.par") },
- QDir::Files | QDir::Readable);
-
- for (const QFileInfo &fileInfo : files) {
- QFile file(fileInfo.absoluteFilePath());
- if (file.open(QIODevice::ReadOnly)) {
- while (!file.atEnd()) {
- QList<QByteArray> tokens = file.readLine().simplified().split(' ');
- QList<QByteArray>::const_iterator it = tokens.begin();
- if (it == tokens.end())
- continue;
- QByteArray type = *it;
- if (++it == tokens.end())
- continue;
- QByteArray name = *it;
- bool singleElement = (tokens.size() == 3); // type, name and one value
- char counter[10] = "000000000";
- int counterPos = 8; // position of last digit
- while (++it != tokens.end()) {
- m_parameterNames << name;
- if (!singleElement) {
- m_parameterNames.back() += '[';
- m_parameterNames.back() += counter + counterPos;
- m_parameterNames.back() += ']';
- int j = 8; // position of last digit
- ++counter[j];
- while (j > 0 && counter[j] > '9') {
- counter[j] = '0';
- ++counter[--j];
- }
- if (j < counterPos)
- counterPos = j;
- }
-
- if (type == "color") {
- layout->addWidget(new QLabel(m_parameterNames.back()));
- bool ok;
- ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
- m_parameterEdits << colorEdit;
- layout->addWidget(colorEdit);
- connect(colorEdit, &ColorEdit::colorChanged, this, &RenderOptionsDialog::setColorParameter);
- ++row;
- } else if (type == "float") {
- layout->addWidget(new QLabel(m_parameterNames.back()));
- bool ok;
- FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
- m_parameterEdits << floatEdit;
- layout->addWidget(floatEdit);
- connect(floatEdit, &FloatEdit::valueChanged, this, &RenderOptionsDialog::setFloatParameter);
- ++row;
- }
- }
- }
- file.close();
- }
- }
-
- layout->addWidget(new QLabel(tr("Texture:")));
- m_textureCombo = new QComboBox;
- connect(m_textureCombo, QOverload<int>::of(&QComboBox::currentIndexChanged),
- this, &RenderOptionsDialog::textureChanged);
- layout->addWidget(m_textureCombo);
- ++row;
-
- layout->addWidget(new QLabel(tr("Shader:")));
- m_shaderCombo = new QComboBox;
- connect(m_shaderCombo, QOverload<int>::of(&QComboBox::currentIndexChanged),
- this, &RenderOptionsDialog::shaderChanged);
- layout->addWidget(m_shaderCombo);
- ++row;
-
- layout->setRowStretch(row, 1);
-}
-
-int RenderOptionsDialog::addTexture(const QString &name)
-{
- m_textureCombo->addItem(name);
- return m_textureCombo->count() - 1;
-}
-
-int RenderOptionsDialog::addShader(const QString &name)
-{
- m_shaderCombo->addItem(name);
- return m_shaderCombo->count() - 1;
-}
-
-void RenderOptionsDialog::emitParameterChanged()
-{
- for (ParameterEdit *edit : qAsConst(m_parameterEdits))
- edit->emitChange();
-}
-
-void RenderOptionsDialog::setColorParameter(QRgb color, int id)
-{
- emit colorParameterChanged(m_parameterNames[id], color);
-}
-
-void RenderOptionsDialog::setFloatParameter(float value, int id)
-{
- emit floatParameterChanged(m_parameterNames[id], value);
-}
-
-void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton)
- emit doubleClicked();
-}
-
-//============================================================================//
-// ItemDialog //
-//============================================================================//
-
-ItemDialog::ItemDialog()
- : QDialog(nullptr, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
-{
- setWindowTitle(tr("Items (double click to flip)"));
- setWindowOpacity(0.75);
- resize(160, 100);
-
- QVBoxLayout *layout = new QVBoxLayout;
- setLayout(layout);
- QPushButton *button;
-
- button = new QPushButton(tr("Add Qt box"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewQtBox);
-
- button = new QPushButton(tr("Add circle"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewCircleItem);
-
- button = new QPushButton(tr("Add square"));
- layout->addWidget(button);
- connect(button, &QAbstractButton::clicked, this, &ItemDialog::triggerNewSquareItem);
-
- layout->addStretch(1);
-}
-
-void ItemDialog::triggerNewQtBox()
-{
- emit newItemTriggered(QtBoxItem);
-}
-
-void ItemDialog::triggerNewCircleItem()
-{
- emit newItemTriggered(CircleItem);
-}
-
-void ItemDialog::triggerNewSquareItem()
-{
- emit newItemTriggered(SquareItem);
-}
-
-void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
-{
- if (event->button() == Qt::LeftButton)
- emit doubleClicked();
-}
-
-//============================================================================//
-// Scene //
-//============================================================================//
-
-const static char environmentShaderText[] =
- "uniform samplerCube env;"
- "void main() {"
- "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
- "}";
-
-Scene::Scene(int width, int height, int maxTextureSize)
- : m_distExp(600)
- , m_frame(0)
- , m_maxTextureSize(maxTextureSize)
- , m_currentShader(0)
- , m_currentTexture(0)
- , m_dynamicCubemap(false)
- , m_updateAllCubemaps(true)
- , m_box(nullptr)
- , m_vertexShader(nullptr)
- , m_environmentShader(nullptr)
- , m_environmentProgram(nullptr)
-{
- setSceneRect(0, 0, width, height);
-
- m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
- m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
- m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
-
- m_renderOptions = new RenderOptionsDialog;
- m_renderOptions->move(20, 120);
- m_renderOptions->resize(m_renderOptions->sizeHint());
-
- connect(m_renderOptions, &RenderOptionsDialog::dynamicCubemapToggled, this, &Scene::toggleDynamicCubemap);
- connect(m_renderOptions, &RenderOptionsDialog::colorParameterChanged, this, &Scene::setColorParameter);
- connect(m_renderOptions, &RenderOptionsDialog::floatParameterChanged, this, &Scene::setFloatParameter);
- connect(m_renderOptions, &RenderOptionsDialog::textureChanged, this, &Scene::setTexture);
- connect(m_renderOptions, &RenderOptionsDialog::shaderChanged, this, &Scene::setShader);
-
- m_itemDialog = new ItemDialog;
- connect(m_itemDialog, &ItemDialog::newItemTriggered, this, &Scene::newItem);
-
- TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
- twoSided->setWidget(0, m_renderOptions);
- twoSided->setWidget(1, m_itemDialog);
-
- connect(m_renderOptions, &RenderOptionsDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip);
- connect(m_itemDialog, &ItemDialog::doubleClicked, twoSided, &TwoSidedGraphicsWidget::flip);
-
- addItem(new QtBox(64, width - 64, height - 64));
- addItem(new QtBox(64, width - 64, 64));
- addItem(new QtBox(64, 64, height - 64));
- addItem(new QtBox(64, 64, 64));
-
- initGL();
-
- m_timer = new QTimer(this);
- m_timer->setInterval(20);
- connect(m_timer, &QTimer::timeout, this, [this](){ update(); });
- m_timer->start();
-}
-
-Scene::~Scene()
-{
- delete m_box;
- qDeleteAll(m_textures);
- delete m_mainCubemap;
- qDeleteAll(m_programs);
- delete m_vertexShader;
- qDeleteAll(m_fragmentShaders);
- qDeleteAll(m_cubemaps);
- delete m_environmentShader;
- delete m_environmentProgram;
-}
-
-void Scene::initGL()
-{
- m_box = new GLRoundedBox(0.25f, 1.0f, 10);
-
- m_vertexShader = new QGLShader(QGLShader::Vertex);
- m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
-
- QStringList list;
- list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
- << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
- m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
- m_environmentShader = new QGLShader(QGLShader::Fragment);
- m_environmentShader->compileSourceCode(environmentShaderText);
- m_environmentProgram = new QGLShaderProgram;
- m_environmentProgram->addShader(m_vertexShader);
- m_environmentProgram->addShader(m_environmentShader);
- m_environmentProgram->link();
-
- const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
- m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
- QVector<QRgb> data(NOISE_SIZE * NOISE_SIZE * NOISE_SIZE, QRgb(0));
- QRgb *p = data.data();
- float pos[3];
- for (int k = 0; k < NOISE_SIZE; ++k) {
- pos[2] = k * (0x20 / (float)NOISE_SIZE);
- for (int j = 0; j < NOISE_SIZE; ++j) {
- for (int i = 0; i < NOISE_SIZE; ++i) {
- for (int byte = 0; byte < 4; ++byte) {
- pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
- pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
- *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
- }
- ++p;
- }
- }
- }
- m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data.data());
-
- m_mainCubemap = new GLRenderTargetCube(512);
-
- QList<QFileInfo> files;
-
- // Load all .png files as textures
- m_currentTexture = 0;
- files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.png") }, QDir::Files | QDir::Readable);
-
- for (const QFileInfo &file : qAsConst(files)) {
- GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
- if (texture->failed()) {
- delete texture;
- continue;
- }
- m_textures << texture;
- m_renderOptions->addTexture(file.baseName());
- }
-
- if (m_textures.size() == 0)
- m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
-
- // Load all .fsh files as fragment shaders
- m_currentShader = 0;
- files = QDir(":/res/boxes/").entryInfoList({ QStringLiteral("*.fsh") }, QDir::Files | QDir::Readable);
- for (const QFileInfo &file : qAsConst(files)) {
- QGLShaderProgram *program = new QGLShaderProgram;
- QGLShader* shader = new QGLShader(QGLShader::Fragment);
- shader->compileSourceFile(file.absoluteFilePath());
- // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
- program->addShader(m_vertexShader);
- program->addShader(shader);
- if (!program->link()) {
- qWarning("Failed to compile and link shader program");
- qWarning("Vertex shader log:");
- qWarning() << m_vertexShader->log();
- qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
- qWarning() << shader->log();
- qWarning("Shader program log:");
- qWarning() << program->log();
-
- delete shader;
- delete program;
- continue;
- }
-
- m_fragmentShaders << shader;
- m_programs << program;
- m_renderOptions->addShader(file.baseName());
-
- program->bind();
- m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : nullptr);
- program->release();
- }
-
- if (m_programs.size() == 0)
- m_programs << new QGLShaderProgram;
-
- m_renderOptions->emitParameterChanged();
-}
-
-static void loadMatrix(const QMatrix4x4 &m)
-{
- // static to prevent glLoadMatrixf to fail on certain drivers
- static GLfloat mat[16];
- const float *data = m.constData();
- for (int index = 0; index < 16; ++index)
- mat[index] = data[index];
- glLoadMatrixf(mat);
-}
-
-// If one of the boxes should not be rendered, set excludeBox to its index.
-// If the main box should not be rendered, set excludeBox to -1.
-void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
-{
- QMatrix4x4 invView = view.inverted();
-
- // If multi-texturing is supported, use three saplers.
- if (glActiveTexture) {
- glActiveTexture(GL_TEXTURE0);
- m_textures[m_currentTexture]->bind();
- glActiveTexture(GL_TEXTURE2);
- m_noise->bind();
- glActiveTexture(GL_TEXTURE1);
- } else {
- m_textures[m_currentTexture]->bind();
- }
-
- glDisable(GL_LIGHTING);
- glDisable(GL_CULL_FACE);
-
- QMatrix4x4 viewRotation(view);
- viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
- viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
- viewRotation(3, 3) = 1.0f;
- loadMatrix(viewRotation);
- glScalef(20.0f, 20.0f, 20.0f);
-
- // Don't render the environment if the environment texture can't be set for the correct sampler.
- if (glActiveTexture) {
- m_environment->bind();
- m_environmentProgram->bind();
- m_environmentProgram->setUniformValue("tex", GLint(0));
- m_environmentProgram->setUniformValue("env", GLint(1));
- m_environmentProgram->setUniformValue("noise", GLint(2));
- m_box->draw();
- m_environmentProgram->release();
- m_environment->unbind();
- }
-
- loadMatrix(view);
-
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
-
- for (int i = 0; i < m_programs.size(); ++i) {
- if (i == excludeBox)
- continue;
-
- glPushMatrix();
- QMatrix4x4 m;
- m.rotate(m_trackBalls[1].rotation());
- glMultMatrixf(m.constData());
-
- glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
- glTranslatef(2.0f, 0.0f, 0.0f);
- glScalef(0.3f, 0.6f, 0.6f);
-
- if (glActiveTexture) {
- if (m_dynamicCubemap && m_cubemaps[i])
- m_cubemaps[i]->bind();
- else
- m_environment->bind();
- }
- m_programs[i]->bind();
- m_programs[i]->setUniformValue("tex", GLint(0));
- m_programs[i]->setUniformValue("env", GLint(1));
- m_programs[i]->setUniformValue("noise", GLint(2));
- m_programs[i]->setUniformValue("view", view);
- m_programs[i]->setUniformValue("invView", invView);
- m_box->draw();
- m_programs[i]->release();
-
- if (glActiveTexture) {
- if (m_dynamicCubemap && m_cubemaps[i])
- m_cubemaps[i]->unbind();
- else
- m_environment->unbind();
- }
- glPopMatrix();
- }
-
- if (-1 != excludeBox) {
- QMatrix4x4 m;
- m.rotate(m_trackBalls[0].rotation());
- glMultMatrixf(m.constData());
-
- if (glActiveTexture) {
- if (m_dynamicCubemap)
- m_mainCubemap->bind();
- else
- m_environment->bind();
- }
-
- m_programs[m_currentShader]->bind();
- m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
- m_programs[m_currentShader]->setUniformValue("env", GLint(1));
- m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
- m_programs[m_currentShader]->setUniformValue("view", view);
- m_programs[m_currentShader]->setUniformValue("invView", invView);
- m_box->draw();
- m_programs[m_currentShader]->release();
-
- if (glActiveTexture) {
- if (m_dynamicCubemap)
- m_mainCubemap->unbind();
- else
- m_environment->unbind();
- }
- }
-
- if (glActiveTexture) {
- glActiveTexture(GL_TEXTURE2);
- m_noise->unbind();
- glActiveTexture(GL_TEXTURE0);
- }
- m_textures[m_currentTexture]->unbind();
-}
-
-void Scene::setStates()
-{
- //glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- //glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_NORMALIZE);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- setLights();
-
- float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
-}
-
-void Scene::setLights()
-{
- glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
- //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
- float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
- //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
- //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
- glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
- glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
- glEnable(GL_LIGHT0);
-}
-
-void Scene::defaultStates()
-{
- //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glDisable(GL_LIGHTING);
- //glDisable(GL_COLOR_MATERIAL);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_LIGHT0);
- glDisable(GL_NORMALIZE);
-
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
- float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
- glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
-}
-
-void Scene::renderCubemaps()
-{
- // To speed things up, only update the cubemaps for the small cubes every N frames.
- const int N = (m_updateAllCubemaps ? 1 : 3);
-
- QMatrix4x4 mat;
- GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- loadMatrix(mat);
-
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
-
- QVector3D center;
-
- const float eachAngle = 2 * M_PI / m_cubemaps.size();
- for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
- if (0 == m_cubemaps[i])
- continue;
-
- float angle = i * eachAngle;
-
- center = m_trackBalls[1].rotation().rotatedVector(QVector3D(std::cos(angle), std::sin(angle), 0.0f));
-
- for (int face = 0; face < 6; ++face) {
- m_cubemaps[i]->begin(face);
-
- GLRenderTargetCube::getViewMatrix(mat, face);
- QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
- mat.setColumn(3, mat * v);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- renderBoxes(mat, i);
-
- m_cubemaps[i]->end();
- }
- }
-
- for (int face = 0; face < 6; ++face) {
- m_mainCubemap->begin(face);
- GLRenderTargetCube::getViewMatrix(mat, face);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- renderBoxes(mat, -1);
-
- m_mainCubemap->end();
- }
-
- glPopMatrix();
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
-
- m_updateAllCubemaps = false;
-}
-
-void Scene::drawBackground(QPainter *painter, const QRectF &)
-{
- float width = float(painter->device()->width());
- float height = float(painter->device()->height());
-
- painter->beginNativePainting();
- setStates();
-
- if (m_dynamicCubemap)
- renderCubemaps();
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- qgluPerspective(60.0, width / height, 0.01, 15.0);
-
- glMatrixMode(GL_MODELVIEW);
-
- QMatrix4x4 view;
- view.rotate(m_trackBalls[2].rotation());
- view(2, 3) -= 2.0f * std::exp(m_distExp / 1200.0f);
- renderBoxes(view);
-
- defaultStates();
- ++m_frame;
-
- painter->endNativePainting();
-}
-
-QPointF Scene::pixelPosToViewPos(const QPointF& p)
-{
- return QPointF(2.0 * float(p.x()) / width() - 1.0,
- 1.0 - 2.0 * float(p.y()) / height());
-}
-
-void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mouseMoveEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->buttons() & Qt::LeftButton) {
- m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- } else {
- m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- }
-
- if (event->buttons() & Qt::RightButton) {
- m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- } else {
- m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- }
-
- if (event->buttons() & Qt::MidButton) {
- m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- } else {
- m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
- }
-}
-
-void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mousePressEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->buttons() & Qt::LeftButton) {
- m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->buttons() & Qt::RightButton) {
- m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->buttons() & Qt::MidButton) {
- m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- }
-}
-
-void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
-{
- QGraphicsScene::mouseReleaseEvent(event);
- if (event->isAccepted())
- return;
-
- if (event->button() == Qt::LeftButton) {
- m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->button() == Qt::RightButton) {
- m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugated());
- event->accept();
- }
-
- if (event->button() == Qt::MidButton) {
- m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
- event->accept();
- }
-}
-
-void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
-{
- QGraphicsScene::wheelEvent(event);
- if (!event->isAccepted()) {
- m_distExp += event->delta();
- if (m_distExp < -8 * 120)
- m_distExp = -8 * 120;
- if (m_distExp > 10 * 120)
- m_distExp = 10 * 120;
- event->accept();
- }
-}
-
-void Scene::setShader(int index)
-{
- if (index >= 0 && index < m_fragmentShaders.size())
- m_currentShader = index;
-}
-
-void Scene::setTexture(int index)
-{
- if (index >= 0 && index < m_textures.size())
- m_currentTexture = index;
-}
-
-void Scene::toggleDynamicCubemap(int state)
-{
- if ((m_dynamicCubemap = (state == Qt::Checked)))
- m_updateAllCubemaps = true;
-}
-
-void Scene::setColorParameter(const QString &name, QRgb color)
-{
- // set the color in all programs
- for (QGLShaderProgram *program : qAsConst(m_programs)) {
- program->bind();
- program->setUniformValue(program->uniformLocation(name), QColor(color));
- program->release();
- }
-}
-
-void Scene::setFloatParameter(const QString &name, float value)
-{
- // set the color in all programs
- for (QGLShaderProgram *program : qAsConst(m_programs)) {
- program->bind();
- program->setUniformValue(program->uniformLocation(name), value);
- program->release();
- }
-}
-
-void Scene::newItem(ItemDialog::ItemType type)
-{
- QSize size = sceneRect().size().toSize();
- switch (type) {
- case ItemDialog::QtBoxItem:
- addItem(new QtBox(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- case ItemDialog::CircleItem:
- addItem(new CircleItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- case ItemDialog::SquareItem:
- addItem(new SquareItem(64, QRandomGenerator::global()->bounded(size.width() - 64) + 32,
- QRandomGenerator::global()->bounded(size.height() - 64) + 32));
- break;
- default:
- break;
- }
-}
diff --git a/examples/widgets/graphicsview/boxes/scene.h b/examples/widgets/graphicsview/boxes/scene.h
deleted file mode 100644
index 5d65dc71e2..0000000000
--- a/examples/widgets/graphicsview/boxes/scene.h
+++ /dev/null
@@ -1,247 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef SCENE_H
-#define SCENE_H
-
-#include "glbuffers.h"
-#include "glextensions.h"
-#include "gltrianglemesh.h"
-#include "qtbox.h"
-#include "roundedbox.h"
-#include "trackball.h"
-
-QT_BEGIN_NAMESPACE
-class QMatrix4x4;
-QT_END_NAMESPACE
-
-class ParameterEdit : public QWidget
-{
-public:
- virtual void emitChange() = 0;
-};
-
-class ColorEdit : public ParameterEdit
-{
- Q_OBJECT
-public:
- ColorEdit(QRgb initialColor, int id);
- QRgb color() const {return m_color;}
- void emitChange() override { emit colorChanged(m_color, m_id); }
-public slots:
- void editDone();
-signals:
- void colorChanged(QRgb color, int id);
-protected:
- void mousePressEvent(QMouseEvent *event) override;
- void setColor(QRgb color); // also emits colorChanged()
-private:
- QGraphicsScene *m_dialogParentScene;
- QLineEdit *m_lineEdit;
- QFrame *m_button;
- QRgb m_color;
- int m_id;
-};
-
-class FloatEdit : public ParameterEdit
-{
- Q_OBJECT
-public:
- FloatEdit(float initialValue, int id);
- float value() const {return m_value;}
- void emitChange() override { emit valueChanged(m_value, m_id); }
-public slots:
- void editDone();
-signals:
- void valueChanged(float value, int id);
-private:
- QGraphicsScene *m_dialogParentScene;
- QLineEdit *m_lineEdit;
- float m_value;
- int m_id;
-};
-
-class GraphicsWidget : public QGraphicsProxyWidget
-{
-public:
- GraphicsWidget() : QGraphicsProxyWidget(nullptr, Qt::Window) {}
-protected:
- QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
- void resizeEvent(QGraphicsSceneResizeEvent *event) override;
- void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
-};
-
-class TwoSidedGraphicsWidget : public QObject
-{
- Q_OBJECT
-public:
- using QObject::QObject;
- void setWidget(int index, QWidget *widget);
- QWidget *widget(int index);
-public slots:
- void flip();
-protected slots:
- void animateFlip();
-private:
- GraphicsWidget *m_proxyWidgets[2] = {nullptr, nullptr};
- int m_current = 0;
- int m_angle = 0; // angle in degrees
- int m_delta = 0;
-};
-
-class RenderOptionsDialog : public QDialog
-{
- Q_OBJECT
-public:
- RenderOptionsDialog();
- int addTexture(const QString &name);
- int addShader(const QString &name);
- void emitParameterChanged();
-protected slots:
- void setColorParameter(QRgb color, int id);
- void setFloatParameter(float value, int id);
-signals:
- void dynamicCubemapToggled(int);
- void colorParameterChanged(const QString &, QRgb);
- void floatParameterChanged(const QString &, float);
- void textureChanged(int);
- void shaderChanged(int);
- void doubleClicked();
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event) override;
-
- QVector<QByteArray> m_parameterNames;
- QComboBox *m_textureCombo;
- QComboBox *m_shaderCombo;
- QVector<ParameterEdit *> m_parameterEdits;
-};
-
-class ItemDialog : public QDialog
-{
- Q_OBJECT
-public:
- enum ItemType {
- QtBoxItem,
- CircleItem,
- SquareItem,
- };
-
- ItemDialog();
-public slots:
- void triggerNewQtBox();
- void triggerNewCircleItem();
- void triggerNewSquareItem();
-signals:
- void doubleClicked();
- void newItemTriggered(ItemDialog::ItemType type);
-protected:
- void mouseDoubleClickEvent(QMouseEvent *event) override;
-};
-
-class Scene : public QGraphicsScene
-{
- Q_OBJECT
-public:
- Scene(int width, int height, int maxTextureSize);
- ~Scene();
- void drawBackground(QPainter *painter, const QRectF &rect) override;
-
-public slots:
- void setShader(int index);
- void setTexture(int index);
- void toggleDynamicCubemap(int state);
- void setColorParameter(const QString &name, QRgb color);
- void setFloatParameter(const QString &name, float value);
- void newItem(ItemDialog::ItemType type);
-protected:
- void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2);
- void setStates();
- void setLights();
- void defaultStates();
- void renderCubemaps();
-
- void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
- void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
- void wheelEvent(QGraphicsSceneWheelEvent * event) override;
-private:
- void initGL();
- QPointF pixelPosToViewPos(const QPointF& p);
-
- QTime m_time; // ### Qt 6: remove (unused)
- int m_lastTime;
- int m_mouseEventTime;
- int m_distExp;
- int m_frame;
- int m_maxTextureSize;
-
- int m_currentShader;
- int m_currentTexture;
- bool m_dynamicCubemap;
- bool m_updateAllCubemaps;
-
- RenderOptionsDialog *m_renderOptions;
- ItemDialog *m_itemDialog;
- QTimer *m_timer;
- GLRoundedBox *m_box;
- TrackBall m_trackBalls[3];
- QVector<GLTexture *> m_textures;
- GLTextureCube *m_environment;
- GLTexture3D *m_noise;
- GLRenderTargetCube *m_mainCubemap;
- QVector<GLRenderTargetCube *> m_cubemaps;
- QVector<QGLShaderProgram *> m_programs;
- QGLShader *m_vertexShader;
- QVector<QGLShader *> m_fragmentShaders;
- QGLShader *m_environmentShader;
- QGLShaderProgram *m_environmentProgram;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/smiley.png b/examples/widgets/graphicsview/boxes/smiley.png
deleted file mode 100644
index 41cfda6b23..0000000000
--- a/examples/widgets/graphicsview/boxes/smiley.png
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/square.jpg b/examples/widgets/graphicsview/boxes/square.jpg
deleted file mode 100644
index 03f53bd530..0000000000
--- a/examples/widgets/graphicsview/boxes/square.jpg
+++ /dev/null
Binary files differ
diff --git a/examples/widgets/graphicsview/boxes/trackball.cpp b/examples/widgets/graphicsview/boxes/trackball.cpp
deleted file mode 100644
index b9dfc1fc7f..0000000000
--- a/examples/widgets/graphicsview/boxes/trackball.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "trackball.h"
-#include "scene.h"
-
-//============================================================================//
-// TrackBall //
-//============================================================================//
-
-TrackBall::TrackBall(TrackMode mode)
- : TrackBall(0, QVector3D(0, 1, 0), mode)
-{
-}
-
-TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode)
- : m_axis(axis)
- , m_angularVelocity(angularVelocity)
- , m_mode(mode)
-{}
-
-void TrackBall::push(const QPointF& p, const QQuaternion &)
-{
- m_rotation = rotation();
- m_pressed = true;
- m_lastTime = QTime::currentTime();
- m_lastPos = p;
- m_angularVelocity = 0.0f;
-}
-
-void TrackBall::move(const QPointF& p, const QQuaternion &transformation)
-{
- if (!m_pressed)
- return;
-
- QTime currentTime = QTime::currentTime();
- int msecs = m_lastTime.msecsTo(currentTime);
- if (msecs <= 20)
- return;
-
- switch (m_mode) {
- case Plane:
- {
- QLineF delta(m_lastPos, p);
- const float angleDelta = qRadiansToDegrees(float(delta.length()));
- m_angularVelocity = angleDelta / msecs;
- m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angleDelta) * m_rotation;
- }
- break;
- case Sphere:
- {
- QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f);
- float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D);
- if (sqrZ > 0)
- lastPos3D.setZ(std::sqrt(sqrZ));
- else
- lastPos3D.normalize();
-
- QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f);
- sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D);
- if (sqrZ > 0)
- currentPos3D.setZ(std::sqrt(sqrZ));
- else
- currentPos3D.normalize();
-
- m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D);
- float angle = qRadiansToDegrees(std::asin(m_axis.length()));
-
- m_angularVelocity = angle / msecs;
- m_axis.normalize();
- m_axis = transformation.rotatedVector(m_axis);
- m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
- }
- break;
- }
-
-
- m_lastPos = p;
- m_lastTime = currentTime;
-}
-
-void TrackBall::release(const QPointF& p, const QQuaternion &transformation)
-{
- // Calling move() caused the rotation to stop if the framerate was too low.
- move(p, transformation);
- m_pressed = false;
-}
-
-void TrackBall::start()
-{
- m_lastTime = QTime::currentTime();
- m_paused = false;
-}
-
-void TrackBall::stop()
-{
- m_rotation = rotation();
- m_paused = true;
-}
-
-QQuaternion TrackBall::rotation() const
-{
- if (m_paused || m_pressed)
- return m_rotation;
-
- QTime currentTime = QTime::currentTime();
- float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
- return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation;
-}
-
diff --git a/examples/widgets/graphicsview/boxes/trackball.h b/examples/widgets/graphicsview/boxes/trackball.h
deleted file mode 100644
index af90e4d842..0000000000
--- a/examples/widgets/graphicsview/boxes/trackball.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef TRACKBALL_H
-#define TRACKBALL_H
-
-#include <QQuaternion>
-#include <QTime>
-#include <QVector3D>
-
-class TrackBall
-{
-public:
- enum TrackMode
- {
- Plane,
- Sphere,
- };
- TrackBall(TrackMode mode = Sphere);
- TrackBall(float angularVelocity, const QVector3D &axis, TrackMode mode = Sphere);
- // coordinates in [-1,1]x[-1,1]
- void push(const QPointF &p, const QQuaternion &transformation);
- void move(const QPointF &p, const QQuaternion &transformation);
- void release(const QPointF &p, const QQuaternion &transformation);
- void start(); // starts clock
- void stop(); // stops clock
- QQuaternion rotation() const;
-private:
- QQuaternion m_rotation;
- QVector3D m_axis = QVector3D(0, 1, 0);
- float m_angularVelocity = 0;
-
- QPointF m_lastPos;
- QTime m_lastTime = QTime::currentTime();
- TrackMode m_mode;
- bool m_paused = false;
- bool m_pressed = false;
-};
-
-#endif
diff --git a/examples/widgets/graphicsview/boxes/wood.fsh b/examples/widgets/graphicsview/boxes/wood.fsh
deleted file mode 100644
index fbb5195f3a..0000000000
--- a/examples/widgets/graphicsview/boxes/wood.fsh
+++ /dev/null
@@ -1,79 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the demonstration applications of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-varying vec3 position, normal;
-varying vec4 specular, ambient, diffuse, lightDirection;
-
-uniform sampler2D tex;
-uniform sampler3D noise;
-
-//const vec4 woodColors[2] = {vec4(0.37,0.24,0.20,1), vec4(0.8,0.6,0.4,1)};
-uniform vec4 woodColors[2];
-//const float woodTubulence = 0.1;
-uniform float woodTubulence;
-
-void main()
-{
- float r = length(gl_TexCoord[1].yz);
- r += woodTubulence * texture3D(noise, 0.25 * gl_TexCoord[1].xyz).x;
-
- vec3 N = normalize(normal);
- // assume directional light
-
- gl_MaterialParameters M = gl_FrontMaterial;
-
- float NdotL = dot(N, lightDirection.xyz);
- float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
-
- float f = fract(16.0 * r);
- vec4 unlitColor = mix(woodColors[0], woodColors[1], min(1.25 * f, 5.0 - 5.0 * f));
- gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
- M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
-}
diff --git a/examples/widgets/graphicsview/chip/chip.pro b/examples/widgets/graphicsview/chip/chip.pro
index a46f07ce35..508928d026 100644
--- a/examples/widgets/graphicsview/chip/chip.pro
+++ b/examples/widgets/graphicsview/chip/chip.pro
@@ -6,7 +6,6 @@ SOURCES += mainwindow.cpp view.cpp chip.cpp
QT += widgets
qtHaveModule(printsupport): QT += printsupport
-qtHaveModule(opengl): QT += opengl
build_all:!build_pass {
CONFIG -= build_all
diff --git a/examples/widgets/graphicsview/chip/view.cpp b/examples/widgets/graphicsview/chip/view.cpp
index 21998dc2df..77a6310778 100644
--- a/examples/widgets/graphicsview/chip/view.cpp
+++ b/examples/widgets/graphicsview/chip/view.cpp
@@ -57,11 +57,7 @@
#include <QPrintDialog>
#endif
#endif
-#ifndef QT_NO_OPENGL
-#include <QtOpenGL>
-#else
#include <QtWidgets>
-#endif
#include <QtMath>
#if QT_CONFIG(wheelevent)
@@ -156,14 +152,6 @@ View::View(const QString &name, QWidget *parent)
antialiasButton->setText(tr("Antialiasing"));
antialiasButton->setCheckable(true);
antialiasButton->setChecked(false);
- openGlButton = new QToolButton;
- openGlButton->setText(tr("OpenGL"));
- openGlButton->setCheckable(true);
-#ifndef QT_NO_OPENGL
- openGlButton->setEnabled(QGLFormat::hasOpenGL());
-#else
- openGlButton->setEnabled(false);
-#endif
printButton = new QToolButton;
printButton->setIcon(QIcon(QPixmap(":/fileprint.png")));
@@ -179,7 +167,6 @@ View::View(const QString &name, QWidget *parent)
labelLayout->addWidget(dragModeButton);
labelLayout->addStretch();
labelLayout->addWidget(antialiasButton);
- labelLayout->addWidget(openGlButton);
labelLayout->addWidget(printButton);
QGridLayout *topLayout = new QGridLayout;
@@ -200,7 +187,6 @@ View::View(const QString &name, QWidget *parent)
connect(selectModeButton, &QAbstractButton::toggled, this, &View::togglePointerMode);
connect(dragModeButton, &QAbstractButton::toggled, this, &View::togglePointerMode);
connect(antialiasButton, &QAbstractButton::toggled, this, &View::toggleAntialiasing);
- connect(openGlButton, &QAbstractButton::toggled, this, &View::toggleOpenGL);
connect(rotateLeftIcon, &QAbstractButton::clicked, this, &View::rotateLeft);
connect(rotateRightIcon, &QAbstractButton::clicked, this, &View::rotateRight);
connect(zoomInIcon, &QAbstractButton::clicked, this, &View::zoomIn);
@@ -250,13 +236,6 @@ void View::togglePointerMode()
graphicsView->setInteractive(selectModeButton->isChecked());
}
-void View::toggleOpenGL()
-{
-#ifndef QT_NO_OPENGL
- graphicsView->setViewport(openGlButton->isChecked() ? new QGLWidget(QGLFormat(QGL::SampleBuffers)) : new QWidget);
-#endif
-}
-
void View::toggleAntialiasing()
{
graphicsView->setRenderHint(QPainter::Antialiasing, antialiasButton->isChecked());
diff --git a/examples/widgets/graphicsview/chip/view.h b/examples/widgets/graphicsview/chip/view.h
index ea7bd414f5..b780702c34 100644
--- a/examples/widgets/graphicsview/chip/view.h
+++ b/examples/widgets/graphicsview/chip/view.h
@@ -94,7 +94,6 @@ private slots:
void setResetButtonEnabled();
void setupMatrix();
void togglePointerMode();
- void toggleOpenGL();
void toggleAntialiasing();
void print();
void rotateLeft();
@@ -106,7 +105,6 @@ private:
QLabel *label2;
QToolButton *selectModeButton;
QToolButton *dragModeButton;
- QToolButton *openGlButton;
QToolButton *antialiasButton;
QToolButton *printButton;
QToolButton *resetButton;
diff --git a/examples/widgets/graphicsview/graphicsview.pro b/examples/widgets/graphicsview/graphicsview.pro
index b9bef70a0e..d591450559 100644
--- a/examples/widgets/graphicsview/graphicsview.pro
+++ b/examples/widgets/graphicsview/graphicsview.pro
@@ -14,7 +14,3 @@ SUBDIRS = \
weatheranchorlayout
contains(DEFINES, QT_NO_CURSOR)|!qtConfig(draganddrop): SUBDIRS -= dragdroprobot
-
-qtHaveModule(opengl):!qtConfig(opengles.):!qtConfig(dynamicgl) {
- SUBDIRS += boxes
-}
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgl.cpp b/src/opengl/doc/snippets/code/src_opengl_qgl.cpp
deleted file mode 100644
index a73ee2cdc5..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qgl.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLFormat fmt;
-fmt.setAlpha(true);
-fmt.setStereo(true);
-QGLFormat::setDefaultFormat(fmt);
-//! [0]
-
-
-//! [1]
-QGLFormat fmt;
-fmt.setDoubleBuffer(false); // single buffer
-fmt.setDirectRendering(false); // software rendering
-MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
-//! [1]
-
-
-//! [2]
-QGLFormat fmt;
-fmt.setOverlay(true);
-fmt.setStereo(true);
-MyGLWidget* myWidget = new MyGLWidget(fmt, ...);
-if (!myWidget->format().stereo()) {
- // ok, goggles off
- if (!myWidget->format().hasOverlay()) {
- qFatal("Cool hardware required");
- }
-}
-//! [2]
-
-
-//! [3]
-// The rendering in MyGLWidget depends on using
-// stencil buffer and alpha channel
-MyGLWidget::MyGLWidget(QWidget* parent)
- : QGLWidget(QGLFormat(QGL::StencilBuffer | QGL::AlphaChannel), parent)
-{
- if (!format().stencil())
- qWarning("Could not get stencil buffer; results will be suboptimal");
- if (!format().alpha())
- qWarning("Could not get alpha channel; results will be suboptimal");
- ...
-}
-//! [3]
-
-
-//! [4]
-QApplication a(argc, argv);
-QGLFormat f;
-f.setDoubleBuffer(false);
-QGLFormat::setDefaultFormat(f);
-//! [4]
-
-
-//! [5]
-QGLFormat f = QGLFormat::defaultOverlayFormat();
-f.setDoubleBuffer(true);
-QGLFormat::setDefaultOverlayFormat(f);
-//! [5]
-
-
-//! [6]
-// ...continued from above
-MyGLWidget* myWidget = new MyGLWidget(QGLFormat(QGL::HasOverlay), ...);
-if (myWidget->format().hasOverlay()) {
- // Yes, we got an overlay, let's check _its_ format:
- QGLContext* olContext = myWidget->overlayContext();
- if (olContext->format().doubleBuffer())
- ; // yes, we got a double buffered overlay
- else
- ; // no, only single buffered overlays are available
-}
-//! [6]
-
-
-//! [7]
-QGLContext *cx;
-// ...
-QGLFormat f;
-f.setStereo(true);
-cx->setFormat(f);
-if (!cx->create())
- exit(); // no OpenGL support, or cannot render on the specified paintdevice
-if (!cx->format().stereo())
- exit(); // could not create stereo context
-//! [7]
-
-
-//! [8]
-class MyGLDrawer : public QGLWidget
-{
- Q_OBJECT // must include this if you use Qt signals/slots
-
-public:
- MyGLDrawer(QWidget *parent)
- : QGLWidget(parent) {}
-
-protected:
-
- void initializeGL() override
- {
- // Set up the rendering context, define display lists etc.:
- ...
- glClearColor(0.0, 0.0, 0.0, 0.0);
- glEnable(GL_DEPTH_TEST);
- ...
- }
-
- void resizeGL(int w, int h) override
- {
- // setup viewport, projection etc.:
- glViewport(0, 0, (GLint)w, (GLint)h);
- ...
- glFrustum(...);
- ...
- }
-
- void paintGL() override
- {
- // draw the scene:
- ...
- glRotatef(...);
- glMaterialfv(...);
- glBegin(GL_QUADS);
- glVertex3f(...);
- glVertex3f(...);
- ...
- glEnd();
- ...
- }
-
-};
-//! [8]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
deleted file mode 100644
index 11ef88ab37..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglbuffer.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- QGLBuffer buffer1(QGLBuffer::IndexBuffer);
- buffer1.create();
-
- QGLBuffer buffer2 = buffer1;
-//! [0]
-
-//! [1]
- QGLBuffer::release(QGLBuffer::VertexBuffer);
-//! [1]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp b/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp
deleted file mode 100644
index 12a089944f..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglcolormap.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-#include <QApplication>
-#include <QGLColormap>
-
-int main()
-{
- QApplication app(argc, argv);
-
- MySuperGLWidget widget; // a QGLWidget in color-index mode
- QGLColormap colormap;
-
- // This will fill the colormap with colors ranging from
- // black to white.
- for (int i = 0; i < colormap.size(); i++)
- colormap.setEntry(i, qRgb(i, i, i));
-
- widget.setColormap(colormap);
- widget.show();
- return app.exec();
-}
-//! [0]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp b/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
deleted file mode 100644
index c848ae7ede..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglfunctions.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- class MyGLWidget : public QGLWidget, protected QGLFunctions
- {
- Q_OBJECT
- public:
- MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {}
-
- protected:
- void initializeGL();
- void paintGL();
- };
-
- void MyGLWidget::initializeGL()
- {
- initializeGLFunctions();
- }
-//! [0]
-
-//! [1]
- void MyGLWidget::paintGL()
- {
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, textureId);
- ...
- }
-//! [1]
-
-//! [2]
- QGLFunctions glFuncs(QGLContext::currentContext());
- glFuncs.glActiveTexture(GL_TEXTURE1);
-//! [2]
-
-//! [3]
- QGLFunctions funcs(QGLContext::currentContext());
- bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
-//! [3]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp b/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp
deleted file mode 100644
index f6fbe6ddb4..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglpixelbuffer.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLPixelBuffer pbuffer(...);
-...
-pbuffer.makeCurrent();
-GLuint dynamicTexture = pbuffer.generateDynamicTexture();
-pbuffer.bindToDynamicTexture(dynamicTexture);
-...
-pbuffer.releaseFromDynamicTexture();
-//! [0]
-
-
-//! [1]
-QGLPixelBuffer pbuffer(...);
-...
-pbuffer.makeCurrent();
-GLuint dynamicTexture = pbuffer.generateDynamicTexture();
-...
-pbuffer.updateDynamicTexture(dynamicTexture);
-//! [1]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp b/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
deleted file mode 100644
index 04492499e8..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qglshaderprogram.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
-QGLShader shader(QGLShader::Vertex);
-shader.compileSourceCode(code);
-
-QGLShaderProgram program(context);
-program.addShader(shader);
-program.link();
-
-program.bind();
-//! [0]
-
-//! [1]
-program.addShaderFromSourceCode(QGLShader::Vertex,
- "attribute highp vec4 vertex;\n"
- "uniform highp mat4 matrix;\n"
- "void main(void)\n"
- "{\n"
- " gl_Position = matrix * vertex;\n"
- "}");
-program.addShaderFromSourceCode(QGLShader::Fragment,
- "uniform mediump vec4 color;\n"
- "void main(void)\n"
- "{\n"
- " gl_FragColor = color;\n"
- "}");
-program.link();
-program.bind();
-
-int vertexLocation = program.attributeLocation("vertex");
-int matrixLocation = program.uniformLocation("matrix");
-int colorLocation = program.uniformLocation("color");
-//! [1]
-
-//! [2]
-static GLfloat const triangleVertices[] = {
- 60.0f, 10.0f, 0.0f,
- 110.0f, 110.0f, 0.0f,
- 10.0f, 110.0f, 0.0f
-};
-
-QColor color(0, 255, 0, 255);
-
-QMatrix4x4 pmvMatrix;
-pmvMatrix.ortho(rect());
-
-program.enableAttributeArray(vertexLocation);
-program.setAttributeArray(vertexLocation, triangleVertices, 3);
-program.setUniformValue(matrixLocation, pmvMatrix);
-program.setUniformValue(colorLocation, color);
-
-glDrawArrays(GL_TRIANGLES, 0, 3);
-
-program.disableAttributeArray(vertexLocation);
-//! [2]
diff --git a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp b/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
deleted file mode 100644
index 461e96e094..0000000000
--- a/src/opengl/doc/snippets/code/src_opengl_qgraphicsshadereffect.cpp
+++ /dev/null
@@ -1,95 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2018 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//! [0]
- static char const colorizeShaderCode[] =
- "uniform lowp vec4 effectColor;\n"
- "lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {\n"
- " vec4 src = texture2D(imageTexture, textureCoords);\n"
- " float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));\n"
- " vec4 colorize = 1.0-((1.0-gray)*(1.0-effectColor));\n"
- " return vec4(colorize.rgb, src.a);\n"
- "}";
-//! [0]
-
-//! [1]
- class ColorizeEffect : public QGraphicsShaderEffect
- {
- Q_OBJECT
- public:
- ColorizeEffect(QObject *parent = 0)
- : QGraphicsShaderEffect(parent), color(Qt::black)
- {
- setPixelShaderFragment(colorizeShaderCode);
- }
-
- QColor effectColor() const { return color; }
- void setEffectColor(const QColor& c)
- {
- color = c;
- setUniformsDirty();
- }
-
- protected:
- void setUniforms(QGLShaderProgram *program)
- {
- program->setUniformValue("effectColor", color);
- }
-
- private:
- QColor color;
- };
-//! [1]
-
-//! [2]
- lowp vec4 customShader(lowp sampler2D imageTexture, highp vec2 textureCoords) {
- return texture2D(imageTexture, textureCoords);
- }
-//! [2]
diff --git a/src/opengl/doc/src/qtopengl-examples.qdoc b/src/opengl/doc/src/qtopengl-examples.qdoc
index de80c92883..8770d6247e 100644
--- a/src/opengl/doc/src/qtopengl-examples.qdoc
+++ b/src/opengl/doc/src/qtopengl-examples.qdoc
@@ -33,12 +33,11 @@
\image opengl-examples.png
- These examples describe how to use the \l {Qt OpenGL} module. For new code,
- please use the OpenGL classes in the \l {Qt GUI} module.
+ These examples describe how to use the \l {Qt OpenGL} module.
- Qt provides support for integration with OpenGL implementations on all
- platforms, giving developers the opportunity to display hardware accelerated
- 3D graphics alongside a more conventional user interface.
+ Qt provides support for integration with OpenGL implementations, giving
+ developers the opportunity to display hardware accelerated 3D graphics
+ alongside a more conventional user interface.
These examples demonstrate the basic techniques used to take advantage of
OpenGL in Qt applications.
diff --git a/src/opengl/doc/src/qtopengl-module.qdoc b/src/opengl/doc/src/qtopengl-module.qdoc
index 336d37c73f..24df4aec76 100644
--- a/src/opengl/doc/src/qtopengl-module.qdoc
+++ b/src/opengl/doc/src/qtopengl-module.qdoc
@@ -34,8 +34,7 @@
\brief The Qt OpenGL module offers classes that make it easy to
use OpenGL in Qt applications.
- \warning This module should not be used anymore for new code. Please
- use the corresponding OpenGL classes in \l{Qt GUI}.
+ \warning This module should not be used anymore for new code.
OpenGL is a standard API for rendering 3D graphics. OpenGL only
deals with 3D rendering and provides little or no support for GUI
@@ -48,9 +47,6 @@
the United States and other countries.
The Qt OpenGL module makes it easy to use OpenGL in Qt applications.
- It provides an OpenGL widget class that can be used just like any
- other Qt widget, except that it opens an OpenGL display buffer where
- you can use the OpenGL API to render the contents.
To include the definitions of the module's classes, use the
following directive:
@@ -63,11 +59,4 @@
\snippet code/doc_src_qtopengl.pro 1
\endif
-
- The Qt OpenGL module is implemented as a platform-independent Qt/C++
- wrapper around the platform-dependent GLX (version 1.3 or later),
- WGL, or AGL C APIs. Although the basic functionality provided is very
- similar to Mark Kilgard's GLUT library, applications using the Qt
- OpenGL module can take advantage of the whole Qt API for
- non-OpenGL-specific GUI functionality.
*/
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
deleted file mode 100644
index 979ea19fee..0000000000
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ /dev/null
@@ -1,173 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgl2pexvertexarray_p.h"
-
-#include <private/qbezier_p.h>
-
-QT_BEGIN_NAMESPACE
-
-void QGL2PEXVertexArray::clear()
-{
- vertexArray.reset();
- vertexArrayStops.reset();
- boundingRectDirty = true;
-}
-
-
-QGLRect QGL2PEXVertexArray::boundingRect() const
-{
- if (boundingRectDirty)
- return QGLRect(0.0, 0.0, 0.0, 0.0);
- else
- return QGLRect(minX, minY, maxX, maxY);
-}
-
-void QGL2PEXVertexArray::addClosingLine(int index)
-{
- QPointF point(vertexArray.at(index));
- if (point != QPointF(vertexArray.last()))
- vertexArray.add(point);
-}
-
-void QGL2PEXVertexArray::addCentroid(const QVectorPath &path, int subPathIndex)
-{
- const QPointF *const points = reinterpret_cast<const QPointF *>(path.points());
- const QPainterPath::ElementType *const elements = path.elements();
-
- QPointF sum = points[subPathIndex];
- int count = 1;
-
- for (int i = subPathIndex + 1; i < path.elementCount() && (!elements || elements[i] != QPainterPath::MoveToElement); ++i) {
- sum += points[i];
- ++count;
- }
-
- const QPointF centroid = sum / qreal(count);
- vertexArray.add(centroid);
-}
-
-void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline)
-{
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- const QPainterPath::ElementType* const elements = path.elements();
-
- if (boundingRectDirty) {
- minX = maxX = points[0].x();
- minY = maxY = points[0].y();
- boundingRectDirty = false;
- }
-
- if (!outline && !path.isConvex())
- addCentroid(path, 0);
-
- int lastMoveTo = vertexArray.size();
- vertexArray.add(points[0]); // The first element is always a moveTo
-
- do {
- if (!elements) {
-// qDebug("QVectorPath has no elements");
- // If the path has a null elements pointer, the elements implicitly
- // start with a moveTo (already added) and continue with lineTos:
- for (int i=1; i<path.elementCount(); ++i)
- lineToArray(points[i].x(), points[i].y());
-
- break;
- }
-// qDebug("QVectorPath has element types");
-
- for (int i=1; i<path.elementCount(); ++i) {
- switch (elements[i]) {
- case QPainterPath::MoveToElement:
- if (!outline)
- addClosingLine(lastMoveTo);
-// qDebug("element[%d] is a MoveToElement", i);
- vertexArrayStops.add(vertexArray.size());
- if (!outline) {
- if (!path.isConvex()) addCentroid(path, i);
- lastMoveTo = vertexArray.size();
- }
- lineToArray(points[i].x(), points[i].y()); // Add the moveTo as a new vertex
- break;
- case QPainterPath::LineToElement:
-// qDebug("element[%d] is a LineToElement", i);
- lineToArray(points[i].x(), points[i].y());
- break;
- case QPainterPath::CurveToElement: {
- QBezier b = QBezier::fromPoints(*(((const QPointF *) points) + i - 1),
- points[i],
- points[i+1],
- points[i+2]);
- QRectF bounds = b.bounds();
- // threshold based on same algorithm as in qtriangulatingstroker.cpp
- int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * 3.14f / (curveInverseScale * 6));
- if (threshold < 3) threshold = 3;
- qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
- for (int t=0; t<threshold; ++t) {
- QPointF pt = b.pointAt(t * one_over_threshold_minus_1);
- lineToArray(pt.x(), pt.y());
- }
- i += 2;
- break; }
- default:
- break;
- }
- }
- } while (0);
-
- if (!outline)
- addClosingLine(lastMoveTo);
- vertexArrayStops.add(vertexArray.size());
-}
-
-void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y)
-{
- vertexArray.add(QGLPoint(x, y));
-
- if (x > maxX)
- maxX = x;
- else if (x < minX)
- minX = x;
- if (y > maxY)
- maxY = y;
- else if (y < minY)
- minY = y;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
deleted file mode 100644
index 5c95268790..0000000000
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h
+++ /dev/null
@@ -1,167 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QGL2PEXVERTEXARRAY_P_H
-#define QGL2PEXVERTEXARRAY_P_H
-
-#include <QRectF>
-
-#include <private/qdatabuffer_p.h>
-#include <private/qvectorpath_p.h>
-#include <private/qgl_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGLPoint
-{
-public:
- QGLPoint(GLfloat new_x, GLfloat new_y) :
- x(new_x), y(new_y) {};
-
- QGLPoint(const QPointF &p) :
- x(p.x()), y(p.y()) {};
-
- QGLPoint(const QPointF* p) :
- x(p->x()), y(p->y()) {};
-
- GLfloat x;
- GLfloat y;
-
- operator QPointF() {return QPointF(x,y);}
- operator QPointF() const {return QPointF(x,y);}
-};
-
-struct QGLRect
-{
- QGLRect(const QRectF &r)
- : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {}
-
- QGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b)
- : left(l), top(t), right(r), bottom(b) {}
-
- GLfloat left;
- GLfloat top;
- GLfloat right;
- GLfloat bottom;
-
- operator QRectF() const {return QRectF(left, top, right-left, bottom-top);}
-};
-
-class QGL2PEXVertexArray
-{
-public:
- QGL2PEXVertexArray() :
- vertexArray(0), vertexArrayStops(0),
- maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10),
- boundingRectDirty(true)
- { }
-
- inline void addRect(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QGLPoint(left, top)
- << QGLPoint(right, top)
- << QGLPoint(right, bottom)
- << QGLPoint(right, bottom)
- << QGLPoint(left, bottom)
- << QGLPoint(left, top);
- }
-
- inline void addQuad(const QRectF &rect)
- {
- qreal top = rect.top();
- qreal left = rect.left();
- qreal bottom = rect.bottom();
- qreal right = rect.right();
-
- vertexArray << QGLPoint(left, top)
- << QGLPoint(right, top)
- << QGLPoint(left, bottom)
- << QGLPoint(right, bottom);
-
- }
-
- inline void addVertex(const GLfloat x, const GLfloat y)
- {
- vertexArray.add(QGLPoint(x, y));
- }
-
- void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true);
- void clear();
-
- QGLPoint* data() {return vertexArray.data();}
- int *stops() const { return vertexArrayStops.data(); }
- int stopCount() const { return vertexArrayStops.size(); }
- QGLRect boundingRect() const;
-
- int vertexCount() const { return vertexArray.size(); }
-
- void lineToArray(const GLfloat x, const GLfloat y);
-
-private:
- QDataBuffer<QGLPoint> vertexArray;
- QDataBuffer<int> vertexArrayStops;
-
- GLfloat maxX;
- GLfloat maxY;
- GLfloat minX;
- GLfloat minY;
- bool boundingRectDirty;
- void addClosingLine(int index);
- void addCentroid(const QVectorPath &path, int subPathIndex);
-};
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
deleted file mode 100644
index 7d6d4595ba..0000000000
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglcustomshaderstage_p.h"
-#include "qglengineshadermanager_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include <private/qpainter_p.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGLCustomShaderStagePrivate
-{
-public:
- QGLCustomShaderStagePrivate() :
- m_manager(0) {}
-
- QPointer<QGLEngineShaderManager> m_manager;
- QByteArray m_source;
-};
-
-
-
-
-QGLCustomShaderStage::QGLCustomShaderStage()
- : d_ptr(new QGLCustomShaderStagePrivate)
-{
-}
-
-QGLCustomShaderStage::~QGLCustomShaderStage()
-{
- Q_D(QGLCustomShaderStage);
- if (d->m_manager) {
- d->m_manager->removeCustomStage();
- d->m_manager->sharedShaders->cleanupCustomStage(this);
- }
- delete d_ptr;
-}
-
-void QGLCustomShaderStage::setUniformsDirty()
-{
- Q_D(QGLCustomShaderStage);
- if (d->m_manager)
- d->m_manager->setDirty(); // ### Probably a bit overkill!
-}
-
-bool QGLCustomShaderStage::setOnPainter(QPainter* p)
-{
- Q_D(QGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2) {
- qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
- return false;
- }
- if (d->m_manager)
- qWarning("Custom shader is already set on a painter");
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- d->m_manager->setCustomStage(this);
- return true;
-}
-
-void QGLCustomShaderStage::removeFromPainter(QPainter* p)
-{
- Q_D(QGLCustomShaderStage);
- if (p->paintEngine()->type() != QPaintEngine::OpenGL2)
- return;
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
- d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
- Q_ASSERT(d->m_manager);
-
- // Just set the stage to null, don't call removeCustomStage().
- // This should leave the program in a compiled/linked state
- // if the next custom shader stage is this one again.
- d->m_manager->setCustomStage(0);
- d->m_manager = 0;
-}
-
-QByteArray QGLCustomShaderStage::source() const
-{
- Q_D(const QGLCustomShaderStage);
- return d->m_source;
-}
-
-// Called by the shader manager if another custom shader is attached or
-// the manager is deleted
-void QGLCustomShaderStage::setInactive()
-{
- Q_D(QGLCustomShaderStage);
- d->m_manager = 0;
-}
-
-void QGLCustomShaderStage::setSource(const QByteArray& s)
-{
- Q_D(QGLCustomShaderStage);
- d->m_source = s;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
deleted file mode 100644
index 77421ebdd3..0000000000
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGL_CUSTOM_SHADER_STAGE_H
-#define QGL_CUSTOM_SHADER_STAGE_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QGLShaderProgram>
-
-QT_BEGIN_NAMESPACE
-
-
-class QGLCustomShaderStagePrivate;
-class Q_OPENGL_EXPORT QGLCustomShaderStage
-{
- Q_DECLARE_PRIVATE(QGLCustomShaderStage)
-public:
- QGLCustomShaderStage();
- virtual ~QGLCustomShaderStage();
- virtual void setUniforms(QGLShaderProgram*) {}
-
- void setUniformsDirty();
-
- bool setOnPainter(QPainter*);
- void removeFromPainter(QPainter*);
- QByteArray source() const;
-
- void setInactive();
-protected:
- void setSource(const QByteArray&);
-
-private:
- QGLCustomShaderStagePrivate* d_ptr;
-};
-
-
-QT_END_NAMESPACE
-
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
deleted file mode 100644
index 47e8531959..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ /dev/null
@@ -1,875 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglengineshadermanager_p.h"
-#include "qglengineshadersource_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include "qglshadercache_p.h"
-
-#include <QtGui/private/qopenglcontext_p.h>
-
-#if defined(QT_DEBUG)
-#include <QMetaEnum>
-#endif
-
-#include <algorithm>
-
-// #define QT_GL_SHARED_SHADER_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGLEngineSharedShadersResource : public QOpenGLSharedResource
-{
-public:
- QGLEngineSharedShadersResource(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
- , m_shaders(new QGLEngineSharedShaders(QGLContext::fromOpenGLContext(ctx)))
- {
- }
-
- ~QGLEngineSharedShadersResource()
- {
- delete m_shaders;
- }
-
- void invalidateResource() override
- {
- delete m_shaders;
- m_shaders = 0;
- }
-
- void freeResource(QOpenGLContext *) override
- {
- }
-
- QGLEngineSharedShaders *shaders() const { return m_shaders; }
-
-private:
- QGLEngineSharedShaders *m_shaders;
-};
-
-class QGLShaderStorage
-{
-public:
- QGLEngineSharedShaders *shadersForThread(const QGLContext *context) {
- QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData();
- if (!shaders)
- shaders = new QOpenGLMultiGroupSharedResource;
- QGLEngineSharedShadersResource *resource =
- shaders->value<QGLEngineSharedShadersResource>(context->contextHandle());
- return resource ? resource->shaders() : 0;
- }
-
-private:
- QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage;
-};
-
-Q_GLOBAL_STATIC(QGLShaderStorage, qt_shader_storage);
-
-QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLContext *context)
-{
- return qt_shader_storage()->shadersForThread(context);
-}
-
-const char* QGLEngineSharedShaders::qShaderSnippets[] = {
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0,0,0,0,0,0,
- 0,0,0,0,0
-};
-
-QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
- : blitShaderProg(0)
- , simpleShaderProg(0)
-{
-
-/*
- Rather than having the shader source array statically initialised, it is initialised
- here instead. This is to allow new shader names to be inserted or existing names moved
- around without having to change the order of the glsl strings. It is hoped this will
- make future hard-to-find runtime bugs more obvious and generally give more solid code.
-*/
- static bool snippetsPopulated = false;
- if (!snippetsPopulated) {
-
- const char** code = qShaderSnippets; // shortcut
-
- code[MainVertexShader] = qglslMainVertexShader;
- code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
- code[MainWithTexCoordsAndOpacityVertexShader] = qglslMainWithTexCoordsAndOpacityVertexShader;
-
- code[UntransformedPositionVertexShader] = qglslUntransformedPositionVertexShader;
- code[PositionOnlyVertexShader] = qglslPositionOnlyVertexShader;
- code[ComplexGeometryPositionOnlyVertexShader] = qglslComplexGeometryPositionOnlyVertexShader;
- code[PositionWithPatternBrushVertexShader] = qglslPositionWithPatternBrushVertexShader;
- code[PositionWithLinearGradientBrushVertexShader] = qglslPositionWithLinearGradientBrushVertexShader;
- code[PositionWithConicalGradientBrushVertexShader] = qglslPositionWithConicalGradientBrushVertexShader;
- code[PositionWithRadialGradientBrushVertexShader] = qglslPositionWithRadialGradientBrushVertexShader;
- code[PositionWithTextureBrushVertexShader] = qglslPositionWithTextureBrushVertexShader;
- code[AffinePositionWithPatternBrushVertexShader] = qglslAffinePositionWithPatternBrushVertexShader;
- code[AffinePositionWithLinearGradientBrushVertexShader] = qglslAffinePositionWithLinearGradientBrushVertexShader;
- code[AffinePositionWithConicalGradientBrushVertexShader] = qglslAffinePositionWithConicalGradientBrushVertexShader;
- code[AffinePositionWithRadialGradientBrushVertexShader] = qglslAffinePositionWithRadialGradientBrushVertexShader;
- code[AffinePositionWithTextureBrushVertexShader] = qglslAffinePositionWithTextureBrushVertexShader;
-
- code[MainFragmentShader_CMO] = qglslMainFragmentShader_CMO;
- code[MainFragmentShader_CM] = qglslMainFragmentShader_CM;
- code[MainFragmentShader_MO] = qglslMainFragmentShader_MO;
- code[MainFragmentShader_M] = qglslMainFragmentShader_M;
- code[MainFragmentShader_CO] = qglslMainFragmentShader_CO;
- code[MainFragmentShader_C] = qglslMainFragmentShader_C;
- code[MainFragmentShader_O] = qglslMainFragmentShader_O;
- code[MainFragmentShader] = qglslMainFragmentShader;
- code[MainFragmentShader_ImageArrays] = qglslMainFragmentShader_ImageArrays;
-
- code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
- code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
- code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
- code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
- code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
- if (!context->contextHandle()->isOpenGLES())
- code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_desktop;
- else
- code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader_ES;
- code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
- code[PatternBrushSrcFragmentShader] = qglslPatternBrushSrcFragmentShader;
- code[LinearGradientBrushSrcFragmentShader] = qglslLinearGradientBrushSrcFragmentShader;
- code[RadialGradientBrushSrcFragmentShader] = qglslRadialGradientBrushSrcFragmentShader;
- code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader;
- code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
-
- code[NoMaskFragmentShader] = "";
- code[MaskFragmentShader] = qglslMaskFragmentShader;
- code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
- code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
- code[RgbMaskWithGammaFragmentShader] = ""; //###
-
- code[NoCompositionModeFragmentShader] = "";
- code[MultiplyCompositionModeFragmentShader] = ""; //###
- code[ScreenCompositionModeFragmentShader] = ""; //###
- code[OverlayCompositionModeFragmentShader] = ""; //###
- code[DarkenCompositionModeFragmentShader] = ""; //###
- code[LightenCompositionModeFragmentShader] = ""; //###
- code[ColorDodgeCompositionModeFragmentShader] = ""; //###
- code[ColorBurnCompositionModeFragmentShader] = ""; //###
- code[HardLightCompositionModeFragmentShader] = ""; //###
- code[SoftLightCompositionModeFragmentShader] = ""; //###
- code[DifferenceCompositionModeFragmentShader] = ""; //###
- code[ExclusionCompositionModeFragmentShader] = ""; //###
-
-#if defined(QT_DEBUG)
- // Check that all the elements have been filled:
- for (int i = 0; i < TotalSnippetCount; ++i) {
- if (Q_UNLIKELY(!qShaderSnippets[i])) {
- qFatal("Shader snippet for %s (#%d) is missing!",
- snippetNameStr(SnippetName(i)).constData(), i);
- }
- }
-#endif
- snippetsPopulated = true;
- }
-
- QGLShader* fragShader;
- QGLShader* vertexShader;
- QByteArray vertexSource;
- QByteArray fragSource;
-
- // Compile up the simple shader:
- vertexSource.append(qShaderSnippets[MainVertexShader]);
- vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]);
-
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
-
- simpleShaderProg = new QGLShaderProgram(context, 0);
-
- CachedShader simpleShaderCache(fragSource, vertexSource);
-
- bool inCache = simpleShaderCache.load(simpleShaderProg, context);
-
- if (!inCache) {
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
- qWarning("Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile");
-
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
- qWarning("Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile");
-
- simpleShaderProg->addShader(vertexShader);
- simpleShaderProg->addShader(fragShader);
-
- simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- simpleShaderProg->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
-
- simpleShaderProg->link();
-
- if (Q_UNLIKELY(!simpleShaderProg->isLinked())) {
- qCritical("Errors linking simple shader: %s", qPrintable(simpleShaderProg->log()));
- } else {
- if (!inCache)
- simpleShaderCache.store(simpleShaderProg, context);
- }
-
- // Compile the blit shader:
- vertexSource.clear();
- vertexSource.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
- vertexSource.append(qShaderSnippets[UntransformedPositionVertexShader]);
-
- fragSource.clear();
- fragSource.append(qShaderSnippets[MainFragmentShader]);
- fragSource.append(qShaderSnippets[ImageSrcFragmentShader]);
-
- blitShaderProg = new QGLShaderProgram(context, 0);
-
- CachedShader blitShaderCache(fragSource, vertexSource);
-
- inCache = blitShaderCache.load(blitShaderProg, context);
-
- if (!inCache) {
- vertexShader = new QGLShader(QGLShader::Vertex, context, 0);
- shaders.append(vertexShader);
- if (!vertexShader->compileSourceCode(vertexSource))
- qWarning("Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile");
-
- fragShader = new QGLShader(QGLShader::Fragment, context, 0);
- shaders.append(fragShader);
- if (!fragShader->compileSourceCode(fragSource))
- qWarning("Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile");
-
- blitShaderProg->addShader(vertexShader);
- blitShaderProg->addShader(fragShader);
-
- blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- }
-
- blitShaderProg->link();
- if (Q_UNLIKELY(!blitShaderProg->isLinked())) {
- qCritical("Errors linking blit shader: %s", qPrintable(blitShaderProg->log()));
- } else {
- if (!inCache)
- blitShaderCache.store(blitShaderProg, context);
- }
-
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
-}
-
-QGLEngineSharedShaders::~QGLEngineSharedShaders()
-{
-#ifdef QT_GL_SHARED_SHADER_DEBUG
- qDebug(" -> ~QGLEngineSharedShaders() %p for thread %p.", this, QThread::currentThread());
-#endif
- qDeleteAll(shaders);
- shaders.clear();
-
- qDeleteAll(cachedPrograms);
- cachedPrograms.clear();
-
- if (blitShaderProg) {
- delete blitShaderProg;
- blitShaderProg = 0;
- }
-
- if (simpleShaderProg) {
- delete simpleShaderProg;
- simpleShaderProg = 0;
- }
-}
-
-#if defined (QT_DEBUG)
-QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
-{
- QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
- return QByteArray(m.valueToKey(name));
-}
-#endif
-
-// The address returned here will only be valid until next time this function is called.
-// The program is return bound.
-QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
-{
- for (int i = 0; i < cachedPrograms.size(); ++i) {
- QGLEngineShaderProg *cachedProg = cachedPrograms.at(i);
- if (*cachedProg == prog) {
- // Move the program to the top of the list as a poor-man's cache algo
- cachedPrograms.move(i, 0);
- cachedProg->program->bind();
- return cachedProg;
- }
- }
-
- QScopedPointer<QGLEngineShaderProg> newProg;
-
- do {
- QByteArray fragSource;
- // Insert the custom stage before the srcPixel shader to work around an ATI driver bug
- // where you cannot forward declare a function that takes a sampler as argument.
- if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
- fragSource.append(prog.customStageSource);
- fragSource.append(qShaderSnippets[prog.mainFragShader]);
- fragSource.append(qShaderSnippets[prog.srcPixelFragShader]);
- if (prog.compositionFragShader)
- fragSource.append(qShaderSnippets[prog.compositionFragShader]);
- if (prog.maskFragShader)
- fragSource.append(qShaderSnippets[prog.maskFragShader]);
-
- QByteArray vertexSource;
- vertexSource.append(qShaderSnippets[prog.mainVertexShader]);
- vertexSource.append(qShaderSnippets[prog.positionVertexShader]);
-
- QScopedPointer<QGLShaderProgram> shaderProgram(new QGLShaderProgram);
-
- CachedShader shaderCache(fragSource, vertexSource);
- bool inCache = shaderCache.load(shaderProgram.data(), QGLContext::currentContext());
-
- if (!inCache) {
-
- QScopedPointer<QGLShader> fragShader(new QGLShader(QGLShader::Fragment));
- QByteArray description;
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.append("Fragment shader: main=");
- description.append(snippetNameStr(prog.mainFragShader));
- description.append(", srcPixel=");
- description.append(snippetNameStr(prog.srcPixelFragShader));
- if (prog.compositionFragShader) {
- description.append(", composition=");
- description.append(snippetNameStr(prog.compositionFragShader));
- }
- if (prog.maskFragShader) {
- description.append(", mask=");
- description.append(snippetNameStr(prog.maskFragShader));
- }
- fragShader->setObjectName(QString::fromLatin1(description));
-#endif
- if (!fragShader->compileSourceCode(fragSource)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
-
- QScopedPointer<QGLShader> vertexShader(new QGLShader(QGLShader::Vertex));
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- description.clear();
- description.append("Vertex shader: main=");
- description.append(snippetNameStr(prog.mainVertexShader));
- description.append(", position=");
- description.append(snippetNameStr(prog.positionVertexShader));
- vertexShader->setObjectName(QString::fromLatin1(description));
-#endif
- if (!vertexShader->compileSourceCode(vertexSource)) {
- qWarning() << "Warning:" << description << "failed to compile!";
- break;
- }
-
- shaders.append(vertexShader.data());
- shaders.append(fragShader.data());
- shaderProgram->addShader(vertexShader.take());
- shaderProgram->addShader(fragShader.take());
-
- // We have to bind the vertex attribute names before the program is linked:
- shaderProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (prog.useTextureCoords)
- shaderProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (prog.useOpacityAttribute)
- shaderProgram->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
- if (prog.usePmvMatrixAttribute) {
- shaderProgram->bindAttributeLocation("pmvMatrix1", QT_PMV_MATRIX_1_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix2", QT_PMV_MATRIX_2_ATTR);
- shaderProgram->bindAttributeLocation("pmvMatrix3", QT_PMV_MATRIX_3_ATTR);
- }
- }
-
- newProg.reset(new QGLEngineShaderProg(prog));
- newProg->program = shaderProgram.take();
-
- newProg->program->link();
- if (newProg->program->isLinked()) {
- if (!inCache)
- shaderCache.store(newProg->program, QGLContext::currentContext());
- } else {
- QString error;
- error = QLatin1String("Shader program failed to link,");
-#if defined(QT_DEBUG)
- QLatin1String br("\n");
- error += QLatin1String("\n Shaders Used:\n");
- for (int i = 0; i < newProg->program->shaders().count(); ++i) {
- QGLShader *shader = newProg->program->shaders().at(i);
- error += QLatin1String(" ") + shader->objectName() + QLatin1String(": \n")
- + QLatin1String(shader->sourceCode()) + br;
- }
-#endif
- error += QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + newProg->program->log();
- qWarning() << error;
- break;
- }
-
- newProg->program->bind();
-
- if (newProg->maskFragShader != QGLEngineSharedShaders::NoMaskFragmentShader) {
- GLuint location = newProg->program->uniformLocation("maskTexture");
- newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT);
- }
-
- if (cachedPrograms.count() > 30) {
- // The cache is full, so delete the last 5 programs in the list.
- // These programs will be least used, as a program us bumped to
- // the top of the list when it's used.
- for (int i = 0; i < 5; ++i) {
- delete cachedPrograms.last();
- cachedPrograms.removeLast();
- }
- }
-
- cachedPrograms.insert(0, newProg.data());
- } while (false);
-
- return newProg.take();
-}
-
-void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
-{
- auto hasStageAsCustomShaderSouce = [stage](QGLEngineShaderProg *cachedProg) -> bool {
- if (cachedProg->customStageSource == stage->source()) {
- delete cachedProg;
- return true;
- }
- return false;
- };
- cachedPrograms.erase(std::remove_if(cachedPrograms.begin(), cachedPrograms.end(),
- hasStageAsCustomShaderSouce),
- cachedPrograms.end());
-}
-
-
-QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
- : ctx(context),
- shaderProgNeedsChanging(true),
- complexGeometry(false),
- srcPixelType(Qt::NoBrush),
- opacityMode(NoOpacity),
- maskType(NoMask),
- compositionMode(QPainter::CompositionMode_SourceOver),
- customSrcStage(0),
- currentShaderProg(0)
-{
- sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
-}
-
-QGLEngineShaderManager::~QGLEngineShaderManager()
-{
- //###
- removeCustomStage();
-}
-
-GLuint QGLEngineShaderManager::getUniformLocation(Uniform id)
-{
- if (!currentShaderProg)
- return 0;
-
- QVector<uint> &uniformLocations = currentShaderProg->uniformLocations;
- if (uniformLocations.isEmpty())
- uniformLocations.fill(GLuint(-1), NumUniforms);
-
- static const char *const uniformNames[] = {
- "imageTexture",
- "patternColor",
- "globalOpacity",
- "depth",
- "maskTexture",
- "fragmentColor",
- "linearData",
- "angle",
- "halfViewportSize",
- "fmp",
- "fmp2_m_radius2",
- "inverse_2_fmp2_m_radius2",
- "sqrfr",
- "bradius",
- "invertedTextureSize",
- "brushTransform",
- "brushTexture",
- "matrix",
- "translateZ"
- };
-
- if (uniformLocations.at(id) == GLuint(-1))
- uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]);
-
- return uniformLocations.at(id);
-}
-
-
-void QGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType)
-{
- Q_UNUSED(transformType); // Currently ignored
-}
-
-void QGLEngineShaderManager::setDirty()
-{
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style)
-{
- Q_ASSERT(style != Qt::NoBrush);
- if (srcPixelType == PixelSrcType(style))
- return;
-
- srcPixelType = style;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setSrcPixelType(PixelSrcType type)
-{
- if (srcPixelType == type)
- return;
-
- srcPixelType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setOpacityMode(OpacityMode mode)
-{
- if (opacityMode == mode)
- return;
-
- opacityMode = mode;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setMaskType(MaskType type)
-{
- if (maskType == type)
- return;
-
- maskType = type;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
-{
- if (compositionMode == mode)
- return;
-
- compositionMode = mode;
- shaderProgNeedsChanging = true; //###
-}
-
-void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
-{
- if (customSrcStage)
- removeCustomStage();
- customSrcStage = stage;
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::removeCustomStage()
-{
- if (customSrcStage)
- customSrcStage->setInactive();
- customSrcStage = 0;
- shaderProgNeedsChanging = true;
-}
-
-QGLShaderProgram* QGLEngineShaderManager::currentProgram()
-{
- if (currentShaderProg)
- return currentShaderProg->program;
- else
- return sharedShaders->simpleProgram();
-}
-
-void QGLEngineShaderManager::useSimpleProgram()
-{
- sharedShaders->simpleProgram()->bind();
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- shaderProgNeedsChanging = true;
-}
-
-void QGLEngineShaderManager::useBlitProgram()
-{
- sharedShaders->blitProgram()->bind();
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
- shaderProgNeedsChanging = true;
-}
-
-QGLShaderProgram* QGLEngineShaderManager::simpleProgram()
-{
- return sharedShaders->simpleProgram();
-}
-
-QGLShaderProgram* QGLEngineShaderManager::blitProgram()
-{
- return sharedShaders->blitProgram();
-}
-
-
-
-// Select & use the correct shader program using the current state.
-// Returns \c true if program needed changing.
-bool QGLEngineShaderManager::useCorrectShaderProg()
-{
- if (!shaderProgNeedsChanging)
- return false;
-
- bool useCustomSrc = customSrcStage != 0;
- if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
- useCustomSrc = false;
- qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
- }
-
- QGLEngineShaderProg requiredProgram;
-
- bool texCoords = false;
-
- // Choose vertex shader shader position function (which typically also sets
- // varyings) and the source pixel (srcPixel) fragment shader function:
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName;
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName;
- bool isAffine = brushTransform.isAffine();
- if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
- if (isAffine)
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
- else
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
-
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
- }
- else switch (srcPixelType) {
- default:
- case Qt::NoBrush:
- qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
- break;
- case QGLEngineShaderManager::ImageSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::NonPremultipliedImageSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::PatternSrc:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- texCoords = true;
- break;
- case QGLEngineShaderManager::TextureSrcWithPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- case Qt::SolidPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
- break;
- case Qt::LinearGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
- break;
- case Qt::ConicalGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
- break;
- case Qt::RadialGradientPattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
- : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
- break;
- case Qt::TexturePattern:
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
- requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
- : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
- break;
- };
-
- if (useCustomSrc) {
- requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader;
- requiredProgram.customStageSource = customSrcStage->source();
- }
-
- const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
- const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
-
- // Choose fragment shader main function:
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(!hasCompose && !hasMask);
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
- } else {
- bool useGlobalOpacity = (opacityMode == UniformOpacity);
- if (hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO;
- if (hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM;
- if (!hasCompose && hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO;
- if (!hasCompose && hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M;
- if (hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO;
- if (hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C;
- if (!hasCompose && !hasMask && useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O;
- if (!hasCompose && !hasMask && !useGlobalOpacity)
- requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader;
- }
-
- if (hasMask) {
- if (maskType == PixelMask) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass1) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
- texCoords = true;
- } else if (maskType == SubPixelMaskPass2) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
- texCoords = true;
- } else if (maskType == SubPixelWithGammaMask) {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
- texCoords = true;
- } else {
- qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
- }
- } else {
- requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader;
- }
-
- if (hasCompose) {
- switch (compositionMode) {
- case QPainter::CompositionMode_Multiply:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Screen:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Overlay:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Darken:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Lighten:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorDodge:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_ColorBurn:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_HardLight:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_SoftLight:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Difference:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
- break;
- case QPainter::CompositionMode_Exclusion:
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
- break;
- default:
- qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
- }
- } else {
- requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader;
- }
-
- // Choose vertex shader main function
- if (opacityMode == AttributeOpacity) {
- Q_ASSERT(texCoords);
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
- } else if (texCoords) {
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
- } else {
- requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader;
- }
- requiredProgram.useTextureCoords = texCoords;
- requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
- if (complexGeometry && srcPixelType == Qt::SolidPattern) {
- requiredProgram.positionVertexShader = QGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader;
- requiredProgram.usePmvMatrixAttribute = false;
- } else {
- requiredProgram.usePmvMatrixAttribute = true;
-
- // Force complexGeometry off, since we currently don't support that mode for
- // non-solid brushes
- complexGeometry = false;
- }
-
- // At this point, requiredProgram is fully populated so try to find the program in the cache
- currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
-
- if (currentShaderProg && useCustomSrc) {
- customSrcStage->setUniforms(currentShaderProg->program);
- }
-
- // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it
- // doesn't use are disabled)
- QGLContextPrivate* ctx_d = ctx->d_func();
- ctx_d->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, true);
- ctx_d->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, currentShaderProg && currentShaderProg->useTextureCoords);
- ctx_d->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, currentShaderProg && currentShaderProg->useOpacityAttribute);
-
- shaderProgNeedsChanging = false;
- return true;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
deleted file mode 100644
index d23b3ad550..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ /dev/null
@@ -1,508 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-/*
- VERTEX SHADERS
- ==============
-
- Vertex shaders are specified as multiple (partial) shaders. On desktop,
- this works fine. On ES, QGLShader & QGLShaderProgram will make partial
- shaders work by concatenating the source in each QGLShader and compiling
- it as a single shader. This is abstracted nicely by QGLShaderProgram and
- the GL2 engine doesn't need to worry about it.
-
- Generally, there's two vertex shader objects. The position shaders are
- the ones which set gl_Position. There's also two "main" vertex shaders,
- one which just calls the position shader and another which also passes
- through some texture coordinates from a vertex attribute array to a
- varying. These texture coordinates are used for mask position in text
- rendering and for the source coordinates in drawImage/drawPixmap. There's
- also a "Simple" vertex shader for rendering a solid colour (used to render
- into the stencil buffer where the actual colour value is discarded).
-
- The position shaders for brushes look scary. This is because many of the
- calculations which logically belong in the fragment shader have been moved
- into the vertex shader to improve performance. This is why the position
- calculation is in a separate shader. Not only does it calculate the
- position, but it also calculates some data to be passed to the fragment
- shader as a varying. It is optimal to move as much of the calculation as
- possible into the vertex shader as this is executed less often.
-
- The varyings passed to the fragment shaders are interpolated (which is
- cheap). Unfortunately, GL will apply perspective correction to the
- interpolation calusing errors. To get around this, the vertex shader must
- apply perspective correction itself and set the w-value of gl_Position to
- zero. That way, GL will be tricked into thinking it doesn't need to apply a
- perspective correction and use linear interpolation instead (which is what
- we want). Of course, if the brush transform is affeine, no perspective
- correction is needed and a simpler vertex shader can be used instead.
-
- So there are the following "main" vertex shaders:
- qglslMainVertexShader
- qglslMainWithTexCoordsVertexShader
-
- And the following position vertex shaders:
- qglslPositionOnlyVertexShader
- qglslPositionWithTextureBrushVertexShader
- qglslPositionWithPatternBrushVertexShader
- qglslPositionWithLinearGradientBrushVertexShader
- qglslPositionWithRadialGradientBrushVertexShader
- qglslPositionWithConicalGradientBrushVertexShader
- qglslAffinePositionWithTextureBrushVertexShader
- qglslAffinePositionWithPatternBrushVertexShader
- qglslAffinePositionWithLinearGradientBrushVertexShader
- qglslAffinePositionWithRadialGradientBrushVertexShader
- qglslAffinePositionWithConicalGradientBrushVertexShader
-
- Leading to 23 possible vertex shaders
-
-
- FRAGMENT SHADERS
- ================
-
- Fragment shaders are also specified as multiple (partial) shaders. The
- different fragment shaders represent the different stages in Qt's fragment
- pipeline. There are 1-3 stages in this pipeline: First stage is to get the
- fragment's colour value. The next stage is to get the fragment's mask value
- (coverage value for anti-aliasing) and the final stage is to blend the
- incoming fragment with the background (for composition modes not supported
- by GL).
-
- Of these, the first stage will always be present. If Qt doesn't need to
- apply anti-aliasing (because it's off or handled by multisampling) then
- the coverage value doesn't need to be applied. (Note: There are two types
- of mask, one for regular anti-aliasing and one for sub-pixel anti-
- aliasing.) If the composition mode is one which GL supports natively then
- the blending stage doesn't need to be applied.
-
- As eash stage can have multiple implementations, they are abstracted as
- GLSL function calls with the following signatures:
-
- Brushes & image drawing are implementations of "qcolorp vec4 srcPixel()":
- qglslImageSrcFragShader
- qglslImageSrcWithPatternFragShader
- qglslNonPremultipliedImageSrcFragShader
- qglslSolidBrushSrcFragShader
- qglslTextureBrushSrcFragShader
- qglslTextureBrushWithPatternFragShader
- qglslPatternBrushSrcFragShader
- qglslLinearGradientBrushSrcFragShader
- qglslRadialGradientBrushSrcFragShader
- qglslConicalGradientBrushSrcFragShader
- NOTE: It is assumed the colour returned by srcPixel() is pre-multiplied
-
- Masks are implementations of "qcolorp vec4 applyMask(qcolorp vec4 src)":
- qglslMaskFragmentShader
- qglslRgbMaskFragmentShaderPass1
- qglslRgbMaskFragmentShaderPass2
- qglslRgbMaskWithGammaFragmentShader
-
- Composition modes are "qcolorp vec4 compose(qcolorp vec4 src)":
- qglslColorBurnCompositionModeFragmentShader
- qglslColorDodgeCompositionModeFragmentShader
- qglslDarkenCompositionModeFragmentShader
- qglslDifferenceCompositionModeFragmentShader
- qglslExclusionCompositionModeFragmentShader
- qglslHardLightCompositionModeFragmentShader
- qglslLightenCompositionModeFragmentShader
- qglslMultiplyCompositionModeFragmentShader
- qglslOverlayCompositionModeFragmentShader
- qglslScreenCompositionModeFragmentShader
- qglslSoftLightCompositionModeFragmentShader
-
-
- Note: In the future, some GLSL compilers will support an extension allowing
- a new 'color' precision specifier. To support this, qcolorp is used for
- all color components so it can be defined to colorp or lowp depending upon
- the implementation.
-
- So there are differnt frament shader main functions, depending on the
- number & type of pipelines the fragment needs to go through.
-
- The choice of which main() fragment shader string to use depends on:
- - Use of global opacity
- - Brush style (some brushes apply opacity themselves)
- - Use & type of mask (TODO: Need to support high quality anti-aliasing & text)
- - Use of non-GL Composition mode
-
- Leading to the following fragment shader main functions:
- gl_FragColor = compose(applyMask(srcPixel()*globalOpacity));
- gl_FragColor = compose(applyMask(srcPixel()));
- gl_FragColor = applyMask(srcPixel()*globalOpacity);
- gl_FragColor = applyMask(srcPixel());
- gl_FragColor = compose(srcPixel()*globalOpacity);
- gl_FragColor = compose(srcPixel());
- gl_FragColor = srcPixel()*globalOpacity;
- gl_FragColor = srcPixel();
-
- Called:
- qglslMainFragmentShader_CMO
- qglslMainFragmentShader_CM
- qglslMainFragmentShader_MO
- qglslMainFragmentShader_M
- qglslMainFragmentShader_CO
- qglslMainFragmentShader_C
- qglslMainFragmentShader_O
- qglslMainFragmentShader
-
- Where:
- M = Mask
- C = Composition
- O = Global Opacity
-
-
- CUSTOM SHADER CODE
- ==================
-
- The use of custom shader code is supported by the engine for drawImage and
- drawPixmap calls. This is implemented via hooks in the fragment pipeline.
-
- The custom shader is passed to the engine as a partial fragment shader
- (QGLCustomShaderStage). The shader will implement a pre-defined method name
- which Qt's fragment pipeline will call:
-
- lowp vec4 customShader(lowp sampler2d imageTexture, highp vec2 textureCoords)
-
- The provided src and srcCoords parameters can be used to sample from the
- source image.
-
- Transformations, clipping, opacity, and composition modes set using QPainter
- will be respected when using the custom shader hook.
-*/
-
-#ifndef QGLENGINE_SHADER_MANAGER_H
-#define QGLENGINE_SHADER_MANAGER_H
-
-#include <QGLShader>
-#include <QGLShaderProgram>
-#include <QPainter>
-#include <private/qgl_p.h>
-#include <private/qglcustomshaderstage_p.h>
-
-QT_BEGIN_NAMESPACE
-
-
-
-/*
-struct QGLEngineCachedShaderProg
-{
- QGLEngineCachedShaderProg(QGLEngineShaderManager::ShaderName vertexMain,
- QGLEngineShaderManager::ShaderName vertexPosition,
- QGLEngineShaderManager::ShaderName fragMain,
- QGLEngineShaderManager::ShaderName pixelSrc,
- QGLEngineShaderManager::ShaderName mask,
- QGLEngineShaderManager::ShaderName composition);
-
- int cacheKey;
- QGLShaderProgram* program;
-}
-*/
-
-static const GLuint QT_VERTEX_COORDS_ATTR = 0;
-static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
-static const GLuint QT_OPACITY_ATTR = 2;
-static const GLuint QT_PMV_MATRIX_1_ATTR = 3;
-static const GLuint QT_PMV_MATRIX_2_ATTR = 4;
-static const GLuint QT_PMV_MATRIX_3_ATTR = 5;
-
-class QGLEngineShaderProg;
-
-class Q_OPENGL_EXPORT QGLEngineSharedShaders
-{
- Q_GADGET
-public:
-
- enum SnippetName {
- MainVertexShader,
- MainWithTexCoordsVertexShader,
- MainWithTexCoordsAndOpacityVertexShader,
-
- // UntransformedPositionVertexShader must be first in the list:
- UntransformedPositionVertexShader,
- PositionOnlyVertexShader,
- ComplexGeometryPositionOnlyVertexShader,
- PositionWithPatternBrushVertexShader,
- PositionWithLinearGradientBrushVertexShader,
- PositionWithConicalGradientBrushVertexShader,
- PositionWithRadialGradientBrushVertexShader,
- PositionWithTextureBrushVertexShader,
- AffinePositionWithPatternBrushVertexShader,
- AffinePositionWithLinearGradientBrushVertexShader,
- AffinePositionWithConicalGradientBrushVertexShader,
- AffinePositionWithRadialGradientBrushVertexShader,
- AffinePositionWithTextureBrushVertexShader,
-
- // MainFragmentShader_CMO must be first in the list:
- MainFragmentShader_CMO,
- MainFragmentShader_CM,
- MainFragmentShader_MO,
- MainFragmentShader_M,
- MainFragmentShader_CO,
- MainFragmentShader_C,
- MainFragmentShader_O,
- MainFragmentShader,
- MainFragmentShader_ImageArrays,
-
- // ImageSrcFragmentShader must be first in the list::
- ImageSrcFragmentShader,
- ImageSrcWithPatternFragmentShader,
- NonPremultipliedImageSrcFragmentShader,
- CustomImageSrcFragmentShader,
- SolidBrushSrcFragmentShader,
- TextureBrushSrcFragmentShader,
- TextureBrushSrcWithPatternFragmentShader,
- PatternBrushSrcFragmentShader,
- LinearGradientBrushSrcFragmentShader,
- RadialGradientBrushSrcFragmentShader,
- ConicalGradientBrushSrcFragmentShader,
- ShockingPinkSrcFragmentShader,
-
- // NoMaskFragmentShader must be first in the list:
- NoMaskFragmentShader,
- MaskFragmentShader,
- RgbMaskFragmentShaderPass1,
- RgbMaskFragmentShaderPass2,
- RgbMaskWithGammaFragmentShader,
-
- // NoCompositionModeFragmentShader must be first in the list:
- NoCompositionModeFragmentShader,
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
-
- TotalSnippetCount, InvalidSnippetName
- };
-#if defined (QT_DEBUG)
- Q_ENUMS(SnippetName)
- static QByteArray snippetNameStr(SnippetName snippetName);
-#endif
-
-/*
- // These allow the ShaderName enum to be used as a cache key
- const int mainVertexOffset = 0;
- const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader;
- const int mainFragOffset = (1<<6) - MainFragmentShader_CMO;
- const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader;
- const int maskOffset = (1<<14) - NoMaskShader;
- const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader;
-*/
-
- QGLEngineSharedShaders(const QGLContext *context);
- ~QGLEngineSharedShaders();
-
- QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
- QGLShaderProgram *blitProgram() { return blitShaderProg; }
- // Compile the program if it's not already in the cache, return the item in the cache.
- QGLEngineShaderProg *findProgramInCache(const QGLEngineShaderProg &prog);
- // Compile the custom shader if it's not already in the cache, return the item in the cache.
-
- static QGLEngineSharedShaders *shadersForContext(const QGLContext *context);
-
- // Ideally, this would be static and cleanup all programs in all contexts which
- // contain the custom code. Currently it is just a hint and we rely on deleted
- // custom shaders being cleaned up by being kicked out of the cache when it's
- // full.
- void cleanupCustomStage(QGLCustomShaderStage* stage);
-
-private:
- QGLShaderProgram *blitShaderProg;
- QGLShaderProgram *simpleShaderProg;
- QList<QGLEngineShaderProg*> cachedPrograms;
- QList<QGLShader *> shaders;
-
- static const char* qShaderSnippets[TotalSnippetCount];
-};
-
-
-class QGLEngineShaderProg
-{
-public:
- QGLEngineShaderProg() : program(nullptr) {}
-
- ~QGLEngineShaderProg() {
- if (program)
- delete program;
- }
-
- QGLEngineSharedShaders::SnippetName mainVertexShader;
- QGLEngineSharedShaders::SnippetName positionVertexShader;
- QGLEngineSharedShaders::SnippetName mainFragShader;
- QGLEngineSharedShaders::SnippetName srcPixelFragShader;
- QGLEngineSharedShaders::SnippetName maskFragShader;
- QGLEngineSharedShaders::SnippetName compositionFragShader;
-
- QByteArray customStageSource; //TODO: Decent cache key for custom stages
- QGLShaderProgram* program;
-
- QVector<uint> uniformLocations;
-
- bool useTextureCoords;
- bool useOpacityAttribute;
- bool usePmvMatrixAttribute;
-
- bool operator==(const QGLEngineShaderProg& other) const {
- // We don't care about the program
- return ( mainVertexShader == other.mainVertexShader &&
- positionVertexShader == other.positionVertexShader &&
- mainFragShader == other.mainFragShader &&
- srcPixelFragShader == other.srcPixelFragShader &&
- maskFragShader == other.maskFragShader &&
- compositionFragShader == other.compositionFragShader &&
- customStageSource == other.customStageSource
- );
- }
-};
-
-class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject
-{
- Q_OBJECT
-public:
- QGLEngineShaderManager(QGLContext* context);
- ~QGLEngineShaderManager();
-
- enum MaskType {NoMask, PixelMask, SubPixelMaskPass1, SubPixelMaskPass2, SubPixelWithGammaMask};
- enum PixelSrcType {
- ImageSrc = Qt::TexturePattern+1,
- NonPremultipliedImageSrc = Qt::TexturePattern+2,
- PatternSrc = Qt::TexturePattern+3,
- TextureSrcWithPattern = Qt::TexturePattern+4
- };
-
- enum Uniform {
- ImageTexture,
- PatternColor,
- GlobalOpacity,
- Depth,
- MaskTexture,
- FragmentColor,
- LinearData,
- Angle,
- HalfViewportSize,
- Fmp,
- Fmp2MRadius2,
- Inverse2Fmp2MRadius2,
- SqrFr,
- BRadius,
- InvertedTextureSize,
- BrushTransform,
- BrushTexture,
- Matrix,
- TranslateZ,
- NumUniforms
- };
-
- enum OpacityMode {
- NoOpacity,
- UniformOpacity,
- AttributeOpacity
- };
-
- // There are optimizations we can do, depending on the brush transform:
- // 1) May not have to apply perspective-correction
- // 2) Can use lower precision for matrix
- void optimiseForBrushTransform(QTransform::TransformationType transformType);
- void setSrcPixelType(Qt::BrushStyle);
- void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
- void setOpacityMode(OpacityMode);
- void setMaskType(MaskType);
- void setCompositionMode(QPainter::CompositionMode);
- void setCustomStage(QGLCustomShaderStage* stage);
- void removeCustomStage();
-
- GLuint getUniformLocation(Uniform id);
-
- void setDirty(); // someone has manually changed the current shader program
- bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
-
- void useSimpleProgram();
- void useBlitProgram();
- void setHasComplexGeometry(bool hasComplexGeometry)
- {
- complexGeometry = hasComplexGeometry;
- shaderProgNeedsChanging = true;
- }
- bool hasComplexGeometry() const
- {
- return complexGeometry;
- }
-
- QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
- QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
- QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
-
- QGLEngineSharedShaders* sharedShaders;
-
-private:
- QGLContext* ctx;
- bool shaderProgNeedsChanging;
- bool complexGeometry;
-
- // Current state variables which influence the choice of shader:
- QTransform brushTransform;
- int srcPixelType;
- OpacityMode opacityMode;
- MaskType maskType;
- QPainter::CompositionMode compositionMode;
- QGLCustomShaderStage* customSrcStage;
-
- QGLEngineShaderProg* currentShaderProg;
-};
-
-QT_END_NAMESPACE
-
-#endif //QGLENGINE_SHADER_MANAGER_H
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
deleted file mode 100644
index a667af9b96..0000000000
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ /dev/null
@@ -1,523 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-
-#ifndef QGL_ENGINE_SHADER_SOURCE_H
-#define QGL_ENGINE_SHADER_SOURCE_H
-
-#include "qglengineshadermanager_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-
-static const char* const qglslMainVertexShader = "\n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- }\n";
-
-static const char* const qglslMainWithTexCoordsVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- varying highp vec2 textureCoords; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- }\n";
-
-static const char* const qglslMainWithTexCoordsAndOpacityVertexShader = "\n\
- attribute highp vec2 textureCoordArray; \n\
- attribute lowp float opacityArray; \n\
- varying highp vec2 textureCoords; \n\
- varying lowp float opacity; \n\
- void setPosition(); \n\
- void main(void) \n\
- { \n\
- setPosition(); \n\
- textureCoords = textureCoordArray; \n\
- opacity = opacityArray; \n\
- }\n";
-
-// NOTE: We let GL do the perspective correction so texture lookups in the fragment
-// shader are also perspective corrected.
-static const char* const qglslPositionOnlyVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position = vec4(transformedPos.xy, 0.0, transformedPos.z); \n\
- }\n";
-
-static const char* const qglslComplexGeometryPositionOnlyVertexShader = "\n\
- uniform highp mat3 matrix; \n\
- uniform highp float translateZ; \n\
- attribute highp vec2 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- vec3 v = matrix * vec3(vertexCoordsArray, 1.0); \n\
- vec4 vz = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, translateZ, 1) * vec4(v, 1.0); \n\
- gl_Position = vec4(vz.xyz, 1.0);\n\
- } \n";
-
-static const char* const qglslUntransformedPositionVertexShader = "\n\
- attribute highp vec4 vertexCoordsArray; \n\
- void setPosition(void) \n\
- { \n\
- gl_Position = vertexCoordsArray; \n\
- }\n";
-
-// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
-static const char* const qglslPositionWithPatternBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 patternTexCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1.0); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithPatternBrushVertexShader
- = qglslPositionWithPatternBrushVertexShader;
-
-static const char* const qglslPatternBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform lowp vec4 patternColor; \n\
- varying highp vec2 patternTexCoords;\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, patternTexCoords).r); \n\
- }\n";
-
-
-// Linear Gradient Brush
-static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec3 linearData; \n\
- uniform highp mat3 brushTransform; \n\
- varying mediump float index; \n\
- void setPosition() \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- index = (dot(linearData.xy, hTexCoords.xy) * linearData.z) * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithLinearGradientBrushVertexShader
- = qglslPositionWithLinearGradientBrushVertexShader;
-
-static const char* const qglslLinearGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- varying mediump float index; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- mediump vec2 val = vec2(index, 0.5); \n\
- return texture2D(brushTexture, val); \n\
- }\n";
-
-
-// Conical Gradient Brush
-static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithConicalGradientBrushVertexShader
- = qglslPositionWithConicalGradientBrushVertexShader;
-
-static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
- #define INVERSE_2PI 0.1591549430918953358 \n\
- uniform sampler2D brushTexture; \n\
- uniform mediump float angle; \n\
- varying highp vec2 A; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float t; \n\
- if (abs(A.y) == abs(A.x)) \n\
- t = (atan(-A.y + 0.002, A.x) + angle) * INVERSE_2PI; \n\
- else \n\
- t = (atan(-A.y, A.x) + angle) * INVERSE_2PI; \n\
- return texture2D(brushTexture, vec2(t - floor(t), 0.5)); \n\
- }\n";
-
-
-// Radial Gradient Brush
-static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray;\n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp mat3 brushTransform; \n\
- uniform highp vec2 fmp; \n\
- uniform mediump vec3 bradius; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- void setPosition(void) \n\
- {\n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- A = hTexCoords.xy * invertedHTexCoordsZ; \n\
- b = bradius.x + 2.0 * dot(A, fmp); \n\
- }\n";
-
-static const char* const qglslAffinePositionWithRadialGradientBrushVertexShader
- = qglslPositionWithRadialGradientBrushVertexShader;
-
-static const char* const qglslRadialGradientBrushSrcFragmentShader = "\n\
- uniform sampler2D brushTexture; \n\
- uniform highp float fmp2_m_radius2; \n\
- uniform highp float inverse_2_fmp2_m_radius2; \n\
- uniform highp float sqrfr; \n\
- varying highp float b; \n\
- varying highp vec2 A; \n\
- uniform mediump vec3 bradius; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- highp float c = sqrfr-dot(A, A); \n\
- highp float det = b*b - 4.0*fmp2_m_radius2*c; \n\
- lowp vec4 result = vec4(0.0); \n\
- if (det >= 0.0) { \n\
- highp float detSqrt = sqrt(det); \n\
- highp float w = max((-b - detSqrt) * inverse_2_fmp2_m_radius2, (-b + detSqrt) * inverse_2_fmp2_m_radius2); \n\
- if (bradius.y + w * bradius.z >= 0.0) \n\
- result = texture2D(brushTexture, vec2(w, 0.5)); \n\
- } \n\
- return result; \n\
- }\n";
-
-
-// Texture Brush
-static const char* const qglslPositionWithTextureBrushVertexShader = "\n\
- attribute highp vec2 vertexCoordsArray; \n\
- attribute highp vec3 pmvMatrix1; \n\
- attribute highp vec3 pmvMatrix2; \n\
- attribute highp vec3 pmvMatrix3; \n\
- uniform mediump vec2 halfViewportSize; \n\
- uniform highp vec2 invertedTextureSize; \n\
- uniform highp mat3 brushTransform; \n\
- varying highp vec2 brushTextureCoords; \n\
- void setPosition(void) \n\
- { \n\
- highp mat3 pmvMatrix = mat3(pmvMatrix1, pmvMatrix2, pmvMatrix3); \n\
- vec3 transformedPos = pmvMatrix * vec3(vertexCoordsArray.xy, 1.0); \n\
- gl_Position.xy = transformedPos.xy / transformedPos.z; \n\
- mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \n\
- mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \n\
- mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \n\
- gl_Position = vec4(gl_Position.xy * invertedHTexCoordsZ, 0.0, invertedHTexCoordsZ); \n\
- brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \n\
- }\n";
-
-static const char* const qglslAffinePositionWithTextureBrushVertexShader
- = qglslPositionWithTextureBrushVertexShader;
-
-// OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
-// we emulate GL_REPEAT by only taking the fractional part of the texture coords.
-// TODO: Special case POT textures which don't need this emulation
-static const char* const qglslTextureBrushSrcFragmentShader_ES = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() { \n\
- return texture2D(brushTexture, fract(brushTextureCoords)); \n\
- }\n";
-
-static const char* const qglslTextureBrushSrcFragmentShader_desktop = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return texture2D(brushTexture, brushTextureCoords); \n\
- }\n";
-
-static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\n\
- varying highp vec2 brushTextureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D brushTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \n\
- }\n";
-
-// Solid Fill Brush
-static const char* const qglslSolidBrushSrcFragmentShader = "\n\
- uniform lowp vec4 fragmentColor; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return fragmentColor; \n\
- }\n";
-
-static const char* const qglslImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n"
- "return texture2D(imageTexture, textureCoords); \n"
- "}\n";
-
-static const char* const qglslCustomSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return customShader(imageTexture, textureCoords); \n\
- }\n";
-
-static const char* const qglslImageSrcWithPatternFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform lowp vec4 patternColor; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- return patternColor * (1.0 - texture2D(imageTexture, textureCoords).r); \n\
- }\n";
-
-static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\n\
- varying highp vec2 textureCoords; \n\
- uniform sampler2D imageTexture; \n\
- lowp vec4 srcPixel() \n\
- { \n\
- lowp vec4 sample = texture2D(imageTexture, textureCoords); \n\
- sample.rgb = sample.rgb * sample.a; \n\
- return sample; \n\
- }\n";
-
-static const char* const qglslShockingPinkSrcFragmentShader = "\n\
- lowp vec4 srcPixel() \n\
- { \n\
- return vec4(0.98, 0.06, 0.75, 1.0); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_ImageArrays = "\n\
- varying lowp float opacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel() * opacity; \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CMO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CM = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(compose(srcPixel())); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_MO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_M = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 applyMask(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = applyMask(srcPixel()); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_CO = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()*globalOpacity); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_C = "\n\
- lowp vec4 srcPixel(); \n\
- lowp vec4 compose(lowp vec4); \n\
- void main() \n\
- { \n\
- gl_FragColor = compose(srcPixel()); \n\
- }\n";
-
-static const char* const qglslMainFragmentShader_O = "\n\
- uniform lowp float globalOpacity; \n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel()*globalOpacity; \n\
- }\n";
-
-static const char* const qglslMainFragmentShader = "\n\
- lowp vec4 srcPixel(); \n\
- void main() \n\
- { \n\
- gl_FragColor = srcPixel(); \n\
- }\n";
-
-static const char* const qglslMaskFragmentShader = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- {\n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask.a; \n\
- }\n";
-
-// For source over with subpixel antialiasing, the final color is calculated per component as follows
-// (.a is alpha component, .c is red, green or blue component):
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - alpha) + src.c * alpha
-//
-// In the first pass, calculate: dest.c = dest.c * (1 - alpha) with blend funcs: zero, 1 - source color
-// In the second pass, calculate: dest.c = dest.c + src.c * alpha with blend funcs: one, one
-//
-// If source is a solid color (src is constant), only the first pass is needed, with blend funcs: constant, 1 - source color
-
-// For source composition with subpixel antialiasing, the final color is calculated per component as follows:
-// alpha = src.a * mask.c * opacity
-// dest.c = dest.c * (1 - mask.c) + src.c * alpha
-//
-
-static const char* const qglslRgbMaskFragmentShaderPass1 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src.a * mask; \n\
- }\n";
-
-static const char* const qglslRgbMaskFragmentShaderPass2 = "\n\
- varying highp vec2 textureCoords;\n\
- uniform sampler2D maskTexture;\n\
- lowp vec4 applyMask(lowp vec4 src) \n\
- { \n\
- lowp vec4 mask = texture2D(maskTexture, textureCoords); \n\
- return src * mask; \n\
- }\n";
-
-/*
- Left to implement:
- RgbMaskFragmentShader,
- RgbMaskWithGammaFragmentShader,
-
- MultiplyCompositionModeFragmentShader,
- ScreenCompositionModeFragmentShader,
- OverlayCompositionModeFragmentShader,
- DarkenCompositionModeFragmentShader,
- LightenCompositionModeFragmentShader,
- ColorDodgeCompositionModeFragmentShader,
- ColorBurnCompositionModeFragmentShader,
- HardLightCompositionModeFragmentShader,
- SoftLightCompositionModeFragmentShader,
- DifferenceCompositionModeFragmentShader,
- ExclusionCompositionModeFragmentShader,
-*/
-
-QT_END_NAMESPACE
-
-#endif // GLGC_SHADER_SOURCE_H
diff --git a/src/opengl/gl2paintengineex/qglgradientcache.cpp b/src/opengl/gl2paintengineex/qglgradientcache.cpp
deleted file mode 100644
index fc5e236ca6..0000000000
--- a/src/opengl/gl2paintengineex/qglgradientcache.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qglgradientcache_p.h"
-#include <private/qdrawhelper_p.h>
-#include <private/qgl_p.h>
-#include <QtCore/qmutex.h>
-#include <QtCore/qrandom.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGL2GradientCacheWrapper
-{
-public:
- QGL2GradientCache *cacheForContext(const QGLContext *context) {
- QMutexLocker lock(&m_mutex);
- return m_resource.value<QGL2GradientCache>(context->contextHandle());
- }
-
-private:
- QOpenGLMultiGroupSharedResource m_resource;
- QMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QGL2GradientCacheWrapper, qt_gradient_caches)
-
-QGL2GradientCache::QGL2GradientCache(QOpenGLContext *ctx)
- : QOpenGLSharedResource(ctx->shareGroup())
-{
-}
-
-QGL2GradientCache::~QGL2GradientCache()
-{
- cache.clear();
-}
-
-QGL2GradientCache *QGL2GradientCache::cacheForContext(const QGLContext *context)
-{
- return qt_gradient_caches()->cacheForContext(context);
-}
-
-void QGL2GradientCache::invalidateResource()
-{
- QMutexLocker lock(&m_mutex);
- cache.clear();
-}
-
-void QGL2GradientCache::freeResource(QOpenGLContext *)
-{
- cleanCache();
-}
-
-void QGL2GradientCache::cleanCache()
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- QMutexLocker lock(&m_mutex);
- QGLGradientColorTableHash::const_iterator it = cache.constBegin();
- for (; it != cache.constEnd(); ++it) {
- const CacheInfo &cache_info = it.value();
- funcs->glDeleteTextures(1, &cache_info.texId);
- }
- cache.clear();
-}
-
-GLuint QGL2GradientCache::getBuffer(const QGradient &gradient, qreal opacity)
-{
- QMutexLocker lock(&m_mutex);
- quint64 hash_val = 0;
-
- const QGradientStops stops = gradient.stops();
- for (int i = 0; i < stops.size() && i <= 2; i++)
- hash_val += stops[i].second.rgba();
-
- QGLGradientColorTableHash::const_iterator it = cache.constFind(hash_val);
-
- if (it == cache.constEnd())
- return addCacheElement(hash_val, gradient, opacity);
- else {
- do {
- const CacheInfo &cache_info = it.value();
- if (cache_info.stops == stops && cache_info.opacity == opacity
- && cache_info.interpolationMode == gradient.interpolationMode())
- {
- return cache_info.texId;
- }
- ++it;
- } while (it != cache.constEnd() && it.key() == hash_val);
- // an exact match for these stops and opacity was not found, create new cache
- return addCacheElement(hash_val, gradient, opacity);
- }
-}
-
-
-GLuint QGL2GradientCache::addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity)
-{
- QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions();
- if (cache.size() == maxCacheSize()) {
- int elem_to_remove = QRandomGenerator::global()->bounded(maxCacheSize());
- quint64 key = cache.keys()[elem_to_remove];
-
- // need to call glDeleteTextures on each removed cache entry:
- QGLGradientColorTableHash::const_iterator it = cache.constFind(key);
- do {
- funcs->glDeleteTextures(1, &it.value().texId);
- } while (++it != cache.constEnd() && it.key() == key);
- cache.remove(key); // may remove more than 1, but OK
- }
-
- CacheInfo cache_entry(gradient.stops(), opacity, gradient.interpolationMode());
- uint buffer[1024];
- generateGradientColorTable(gradient, buffer, paletteSize(), opacity);
- funcs->glGenTextures(1, &cache_entry.texId);
- funcs->glBindTexture(GL_TEXTURE_2D, cache_entry.texId);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, paletteSize(), 1,
- 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
- return cache.insert(hash_val, cache_entry).value().texId;
-}
-
-
-// GL's expects pixels in RGBA (when using GL_RGBA), bin-endian (ABGR on x86).
-// Qt always stores in ARGB reguardless of the byte-order the mancine uses.
-static inline uint qtToGlColor(uint c)
-{
- uint o;
-#if Q_BYTE_ORDER == Q_LITTLE_ENDIAN
- o = (c & 0xff00ff00) // alpha & green already in the right place
- | ((c >> 16) & 0x000000ff) // red
- | ((c << 16) & 0x00ff0000); // blue
-#else //Q_BIG_ENDIAN
- o = (c << 8)
- | ((c >> 24) & 0x000000ff);
-#endif // Q_BYTE_ORDER
- return o;
-}
-
-//TODO: Let GL generate the texture using an FBO
-void QGL2GradientCache::generateGradientColorTable(const QGradient& gradient, uint *colorTable, int size, qreal opacity) const
-{
- int pos = 0;
- const QGradientStops s = gradient.stops();
- bool colorInterpolation = (gradient.interpolationMode() == QGradient::ColorInterpolation);
-
- uint alpha = qRound(opacity * 256);
- // Qt LIES! It returns ARGB (on little-endian AND on big-endian)
- uint current_color = ARGB_COMBINE_ALPHA(s[0].second.rgba(), alpha);
- qreal incr = 1.0 / qreal(size);
- qreal fpos = 1.5 * incr;
- colorTable[pos++] = qtToGlColor(qPremultiply(current_color));
-
- while (fpos <= s.first().first) {
- colorTable[pos] = colorTable[pos - 1];
- pos++;
- fpos += incr;
- }
-
- if (colorInterpolation)
- current_color = qPremultiply(current_color);
-
- const int sLast = s.size() - 1;
- for (int i = 0; i < sLast; ++i) {
- qreal delta = 1/(s[i+1].first - s[i].first);
- uint next_color = ARGB_COMBINE_ALPHA(s[i + 1].second.rgba(), alpha);
- if (colorInterpolation)
- next_color = qPremultiply(next_color);
-
- while (fpos < s[i+1].first && pos < size) {
- int dist = int(256 * ((fpos - s[i].first) * delta));
- int idist = 256 - dist;
- if (colorInterpolation)
- colorTable[pos] = qtToGlColor(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist));
- else
- colorTable[pos] = qtToGlColor(qPremultiply(INTERPOLATE_PIXEL_256(current_color, idist, next_color, dist)));
- ++pos;
- fpos += incr;
- }
- current_color = next_color;
- }
-
- Q_ASSERT(s.size() > 0);
-
- uint last_color = qtToGlColor(qPremultiply(ARGB_COMBINE_ALPHA(s[sLast].second.rgba(), alpha)));
- for (;pos < size; ++pos)
- colorTable[pos] = last_color;
-
- // Make sure the last color stop is represented at the end of the table
- colorTable[size-1] = last_color;
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglgradientcache_p.h b/src/opengl/gl2paintengineex/qglgradientcache_p.h
deleted file mode 100644
index 3c9da982e9..0000000000
--- a/src/opengl/gl2paintengineex/qglgradientcache_p.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QGLGRADIENTCACHE_P_H
-#define QGLGRADIENTCACHE_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QMultiHash>
-#include <QObject>
-#include <QtOpenGL/QtOpenGL>
-#include <private/qgl_p.h>
-#include <QtCore/qmutex.h>
-
-QT_BEGIN_NAMESPACE
-
-class QGL2GradientCache : public QOpenGLSharedResource
-{
- struct CacheInfo
- {
- inline CacheInfo(QGradientStops s, qreal op, QGradient::InterpolationMode mode) :
- stops(s), opacity(op), interpolationMode(mode) {}
-
- GLuint texId;
- QGradientStops stops;
- qreal opacity;
- QGradient::InterpolationMode interpolationMode;
- };
-
- typedef QMultiHash<quint64, CacheInfo> QGLGradientColorTableHash;
-
-public:
- static QGL2GradientCache *cacheForContext(const QGLContext *context);
-
- QGL2GradientCache(QOpenGLContext *);
- ~QGL2GradientCache();
-
- GLuint getBuffer(const QGradient &gradient, qreal opacity);
- inline int paletteSize() const { return 1024; }
-
- void invalidateResource() override;
- void freeResource(QOpenGLContext *ctx) override;
-
-private:
- inline int maxCacheSize() const { return 60; }
- inline void generateGradientColorTable(const QGradient& gradient,
- uint *colorTable,
- int size, qreal opacity) const;
- GLuint addCacheElement(quint64 hash_val, const QGradient &gradient, qreal opacity);
- void cleanCache();
-
- QGLGradientColorTableHash cache;
- QMutex m_mutex;
-};
-
-QT_END_NAMESPACE
-
-#endif // QGLGRADIENTCACHE_P_H
diff --git a/src/opengl/gl2paintengineex/qglshadercache_p.h b/src/opengl/gl2paintengineex/qglshadercache_p.h
deleted file mode 100644
index 4204e3e256..0000000000
--- a/src/opengl/gl2paintengineex/qglshadercache_p.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#ifndef QGLSHADERCACHE_P_H
-#define QGLSHADERCACHE_P_H
-
-#include <QtCore/qglobal.h>
-
-QT_BEGIN_NAMESPACE
-
-
-class QGLShaderProgram;
-class QGLContext;
-
-class CachedShader
-{
-public:
- inline CachedShader(const QByteArray &, const QByteArray &)
- {}
-
- inline bool isCached()
- {
- return false;
- }
-
- inline bool load(QGLShaderProgram *, const QGLContext *)
- {
- return false;
- }
-
- inline bool store(QGLShaderProgram *, const QGLContext *)
- {
- return false;
- }
-};
-
-QT_END_NAMESPACE
-
-#endif
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
deleted file mode 100644
index 2546f6dc13..0000000000
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ /dev/null
@@ -1,2515 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*
- When the active program changes, we need to update it's uniforms.
- We could track state for each program and only update stale uniforms
- - Could lead to lots of overhead if there's a lot of programs
- We could update all the uniforms when the program changes
- - Could end up updating lots of uniforms which don't need updating
-
- Updating uniforms should be cheap, so the overhead of updating up-to-date
- uniforms should be minimal. It's also less complex.
-
- Things which _may_ cause a different program to be used:
- - Change in brush/pen style
- - Change in painter opacity
- - Change in composition mode
-
- Whenever we set a mode on the shader manager - it needs to tell us if it had
- to switch to a different program.
-
- The shader manager should only switch when we tell it to. E.g. if we set a new
- brush style and then switch to transparent painter, we only want it to compile
- and use the correct program when we really need it.
-*/
-
-// #define QT_OPENGL_CACHE_AS_VBOS
-
-#include "qglgradientcache_p.h"
-#include "qpaintengineex_opengl2_p.h"
-
-#include <string.h> //for memcpy
-#include <qmath.h>
-
-#include <private/qgl_p.h>
-#include <private/qpaintengineex_p.h>
-#include <QPaintEngine>
-#include <private/qpainter_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qstatictext_p.h>
-#include <QtGui/private/qtriangulator_p.h>
-
-#include "qglengineshadermanager_p.h"
-#include "qgl2pexvertexarray_p.h"
-#include "qtextureglyphcache_gl_p.h"
-
-#include <QDebug>
-
-#ifndef QT_OPENGL_ES_2
-# include <qopenglfunctions_1_1.h>
-#endif
-
-QT_BEGIN_NAMESPACE
-
-
-
-Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
-
-////////////////////////////////// Private Methods //////////////////////////////////////////
-
-QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
-{
- delete shaderManager;
-
- while (pathCaches.size()) {
- QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
- e->cleanup(e->engine, e->data);
- e->data = 0;
- e->engine = 0;
- }
-
- if (elementIndicesVBOId != 0) {
- glDeleteBuffers(1, &elementIndicesVBOId);
- elementIndicesVBOId = 0;
- }
-}
-
-void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
-{
-// glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
- if (id != GLuint(-1) && id == lastTextureUsed)
- return;
-
- lastTextureUsed = id;
-
- if (smoothPixmapTransform) {
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
- glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
-}
-
-
-inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
-{
- qreal alpha = c.alphaF() * opacity;
- c.setAlphaF(alpha);
- c.setRedF(c.redF() * alpha);
- c.setGreenF(c.greenF() * alpha);
- c.setBlueF(c.blueF() * alpha);
- return c;
-}
-
-
-void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
-{
- if (qbrush_fast_equals(currentBrush, brush))
- return;
-
- const Qt::BrushStyle newStyle = qbrush_style(brush);
- Q_ASSERT(newStyle != Qt::NoBrush);
-
- currentBrush = brush;
- if (!currentBrushPixmap.isNull())
- currentBrushPixmap = QPixmap();
- brushUniformsDirty = true; // All brushes have at least one uniform
-
- if (newStyle > Qt::SolidPattern)
- brushTextureDirty = true;
-
- if (currentBrush.style() == Qt::TexturePattern
- && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
- {
- shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
- } else {
- shaderManager->setSrcPixelType(newStyle);
- }
- shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
-}
-
-
-void QGL2PaintEngineExPrivate::useSimpleShader()
-{
- shaderManager->useSimpleProgram();
-
- if (matrixDirty)
- updateMatrix();
-}
-
-// ####TODO Properly #ifdef this class to use #define symbols actually defined
-// by OpenGL/ES includes
-#ifndef GL_MIRRORED_REPEAT_IBM
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-void QGL2PaintEngineExPrivate::updateBrushTexture()
-{
- Q_Q(QGL2PaintEngineEx);
-// qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
- Qt::BrushStyle style = currentBrush.style();
-
- if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
- // Get the image data for the pattern
- QImage texImage = qt_imageForBrush(style, false);
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- }
- else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
- // Gradiant brush: All the gradiants use the same texture
-
- const QGradient* g = currentBrush.gradient();
-
- // We apply global opacity in the fragment shaders, so we always pass 1.0
- // for opacity to the cache.
- GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, texId);
-
- if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- else if (g->spread() == QGradient::ReflectSpread)
- updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- else
- updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- }
- else if (style == Qt::TexturePattern) {
- currentBrushPixmap = currentBrush.texture();
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
- currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- GLuint wrapMode = GL_REPEAT;
- if (ctx->contextHandle()->isOpenGLES()) {
- // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead,
- // we emulate GL_REPEAT by only taking the fractional part of the texture coords
- // in the qopenglslTextureBrushSrcFragmentShader program.
- wrapMode = GL_CLAMP_TO_EDGE;
- }
-
- glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
- QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption |
- QGLContext::CanFlipNativePixmapBindOption);
- updateTextureFilter(GL_TEXTURE_2D, wrapMode, q->state()->renderHints & QPainter::SmoothPixmapTransform);
- textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
- }
- brushTextureDirty = false;
-}
-
-
-void QGL2PaintEngineExPrivate::updateBrushUniforms()
-{
-// qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
- Qt::BrushStyle style = currentBrush.style();
-
- if (style == Qt::NoBrush)
- return;
-
- QTransform brushQTransform = currentBrush.transform();
-
- if (style == Qt::SolidPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
- }
- else {
- // All other brushes have a transform and thus need the translation point:
- QPointF translationPoint;
-
- if (style <= Qt::DiagCrossPattern) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::LinearGradientPattern) {
- const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
-
- QPointF realStart = g->start();
- QPointF realFinal = g->finalStop();
- translationPoint = realStart;
-
- QPointF l = realFinal - realStart;
-
- QVector3D linearData(
- l.x(),
- l.y(),
- 1.0f / (l.x() * l.x() + l.y() * l.y())
- );
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::ConicalGradientPattern) {
- const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
- translationPoint = g->center();
-
- GLfloat angle = -qDegreesToRadians(g->angle());
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::RadialGradientPattern) {
- const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
- QPointF realCenter = g->center();
- QPointF realFocal = g->focalPoint();
- qreal realRadius = g->centerRadius() - g->focalRadius();
- translationPoint = realFocal;
-
- QPointF fmp = realCenter - realFocal;
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
-
- GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
- GLfloat(1.0 / (2.0*fmp2_m_radius2)));
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
- GLfloat(g->focalRadius() * g->focalRadius()));
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
- GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
- g->focalRadius(),
- g->centerRadius() - g->focalRadius());
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else if (style == Qt::TexturePattern) {
- const QPixmap& texPixmap = currentBrush.texture();
-
- if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
- QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
-
- QVector2D halfViewportSize(width*0.5, height*0.5);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
- }
- else
- qWarning("QGL2PaintEngineEx: Unimplemented fill style");
-
- const QPointF &brushOrigin = q->state()->brushOrigin;
- QTransform matrix = q->state()->matrix;
- matrix.translate(brushOrigin.x(), brushOrigin.y());
-
- QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
- qreal m22 = -1;
- qreal dy = height;
- if (device->isFlipped()) {
- m22 = 1;
- dy = 0;
- }
- QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
- QTransform inv_matrix;
- if (style == Qt::TexturePattern && textureInvertedY == -1)
- inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
- else
- inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
-
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
- }
- brushUniformsDirty = false;
-}
-
-
-// This assumes the shader manager has already setup the correct shader program
-void QGL2PaintEngineExPrivate::updateMatrix()
-{
-// qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
-
- const QTransform& transform = q->state()->matrix;
-
- // The projection matrix converts from Qt's coordinate system to GL's coordinate system
- // * GL's viewport is 2x2, Qt's is width x height
- // * GL has +y -> -y going from bottom -> top, Qt is the other way round
- // * GL has [0,0] in the center, Qt has it in the top-left
- //
- // This results in the Projection matrix below, which is multiplied by the painter's
- // transformation matrix, as shown below:
- //
- // Projection Matrix Painter Transform
- // ------------------------------------------------ ------------------------
- // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
- // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
- // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
- // ------------------------------------------------ ------------------------
- //
- // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
-
- const GLfloat wfactor = 2.0f / width;
- GLfloat hfactor = -2.0f / height;
-
- GLfloat dx = transform.dx();
- GLfloat dy = transform.dy();
-
- if (device->isFlipped()) {
- hfactor *= -1;
- dy -= height;
- }
-
- // Non-integer translates can have strange effects for some rendering operations such as
- // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
- if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
- // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
- dx = std::ceil(dx - 0.5f);
- dy = std::ceil(dy - 0.5f);
- }
- pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
- pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
- pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
- pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
- pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
- pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
- pmvMatrix[0][2] = transform.m13();
- pmvMatrix[1][2] = transform.m23();
- pmvMatrix[2][2] = transform.m33();
-
- // 1/10000 == 0.0001, so we have good enough res to cover curves
- // that span the entire widget...
- inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
- qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
- qreal(0.0001));
-
- matrixDirty = false;
- matrixUniformDirty = true;
-
- // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
- // need to do this once for every matrix change and persists across all shader programs.
- glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
- glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
- glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
-
- dasher.setInvScale(inverseScale);
- stroker.setInvScale(inverseScale);
-}
-
-
-void QGL2PaintEngineExPrivate::updateCompositionMode()
-{
- // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
- // composition modes look odd.
-// qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
- switch(q->state()->composition_mode) {
- case QPainter::CompositionMode_SourceOver:
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationOver:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
- break;
- case QPainter::CompositionMode_Clear:
- glBlendFunc(GL_ZERO, GL_ZERO);
- break;
- case QPainter::CompositionMode_Source:
- glBlendFunc(GL_ONE, GL_ZERO);
- break;
- case QPainter::CompositionMode_Destination:
- glBlendFunc(GL_ZERO, GL_ONE);
- break;
- case QPainter::CompositionMode_SourceIn:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationIn:
- glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceOut:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
- break;
- case QPainter::CompositionMode_DestinationOut:
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_SourceAtop:
- glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_DestinationAtop:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Xor:
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- break;
- case QPainter::CompositionMode_Plus:
- glBlendFunc(GL_ONE, GL_ONE);
- break;
- default:
- qWarning("Unsupported composition mode");
- break;
- }
-
- compositionModeDirty = false;
-}
-
-static inline void setCoords(GLfloat *coords, const QGLRect &rect)
-{
- coords[0] = rect.left;
- coords[1] = rect.top;
- coords[2] = rect.right;
- coords[3] = rect.top;
- coords[4] = rect.right;
- coords[5] = rect.bottom;
- coords[6] = rect.left;
- coords[7] = rect.bottom;
-}
-
-void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
-{
- // Setup for texture drawing
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (prepareForDraw(opaque))
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (pattern) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- GLfloat dx = 1.0 / textureSize.width();
- GLfloat dy = 1.0 / textureSize.height();
-
- QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
-
- setCoords(staticVertexCoordinateArray, dest);
- setCoords(staticTextureCoordinateArray, srcTextureRect);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-void QGL2PaintEngineEx::beginNativePainting()
-{
- Q_D(QGL2PaintEngineEx);
- ensureActive();
- d->transferMode(BrushDrawingMode);
-
- d->nativePaintingActive = true;
-
- d->glUseProgram(0);
-
- // Disable all the vertex attribute arrays:
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- d->glDisableVertexAttribArray(i);
-
-#ifndef QT_OPENGL_ES_2
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- const QGLContext *ctx = d->ctx;
- const QGLFormat &fmt = d->device->format();
- if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
- || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->contextHandle()->hasExtension(QByteArrayLiteral("GL_ARB_compatibility")))
- || fmt.profile() == QGLFormat::CompatibilityProfile)
- {
- // be nice to people who mix OpenGL 1.x code with QPainter commands
- // by setting modelview and projection matrices to mirror the GL 1
- // paint engine
- const QTransform& mtx = state()->matrix;
-
- float mv_matrix[4][4] =
- {
- { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
- { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
- { 0, 0, 1, 0 },
- { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
- };
-
- const QSize sz = d->device->size();
-
- QOpenGLFunctions_1_1 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
- gl1funcs->initializeOpenGLFunctions();
-
- gl1funcs->glMatrixMode(GL_PROJECTION);
- gl1funcs->glLoadIdentity();
- gl1funcs->glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
-
- gl1funcs->glMatrixMode(GL_MODELVIEW);
- gl1funcs->glLoadMatrixf(&mv_matrix[0][0]);
- }
- }
-#endif
-
- d->lastTextureUsed = GLuint(-1);
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
- d->resetGLState();
-
- d->shaderManager->setDirty();
-
- d->needsSync = true;
-}
-
-void QGL2PaintEngineExPrivate::resetGLState()
-{
- glDisable(GL_BLEND);
- glActiveTexture(GL_TEXTURE0);
- glDisable(GL_STENCIL_TEST);
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_SCISSOR_TEST);
- glDepthMask(true);
- glDepthFunc(GL_LESS);
- glClearDepthf(1);
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
- ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
-#ifndef QT_OPENGL_ES_2
- if (!ctx->contextHandle()->isOpenGLES()) {
- // gl_Color, corresponding to vertex attribute 3, may have been changed
- float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- glVertexAttrib4fv(3, color);
- }
-#endif
-}
-
-bool QGL2PaintEngineExPrivate::resetOpenGLContextActiveEngine()
-{
- QOpenGLContext *guiGlContext = ctx->contextHandle();
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- if (guiGlContextPrivate && guiGlContextPrivate->active_engine) {
- ctx->d_func()->refreshCurrentFbo();
- guiGlContextPrivate->active_engine = 0;
- return true;
- }
-
- return false;
-}
-
-void QGL2PaintEngineEx::endNativePainting()
-{
- Q_D(QGL2PaintEngineEx);
- d->needsSync = true;
- d->nativePaintingActive = false;
-}
-
-void QGL2PaintEngineEx::invalidateState()
-{
- Q_D(QGL2PaintEngineEx);
- d->needsSync = true;
-}
-
-bool QGL2PaintEngineEx::isNativePaintingActive() const {
- Q_D(const QGL2PaintEngineEx);
- return d->nativePaintingActive;
-}
-
-bool QGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const
-{
- // The paint engine does not support projected cached glyph drawing
- if (t.type() == QTransform::TxProject)
- return false;
-
- // The font engine might not support filling the glyph cache
- // with the given transform applied, in which case we need to
- // fall back to the QPainterPath code-path.
- if (!fontEngine->supportsTransformation(t)) {
- // Except that drawing paths is slow, so for scales between
- // 0.5 and 2.0 we leave the glyph cache untransformed and deal
- // with the transform ourselves when painting, resulting in
- // drawing 1x cached glyphs with a smooth-scale.
- float det = t.determinant();
- if (det >= 0.25f && det <= 4.f) {
- // Assuming the baseclass still agrees
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
- }
-
- return false; // Fall back to path-drawing
- }
-
- return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, t);
-}
-
-void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
-{
- if (newMode == mode)
- return;
-
- if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
- lastTextureUsed = GLuint(-1);
- }
-
- if (newMode == TextDrawingMode) {
- shaderManager->setHasComplexGeometry(true);
- } else {
- shaderManager->setHasComplexGeometry(false);
- }
-
- if (newMode == ImageDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
- }
-
- if (newMode == ImageArrayDrawingMode) {
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
- setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
- }
-
- // This needs to change when we implement high-quality anti-aliasing...
- if (newMode != TextDrawingMode)
- shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
-
- mode = newMode;
-}
-
-struct QGL2PEVectorPathCache
-{
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- GLuint vbo;
- GLuint ibo;
-#else
- float *vertices;
- void *indices;
-#endif
- int vertexCount;
- int indexCount;
- GLenum primitiveType;
- qreal iscale;
- QVertexIndexVector::Type indexType;
-};
-
-void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
-{
- QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
- static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
- if (c->ibo)
- d->unusedIBOSToClean << c->ibo;
-#else
- Q_UNUSED(engine);
- free(c->vertices);
- free(c->indices);
-#endif
- delete c;
-}
-
-// Assumes everything is configured for the brush you want to use
-void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- // Might need to call updateMatrix to re-calculate inverseScale
- if (matrixDirty)
- updateMatrix();
-
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
-
- // Check to see if there's any hints
- if (path.shape() == QVectorPath::RectangleHint) {
- QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
- prepareForDraw(currentBrush.isOpaque());
- composite(rect);
- } else if (path.isConvex()) {
-
- if (path.isCacheable()) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded for curved paths and generate curves if so...
- if (path.isCurved()) {
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- cache->vbo = 0;
- Q_ASSERT(cache->ibo == 0);
-#else
- free(cache->vertices);
- Q_ASSERT(cache->indices == 0);
-#endif
- updateCache = true;
- }
- }
- } else {
- cache = new QGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- int vertexCount = vertexCoordinateArray.vertexCount();
- int floatSizeInBytes = vertexCount * 2 * sizeof(float);
- cache->vertexCount = vertexCount;
- cache->indexCount = 0;
- cache->primitiveType = GL_TRIANGLE_FAN;
- cache->iscale = inverseScale;
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glGenBuffers(1, &cache->vbo);
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
- cache->ibo = 0;
-#else
- cache->vertices = (float *) malloc(floatSizeInBytes);
- memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
- cache->indices = 0;
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
-#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
-#endif
- glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
- prepareForDraw(currentBrush.isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- }
-
- } else {
- bool useCache = path.isCacheable();
- if (useCache) {
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- useCache &= (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- }
-
- if (useCache) {
- QVectorPath::CacheEntry *data = path.lookupCacheData(q);
- QGL2PEVectorPathCache *cache;
-
- bool updateCache = false;
-
- if (data) {
- cache = (QGL2PEVectorPathCache *) data->data;
- // Check if scale factor is exceeded for curved paths and generate curves if so...
- if (path.isCurved()) {
- qreal scaleFactor = cache->iscale / inverseScale;
- if (scaleFactor < 0.5 || scaleFactor > 2.0) {
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glDeleteBuffers(1, &cache->vbo);
- glDeleteBuffers(1, &cache->ibo);
-#else
- free(cache->vertices);
- free(cache->indices);
-#endif
- updateCache = true;
- }
- }
- } else {
- cache = new QGL2PEVectorPathCache;
- data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
- updateCache = true;
- }
-
- // Flatten the path at the current scale factor and fill it into the cache struct.
- if (updateCache) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
- cache->vertexCount = polys.vertices.size() / 2;
- cache->indexCount = polys.indices.size();
- cache->primitiveType = GL_TRIANGLES;
- cache->iscale = inverseScale;
- cache->indexType = polys.indices.type();
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glGenBuffers(1, &cache->vbo);
- glGenBuffers(1, &cache->ibo);
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
-
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
- else
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
- glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
-#else
- cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
- cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
- } else {
- cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
- memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
- }
- for (int i = 0; i < polys.vertices.size(); ++i)
- cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
-#endif
- }
-
- prepareForDraw(currentBrush.isOpaque());
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
- else
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
-#else
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
- if (cache->indexType == QVertexIndexVector::UnsignedInt)
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
- else
- glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
-#endif
-
- } else {
- // printf(" - Marking path as cachable...\n");
- // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
- path.makeCacheable();
-
- if (!device->format().stencil()) {
- // If there is no stencil buffer, triangulate the path instead.
-
- QRectF bbox = path.controlPointRect();
- // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
- bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
- && (bbox.right() < 0x8000 * inverseScale)
- && (bbox.top() > -0x8000 * inverseScale)
- && (bbox.bottom() < 0x8000 * inverseScale);
- if (withinLimits) {
- QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
-
- QVarLengthArray<float> vertices(polys.vertices.size());
- for (int i = 0; i < polys.vertices.size(); ++i)
- vertices[i] = float(inverseScale * polys.vertices.at(i));
-
- prepareForDraw(currentBrush.isOpaque());
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
- if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
- else
- glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
- } else {
- // We can't handle big, concave painter paths with OpenGL without stencil buffer.
- qWarning("Painter path exceeds +/-32767 pixels.");
- }
- return;
- }
-
- // The path is too complicated & needs the stencil technique
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- glStencilMask(0xff);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- if (q->state()->clipTestEnabled) {
- // Pass when high bit is set, replace stencil value with current clip
- glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
- } else if (path.hasWindingFill()) {
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, 0xff);
- } else {
- // Pass when high bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- }
- prepareForDraw(currentBrush.isOpaque());
-
- // Stencil the brush onto the dest buffer
- composite(vertexCoordinateArray.boundingRect());
- glStencilMask(0);
- updateClipScissorTest();
- }
- }
-}
-
-
-void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
- int count,
- int *stops,
- int stopCount,
- const QGLRect &bounds,
- StencilFillMode mode)
-{
- Q_ASSERT(count || stops);
-
-// qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
- glStencilMask(0xff); // Enable stencil writes
-
- if (dirtyStencilRegion.intersects(currentScissorBounds)) {
- const QRegion clearRegion = dirtyStencilRegion.intersected(currentScissorBounds);
- glClearStencil(0); // Clear to zero
- for (const QRect &rect : clearRegion) {
-#ifndef QT_GL_NO_SCISSOR_TEST
- setScissor(rect);
-#endif
- glClear(GL_STENCIL_BUFFER_BIT);
- }
-
- dirtyStencilRegion -= currentScissorBounds;
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- updateClipScissorTest();
-#endif
- }
-
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
- useSimpleShader();
- glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
-
- if (mode == WindingFillMode) {
- Q_ASSERT(stops && !count);
- if (q->state()->clipTestEnabled) {
- // Flatten clip values higher than current clip, and set high bit to match current clip
- glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- composite(bounds);
-
- glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
- } else if (!stencilClean) {
- // Clear stencil buffer within bounding rect
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- composite(bounds);
- }
-
- // Inc. for front-facing triangle
- glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
- // Dec. for back-facing "holes"
- glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
- glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- if (q->state()->clipTestEnabled) {
- // Clear high bit of stencil outside of path
- glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(bounds);
- }
- } else if (mode == OddEvenFillMode) {
- glStencilMask(GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
-
- } else { // TriStripStrokeFillMode
- Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
- glStencilMask(GL_STENCIL_HIGH_BIT);
-#if 0
- glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#else
-
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
- if (q->state()->clipTestEnabled) {
- glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
- ~GL_STENCIL_HIGH_BIT);
- } else {
- glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
- }
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
- glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
-#endif
- }
-
- // Enable color writes & disable stencil writes
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-/*
- If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
- restore the stencil buffer to a pristine state. The current clip region
- is set to 1, and the rest to 0.
-*/
-void QGL2PaintEngineExPrivate::resetClipIfNeeded()
-{
- if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
- return;
-
- Q_Q(QGL2PaintEngineEx);
-
- useSimpleShader();
- glEnable(GL_STENCIL_TEST);
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
-
- QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
- QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
-
- // Set high bit on clip region
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
- glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(rect);
-
- // Reset clipping to 1 and everything else to zero
- glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
- glStencilMask(0xff);
- composite(rect);
-
- q->state()->currentClip = 1;
- q->state()->canRestoreClip = false;
-
- maxClip = 1;
-
- glStencilMask(0x0);
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-}
-
-bool QGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache)
-{
- Q_Q(QGL2PaintEngineEx);
-
- Q_ASSERT(cache.transform().type() <= QTransform::TxScale);
-
- QTransform &transform = q->state()->matrix;
- transform.scale(1.0 / cache.transform().m11(), 1.0 / cache.transform().m22());
- bool ret = prepareForDraw(false);
- transform.scale(cache.transform().m11(), cache.transform().m22());
-
- return ret;
-}
-
-bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
-{
- if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
- updateBrushTexture();
-
- if (compositionModeDirty)
- updateCompositionMode();
-
- if (matrixDirty)
- updateMatrix();
-
- const bool stateHasOpacity = q->state()->opacity < 0.99f;
- if (q->state()->composition_mode == QPainter::CompositionMode_Source
- || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
- && srcPixelsAreOpaque && !stateHasOpacity))
- {
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
- }
-
- QGLEngineShaderManager::OpacityMode opacityMode;
- if (mode == ImageArrayDrawingMode) {
- opacityMode = QGLEngineShaderManager::AttributeOpacity;
- } else {
- opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
- : QGLEngineShaderManager::NoOpacity;
- if (stateHasOpacity && (mode != ImageDrawingMode)) {
- // Using a brush
- bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
- (currentBrush.style() <= Qt::DiagCrossPattern);
-
- if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
- opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
- }
- }
- shaderManager->setOpacityMode(opacityMode);
-
- bool changed = shaderManager->useCorrectShaderProg();
- // If the shader program needs changing, we change it and mark all uniforms as dirty
- if (changed) {
- // The shader program has changed so mark all uniforms as dirty:
- brushUniformsDirty = true;
- opacityUniformDirty = true;
- matrixUniformDirty = true;
- translateZUniformDirty = true;
- }
-
- if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
- updateBrushUniforms();
-
- if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
- opacityUniformDirty = false;
- }
-
- if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix),
- pmvMatrix);
- matrixUniformDirty = false;
- }
-
- if (translateZUniformDirty && shaderManager->hasComplexGeometry()) {
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::TranslateZ),
- translateZ);
- translateZUniformDirty = false;
- }
-
- return changed;
-}
-
-void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
-{
- setCoords(staticVertexCoordinateArray, boundingRect);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-}
-
-// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
- GLenum primitive)
-{
- // Now setup the pointer to the vertex array:
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
-
- int previousStop = 0;
- for (int i=0; i<stopCount; ++i) {
- int stop = stops[i];
-/*
- qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
- for (int i=previousStop; i<stop; ++i)
- qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
-*/
- glDrawArrays(primitive, previousStop, stop - previousStop);
- previousStop = stop;
- }
-}
-
-/////////////////////////////////// Public Methods //////////////////////////////////////////
-
-QGL2PaintEngineEx::QGL2PaintEngineEx()
- : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
-{
-}
-
-QGL2PaintEngineEx::~QGL2PaintEngineEx()
-{
-}
-
-void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
-{
- Q_D(QGL2PaintEngineEx);
-
- if (qbrush_style(brush) == Qt::NoBrush)
- return;
- ensureActive();
- d->setBrush(brush);
- d->fill(path);
-}
-
-Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
-
-
-void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
-{
- Q_D(QGL2PaintEngineEx);
-
- const QBrush &penBrush = qpen_brush(pen);
- if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
- return;
-
- QGL2PaintEngineState *s = state();
- if (qt_pen_is_cosmetic(pen, s->renderHints) && !qt_scaleForTransform(s->transform(), 0)) {
- // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
- QPaintEngineEx::stroke(path, pen);
- return;
- }
-
- ensureActive();
- d->setBrush(penBrush);
- d->stroke(path, pen);
-}
-
-void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
-{
- const QGL2PaintEngineState *s = q->state();
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- const Qt::PenStyle penStyle = qpen_style(pen);
- const QBrush &penBrush = qpen_brush(pen);
- const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
-
- transferMode(BrushDrawingMode);
-
- // updateMatrix() is responsible for setting the inverse scale on
- // the strokers, so we need to call it here and not wait for
- // prepareForDraw() down below.
- updateMatrix();
-
- QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
- ? q->state()->rectangleClip
- : QRectF(0, 0, width, height));
-
- if (penStyle == Qt::SolidLine) {
- stroker.process(path, pen, clip, s->renderHints);
-
- } else { // Some sort of dash
- dasher.process(path, pen, clip, s->renderHints);
-
- QVectorPath dashStroke(dasher.points(),
- dasher.elementCount(),
- dasher.elementTypes());
- stroker.process(dashStroke, pen, clip, s->renderHints);
- }
-
- if (!stroker.vertexCount())
- return;
-
- if (opaque) {
- prepareForDraw(opaque);
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
- glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
-
-// QBrush b(Qt::green);
-// d->setBrush(&b);
-// d->prepareForDraw(true);
-// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
-
- } else {
- qreal width = qpen_widthf(pen) / 2;
- if (width == 0)
- width = 0.5;
- qreal extra = pen.joinStyle() == Qt::MiterJoin
- ? qMax(pen.miterLimit() * width, width)
- : width;
-
- if (qt_pen_is_cosmetic(pen, s->renderHints))
- extra = extra * inverseScale;
-
- QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
-
- fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
- 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
-
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
-
- // Pass when any bit is set, replace stencil value with 0
- glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
- prepareForDraw(false);
-
- // Stencil the brush onto the dest buffer
- composite(bounds);
-
- glStencilMask(0);
-
- updateClipScissorTest();
- }
-}
-
-void QGL2PaintEngineEx::penChanged() { }
-void QGL2PaintEngineEx::brushChanged() { }
-void QGL2PaintEngineEx::brushOriginChanged() { }
-
-void QGL2PaintEngineEx::opacityChanged()
-{
-// qDebug("QGL2PaintEngineEx::opacityChanged()");
- Q_D(QGL2PaintEngineEx);
- state()->opacityChanged = true;
-
- Q_ASSERT(d->shaderManager);
- d->brushUniformsDirty = true;
- d->opacityUniformDirty = true;
-}
-
-void QGL2PaintEngineEx::compositionModeChanged()
-{
-// qDebug("QGL2PaintEngineEx::compositionModeChanged()");
- Q_D(QGL2PaintEngineEx);
- state()->compositionModeChanged = true;
- d->compositionModeDirty = true;
-}
-
-void QGL2PaintEngineEx::renderHintsChanged()
-{
- Q_D(QGL2PaintEngineEx);
- state()->renderHintsChanged = true;
-
-#if !defined(QT_OPENGL_ES_2)
-QT_WARNING_PUSH
-QT_WARNING_DISABLE_DEPRECATED
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- if ((state()->renderHints & QPainter::Antialiasing)
-#if QT_DEPRECATED_SINCE(5, 14)
- || (state()->renderHints & QPainter::HighQualityAntialiasing)
-#endif
- )
- d->glEnable(GL_MULTISAMPLE);
- else
- d->glDisable(GL_MULTISAMPLE);
- }
-QT_WARNING_POP
-#endif
-
- d->lastTextureUsed = GLuint(-1);
- d->brushTextureDirty = true;
-// qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
-}
-
-void QGL2PaintEngineEx::transformChanged()
-{
- Q_D(QGL2PaintEngineEx);
- d->matrixDirty = true;
- state()->matrixChanged = true;
-}
-
-
-static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
-{
- return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
-}
-
-void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(pixmap.width());
- const qreal sy = scaled.height() / qreal(pixmap.height());
-
- drawPixmap(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption|QGLContext::CanFlipNativePixmapBindOption;
-#ifdef QGL_USE_TEXTURE_POOL
- bindOptions |= QGLContext::TemporarilyCachedBindOption;
-#endif
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- QGLTexture *texture =
- ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions);
-
- GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
- GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
- QGLRect srcRect(src.left(), top, src.right(), bottom);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && !pixmap.hasAlpha();
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
- d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
-
- if (texture->options&QGLContext::TemporarilyCachedBindOption) {
- // pixmap was temporarily cached as a QImage texture by pooling system
- // and should be destroyed immediately
- QGLTextureCache::instance()->remove(ctx, texture->id);
- }
-}
-
-void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
- Qt::ImageConversionFlags)
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- int max_texture_size = ctx->d_func()->maxTextureSize();
- if (image.width() > max_texture_size || image.height() > max_texture_size) {
- QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
-
- const qreal sx = scaled.width() / qreal(image.width());
- const qreal sy = scaled.height() / qreal(image.height());
-
- drawImage(dest, scaled, scaleRect(src, sx, sy));
- return;
- }
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
-
- QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption;
-#ifdef QGL_USE_TEXTURE_POOL
- bindOptions |= QGLContext::TemporarilyCachedBindOption;
-#endif
-
- QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, bindOptions);
- GLuint id = texture->id;
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, id);
- d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
-
- if (texture->options&QGLContext::TemporarilyCachedBindOption) {
- // image was temporarily cached by texture pooling system
- // and should be destroyed immediately
- QGLTextureCache::instance()->remove(ctx, texture->id);
- }
-}
-
-void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
-{
- Q_D(QGL2PaintEngineEx);
-
- ensureActive();
-
- QPainterState *s = state();
-
- // don't try to cache huge fonts or vastly transformed fonts
- QFontEngine *fontEngine = textItem->fontEngine();
- if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) {
-
- QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None
- ? fontEngine->glyphFormat : d->glyphCacheFormat;
-
- if (glyphFormat == QFontEngine::Format_A32) {
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
- || d->device->alphaRequested() || s->matrix.type() > QTransform::TxTranslate
- || (s->composition_mode != QPainter::CompositionMode_Source
- && s->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- d->drawCachedGlyphs(glyphFormat, textItem);
- } else {
- QPaintEngineEx::drawStaticTextItem(textItem);
- }
-}
-
-bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
-{
- Q_D(QGL2PaintEngineEx);
- if (!d->shaderManager)
- return false;
-
- ensureActive();
- d->transferMode(ImageDrawingMode);
-
- d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- d->glBindTexture(GL_TEXTURE_2D, textureId);
-
- QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
-
- d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
- d->drawTexture(dest, srcRect, size, false);
- return true;
-}
-
-void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
-{
- Q_D(QGL2PaintEngineEx);
-
- ensureActive();
- QGL2PaintEngineState *s = state();
-
- const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
-
- QTransform::TransformationType txtype = s->matrix.type();
-
- QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None
- ? ti.fontEngine->glyphFormat : d->glyphCacheFormat;
-
- if (glyphFormat == QFontEngine::Format_A32) {
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
- || d->device->alphaRequested() || txtype > QTransform::TxTranslate
- || (state()->composition_mode != QPainter::CompositionMode_Source
- && state()->composition_mode != QPainter::CompositionMode_SourceOver))
- {
- glyphFormat = QFontEngine::Format_A8;
- }
- }
-
- if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) {
- QVarLengthArray<QFixedPoint> positions;
- QVarLengthArray<glyph_t> glyphs;
- QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
- ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
-
- {
- QStaticTextItem staticTextItem;
- staticTextItem.setFontEngine(ti.fontEngine);
- staticTextItem.glyphs = glyphs.data();
- staticTextItem.numGlyphs = glyphs.size();
- staticTextItem.glyphPositions = positions.data();
-
- d->drawCachedGlyphs(glyphFormat, &staticTextItem);
- }
- return;
- }
-
- QPaintEngineEx::drawTextItem(p, ti);
-}
-
-namespace {
-
- class QOpenGLStaticTextUserData: public QStaticTextUserData
- {
- public:
- QOpenGLStaticTextUserData()
- : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
- {
- }
-
- ~QOpenGLStaticTextUserData()
- {
- }
-
- QSize cacheSize;
- QGL2PEXVertexArray vertexCoordinateArray;
- QGL2PEXVertexArray textureCoordinateArray;
- QFontEngine::GlyphFormat glyphFormat;
- int cacheSerialNumber;
- };
-
-}
-
-
-// #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
-
-void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat,
- QStaticTextItem *staticTextItem)
-{
- Q_Q(QGL2PaintEngineEx);
-
- QGL2PaintEngineState *s = q->state();
-
- void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
- bool recreateVertexArrays = false;
-
- QTransform glyphCacheTransform;
- QFontEngine *fe = staticTextItem->fontEngine();
- if (fe->supportsTransformation(s->matrix)) {
- // The font-engine supports rendering glyphs with the current transform, so we
- // build a glyph-cache with the scale pre-applied, so that the cache contains
- // glyphs with the appropriate resolution in the case of retina displays.
- glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ?
- QTransform::fromScale(qAbs(s->matrix.m11()), qAbs(s->matrix.m22())) :
- QTransform::fromScale(
- QVector2D(s->matrix.m11(), s->matrix.m12()).length(),
- QVector2D(s->matrix.m21(), s->matrix.m22()).length());
- }
-
- QGLTextureGlyphCache *cache =
- (QGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphFormat, glyphCacheTransform);
- if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == 0) {
- cache = new QGLTextureGlyphCache(glyphFormat, glyphCacheTransform);
- fe->setGlyphCache(cacheKey, cache);
- recreateVertexArrays = true;
- }
-
- if (staticTextItem->userDataNeedsUpdate) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData() == 0) {
- recreateVertexArrays = true;
- } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
- recreateVertexArrays = true;
- } else {
- QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
- if (userData->glyphFormat != glyphFormat) {
- recreateVertexArrays = true;
- } else if (userData->cacheSerialNumber != cache->serialNumber()) {
- recreateVertexArrays = true;
- }
- }
-
- // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
- // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
- // cache so this text is performed before we test if the cache size has changed.
- if (recreateVertexArrays) {
- cache->setPaintEnginePrivate(this);
- if (!cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions)) {
- // No space for glyphs in cache. We need to reset it and try again.
- cache->clear();
- cache->populate(fe, staticTextItem->numGlyphs,
- staticTextItem->glyphs, staticTextItem->glyphPositions);
- }
- cache->fillInPendingGlyphs();
- }
-
- if (cache->width() == 0 || cache->height() == 0)
- return;
-
- transferMode(TextDrawingMode);
-
- int margin = fe->glyphMargin(glyphFormat);
-
- GLfloat dx = 1.0 / cache->width();
- GLfloat dy = 1.0 / cache->height();
-
- // Use global arrays by default
- QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
- QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
-
- if (staticTextItem->useBackendOptimizations) {
- QOpenGLStaticTextUserData *userData = 0;
-
- if (staticTextItem->userData() == 0
- || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
-
- userData = new QOpenGLStaticTextUserData();
- staticTextItem->setUserData(userData);
-
- } else {
- userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
- }
-
- userData->glyphFormat = glyphFormat;
- userData->cacheSerialNumber = cache->serialNumber();
-
- // Use cache if backend optimizations is turned on
- vertexCoordinates = &userData->vertexCoordinateArray;
- textureCoordinates = &userData->textureCoordinateArray;
-
- QSize size(cache->width(), cache->height());
- if (userData->cacheSize != size) {
- recreateVertexArrays = true;
- userData->cacheSize = size;
- }
- }
-
- if (recreateVertexArrays) {
- vertexCoordinates->clear();
- textureCoordinates->clear();
-
- bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
- for (int i=0; i<staticTextItem->numGlyphs; ++i) {
- QFixed subPixelPosition;
- if (supportsSubPixelPositions)
- subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
-
- QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
-
- const QTextureGlyphCache::Coord &c = cache->coords[glyph];
- if (c.isNull())
- continue;
-
- int x = qFloor(staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin;
- int y = qRound(staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin;
-
- vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
- textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
- }
-
- staticTextItem->userDataNeedsUpdate = false;
- }
-
- int numGlyphs = vertexCoordinates->vertexCount() / 4;
- if (numGlyphs == 0)
- return;
-
- if (elementIndices.size() < numGlyphs*6) {
- Q_ASSERT(elementIndices.size() % 6 == 0);
- int j = elementIndices.size() / 6 * 4;
- while (j < numGlyphs*4) {
- elementIndices.append(j + 0);
- elementIndices.append(j + 0);
- elementIndices.append(j + 1);
- elementIndices.append(j + 2);
- elementIndices.append(j + 3);
- elementIndices.append(j + 3);
-
- j += 4;
- }
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- if (elementIndicesVBOId == 0)
- glGenBuffers(1, &elementIndicesVBOId);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
- elementIndices.constData(), GL_STATIC_DRAW);
-#endif
- } else {
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
-#endif
- }
-
- setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
- setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
-
- if (!snapToPixelGrid) {
- snapToPixelGrid = true;
- matrixDirty = true;
- }
-
- QBrush pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
-
- if (glyphFormat == QFontEngine::Format_A32) {
-
- // Subpixel antialiasing without gamma correction
-
- QPainter::CompositionMode compMode = q->state()->composition_mode;
- Q_ASSERT(compMode == QPainter::CompositionMode_Source
- || compMode == QPainter::CompositionMode_SourceOver);
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
-
- if (pensBrush.style() == Qt::SolidPattern) {
- // Solid patterns can get away with only one pass.
- QColor c = pensBrush.color();
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- c = qt_premultiplyColor(c, q->state()->opacity);
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
-
- // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset.
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- }
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
- glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
- } else {
- // Other brush styles need two passes.
-
- qreal oldOpacity = q->state()->opacity;
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = 1;
- opacityUniformDirty = true;
- pensBrush = Qt::white;
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false; // I can handle this myself, thank you very much
- prepareForCachedGlyphDraw(*cache);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
-#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
-#endif
-
- shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
-
- if (compMode == QPainter::CompositionMode_Source) {
- q->state()->opacity = oldOpacity;
- opacityUniformDirty = true;
- pensBrush = q->state()->pen.brush();
- setBrush(pensBrush);
- }
-
- compositionModeDirty = false;
- prepareForCachedGlyphDraw(*cache);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE);
- }
- compositionModeDirty = true;
- } else {
- // Grayscale/mono glyphs
-
- shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
- prepareForCachedGlyphDraw(*cache);
- }
-
- QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
- if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
-
- glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
- if (lastMaskTextureUsed != cache->texture()) {
- glBindTexture(GL_TEXTURE_2D, cache->texture());
- lastMaskTextureUsed = cache->texture();
- }
-
- if (cache->filterMode() != filterMode) {
- if (filterMode == QGLTextureGlyphCache::Linear) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- cache->setFilterMode(filterMode);
- }
- }
-
-#if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-#else
- glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
-#endif
-}
-
-void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- Q_D(QGL2PaintEngineEx);
- // Use fallback for extended composition modes.
- if (state()->composition_mode > QPainter::CompositionMode_Plus) {
- QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- return;
- }
-
- ensureActive();
- int max_texture_size = d->ctx->d_func()->maxTextureSize();
- if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
- QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
- d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
- } else {
- d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
- }
-}
-
-
-void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
- int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints)
-{
- GLfloat dx = 1.0f / pixmap.size().width();
- GLfloat dy = 1.0f / pixmap.size().height();
-
- vertexCoordinateArray.clear();
- textureCoordinateArray.clear();
- opacityArray.reset();
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- bool allOpaque = true;
-
- for (int i = 0; i < fragmentCount; ++i) {
- qreal s = 0;
- qreal c = 1;
- if (fragments[i].rotation != 0) {
- s = qFastSin(qDegreesToRadians(fragments[i].rotation));
- c = qFastCos(qDegreesToRadians(fragments[i].rotation));
- }
-
- qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
- qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
- QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
- QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
-
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
- vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
-
- QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
- (fragments[i].sourceLeft + fragments[i].width) * dx,
- (fragments[i].sourceTop + fragments[i].height) * dy);
-
- textureCoordinateArray.addVertex(src.right, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.top);
- textureCoordinateArray.addVertex(src.left, src.bottom);
- textureCoordinateArray.addVertex(src.right, src.bottom);
-
- qreal opacity = fragments[i].opacity * q->state()->opacity;
- opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
- allOpaque &= (opacity >= 0.99f);
- }
-
- glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
- QGLContext::InternalBindOption
- | QGLContext::CanFlipNativePixmapBindOption);
-
- if (texture->options & QGLContext::InvertedYBindOption) {
- // Flip texture y-coordinate.
- QGLPoint *data = textureCoordinateArray.data();
- for (int i = 0; i < 6 * fragmentCount; ++i)
- data[i].y = 1 - data[i].y;
- }
-
- transferMode(ImageArrayDrawingMode);
-
- bool isBitmap = pixmap.isQBitmap();
- bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
-
- updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
- q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
-
- // Setup for texture drawing
- currentBrush = noBrush;
- shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc
- : QGLEngineShaderManager::ImageSrc);
- if (prepareForDraw(isOpaque))
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
-
- if (isBitmap) {
- QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
- shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
- }
-
- glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
-}
-
-bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
-{
- Q_D(QGL2PaintEngineEx);
-
-// qDebug("QGL2PaintEngineEx::begin()");
- if (pdev->devType() == QInternal::OpenGL)
- d->device = static_cast<QGLPaintDevice*>(pdev);
- else
- d->device = QGLPaintDevice::getDevice(pdev);
-
- if (!d->device)
- return false;
-
- d->ctx = d->device->context();
- d->ctx->d_ptr->active_engine = this;
-
- d->resetOpenGLContextActiveEngine();
-
- const QSize sz = d->device->size();
- d->width = sz.width();
- d->height = sz.height();
- d->mode = BrushDrawingMode;
- d->brushTextureDirty = true;
- d->brushUniformsDirty = true;
- d->matrixUniformDirty = true;
- d->matrixDirty = true;
- d->compositionModeDirty = true;
- d->opacityUniformDirty = true;
- d->translateZUniformDirty = true;
- d->needsSync = true;
- d->useSystemClip = !systemClip().isEmpty();
- d->currentBrush = QBrush();
-
- d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
- d->stencilClean = true;
-
- // Calling begin paint should make the correct context current. So, any
- // code which calls into GL or otherwise needs a current context *must*
- // go after beginPaint:
- d->device->beginPaint();
-
- d->initializeOpenGLFunctions();
-
- d->shaderManager = new QGLEngineShaderManager(d->ctx);
-
- d->glDisable(GL_STENCIL_TEST);
- d->glDisable(GL_DEPTH_TEST);
- d->glDisable(GL_SCISSOR_TEST);
-
-#if !defined(QT_OPENGL_ES_2)
- if (!d->ctx->contextHandle()->isOpenGLES())
- d->glDisable(GL_MULTISAMPLE);
-#endif
-
- d->glyphCacheFormat = QFontEngine::Format_A8;
-
-#if !defined(QT_OPENGL_ES_2)
- if (!d->ctx->contextHandle()->isOpenGLES()) {
- d->glyphCacheFormat = QFontEngine::Format_A32;
- d->multisamplingAlwaysEnabled = false;
- } else {
- d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
- }
-#else
- // OpenGL ES can't switch MSAA off, so if the gl paint device is
- // multisampled, it's always multisampled.
- d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
-#endif
-
- return true;
-}
-
-bool QGL2PaintEngineEx::end()
-{
- Q_D(QGL2PaintEngineEx);
-
- QGLContext *ctx = d->ctx;
- d->glUseProgram(0);
- d->transferMode(BrushDrawingMode);
- d->device->endPaint();
-
- ctx->d_ptr->active_engine = 0;
- ctx->makeCurrent();
- d->resetOpenGLContextActiveEngine();
- d->resetGLState();
-
- delete d->shaderManager;
- d->shaderManager = 0;
- d->currentBrush = QBrush();
-
-#ifdef QT_OPENGL_CACHE_AS_VBOS
- if (!d->unusedVBOSToClean.isEmpty()) {
- d->glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
- d->unusedVBOSToClean.clear();
- }
- if (!d->unusedIBOSToClean.isEmpty()) {
- d->glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
- d->unusedIBOSToClean.clear();
- }
-#endif
-
- return false;
-}
-
-void QGL2PaintEngineEx::ensureActive()
-{
- Q_D(QGL2PaintEngineEx);
- QGLContext *ctx = d->ctx;
-
- if (isActive() && (ctx->d_ptr->active_engine != this || d->resetOpenGLContextActiveEngine())) {
- ctx->d_ptr->active_engine = this;
- d->needsSync = true;
- }
-
- d->device->ensureActiveTarget();
-
- if (d->needsSync) {
- d->transferMode(BrushDrawingMode);
- d->glViewport(0, 0, d->width, d->height);
- d->needsSync = false;
- d->lastMaskTextureUsed = 0;
- d->shaderManager->setDirty();
- d->ctx->d_func()->syncGlState();
- for (int i = 0; i < 3; ++i)
- d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
- setState(state());
- }
-}
-
-void QGL2PaintEngineExPrivate::updateClipScissorTest()
-{
- Q_Q(QGL2PaintEngineEx);
- if (q->state()->clipTestEnabled) {
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- } else {
- glDisable(GL_STENCIL_TEST);
- glStencilFunc(GL_ALWAYS, 0, 0xff);
- }
-
-#ifdef QT_GL_NO_SCISSOR_TEST
- currentScissorBounds = QRect(0, 0, width, height);
-#else
- QRect bounds = q->state()->rectangleClip;
- if (!q->state()->clipEnabled) {
- if (useSystemClip)
- bounds = systemClip.boundingRect();
- else
- bounds = QRect(0, 0, width, height);
- } else {
- if (useSystemClip)
- bounds = bounds.intersected(systemClip.boundingRect());
- else
- bounds = bounds.intersected(QRect(0, 0, width, height));
- }
-
- currentScissorBounds = bounds;
-
- if (bounds == QRect(0, 0, width, height)) {
- glDisable(GL_SCISSOR_TEST);
- } else {
- glEnable(GL_SCISSOR_TEST);
- setScissor(bounds);
- }
-#endif
-}
-
-void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
-{
- const int left = rect.left();
- const int width = rect.width();
- int bottom = height - (rect.top() + rect.height());
- if (device->isFlipped()) {
- bottom = rect.top();
- }
- const int height = rect.height();
-
- glScissor(left, bottom, width, height);
-}
-
-void QGL2PaintEngineEx::clipEnabledChanged()
-{
- Q_D(QGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- if (painter()->hasClipping())
- d->regenerateClip();
- else
- d->systemStateChanged();
-}
-
-void QGL2PaintEngineExPrivate::clearClip(uint value)
-{
- dirtyStencilRegion -= currentScissorBounds;
-
- glStencilMask(0xff);
- glClearStencil(value);
- glClear(GL_STENCIL_BUFFER_BIT);
- glStencilMask(0x0);
-
- q->state()->needsClipBufferClear = false;
-}
-
-void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
-{
- transferMode(BrushDrawingMode);
-
- if (snapToPixelGrid) {
- snapToPixelGrid = false;
- matrixDirty = true;
- }
-
- if (matrixDirty)
- updateMatrix();
-
- stencilClean = false;
-
- const bool singlePass = !path.hasWindingFill()
- && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
- || q->state()->needsClipBufferClear);
- const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
-
- if (q->state()->needsClipBufferClear)
- clearClip(1);
-
- if (path.isEmpty()) {
- glEnable(GL_STENCIL_TEST);
- glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- return;
- }
-
- if (q->state()->clipTestEnabled)
- glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
- else
- glStencilFunc(GL_ALWAYS, 0, 0xff);
-
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale, false);
-
- if (!singlePass)
- fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
-
- glColorMask(false, false, false, false);
- glEnable(GL_STENCIL_TEST);
- useSimpleShader();
-
- if (singlePass) {
- // Under these conditions we can set the new stencil value in a single
- // pass, by using the current value and the "new value" as the toggles
-
- glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
- glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
- glStencilMask(value ^ referenceClipValue);
-
- drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
- } else {
- glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- glStencilMask(0xff);
-
- if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
- // Pass when any clip bit is set, set high bit
- glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
- composite(vertexCoordinateArray.boundingRect());
- }
-
- // Pass when high bit is set, replace stencil value with new clip value
- glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
-
- composite(vertexCoordinateArray.boundingRect());
- }
-
- glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
- glStencilMask(0);
-
- glColorMask(true, true, true, true);
-}
-
-void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
-{
-// qDebug("QGL2PaintEngineEx::clip()");
- Q_D(QGL2PaintEngineEx);
-
- state()->clipChanged = true;
-
- ensureActive();
-
- if (op == Qt::ReplaceClip) {
- op = Qt::IntersectClip;
- if (d->hasClipOperations()) {
- d->systemStateChanged();
- state()->canRestoreClip = false;
- }
- }
-
-#ifndef QT_GL_NO_SCISSOR_TEST
- if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
- const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
- QRectF rect(points[0], points[2]);
-
- if (state()->matrix.type() <= QTransform::TxScale
- || (state()->matrix.type() == QTransform::TxRotate
- && qFuzzyIsNull(state()->matrix.m11())
- && qFuzzyIsNull(state()->matrix.m22())))
- {
- state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
- d->updateClipScissorTest();
- return;
- }
- }
-#endif
-
- const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
-
- switch (op) {
- case Qt::NoClip:
- if (d->useSystemClip) {
- state()->clipTestEnabled = true;
- state()->currentClip = 1;
- } else {
- state()->clipTestEnabled = false;
- }
- state()->rectangleClip = QRect(0, 0, d->width, d->height);
- state()->canRestoreClip = false;
- d->updateClipScissorTest();
- break;
- case Qt::IntersectClip:
- state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
- d->updateClipScissorTest();
- d->resetClipIfNeeded();
- ++d->maxClip;
- d->writeClip(path, d->maxClip);
- state()->currentClip = d->maxClip;
- state()->clipTestEnabled = true;
- break;
- default:
- break;
- }
-}
-
-void QGL2PaintEngineExPrivate::regenerateClip()
-{
- systemStateChanged();
- replayClipOperations();
-}
-
-void QGL2PaintEngineExPrivate::systemStateChanged()
-{
- Q_Q(QGL2PaintEngineEx);
-
- q->state()->clipChanged = true;
-
- if (systemClip.isEmpty()) {
- useSystemClip = false;
- } else {
- if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
- QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
- useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
- } else {
- useSystemClip = true;
- }
- }
-
- q->state()->clipTestEnabled = false;
- q->state()->needsClipBufferClear = true;
-
- q->state()->currentClip = 1;
- maxClip = 1;
-
- q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
- updateClipScissorTest();
-
- if (systemClip.rectCount() == 1) {
- if (systemClip.boundingRect() == QRect(0, 0, width, height))
- useSystemClip = false;
-#ifndef QT_GL_NO_SCISSOR_TEST
- // scissoring takes care of the system clip
- return;
-#endif
- }
-
- if (useSystemClip) {
- clearClip(0);
-
- QPainterPath path;
- path.addRegion(systemClip);
-
- q->state()->currentClip = 0;
- writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
- q->state()->currentClip = 1;
- q->state()->clipTestEnabled = true;
- }
-}
-
-void QGL2PaintEngineEx::setTranslateZ(GLfloat z)
-{
- Q_D(QGL2PaintEngineEx);
- if (d->translateZ != z) {
- d->translateZ = z;
- d->translateZUniformDirty = true;
- }
-}
-
-void QGL2PaintEngineEx::setState(QPainterState *new_state)
-{
- // qDebug("QGL2PaintEngineEx::setState()");
-
- Q_D(QGL2PaintEngineEx);
-
- QGL2PaintEngineState *s = static_cast<QGL2PaintEngineState *>(new_state);
- QGL2PaintEngineState *old_state = state();
-
- QPaintEngineEx::setState(s);
-
- if (s->isNew) {
- // Newly created state object. The call to setState()
- // will either be followed by a call to begin(), or we are
- // setting the state as part of a save().
- s->isNew = false;
- return;
- }
-
- // Setting the state as part of a restore().
-
- if (old_state == s || old_state->renderHintsChanged)
- renderHintsChanged();
-
- if (old_state == s || old_state->matrixChanged)
- d->matrixDirty = true;
-
- if (old_state == s || old_state->compositionModeChanged)
- d->compositionModeDirty = true;
-
- if (old_state == s || old_state->opacityChanged)
- d->opacityUniformDirty = true;
-
- if (old_state == s || old_state->clipChanged) {
- if (old_state && old_state != s && old_state->canRestoreClip) {
- d->updateClipScissorTest();
- d->glDepthFunc(GL_LEQUAL);
- } else {
- d->regenerateClip();
- }
- }
-}
-
-QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
-{
- if (orig)
- const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
-
- QGL2PaintEngineState *s;
- if (!orig)
- s = new QGL2PaintEngineState();
- else
- s = new QGL2PaintEngineState(*static_cast<QGL2PaintEngineState *>(orig));
-
- s->matrixChanged = false;
- s->compositionModeChanged = false;
- s->opacityChanged = false;
- s->renderHintsChanged = false;
- s->clipChanged = false;
-
- return s;
-}
-
-QGL2PaintEngineState::QGL2PaintEngineState(QGL2PaintEngineState &other)
- : QPainterState(other)
-{
- isNew = true;
- needsClipBufferClear = other.needsClipBufferClear;
- clipTestEnabled = other.clipTestEnabled;
- currentClip = other.currentClip;
- canRestoreClip = other.canRestoreClip;
- rectangleClip = other.rectangleClip;
-}
-
-QGL2PaintEngineState::QGL2PaintEngineState()
-{
- isNew = true;
- needsClipBufferClear = true;
- clipTestEnabled = false;
- canRestoreClip = true;
-}
-
-QGL2PaintEngineState::~QGL2PaintEngineState()
-{
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
deleted file mode 100644
index 762aac2f65..0000000000
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ /dev/null
@@ -1,334 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QPAINTENGINEEX_OPENGL2_P_H
-#define QPAINTENGINEEX_OPENGL2_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <QDebug>
-
-#include <private/qpaintengineex_p.h>
-#include <private/qglengineshadermanager_p.h>
-#include <private/qgl2pexvertexarray_p.h>
-#include <private/qglpaintdevice_p.h>
-#include <private/qfontengine_p.h>
-#include <private/qdatabuffer_p.h>
-#include <private/qtriangulatingstroker_p.h>
-#include <private/qopenglextensions_p.h>
-
-enum EngineMode {
- ImageDrawingMode,
- TextDrawingMode,
- BrushDrawingMode,
- ImageArrayDrawingMode
-};
-
-QT_BEGIN_NAMESPACE
-
-#define GL_STENCIL_HIGH_BIT GLuint(0x80)
-#define QT_BRUSH_TEXTURE_UNIT GLuint(0)
-#define QT_IMAGE_TEXTURE_UNIT GLuint(0) //Can be the same as brush texture unit
-#define QT_MASK_TEXTURE_UNIT GLuint(1)
-#define QT_BACKGROUND_TEXTURE_UNIT GLuint(2)
-
-class QGL2PaintEngineExPrivate;
-
-
-class QGL2PaintEngineState : public QPainterState
-{
-public:
- QGL2PaintEngineState(QGL2PaintEngineState &other);
- QGL2PaintEngineState();
- ~QGL2PaintEngineState();
-
- uint isNew : 1;
- uint needsClipBufferClear : 1;
- uint clipTestEnabled : 1;
- uint canRestoreClip : 1;
- uint matrixChanged : 1;
- uint compositionModeChanged : 1;
- uint opacityChanged : 1;
- uint renderHintsChanged : 1;
- uint clipChanged : 1;
- uint currentClip : 8;
-
- QRect rectangleClip;
-};
-
-class Q_OPENGL_EXPORT QGL2PaintEngineEx : public QPaintEngineEx
-{
- Q_DECLARE_PRIVATE(QGL2PaintEngineEx)
-public:
- QGL2PaintEngineEx();
- ~QGL2PaintEngineEx();
-
- bool begin(QPaintDevice *device) override;
- void ensureActive();
- bool end() override;
-
- virtual void clipEnabledChanged() override;
- virtual void penChanged() override;
- virtual void brushChanged() override;
- virtual void brushOriginChanged() override;
- virtual void opacityChanged() override;
- virtual void compositionModeChanged() override;
- virtual void renderHintsChanged() override;
- virtual void transformChanged() override;
-
- virtual void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) override;
- virtual void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints) override;
- virtual void drawImage(const QRectF &r, const QImage &pm, const QRectF &sr,
- Qt::ImageConversionFlags flags = Qt::AutoColor) override;
- virtual void drawTextItem(const QPointF &p, const QTextItem &textItem) override;
- virtual void fill(const QVectorPath &path, const QBrush &brush) override;
- virtual void stroke(const QVectorPath &path, const QPen &pen) override;
- virtual void clip(const QVectorPath &path, Qt::ClipOperation op) override;
-
- virtual void drawStaticTextItem(QStaticTextItem *textItem) override;
-
- bool drawTexture(const QRectF &r, GLuint textureId, const QSize &size, const QRectF &sr);
-
- Type type() const override { return OpenGL2; }
-
- virtual void setState(QPainterState *s) override;
- virtual QPainterState *createState(QPainterState *orig) const override;
- inline QGL2PaintEngineState *state() {
- return static_cast<QGL2PaintEngineState *>(QPaintEngineEx::state());
- }
- inline const QGL2PaintEngineState *state() const {
- return static_cast<const QGL2PaintEngineState *>(QPaintEngineEx::state());
- }
-
- void beginNativePainting() override;
- void endNativePainting() override;
-
- void invalidateState();
-
- void setRenderTextActive(bool);
-
- bool isNativePaintingActive() const;
- bool requiresPretransformedGlyphPositions(QFontEngine *, const QTransform &) const override { return false; }
- bool shouldDrawCachedGlyphs(QFontEngine *, const QTransform &) const override;
-
- void setTranslateZ(GLfloat z);
-
-private:
- Q_DISABLE_COPY_MOVE(QGL2PaintEngineEx)
-};
-
-class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate, protected QOpenGLExtensions
-{
- Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
-public:
- enum StencilFillMode {
- OddEvenFillMode,
- WindingFillMode,
- TriStripStrokeFillMode
- };
-
- QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
- q(q_ptr),
- shaderManager(nullptr),
- width(0), height(0),
- ctx(nullptr),
- useSystemClip(true),
- elementIndicesVBOId(0),
- opacityArray(0),
- snapToPixelGrid(false),
- nativePaintingActive(false),
- inverseScale(1),
- lastMaskTextureUsed(0),
- translateZ(0)
- { }
-
- ~QGL2PaintEngineExPrivate();
-
- void updateBrushTexture();
- void updateBrushUniforms();
- void updateMatrix();
- void updateCompositionMode();
- void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = GLuint(-1));
-
- void resetGLState();
- bool resetOpenGLContextActiveEngine();
-
- // fill, stroke, drawTexture, drawPixmaps & drawCachedGlyphs are the main rendering entry-points,
- // however writeClip can also be thought of as en entry point as it does similar things.
- void fill(const QVectorPath &path);
- void stroke(const QVectorPath &path, const QPen &pen);
- void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
- void drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
- QPainter::PixmapFragmentHints hints);
- void drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, QStaticTextItem *staticTextItem);
-
- // Calls glVertexAttributePointer if the pointer has changed
- inline void setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer);
-
- // draws whatever is in the vertex array:
- void drawVertexArrays(const float *data, int *stops, int stopCount, GLenum primitive);
- void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
- drawVertexArrays((const float *) vertexArray.data(), vertexArray.stops(), vertexArray.stopCount(), primitive);
- }
-
- // Composites the bounding rect onto dest buffer:
- void composite(const QGLRect& boundingRect);
-
- // Calls drawVertexArrays to render into stencil buffer:
- void fillStencilWithVertexArray(const float *data, int count, int *stops, int stopCount, const QGLRect &bounds, StencilFillMode mode);
- void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
- fillStencilWithVertexArray((const float *) vertexArray.data(), 0, vertexArray.stops(), vertexArray.stopCount(),
- vertexArray.boundingRect(),
- useWindingFill ? WindingFillMode : OddEvenFillMode);
- }
-
- void setBrush(const QBrush& brush);
- void transferMode(EngineMode newMode);
- bool prepareForDraw(bool srcPixelsAreOpaque); // returns true if the program has changed
- bool prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache);
- inline void useSimpleShader();
- inline GLuint location(const QGLEngineShaderManager::Uniform uniform) {
- return shaderManager->getUniformLocation(uniform);
- }
-
- void clearClip(uint value);
- void writeClip(const QVectorPath &path, uint value);
- void resetClipIfNeeded();
-
- void updateClipScissorTest();
- void setScissor(const QRect &rect);
- void regenerateClip();
- void systemStateChanged() override;
-
-
- static QGLEngineShaderManager* shaderManagerForEngine(QGL2PaintEngineEx *engine) { return engine->d_func()->shaderManager; }
- static QGL2PaintEngineExPrivate *getData(QGL2PaintEngineEx *engine) { return engine->d_func(); }
- static void cleanupVectorPath(QPaintEngineEx *engine, void *data);
-
-
- QGL2PaintEngineEx* q;
- QGLEngineShaderManager* shaderManager;
- QGLPaintDevice* device;
- int width, height;
- QGLContext *ctx;
- EngineMode mode;
- QFontEngine::GlyphFormat glyphCacheFormat;
-
- // Dirty flags
- bool matrixDirty; // Implies matrix uniforms are also dirty
- bool compositionModeDirty;
- bool brushTextureDirty;
- bool brushUniformsDirty;
- bool opacityUniformDirty;
- bool matrixUniformDirty;
- bool translateZUniformDirty;
-
- bool stencilClean; // Has the stencil not been used for clipping so far?
- bool useSystemClip;
- QRegion dirtyStencilRegion;
- QRect currentScissorBounds;
- uint maxClip;
-
- QBrush currentBrush; // May not be the state's brush!
- const QBrush noBrush;
-
- QPixmap currentBrushPixmap;
-
- QGL2PEXVertexArray vertexCoordinateArray;
- QGL2PEXVertexArray textureCoordinateArray;
- QVector<GLushort> elementIndices;
- GLuint elementIndicesVBOId;
- QDataBuffer<GLfloat> opacityArray;
- GLfloat staticVertexCoordinateArray[8];
- GLfloat staticTextureCoordinateArray[8];
-
- bool snapToPixelGrid;
- bool nativePaintingActive;
- GLfloat pmvMatrix[3][3];
- GLfloat inverseScale;
-
- GLuint lastTextureUsed;
- GLuint lastMaskTextureUsed;
-
- bool needsSync;
- bool multisamplingAlwaysEnabled;
-
- GLfloat depthRange[2];
-
- float textureInvertedY;
-
- QTriangulatingStroker stroker;
- QDashedStrokeProcessor dasher;
-
- QSet<QVectorPath::CacheEntry *> pathCaches;
- QVector<GLuint> unusedVBOSToClean;
- QVector<GLuint> unusedIBOSToClean;
-
- const GLfloat *vertexAttribPointers[3];
-
- GLfloat translateZ;
-};
-
-
-void QGL2PaintEngineExPrivate::setVertexAttributePointer(unsigned int arrayIndex, const GLfloat *pointer)
-{
- Q_ASSERT(arrayIndex < 3);
- if (pointer == vertexAttribPointers[arrayIndex])
- return;
-
- vertexAttribPointers[arrayIndex] = pointer;
- if (arrayIndex == QT_OPACITY_ATTR)
- glVertexAttribPointer(arrayIndex, 1, GL_FLOAT, GL_FALSE, 0, pointer);
- else
- glVertexAttribPointer(arrayIndex, 2, GL_FLOAT, GL_FALSE, 0, pointer);
-}
-
-QT_END_NAMESPACE
-
-#endif // QPAINTENGINEEX_OPENGL2_P_H
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp b/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
deleted file mode 100644
index d5ce4efd1a..0000000000
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl.cpp
+++ /dev/null
@@ -1,414 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qtextureglyphcache_gl_p.h"
-#include "qpaintengineex_opengl2_p.h"
-#include "qglfunctions.h"
-#include "private/qglengineshadersource_p.h"
-
-QT_BEGIN_NAMESPACE
-
-
-static int next_qgltextureglyphcache_serial_number()
-{
- static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0);
- return 1 + serial.fetchAndAddRelaxed(1);
-}
-
-QGLTextureGlyphCache::QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix)
- : QImageTextureGlyphCache(format, matrix)
- , m_textureResource(0)
- , pex(0)
- , m_blitProgram(0)
- , m_filterMode(Nearest)
- , m_serialNumber(next_qgltextureglyphcache_serial_number())
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QGLTextureGlyphCache() %p for context %p.", this, QOpenGLContext::currentContext());
-#endif
- m_vertexCoordinateArray[0] = -1.0f;
- m_vertexCoordinateArray[1] = -1.0f;
- m_vertexCoordinateArray[2] = 1.0f;
- m_vertexCoordinateArray[3] = -1.0f;
- m_vertexCoordinateArray[4] = 1.0f;
- m_vertexCoordinateArray[5] = 1.0f;
- m_vertexCoordinateArray[6] = -1.0f;
- m_vertexCoordinateArray[7] = 1.0f;
-
- m_textureCoordinateArray[0] = 0.0f;
- m_textureCoordinateArray[1] = 0.0f;
- m_textureCoordinateArray[2] = 1.0f;
- m_textureCoordinateArray[3] = 0.0f;
- m_textureCoordinateArray[4] = 1.0f;
- m_textureCoordinateArray[5] = 1.0f;
- m_textureCoordinateArray[6] = 0.0f;
- m_textureCoordinateArray[7] = 1.0f;
-}
-
-QGLTextureGlyphCache::~QGLTextureGlyphCache()
-{
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> ~QGLTextureGlyphCache() %p.", this);
-#endif
- delete m_blitProgram;
- if (m_textureResource)
- m_textureResource->free();
-}
-
-void QGLTextureGlyphCache::createTextureData(int width, int height)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::createTextureData: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- // create in QImageTextureGlyphCache baseclass is meant to be called
- // only to create the initial image and does not preserve the content,
- // so we don't call when this function is called from resize.
- if ((!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) && image().isNull())
- QImageTextureGlyphCache::createTextureData(width, height);
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- if (m_textureResource && !m_textureResource->m_texture) {
- delete m_textureResource;
- m_textureResource = 0;
- }
-
- if (!m_textureResource)
- m_textureResource = new QGLGlyphTexture(ctx);
-
- funcs->glGenTextures(1, &m_textureResource->m_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- m_textureResource->m_width = width;
- m_textureResource->m_height = height;
-
- if (m_format == QFontEngine::Format_A32) {
- QVarLengthArray<uchar> data(width * height * 4);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
- } else {
- QVarLengthArray<uchar> data(width * height);
- for (int i = 0; i < data.size(); ++i)
- data[i] = 0;
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &data[0]);
- }
-
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
-}
-
-void QGLTextureGlyphCache::resizeTextureData(int width, int height)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::resizeTextureData: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- int oldWidth = m_textureResource->m_width;
- int oldHeight = m_textureResource->m_height;
-
- // Make the lower glyph texture size 16 x 16.
- if (width < 16)
- width = 16;
- if (height < 16)
- height = 16;
-
- GLuint oldTexture = m_textureResource->m_texture;
- createTextureData(width, height);
-
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::resizeTextureData(width, height);
- Q_ASSERT(image().depth() == 8);
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
- funcs->glDeleteTextures(1, &oldTexture);
- return;
- }
-
- // ### the QTextureGlyphCache API needs to be reworked to allow
- // ### resizeTextureData to fail
-
- ctx->d_ptr->refreshCurrentFbo();
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);
-
- GLuint tmp_texture;
- funcs->glGenTextures(1, &tmp_texture);
- funcs->glBindTexture(GL_TEXTURE_2D, tmp_texture);
- funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- m_filterMode = Nearest;
- funcs->glBindTexture(GL_TEXTURE_2D, 0);
- funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, tmp_texture, 0);
-
- funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
- funcs->glBindTexture(GL_TEXTURE_2D, oldTexture);
-
- if (pex != 0)
- pex->transferMode(BrushDrawingMode);
-
- funcs->glDisable(GL_STENCIL_TEST);
- funcs->glDisable(GL_DEPTH_TEST);
- funcs->glDisable(GL_SCISSOR_TEST);
- funcs->glDisable(GL_BLEND);
-
- funcs->glViewport(0, 0, oldWidth, oldHeight);
-
- QGLShaderProgram *blitProgram = 0;
- if (pex == 0) {
- if (m_blitProgram == 0) {
- m_blitProgram = new QGLShaderProgram(ctx);
-
- {
- QString source;
- source.append(QLatin1String(qglslMainWithTexCoordsVertexShader));
- source.append(QLatin1String(qglslUntransformedPositionVertexShader));
-
- QGLShader *vertexShader = new QGLShader(QGLShader::Vertex, m_blitProgram);
- vertexShader->compileSourceCode(source);
-
- m_blitProgram->addShader(vertexShader);
- }
-
- {
- QString source;
- source.append(QLatin1String(qglslMainFragmentShader));
- source.append(QLatin1String(qglslImageSrcFragmentShader));
-
- QGLShader *fragmentShader = new QGLShader(QGLShader::Fragment, m_blitProgram);
- fragmentShader->compileSourceCode(source);
-
- m_blitProgram->addShader(fragmentShader);
- }
-
- m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
-
- m_blitProgram->link();
- }
-
- funcs->glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
- funcs->glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);
-
- m_blitProgram->bind();
- m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
- m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
- m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));
-
- blitProgram = m_blitProgram;
-
- } else {
- pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
- pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);
-
- pex->shaderManager->useBlitProgram();
- blitProgram = pex->shaderManager->blitProgram();
- }
-
- blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
-
- funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
-
- funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);
-
- funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, 0);
- funcs->glDeleteTextures(1, &tmp_texture);
- funcs->glDeleteTextures(1, &oldTexture);
-
- funcs->glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_ptr->current_fbo);
-
- if (pex != 0) {
- funcs->glViewport(0, 0, pex->width, pex->height);
- pex->updateClipScissorTest();
- }
-}
-
-void QGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition)
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0) {
- qWarning("QGLTextureGlyphCache::fillTexture: Called with no context");
- return;
- }
- QOpenGLFunctions *funcs = ctx->contextHandle()->functions();
-
- if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() || ctx->d_ptr->workaround_brokenFBOReadBack) {
- QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition);
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- const QImage &texture = image();
- const uchar *bits = texture.constBits();
- bits += c.y * texture.bytesPerLine() + c.x;
- for (int i=0; i<c.h; ++i) {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, c.w, 1, GL_ALPHA, GL_UNSIGNED_BYTE, bits);
- bits += texture.bytesPerLine();
- }
- return;
- }
-
- QImage mask = textureMapForGlyph(glyph, subPixelPosition);
- const int maskWidth = mask.width();
- const int maskHeight = mask.height();
-
- if (mask.format() == QImage::Format_Mono) {
- mask = mask.convertToFormat(QImage::Format_Indexed8);
- for (int y = 0; y < maskHeight; ++y) {
- uchar *src = (uchar *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x)
- src[x] = -src[x]; // convert 0 and 1 into 0 and 255
- }
- } else if (mask.depth() == 32) {
- // Make the alpha component equal to the average of the RGB values.
- // This is needed when drawing sub-pixel antialiased text on translucent targets.
- for (int y = 0; y < maskHeight; ++y) {
- quint32 *src = (quint32 *) mask.scanLine(y);
- for (int x = 0; x < maskWidth; ++x) {
- int r = qRed(src[x]);
- int g = qGreen(src[x]);
- int b = qBlue(src[x]);
- int avg;
- if (mask.format() == QImage::Format_RGB32)
- avg = (r + g + b + 1) / 3; // "+1" for rounding.
- else // Format_ARGB_Premultiplied
- avg = qAlpha(src[x]);
- if (ctx->contextHandle()->isOpenGLES()) {
- // swizzle the bits to accommodate for the GL_RGBA upload.
- src[x] = (avg << 24) | (r << 0) | (g << 8) | (b << 16);
- } else {
- src[x] = (src[x] & 0x00ffffff) | (avg << 24);
- }
- }
- }
- }
-
- funcs->glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);
- if (mask.depth() == 32) {
- GLenum format = GL_RGBA;
-#if !defined(QT_OPENGL_ES_2)
- if (!ctx->contextHandle()->isOpenGLES())
- format = GL_BGRA;
-#endif
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, format, GL_UNSIGNED_BYTE, mask.bits());
- } else {
- // glTexSubImage2D() might cause some garbage to appear in the texture if the mask width is
- // not a multiple of four bytes. The bug appeared on a computer with 32-bit Windows Vista
- // and nVidia GeForce 8500GT. GL_UNPACK_ALIGNMENT is set to four bytes, 'mask' has a
- // multiple of four bytes per line, and most of the glyph shows up correctly in the
- // texture, which makes me think that this is a driver bug.
- // One workaround is to make sure the mask width is a multiple of four bytes, for instance
- // by converting it to a format with four bytes per pixel. Another is to copy one line at a
- // time.
-
- if (!ctx->d_ptr->workaround_brokenAlphaTexSubImage_init) {
- // don't know which driver versions exhibit this bug, so be conservative for now
- const QByteArray vendorString(reinterpret_cast<const char*>(funcs->glGetString(GL_VENDOR)));
- ctx->d_ptr->workaround_brokenAlphaTexSubImage = vendorString.indexOf("NVIDIA") >= 0;
- ctx->d_ptr->workaround_brokenAlphaTexSubImage_init = true;
- }
-
- if (ctx->d_ptr->workaround_brokenAlphaTexSubImage) {
- for (int i = 0; i < maskHeight; ++i)
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y + i, maskWidth, 1, GL_ALPHA, GL_UNSIGNED_BYTE, mask.scanLine(i));
- } else {
- funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, c.x, c.y, maskWidth, maskHeight, GL_ALPHA, GL_UNSIGNED_BYTE, mask.bits());
- }
- }
-}
-
-int QGLTextureGlyphCache::glyphPadding() const
-{
- return 1;
-}
-
-int QGLTextureGlyphCache::maxTextureWidth() const
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0)
- return QImageTextureGlyphCache::maxTextureWidth();
- else
- return ctx->d_ptr->maxTextureSize();
-}
-
-int QGLTextureGlyphCache::maxTextureHeight() const
-{
- QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
- if (ctx == 0)
- return QImageTextureGlyphCache::maxTextureHeight();
-
- if (ctx->d_ptr->workaround_brokenTexSubImage)
- return qMin(1024, ctx->d_ptr->maxTextureSize());
- else
- return ctx->d_ptr->maxTextureSize();
-}
-
-void QGLTextureGlyphCache::clear()
-{
- m_textureResource->free();
- m_textureResource = 0;
-
- m_w = 0;
- m_h = 0;
- m_cx = 0;
- m_cy = 0;
- m_currentRowHeight = 0;
- coords.clear();
-}
-
-QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
deleted file mode 100644
index 7c12ce8998..0000000000
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef QTEXTUREGLYPHCACHE_GL_P_H
-#define QTEXTUREGLYPHCACHE_GL_P_H
-
-//
-// W A R N I N G
-// -------------
-//
-// This file is not part of the Qt API. It exists purely as an
-// implementation detail. This header file may change from version to
-// version without notice, or even be removed.
-//
-// We mean it.
-//
-
-#include <private/qtextureglyphcache_p.h>
-#include <private/qgl_p.h>
-#include <qglshaderprogram.h>
-#include <qglframebufferobject.h>
-#include <qopenglfunctions.h>
-
-// #define QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGL2PaintEngineExPrivate;
-
-struct QGLGlyphTexture : public QOpenGLSharedResource
-{
- QGLGlyphTexture(const QGLContext *ctx)
- : QOpenGLSharedResource(ctx->contextHandle()->shareGroup())
- , m_fbo(0)
- , m_width(0)
- , m_height(0)
- {
- if (ctx && QGLFramebufferObject::hasOpenGLFramebufferObjects() && !ctx->d_ptr->workaround_brokenFBOReadBack)
- ctx->contextHandle()->functions()->glGenFramebuffers(1, &m_fbo);
-
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug(" -> QGLGlyphTexture() %p for context %p.", this, ctx);
-#endif
- }
-
- void freeResource(QOpenGLContext *context) override
- {
- const QGLContext *ctx = QGLContext::fromOpenGLContext(context);
-#ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG
- qDebug("~QGLGlyphTexture() %p for context %p.", this, ctx);
-#else
- Q_UNUSED(ctx);
-#endif
- if (ctx && m_fbo)
- ctx->contextHandle()->functions()->glDeleteFramebuffers(1, &m_fbo);
- if (m_width || m_height)
- ctx->contextHandle()->functions()->glDeleteTextures(1, &m_texture);
- }
-
- void invalidateResource() override
- {
- m_texture = 0;
- m_fbo = 0;
- m_width = 0;
- m_height = 0;
- }
-
- GLuint m_texture;
- GLuint m_fbo;
- int m_width;
- int m_height;
-};
-
-class Q_OPENGL_EXPORT QGLTextureGlyphCache : public QImageTextureGlyphCache
-{
-public:
- QGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix);
- ~QGLTextureGlyphCache();
-
- virtual void createTextureData(int width, int height) override;
- virtual void resizeTextureData(int width, int height) override;
- virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) override;
- virtual int glyphPadding() const override;
- virtual int maxTextureWidth() const override;
- virtual int maxTextureHeight() const override;
-
- inline GLuint texture() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_texture : 0;
- }
-
- inline int width() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_width : 0;
- }
- inline int height() const {
- QGLTextureGlyphCache *that = const_cast<QGLTextureGlyphCache *>(this);
- QGLGlyphTexture *glyphTexture = that->m_textureResource;
- return glyphTexture ? glyphTexture->m_height : 0;
- }
-
- inline void setPaintEnginePrivate(QGL2PaintEngineExPrivate *p) { pex = p; }
-
- inline const QOpenGLContextGroup *contextGroup() const { return m_textureResource ? m_textureResource->group() : nullptr; }
-
- inline int serialNumber() const { return m_serialNumber; }
-
- enum FilterMode {
- Nearest,
- Linear
- };
- FilterMode filterMode() const { return m_filterMode; }
- void setFilterMode(FilterMode m) { m_filterMode = m; }
-
- void clear();
-
-private:
- QGLGlyphTexture *m_textureResource;
-
- QGL2PaintEngineExPrivate *pex;
- QGLShaderProgram *m_blitProgram;
- FilterMode m_filterMode;
-
- GLfloat m_vertexCoordinateArray[8];
- GLfloat m_textureCoordinateArray[8];
-
- int m_serialNumber;
-};
-
-QT_END_NAMESPACE
-
-#endif
-
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index 8b2349ff2f..811eecaeba 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -1,57 +1,14 @@
TARGET = QtOpenGL
-QT = core-private gui-private widgets-private
+QT = core-private gui-private
DEFINES += QT_NO_USING_NAMESPACE QT_NO_FOREACH
-msvc:equals(QT_ARCH, i386): QMAKE_LFLAGS += /BASE:0x63000000
-solaris-cc*:QMAKE_CXXFLAGS_RELEASE -= -O2
-
QMAKE_DOCS = $$PWD/doc/qtopengl.qdocconf
qtConfig(opengl): CONFIG += opengl
qtConfig(opengles2): CONFIG += opengles2
-HEADERS += qgl.h \
- qgl_p.h \
- qglcolormap.h \
- qglfunctions.h \
- qglpixelbuffer.h \
- qglpixelbuffer_p.h \
- qglframebufferobject.h \
- qglframebufferobject_p.h \
- qglpaintdevice_p.h \
- qglbuffer.h \
- qtopenglglobal.h
-
-SOURCES += qgl.cpp \
- qglcolormap.cpp \
- qglfunctions.cpp \
- qglpixelbuffer.cpp \
- qglframebufferobject.cpp \
- qglpaintdevice.cpp \
- qglbuffer.cpp \
-
-HEADERS += qglshaderprogram.h \
- gl2paintengineex/qglgradientcache_p.h \
- gl2paintengineex/qglengineshadermanager_p.h \
- gl2paintengineex/qgl2pexvertexarray_p.h \
- gl2paintengineex/qpaintengineex_opengl2_p.h \
- gl2paintengineex/qglengineshadersource_p.h \
- gl2paintengineex/qglcustomshaderstage_p.h \
- gl2paintengineex/qtextureglyphcache_gl_p.h \
- gl2paintengineex/qglshadercache_p.h
-
-SOURCES += qglshaderprogram.cpp \
- gl2paintengineex/qglgradientcache.cpp \
- gl2paintengineex/qglengineshadermanager.cpp \
- gl2paintengineex/qgl2pexvertexarray.cpp \
- gl2paintengineex/qpaintengineex_opengl2.cpp \
- gl2paintengineex/qglcustomshaderstage.cpp \
- gl2paintengineex/qtextureglyphcache_gl.cpp
-
-qtConfig(graphicseffect) {
- HEADERS += qgraphicsshadereffect_p.h
- SOURCES += qgraphicsshadereffect.cpp
-}
+HEADERS += \
+ qtopenglglobal.h
load(qt_module)
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
deleted file mode 100644
index 4108b70094..0000000000
--- a/src/opengl/qgl.cpp
+++ /dev/null
@@ -1,5558 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtOpenGL module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qapplication.h"
-#include "qplatformdefs.h"
-#include "qgl.h"
-#include <qdebug.h>
-#include <qglfunctions.h>
-
-#include <qdatetime.h>
-
-#include <stdlib.h> // malloc
-
-#include "qpixmap.h"
-#include "qimage.h"
-#include "qgl_p.h"
-
-#include "gl2paintengineex/qpaintengineex_opengl2_p.h"
-
-#include <qpa/qplatformopenglcontext.h>
-
-#include <qglpixelbuffer.h>
-#include <qglframebufferobject.h>
-#include <private/qopenglextensions_p.h>
-
-#include <private/qimage_p.h>
-#include <qpa/qplatformpixmap.h>
-#include <private/qglpixelbuffer_p.h>
-#include <private/qimagepixmapcleanuphooks_p.h>
-#include "qcolormap.h"
-#include "qfile.h"
-#include <qmutex.h>
-
-#include "qsurfaceformat.h"
-#include <private/qapplication_p.h>
-#include <qpa/qplatformopenglcontext.h>
-#include <qpa/qplatformwindow.h>
-
-#ifndef QT_OPENGL_ES_2
-#include <qopenglfunctions_1_1.h>
-#endif
-
-// #define QT_GL_CONTEXT_RESOURCE_DEBUG
-
-QT_BEGIN_NAMESPACE
-
-class QGLDefaultExtensions
-{
-public:
- QGLDefaultExtensions()
- {
- QGLTemporaryContext tempContext;
- Q_ASSERT(QOpenGLContext::currentContext());
- QOpenGLExtensions *ext = qgl_extensions();
- Q_ASSERT(ext);
- extensions = ext->openGLExtensions();
- features = ext->openGLFeatures();
- }
-
- QOpenGLFunctions::OpenGLFeatures features;
- QOpenGLExtensions::OpenGLExtensions extensions;
-};
-
-Q_GLOBAL_STATIC(QGLDefaultExtensions, qtDefaultExtensions)
-
-bool qgl_hasFeature(QOpenGLFunctions::OpenGLFeature feature)
-{
- if (QOpenGLContext::currentContext())
- return QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(feature);
- return qtDefaultExtensions()->features & feature;
-}
-
-bool qgl_hasExtension(QOpenGLExtensions::OpenGLExtension extension)
-{
- if (QOpenGLContext::currentContext())
- return qgl_extensions()->hasOpenGLExtension(extension);
- return qtDefaultExtensions()->extensions & extension;
-}
-
-QOpenGLExtensions::OpenGLExtensions extensions;
-
-/*
- Returns the GL extensions for the current QOpenGLContext. If there is no
- current QOpenGLContext, a default context will be created and the extensions
- for that context will be returned instead.
-*/
-QOpenGLExtensions* qgl_extensions()
-{
- if (QOpenGLContext *context = QOpenGLContext::currentContext())
- return static_cast<QOpenGLExtensions *>(context->functions());
-
- Q_ASSERT(false);
- return 0;
-}
-
-QOpenGLFunctions *qgl_functions()
-{
- return qgl_extensions(); // QOpenGLExtensions is just a subclass of QOpenGLFunctions
-}
-
-#ifndef QT_OPENGL_ES_2
-QOpenGLFunctions_1_1 *qgl1_functions()
-{
- QOpenGLFunctions_1_1 *f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>();
- f->initializeOpenGLFunctions();
- return f;
-}
-#endif
-
-struct QGLThreadContext {
- ~QGLThreadContext() {
- if (context)
- context->doneCurrent();
- }
- QGLContext *context;
-};
-
-Q_GLOBAL_STATIC(QGLFormat, qgl_default_format)
-
-class QGLDefaultOverlayFormat: public QGLFormat
-{
-public:
- inline QGLDefaultOverlayFormat()
- {
- setOption(QGL::FormatOption(0xffffU << 16)); // turn off all options
- setOption(QGL::DirectRendering);
- setPlane(1);
- }
-};
-Q_GLOBAL_STATIC(QGLDefaultOverlayFormat, defaultOverlayFormatInstance)
-
-Q_GLOBAL_STATIC(QGLSignalProxy, theSignalProxy)
-QGLSignalProxy *QGLSignalProxy::instance()
-{
- QGLSignalProxy *proxy = theSignalProxy();
- if (proxy && qApp && proxy->thread() != qApp->thread()) {
- if (proxy->thread() == QThread::currentThread())
- proxy->moveToThread(qApp->thread());
- }
- return proxy;
-}
-
-
-/*!
- \namespace QGL
- \inmodule QtOpenGL
-
- \brief The QGL namespace specifies miscellaneous identifiers used
- in the Qt OpenGL module.
-*/
-
-/*!
- \enum QGL::FormatOption
-
- This enum specifies the format options that can be used to configure an OpenGL
- context. These are set using QGLFormat::setOption().
-
- \value DoubleBuffer Specifies the use of double buffering.
- \value DepthBuffer Enables the use of a depth buffer.
- \value Rgba Specifies that the context should use RGBA as its pixel format.
- \value AlphaChannel Enables the use of an alpha channel.
- \value AccumBuffer Enables the use of an accumulation buffer.
- \value StencilBuffer Enables the use of a stencil buffer.
- \value StereoBuffers Enables the use of a stereo buffers for use with visualization hardware.
- \value DirectRendering Specifies that the context is used for direct rendering to a display.
- \value HasOverlay Enables the use of an overlay.
- \value SampleBuffers Enables the use of sample buffers.
- \value DeprecatedFunctions Enables the use of deprecated functionality for OpenGL 3.x
- contexts. A context with deprecated functionality enabled is
- called a full context in the OpenGL specification.
- \value SingleBuffer Specifies the use of a single buffer, as opposed to double buffers.
- \value NoDepthBuffer Disables the use of a depth buffer.
- \value ColorIndex Specifies that the context should use a color index as its pixel format.
- \value NoAlphaChannel Disables the use of an alpha channel.
- \value NoAccumBuffer Disables the use of an accumulation buffer.
- \value NoStencilBuffer Disables the use of a stencil buffer.
- \value NoStereoBuffers Disables the use of stereo buffers.
- \value IndirectRendering Specifies that the context is used for indirect rendering to a buffer.
- \value NoOverlay Disables the use of an overlay.
- \value NoSampleBuffers Disables the use of sample buffers.
- \value NoDeprecatedFunctions Disables the use of deprecated functionality for OpenGL 3.x
- contexts. A context with deprecated functionality disabled is
- called a forward compatible context in the OpenGL specification.
-*/
-
-/*****************************************************************************
- QGLFormat implementation
- *****************************************************************************/
-
-
-/*!
- \class QGLFormat
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLFormat class specifies the display format of an OpenGL
- rendering context.
-
- A display format has several characteristics:
- \list
- \li \l{setDoubleBuffer()}{Double or single buffering.}
- \li \l{setDepth()}{Depth buffer.}
- \li \l{setRgba()}{RGBA or color index mode.}
- \li \l{setAlpha()}{Alpha channel.}
- \li \l{setAccum()}{Accumulation buffer.}
- \li \l{setStencil()}{Stencil buffer.}
- \li \l{setStereo()}{Stereo buffers.}
- \li \l{setDirectRendering()}{Direct rendering.}
- \li \l{setOverlay()}{Presence of an overlay.}
- \li \l{setPlane()}{Plane of an overlay.}
- \li \l{setSampleBuffers()}{Multisample buffers.}
- \endlist
-
- You can also specify preferred bit depths for the color buffer,
- depth buffer, alpha buffer, accumulation buffer and the stencil
- buffer with the functions: setRedBufferSize(), setGreenBufferSize(),
- setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(),
- setAccumBufferSize() and setStencilBufferSize().
-
- Note that even if you specify that you prefer a 32 bit depth
- buffer (e.g. with setDepthBufferSize(32)), the format that is
- chosen may not have a 32 bit depth buffer, even if there is a
- format available with a 32 bit depth buffer. The main reason for
- this is how the system dependant picking algorithms work on the
- different platforms, and some format options may have higher
- precedence than others.
-
- You create and tell a QGLFormat object what rendering options you
- want from an OpenGL rendering context.
-
- OpenGL drivers or accelerated hardware may or may not support
- advanced features such as alpha channel or stereographic viewing.
- If you request some features that the driver/hardware does not
- provide when you create a QGLWidget, you will get a rendering
- context with the nearest subset of features.
-
- There are different ways to define the display characteristics of
- a rendering context. One is to create a QGLFormat and make it the
- default for the entire application:
- \snippet code/src_opengl_qgl.cpp 0
-
- Or you can specify the desired format when creating an object of
- your QGLWidget subclass:
- \snippet code/src_opengl_qgl.cpp 1
-
- After the widget has been created, you can find out which of the
- requested features the system was able to provide:
- \snippet code/src_opengl_qgl.cpp 2
-
- \legalese
- OpenGL is a trademark of Silicon Graphics, Inc. in the
- United States and other countries.
- \endlegalese
-
- \sa QGLContext, QGLWidget
-*/
-
-#ifndef QT_OPENGL_ES
-
-static inline void transform_point(GLdouble out[4], const GLdouble m[16], const GLdouble in[4])
-{
-#define M(row,col) m[col*4+row]
- out[0] =
- M(0, 0) * in[0] + M(0, 1) * in[1] + M(0, 2) * in[2] + M(0, 3) * in[3];
- out[1] =
- M(1, 0) * in[0] + M(1, 1) * in[1] + M(1, 2) * in[2] + M(1, 3) * in[3];
- out[2] =
- M(2, 0) * in[0] + M(2, 1) * in[1] + M(2, 2) * in[2] + M(2, 3) * in[3];
- out[3] =
- M(3, 0) * in[0] + M(3, 1) * in[1] + M(3, 2) * in[2] + M(3, 3) * in[3];
-#undef M
-}
-
-static inline GLint qgluProject(GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble model[16], const GLdouble proj[16],
- const GLint viewport[4],
- GLdouble * winx, GLdouble * winy, GLdouble * winz)
-{
- GLdouble in[4], out[4];
-
- in[0] = objx;
- in[1] = objy;
- in[2] = objz;
- in[3] = 1.0;
- transform_point(out, model, in);
- transform_point(in, proj, out);
-
- if (in[3] == 0.0)
- return GL_FALSE;
-
- in[0] /= in[3];
- in[1] /= in[3];
- in[2] /= in[3];
-
- *winx = viewport[0] + (1 + in[0]) * viewport[2] / 2;
- *winy = viewport[1] + (1 + in[1]) * viewport[3] / 2;
-
- *winz = (1 + in[2]) / 2;
- return GL_TRUE;
-}
-
-#endif // !QT_OPENGL_ES
-
-/*!
- Constructs a QGLFormat object with the following default settings:
- \list
- \li \l{setDoubleBuffer()}{Double buffer:} Enabled.
- \li \l{setDepth()}{Depth buffer:} Enabled.
- \li \l{setRgba()}{RGBA:} Enabled (i.e., color index disabled).
- \li \l{setAlpha()}{Alpha channel:} Disabled.
- \li \l{setAccum()}{Accumulator buffer:} Disabled.
- \li \l{setStencil()}{Stencil buffer:} Enabled.
- \li \l{setStereo()}{Stereo:} Disabled.
- \li \l{setDirectRendering()}{Direct rendering:} Enabled.
- \li \l{setOverlay()}{Overlay:} Disabled.
- \li \l{setPlane()}{Plane:} 0 (i.e., normal plane).
- \li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
- \endlist
-*/
-
-QGLFormat::QGLFormat()
-{
- d = new QGLFormatPrivate;
-}
-
-
-/*!
- Creates a QGLFormat object that is a copy of the current
- defaultFormat().
-
- If \a options is not 0, the default format is modified by the
- specified format options. The \a options parameter should be
- QGL::FormatOption values OR'ed together.
-
- This constructor makes it easy to specify a certain desired format
- in classes derived from QGLWidget, for example:
- \snippet code/src_opengl_qgl.cpp 3
-
- Note that there are QGL::FormatOption values to turn format settings
- both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer,
- QGL::DirectRendering and QGL::IndirectRendering, etc.
-
- The \a plane parameter defaults to 0 and is the plane which this
- format should be associated with. Not all OpenGL implementations
- supports overlay/underlay rendering planes.
-
- \sa defaultFormat(), setOption(), setPlane()
-*/
-
-QGLFormat::QGLFormat(QGL::FormatOptions options, int plane)
-{
- d = new QGLFormatPrivate;
- QGL::FormatOptions newOpts = options;
- d->opts = defaultFormat().d->opts;
- d->opts |= (newOpts & 0xffff);
- d->opts &= ~(newOpts >> 16);
- d->pln = plane;
-}
-
-/*!
- \internal
-*/
-void QGLFormat::detach()
-{
- if (d->ref.loadRelaxed() != 1) {
- QGLFormatPrivate *newd = new QGLFormatPrivate(d);
- if (!d->ref.deref())
- delete d;
- d = newd;
- }
-}
-
-/*!
- Constructs a copy of \a other.
-*/
-
-QGLFormat::QGLFormat(const QGLFormat &other)
-{
- d = other.d;
- d->ref.ref();
-}
-
-/*!
- Assigns \a other to this object.
-*/
-
-QGLFormat &QGLFormat::operator=(const QGLFormat &other)
-{
- if (d != other.d) {
- other.d->ref.ref();
- if (!d->ref.deref())
- delete d;
- d = other.d;
- }
- return *this;
-}
-
-/*!
- Destroys the QGLFormat.
-*/
-QGLFormat::~QGLFormat()
-{
- if (!d->ref.deref())
- delete d;
-}
-
-/*!
- Returns an OpenGL format for the window format specified by \a format.
-*/
-QGLFormat QGLFormat::fromSurfaceFormat(const QSurfaceFormat &format)
-{
- QGLFormat retFormat;
- if (format.alphaBufferSize() >= 0)
- retFormat.setAlphaBufferSize(format.alphaBufferSize());
- if (format.blueBufferSize() >= 0)
- retFormat.setBlueBufferSize(format.blueBufferSize());
- if (format.greenBufferSize() >= 0)
- retFormat.setGreenBufferSize(format.greenBufferSize());
- if (format.redBufferSize() >= 0)
- retFormat.setRedBufferSize(format.redBufferSize());
- if (format.depthBufferSize() >= 0)
- retFormat.setDepthBufferSize(format.depthBufferSize());
- if (format.samples() > 1) {
- retFormat.setSampleBuffers(true);
- retFormat.setSamples(format.samples());
- }
- if (format.stencilBufferSize() > 0) {
- retFormat.setStencil(true);
- retFormat.setStencilBufferSize(format.stencilBufferSize());
- }
- retFormat.setSwapInterval(format.swapInterval());
- retFormat.setDoubleBuffer(format.swapBehavior() != QSurfaceFormat::SingleBuffer);
- retFormat.setStereo(format.stereo());
- retFormat.setVersion(format.majorVersion(), format.minorVersion());
- retFormat.setProfile(static_cast<QGLFormat::OpenGLContextProfile>(format.profile()));
- return retFormat;
-}
-
-/*!
- Returns a window format for the OpenGL format specified by \a format.
-*/
-QSurfaceFormat QGLFormat::toSurfaceFormat(const QGLFormat &format)
-{
- QSurfaceFormat retFormat;
- if (format.alpha())
- retFormat.setAlphaBufferSize(format.alphaBufferSize() == -1 ? 1 : format.alphaBufferSize());
- if (format.blueBufferSize() >= 0)
- retFormat.setBlueBufferSize(format.blueBufferSize());
- if (format.greenBufferSize() >= 0)
- retFormat.setGreenBufferSize(format.greenBufferSize());
- if (format.redBufferSize() >= 0)
- retFormat.setRedBufferSize(format.redBufferSize());
- if (format.depth())
- retFormat.setDepthBufferSize(format.depthBufferSize() == -1 ? 1 : format.depthBufferSize());
- retFormat.setSwapBehavior(format.doubleBuffer() ? QSurfaceFormat::DoubleBuffer : QSurfaceFormat::SingleBuffer);
- if (format.sampleBuffers())
- retFormat.setSamples(format.samples() == -1 ? 4 : format.samples());
- if (format.stencil())
- retFormat.setStencilBufferSize(format.stencilBufferSize() == -1 ? 1 : format.stencilBufferSize());
- retFormat.setSwapInterval(format.swapInterval());
- retFormat.setStereo(format.stereo());
- retFormat.setMajorVersion(format.majorVersion());
- retFormat.setMinorVersion(format.minorVersion());
- retFormat.setProfile(static_cast<QSurfaceFormat::OpenGLContextProfile>(format.profile()));
- // QGLFormat has no way to set DeprecatedFunctions, that is, to tell that forward
- // compatibility should not be requested. Some drivers fail to ignore the fwdcompat
- // bit with compatibility profiles so make sure it is not set.
- if (format.profile() == QGLFormat::CompatibilityProfile)
- retFormat.setOption(QSurfaceFormat::DeprecatedFunctions);
- return retFormat;
-}
-
-void QGLContextPrivate::setupSharing() {
- Q_Q(QGLContext);
- QOpenGLContext *sharedContext = guiGlContext->shareContext();
- if (sharedContext) {
- QGLContext *actualSharedContext = QGLContext::fromOpenGLContext(sharedContext);
- sharing = true;
- QGLContextGroup::addShare(q, actualSharedContext);
- }
-}
-
-void QGLContextPrivate::refreshCurrentFbo()
-{
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- // if QOpenGLFramebufferObjects have been used in the mean-time, we've lost our cached value
- if (guiGlContextPrivate && guiGlContextPrivate->qgl_current_fbo_invalid) {
- GLint current;
- QOpenGLFunctions *funcs = qgl_functions();
- funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &current);
-
- current_fbo = current;
-
- guiGlContextPrivate->qgl_current_fbo_invalid = false;
- }
-}
-
-void QGLContextPrivate::setCurrentFbo(GLuint fbo)
-{
- current_fbo = fbo;
-
- QOpenGLContextPrivate *guiGlContextPrivate =
- guiGlContext ? QOpenGLContextPrivate::get(guiGlContext) : 0;
-
- if (guiGlContextPrivate)
- guiGlContextPrivate->qgl_current_fbo_invalid = false;
-}
-
-
-/*!
- \fn bool QGLFormat::doubleBuffer() const
-
- Returns \c true if double buffering is enabled; otherwise returns
- false. Double buffering is enabled by default.
-
- \sa setDoubleBuffer()
-*/
-
-/*!
- If \a enable is true sets double buffering; otherwise sets single
- buffering.
-
- Double buffering is enabled by default.
-
- Double buffering is a technique where graphics are rendered on an
- off-screen buffer and not directly to the screen. When the drawing
- has been completed, the program calls a swapBuffers() function to
- exchange the screen contents with the buffer. The result is
- flicker-free drawing and often better performance.
-
- Note that single buffered contexts are currently not supported
- with EGL.
-
- \sa doubleBuffer(), QGLContext::swapBuffers(),
- QGLWidget::swapBuffers()
-*/
-
-void QGLFormat::setDoubleBuffer(bool enable)
-{
- setOption(enable ? QGL::DoubleBuffer : QGL::SingleBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::depth() const
-
- Returns \c true if the depth buffer is enabled; otherwise returns
- false. The depth buffer is enabled by default.
-
- \sa setDepth(), setDepthBufferSize()
-*/
-
-/*!
- If \a enable is true enables the depth buffer; otherwise disables
- the depth buffer.
-
- The depth buffer is enabled by default.
-
- The purpose of a depth buffer (or Z-buffering) is to remove hidden
- surfaces. Pixels are assigned Z values based on the distance to
- the viewer. A pixel with a high Z value is closer to the viewer
- than a pixel with a low Z value. This information is used to
- decide whether to draw a pixel or not.
-
- \sa depth(), setDepthBufferSize()
-*/
-
-void QGLFormat::setDepth(bool enable)
-{
- setOption(enable ? QGL::DepthBuffer : QGL::NoDepthBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::rgba() const
-
- Returns \c true if RGBA color mode is set. Returns \c false if color
- index mode is set. The default color mode is RGBA.
-
- \sa setRgba()
-*/
-
-/*!
- If \a enable is true sets RGBA mode. If \a enable is false sets
- color index mode.
-
- The default color mode is RGBA.
-
- RGBA is the preferred mode for most OpenGL applications. In RGBA
- color mode you specify colors as red + green + blue + alpha
- quadruplets.
-
- In color index mode you specify an index into a color lookup
- table.
-
- \sa rgba()
-*/
-
-void QGLFormat::setRgba(bool enable)
-{
- setOption(enable ? QGL::Rgba : QGL::ColorIndex);
-}
-
-
-/*!
- \fn bool QGLFormat::alpha() const
-
- Returns \c true if the alpha buffer in the framebuffer is enabled;
- otherwise returns \c false. The alpha buffer is disabled by default.
-
- \sa setAlpha(), setAlphaBufferSize()
-*/
-
-/*!
- If \a enable is true enables the alpha buffer; otherwise disables
- the alpha buffer.
-
- The alpha buffer is disabled by default.
-
- The alpha buffer is typically used for implementing transparency
- or translucency. The A in RGBA specifies the transparency of a
- pixel.
-
- \sa alpha(), setAlphaBufferSize()
-*/
-
-void QGLFormat::setAlpha(bool enable)
-{
- setOption(enable ? QGL::AlphaChannel : QGL::NoAlphaChannel);
-}
-
-
-/*!
- \fn bool QGLFormat::accum() const
-
- Returns \c true if the accumulation buffer is enabled; otherwise
- returns \c false. The accumulation buffer is disabled by default.
-
- \sa setAccum(), setAccumBufferSize()
-*/
-
-/*!
- If \a enable is true enables the accumulation buffer; otherwise
- disables the accumulation buffer.
-
- The accumulation buffer is disabled by default.
-
- The accumulation buffer is used to create blur effects and
- multiple exposures.
-
- \sa accum(), setAccumBufferSize()
-*/
-
-void QGLFormat::setAccum(bool enable)
-{
- setOption(enable ? QGL::AccumBuffer : QGL::NoAccumBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::stencil() const
-
- Returns \c true if the stencil buffer is enabled; otherwise returns
- false. The stencil buffer is enabled by default.
-
- \sa setStencil(), setStencilBufferSize()
-*/
-
-/*!
- If \a enable is true enables the stencil buffer; otherwise
- disables the stencil buffer.
-
- The stencil buffer is enabled by default.
-
- The stencil buffer masks certain parts of the drawing area so that
- masked parts are not drawn on.
-
- \sa stencil(), setStencilBufferSize()
-*/
-
-void QGLFormat::setStencil(bool enable)
-{
- setOption(enable ? QGL::StencilBuffer: QGL::NoStencilBuffer);
-}
-
-
-/*!
- \fn bool QGLFormat::stereo() const
-
- Returns \c true if stereo buffering is enabled; otherwise returns
- false. Stereo buffering is disabled by default.
-
- \sa setStereo()
-*/
-
-/*!
- If \a enable is true enables stereo buffering; otherwise disables
- stereo buffering.
-
- Stereo buffering is disabled by default.
-
- Stereo buffering provides extra color buffers to generate left-eye
- and right-eye images.
-
- \sa stereo()
-*/
-
-void QGLFormat::setStereo(bool enable)
-{
- setOption(enable ? QGL::StereoBuffers : QGL::NoStereoBuffers);
-}
-
-
-/*!
- \fn bool QGLFormat::directRendering() const
-
- Returns \c true if direct rendering is enabled; otherwise returns
- false.
-
- Direct rendering is enabled by default.
-
- \sa setDirectRendering()
-*/
-
-/*!
- If \a enable is true enables direct rendering; otherwise disables
- direct rendering.
-
- Direct rendering is enabled by default.
-
- Enabling this option will make OpenGL bypass the underlying window
- system and render directly from hardware to the screen, if this is
- supported by the system.
-
- \sa directRendering()
-*/
-
-void QGLFormat::setDirectRendering(bool enable)
-{
- setOption(enable ? QGL::DirectRendering : QGL::IndirectRendering);
-}
-
-/*!
- \fn bool QGLFormat::sampleBuffers() const
-
- Returns \c true if multisample buffer support is enabled; otherwise
- returns \c false.
-
- The multisample buffer is disabled by default.
-
- \sa setSampleBuffers()
-*/
-
-/*!
- If \a enable is true, a GL context with multisample buffer support
- is picked; otherwise ignored.
-
- \sa sampleBuffers(), setSamples(), samples()
-*/
-void QGLFormat::setSampleBuffers(bool enable)
-{
- setOption(enable ? QGL::SampleBuffers : QGL::NoSampleBuffers);
-}
-
-/*!
- Returns the number of samples per pixel when multisampling is
- enabled. By default, the highest number of samples that is
- available is used.
-
- \sa setSampleBuffers(), sampleBuffers(), setSamples()
-*/
-int QGLFormat::samples() const
-{
- return d->numSamples;
-}
-
-/*!
- Set the preferred number of samples per pixel when multisampling
- is enabled to \a numSamples. By default, the highest number of
- samples available is used.
-
- \sa setSampleBuffers(), sampleBuffers(), samples()
-*/
-void QGLFormat::setSamples(int numSamples)
-{
- detach();
- if (numSamples < 0) {
- qWarning("QGLFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
- return;
- }
- d->numSamples = numSamples;
- setSampleBuffers(numSamples > 0);
-}
-
-/*!
- \since 4.2
-
- Set the preferred swap interval. This can be used to sync the GL
- drawing into a system window to the vertical refresh of the screen.
- Setting an \a interval value of 0 will turn the vertical refresh syncing
- off, any value higher than 0 will turn the vertical syncing on.
-
- Under Windows and under X11, where the \c{WGL_EXT_swap_control}
- and \c{GLX_SGI_video_sync} extensions are used, the \a interval
- parameter can be used to set the minimum number of video frames
- that are displayed before a buffer swap will occur. In effect,
- setting the \a interval to 10, means there will be 10 vertical
- retraces between every buffer swap.
-
- Under Windows the \c{WGL_EXT_swap_control} extension has to be present,
- and under X11 the \c{GLX_SGI_video_sync} extension has to be present.
-*/
-void QGLFormat::setSwapInterval(int interval)
-{
- detach();
- d->swapInterval = interval;
-}
-
-/*!
- \since 4.2
-
- Returns the currently set swap interval. -1 is returned if setting
- the swap interval isn't supported in the system GL implementation.
-*/
-int QGLFormat::swapInterval() const
-{
- return d->swapInterval;
-}
-
-/*!
- \fn bool QGLFormat::hasOverlay() const
-
- Returns \c true if overlay plane is enabled; otherwise returns \c false.
-
- Overlay is disabled by default.
-
- \sa setOverlay()
-*/
-
-/*!
- If \a enable is true enables an overlay plane; otherwise disables
- the overlay plane.
-
- Enabling the overlay plane will cause QGLWidget to create an
- additional context in an overlay plane. See the QGLWidget
- documentation for further information.
-
- \sa hasOverlay()
-*/
-
-void QGLFormat::setOverlay(bool enable)
-{
- setOption(enable ? QGL::HasOverlay : QGL::NoOverlay);
-}
-
-/*!
- Returns the plane of this format. The default for normal formats
- is 0, which means the normal plane. The default for overlay
- formats is 1, which is the first overlay plane.
-
- \sa setPlane(), defaultOverlayFormat()
-*/
-int QGLFormat::plane() const
-{
- return d->pln;
-}
-
-/*!
- Sets the requested plane to \a plane. 0 is the normal plane, 1 is
- the first overlay plane, 2 is the second overlay plane, etc.; -1,
- -2, etc. are underlay planes.
-
- Note that in contrast to other format specifications, the plane
- specifications will be matched exactly. This means that if you
- specify a plane that the underlying OpenGL system cannot provide,
- an \l{QGLWidget::isValid()}{invalid} QGLWidget will be
- created.
-
- \sa plane()
-*/
-void QGLFormat::setPlane(int plane)
-{
- detach();
- d->pln = plane;
-}
-
-/*!
- Sets the format option to \a opt.
-
- \sa testOption()
-*/
-
-void QGLFormat::setOption(QGL::FormatOptions opt)
-{
- detach();
- if (opt & 0xffff)
- d->opts |= opt;
- else
- d->opts &= ~(opt >> 16);
-}
-
-
-
-/*!
- Returns \c true if format option \a opt is set; otherwise returns \c false.
-
- \sa setOption()
-*/
-
-bool QGLFormat::testOption(QGL::FormatOptions opt) const
-{
- if (opt & 0xffff)
- return (d->opts & opt) != 0;
- else
- return (d->opts & (opt >> 16)) == 0;
-}
-
-/*!
- Set the minimum depth buffer size to \a size.
-
- \sa depthBufferSize(), setDepth(), depth()
-*/
-void QGLFormat::setDepthBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
- return;
- }
- d->depthSize = size;
- setDepth(size > 0);
-}
-
-/*!
- Returns the depth buffer size.
-
- \sa depth(), setDepth(), setDepthBufferSize()
-*/
-int QGLFormat::depthBufferSize() const
-{
- return d->depthSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred red buffer size to \a size.
-
- \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setRedBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
- return;
- }
- d->redSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the red buffer size.
-
- \sa setRedBufferSize()
-*/
-int QGLFormat::redBufferSize() const
-{
- return d->redSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred green buffer size to \a size.
-
- \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setGreenBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
- return;
- }
- d->greenSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the green buffer size.
-
- \sa setGreenBufferSize()
-*/
-int QGLFormat::greenBufferSize() const
-{
- return d->greenSize;
-}
-
-/*!
- \since 4.2
-
- Set the preferred blue buffer size to \a size.
-
- \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize()
-*/
-void QGLFormat::setBlueBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
- return;
- }
- d->blueSize = size;
-}
-
-/*!
- \since 4.2
-
- Returns the blue buffer size.
-
- \sa setBlueBufferSize()
-*/
-int QGLFormat::blueBufferSize() const
-{
- return d->blueSize;
-}
-
-/*!
- Set the preferred alpha buffer size to \a size.
- This function implicitly enables the alpha channel.
-
- \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize()
-*/
-void QGLFormat::setAlphaBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
- return;
- }
- d->alphaSize = size;
- setAlpha(size > 0);
-}
-
-/*!
- Returns the alpha buffer size.
-
- \sa alpha(), setAlpha(), setAlphaBufferSize()
-*/
-int QGLFormat::alphaBufferSize() const
-{
- return d->alphaSize;
-}
-
-/*!
- Set the preferred accumulation buffer size, where \a size is the
- bit depth for each RGBA component.
-
- \sa accum(), setAccum(), accumBufferSize()
-*/
-void QGLFormat::setAccumBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
- return;
- }
- d->accumSize = size;
- setAccum(size > 0);
-}
-
-/*!
- Returns the accumulation buffer size.
-
- \sa setAccumBufferSize(), accum(), setAccum()
-*/
-int QGLFormat::accumBufferSize() const
-{
- return d->accumSize;
-}
-
-/*!
- Set the preferred stencil buffer size to \a size.
-
- \sa stencilBufferSize(), setStencil(), stencil()
-*/
-void QGLFormat::setStencilBufferSize(int size)
-{
- detach();
- if (size < 0) {
- qWarning("QGLFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
- return;
- }
- d->stencilSize = size;
- setStencil(size > 0);
-}
-
-/*!
- Returns the stencil buffer size.
-
- \sa stencil(), setStencil(), setStencilBufferSize()
-*/
-int QGLFormat::stencilBufferSize() const
-{
- return d->stencilSize;
-}
-
-/*!
- \since 4.7
-
- Set the OpenGL version to the \a major and \a minor numbers. If a
- context compatible with the requested OpenGL version cannot be
- created, a context compatible with version 1.x is created instead.
-
- \sa majorVersion(), minorVersion()
-*/
-void QGLFormat::setVersion(int major, int minor)
-{
- if (major < 1 || minor < 0) {
- qWarning("QGLFormat::setVersion: Cannot set zero or negative version number %d.%d", major, minor);
- return;
- }
- detach();
- d->majorVersion = major;
- d->minorVersion = minor;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL major version.
-
- \sa setVersion(), minorVersion()
-*/
-int QGLFormat::majorVersion() const
-{
- return d->majorVersion;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL minor version.
-
- \sa setVersion(), majorVersion()
-*/
-int QGLFormat::minorVersion() const
-{
- return d->minorVersion;
-}
-
-/*!
- \enum QGLFormat::OpenGLContextProfile
- \since 4.7
-
- This enum describes the OpenGL context profiles that can be
- specified for contexts implementing OpenGL version 3.2 or
- higher. These profiles are different from OpenGL ES profiles.
-
- \value NoProfile OpenGL version is lower than 3.2.
- \value CoreProfile Functionality deprecated in OpenGL version 3.0 is not available.
- \value CompatibilityProfile Functionality from earlier OpenGL versions is available.
-*/
-
-/*!
- \since 4.7
-
- Set the OpenGL context profile to \a profile. The \a profile is
- ignored if the requested OpenGL version is less than 3.2.
-
- \sa profile()
-*/
-void QGLFormat::setProfile(OpenGLContextProfile profile)
-{
- detach();
- d->profile = profile;
-}
-
-/*!
- \since 4.7
-
- Returns the OpenGL context profile.
-
- \sa setProfile()
-*/
-QGLFormat::OpenGLContextProfile QGLFormat::profile() const
-{
- return d->profile;
-}
-
-
-/*!
- \fn bool QGLFormat::hasOpenGL()
-
- Returns \c true if the window system has any OpenGL support;
- otherwise returns \c false.
-
- \warning This function must not be called until the QApplication
- object has been created.
-*/
-bool QGLFormat::hasOpenGL()
-{
- return QApplicationPrivate::platformIntegration()
- ->hasCapability(QPlatformIntegration::OpenGL);
-}
-
-/*!
- \fn bool QGLFormat::hasOpenGLOverlays()
-
- Returns \c true if the window system supports OpenGL overlays;
- otherwise returns \c false.
-
- \warning This function must not be called until the QApplication
- object has been created.
-*/
-bool QGLFormat::hasOpenGLOverlays()
-{
- return false;
-}
-
-QGLFormat::OpenGLVersionFlags Q_AUTOTEST_EXPORT qOpenGLVersionFlagsFromString(const QString &versionString)
-{
- QGLFormat::OpenGLVersionFlags versionFlags = QGLFormat::OpenGL_Version_None;
-
- if (versionString.startsWith(QLatin1String("OpenGL ES"))) {
- const auto parts = versionString.splitRef(QLatin1Char(' '));
- if (parts.size() >= 3) {
- if (parts[2].startsWith(QLatin1String("1."))) {
- if (parts[1].endsWith(QLatin1String("-CM"))) {
- versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_0 |
- QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
- if (parts[2].startsWith(QLatin1String("1.1")))
- versionFlags |= QGLFormat::OpenGL_ES_Common_Version_1_1 |
- QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
- } else {
- // Not -CM, must be CL, CommonLite
- versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_0;
- if (parts[2].startsWith(QLatin1String("1.1")))
- versionFlags |= QGLFormat::OpenGL_ES_CommonLite_Version_1_1;
- }
- } else {
- // OpenGL ES version 2.0 or higher
- versionFlags |= QGLFormat::OpenGL_ES_Version_2_0;
- }
- } else {
- // if < 3 parts to the name, it is an unrecognised OpenGL ES
- qWarning("Unrecognised OpenGL ES version");
- }
- } else {
- // not ES, regular OpenGL, the version numbers are first in the string
- if (versionString.startsWith(QLatin1String("1."))) {
- switch (versionString[2].toLatin1()) {
- case '5':
- versionFlags |= QGLFormat::OpenGL_Version_1_5;
- Q_FALLTHROUGH();
- case '4':
- versionFlags |= QGLFormat::OpenGL_Version_1_4;
- Q_FALLTHROUGH();
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_1_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_1_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_1_1;
- Q_FALLTHROUGH();
- default:
- break;
- }
- } else if (versionString.startsWith(QLatin1String("2."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0;
- if (versionString[2].toLatin1() == '1')
- versionFlags |= QGLFormat::OpenGL_Version_2_1;
- } else if (versionString.startsWith(QLatin1String("3."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0;
- switch (versionString[2].toLatin1()) {
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_3_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_3_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_3_1;
- Q_FALLTHROUGH();
- case '0':
- break;
- default:
- versionFlags |= QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3;
- break;
- }
- } else if (versionString.startsWith(QLatin1String("4."))) {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0 |
- QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3 |
- QGLFormat::OpenGL_Version_4_0;
- switch (versionString[2].toLatin1()) {
- case '3':
- versionFlags |= QGLFormat::OpenGL_Version_4_3;
- Q_FALLTHROUGH();
- case '2':
- versionFlags |= QGLFormat::OpenGL_Version_4_2;
- Q_FALLTHROUGH();
- case '1':
- versionFlags |= QGLFormat::OpenGL_Version_4_1;
- Q_FALLTHROUGH();
- case '0':
- break;
- default:
- versionFlags |= QGLFormat::OpenGL_Version_4_1 |
- QGLFormat::OpenGL_Version_4_2 |
- QGLFormat::OpenGL_Version_4_3;
- break;
- }
- } else {
- versionFlags |= QGLFormat::OpenGL_Version_1_1 |
- QGLFormat::OpenGL_Version_1_2 |
- QGLFormat::OpenGL_Version_1_3 |
- QGLFormat::OpenGL_Version_1_4 |
- QGLFormat::OpenGL_Version_1_5 |
- QGLFormat::OpenGL_Version_2_0 |
- QGLFormat::OpenGL_Version_2_1 |
- QGLFormat::OpenGL_Version_3_0 |
- QGLFormat::OpenGL_Version_3_1 |
- QGLFormat::OpenGL_Version_3_2 |
- QGLFormat::OpenGL_Version_3_3 |
- QGLFormat::OpenGL_Version_4_0 |
- QGLFormat::OpenGL_Version_4_1 |
- QGLFormat::OpenGL_Version_4_2 |
- QGLFormat::OpenGL_Version_4_3;
- }
- }
- return versionFlags;
-}
-
-/*!
- \enum QGLFormat::OpenGLVersionFlag
- \since 4.2
-
- This enum describes the various OpenGL versions that are
- recognized by Qt. Use the QGLFormat::openGLVersionFlags() function
- to identify which versions that are supported at runtime.
-
- \value OpenGL_Version_None If no OpenGL is present or if no OpenGL context is current.
-
- \value OpenGL_Version_1_1 OpenGL version 1.1 or higher is present.
-
- \value OpenGL_Version_1_2 OpenGL version 1.2 or higher is present.
-
- \value OpenGL_Version_1_3 OpenGL version 1.3 or higher is present.
-
- \value OpenGL_Version_1_4 OpenGL version 1.4 or higher is present.
-
- \value OpenGL_Version_1_5 OpenGL version 1.5 or higher is present.
-
- \value OpenGL_Version_2_0 OpenGL version 2.0 or higher is present.
- Note that version 2.0 supports all the functionality of version 1.5.
-
- \value OpenGL_Version_2_1 OpenGL version 2.1 or higher is present.
-
- \value OpenGL_Version_3_0 OpenGL version 3.0 or higher is present.
-
- \value OpenGL_Version_3_1 OpenGL version 3.1 or higher is present.
- Note that OpenGL version 3.1 or higher does not necessarily support all the features of
- version 3.0 and lower.
-
- \value OpenGL_Version_3_2 OpenGL version 3.2 or higher is present.
-
- \value OpenGL_Version_3_3 OpenGL version 3.3 or higher is present.
-
- \value OpenGL_Version_4_0 OpenGL version 4.0 or higher is present.
-
- \value OpenGL_Version_4_1 OpenGL version 4.1 or higher is present.
-
- \value OpenGL_Version_4_2 OpenGL version 4.2 or higher is present.
-
- \value OpenGL_Version_4_3 OpenGL version 4.3 or higher is present.
-
- \value OpenGL_ES_CommonLite_Version_1_0 OpenGL ES version 1.0 Common Lite or higher is present.
-
- \value OpenGL_ES_Common_Version_1_0 OpenGL ES version 1.0 Common or higher is present.
- The Common profile supports all the features of Common Lite.
-
- \value OpenGL_ES_CommonLite_Version_1_1 OpenGL ES version 1.1 Common Lite or higher is present.
-
- \value OpenGL_ES_Common_Version_1_1 OpenGL ES version 1.1 Common or higher is present.
- The Common profile supports all the features of Common Lite.
-
- \value OpenGL_ES_Version_2_0 OpenGL ES version 2.0 or higher is present.
- Note that OpenGL ES version 2.0 does not support all the features of OpenGL ES 1.x.
- So if OpenGL_ES_Version_2_0 is returned, none of the ES 1.x flags are returned.
-
- See also \l{http://www.opengl.org} for more information about the different
- revisions of OpenGL.
-
- \sa openGLVersionFlags()
-*/
-
-/*!
- \since 4.2
-
- Identifies, at runtime, which OpenGL versions that are supported
- by the current platform.
-
- Note that if OpenGL version 1.5 is supported, its predecessors
- (i.e., version 1.4 and lower) are also supported. To identify the
- support of a particular feature, like multi texturing, test for
- the version in which the feature was first introduced (i.e.,
- version 1.3 in the case of multi texturing) to adapt to the largest
- possible group of runtime platforms.
-
- This function needs a valid current OpenGL context to work;
- otherwise it will return OpenGL_Version_None.
-
- \sa hasOpenGL(), hasOpenGLOverlays()
-*/
-QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags()
-{
- static bool cachedDefault = false;
- static OpenGLVersionFlags defaultVersionFlags = OpenGL_Version_None;
- QGLContext *currentCtx = const_cast<QGLContext *>(QGLContext::currentContext());
- QGLTemporaryContext *tmpContext = 0;
-
- if (currentCtx && currentCtx->d_func()->version_flags_cached)
- return currentCtx->d_func()->version_flags;
-
- if (!currentCtx) {
- if (cachedDefault) {
- return defaultVersionFlags;
- } else {
- if (!hasOpenGL())
- return defaultVersionFlags;
- tmpContext = new QGLTemporaryContext;
- cachedDefault = true;
- }
- }
-
- QString versionString(QLatin1String(reinterpret_cast<const char*>(qgl_functions()->glGetString(GL_VERSION))));
- OpenGLVersionFlags versionFlags = qOpenGLVersionFlagsFromString(versionString);
- if (currentCtx) {
- currentCtx->d_func()->version_flags_cached = true;
- currentCtx->d_func()->version_flags = versionFlags;
- }
- if (tmpContext) {
- defaultVersionFlags = versionFlags;
- delete tmpContext;
- }
-
- return versionFlags;
-}
-
-
-/*!
- Returns the default QGLFormat for the application. All QGLWidget
- objects that are created use this format unless another format is
- specified, e.g. when they are constructed.
-
- If no special default format has been set using
- setDefaultFormat(), the default format is the same as that created
- with QGLFormat().
-
- \sa setDefaultFormat()
-*/
-
-QGLFormat QGLFormat::defaultFormat()
-{
- return *qgl_default_format();
-}
-
-/*!
- Sets a new default QGLFormat for the application to \a f. For
- example, to set single buffering as the default instead of double
- buffering, your main() might contain code like this:
- \snippet code/src_opengl_qgl.cpp 4
-
- \sa defaultFormat()
-*/
-
-void QGLFormat::setDefaultFormat(const QGLFormat &f)
-{
- *qgl_default_format() = f;
-}
-
-
-/*!
- Returns the default QGLFormat for overlay contexts.
-
- The default overlay format is:
- \list
- \li \l{setDoubleBuffer()}{Double buffer:} Disabled.
- \li \l{setDepth()}{Depth buffer:} Disabled.
- \li \l{setRgba()}{RGBA:} Disabled (i.e., color index enabled).
- \li \l{setAlpha()}{Alpha channel:} Disabled.
- \li \l{setAccum()}{Accumulator buffer:} Disabled.
- \li \l{setStencil()}{Stencil buffer:} Disabled.
- \li \l{setStereo()}{Stereo:} Disabled.
- \li \l{setDirectRendering()}{Direct rendering:} Enabled.
- \li \l{setOverlay()}{Overlay:} Disabled.
- \li \l{setSampleBuffers()}{Multisample buffers:} Disabled.
- \li \l{setPlane()}{Plane:} 1 (i.e., first overlay plane).
- \endlist
-
- \sa setDefaultFormat()
-*/
-
-QGLFormat QGLFormat::defaultOverlayFormat()
-{
- return *defaultOverlayFormatInstance();
-}
-
-/*!
- Sets a new default QGLFormat for overlay contexts to \a f. This
- format is used whenever a QGLWidget is created with a format that
- hasOverlay() enabled.
-
- For example, to get a double buffered overlay context (if
- available), use code like this:
-
- \snippet code/src_opengl_qgl.cpp 5
-
- As usual, you can find out after widget creation whether the
- underlying OpenGL system was able to provide the requested
- specification:
-
- \snippet code/src_opengl_qgl.cpp 6
-
- \sa defaultOverlayFormat()
-*/
-
-void QGLFormat::setDefaultOverlayFormat(const QGLFormat &f)
-{
- QGLFormat *defaultFormat = defaultOverlayFormatInstance();
- *defaultFormat = f;
- // Make sure the user doesn't request that the overlays themselves
- // have overlays, since it is unlikely that the system supports
- // infinitely many planes...
- defaultFormat->setOverlay(false);
-}
-
-
-/*!
- Returns \c true if all the options of the two QGLFormat objects
- \a a and \a b are equal; otherwise returns \c false.
-
- \relates QGLFormat
-*/
-
-bool operator==(const QGLFormat& a, const QGLFormat& b)
-{
- return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts
- && a.d->pln == b.d->pln
- && a.d->alphaSize == b.d->alphaSize
- && a.d->accumSize == b.d->accumSize
- && a.d->stencilSize == b.d->stencilSize
- && a.d->depthSize == b.d->depthSize
- && a.d->redSize == b.d->redSize
- && a.d->greenSize == b.d->greenSize
- && a.d->blueSize == b.d->blueSize
- && a.d->numSamples == b.d->numSamples
- && a.d->swapInterval == b.d->swapInterval
- && a.d->majorVersion == b.d->majorVersion
- && a.d->minorVersion == b.d->minorVersion
- && a.d->profile == b.d->profile);
-}
-
-#ifndef QT_NO_DEBUG_STREAM
-QDebug operator<<(QDebug dbg, const QGLFormat &f)
-{
- const QGLFormatPrivate * const d = f.d;
-
- QDebugStateSaver saver(dbg);
- dbg.nospace() << "QGLFormat("
- << "options " << d->opts
- << ", plane " << d->pln
- << ", depthBufferSize " << d->depthSize
- << ", accumBufferSize " << d->accumSize
- << ", stencilBufferSize " << d->stencilSize
- << ", redBufferSize " << d->redSize
- << ", greenBufferSize " << d->greenSize
- << ", blueBufferSize " << d->blueSize
- << ", alphaBufferSize " << d->alphaSize
- << ", samples " << d->numSamples
- << ", swapInterval " << d->swapInterval
- << ", majorVersion " << d->majorVersion
- << ", minorVersion " << d->minorVersion
- << ", profile " << d->profile
- << ')';
-
- return dbg;
-}
-#endif
-
-
-/*!
- Returns \c false if all the options of the two QGLFormat objects
- \a a and \a b are equal; otherwise returns \c true.
-
- \relates QGLFormat
-*/
-
-bool operator!=(const QGLFormat& a, const QGLFormat& b)
-{
- return !(a == b);
-}
-
-struct QGLContextGroupList {
- void append(QGLContextGroup *group) {
- QMutexLocker locker(&m_mutex);
- m_list.append(group);
- }
-
- void remove(QGLContextGroup *group) {
- QMutexLocker locker(&m_mutex);
- m_list.removeOne(group);
- }
-
- QList<QGLContextGroup *> m_list;
- QRecursiveMutex m_mutex;
-};
-
-Q_GLOBAL_STATIC(QGLContextGroupList, qt_context_groups)
-
-/*****************************************************************************
- QGLContext implementation
- *****************************************************************************/
-
-QGLContextGroup::QGLContextGroup(const QGLContext *context)
- : m_context(context), m_refs(1)
-{
- qt_context_groups()->append(this);
-}
-
-QGLContextGroup::~QGLContextGroup()
-{
- qt_context_groups()->remove(this);
-}
-
-const QGLContext *qt_gl_transfer_context(const QGLContext *ctx)
-{
- if (!ctx)
- return 0;
- QList<const QGLContext *> shares
- (QGLContextPrivate::contextGroup(ctx)->shares());
- if (shares.size() >= 2)
- return (ctx == shares.at(0)) ? shares.at(1) : shares.at(0);
- else
- return 0;
-}
-
-QGLContextPrivate::QGLContextPrivate(QGLContext *context)
- : internal_context(false)
- , q_ptr(context)
- , texture_destroyer(0)
- , functions(0)
-{
- group = new QGLContextGroup(context);
-
- texture_destroyer = new QGLTextureDestroyer;
-}
-
-QGLContextPrivate::~QGLContextPrivate()
-{
- delete functions;
-
- if (!group->m_refs.deref()) {
- Q_ASSERT(group->context() == q_ptr);
- delete group;
- }
-
- delete texture_destroyer;
-}
-
-void QGLContextPrivate::init(QPaintDevice *dev, const QGLFormat &format)
-{
- Q_Q(QGLContext);
- glFormat = reqFormat = format;
- valid = false;
- q->setDevice(dev);
-
- guiGlContext = 0;
- ownContext = false;
- fbo = 0;
- crWin = false;
- initDone = false;
- sharing = false;
- max_texture_size = -1;
- version_flags_cached = false;
- version_flags = QGLFormat::OpenGL_Version_None;
- current_fbo = 0;
- default_fbo = 0;
- active_engine = 0;
- workaround_needsFullClearOnEveryFrame = false;
- workaround_brokenFBOReadBack = false;
- workaround_brokenTexSubImage = false;
- workaroundsCached = false;
-
- workaround_brokenTextureFromPixmap = false;
- workaround_brokenTextureFromPixmap_init = false;
-
- workaround_brokenAlphaTexSubImage = false;
- workaround_brokenAlphaTexSubImage_init = false;
-
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
- vertexAttributeArraysEnabledState[i] = false;
-}
-
-QGLContext* QGLContext::currentCtx = 0;
-
-/*
- QGLTemporaryContext implementation
-*/
-class QGLTemporaryContextPrivate
-{
-public:
- QWindow *window;
- QOpenGLContext *context;
-
- QGLContext *oldContext;
-};
-
-QGLTemporaryContext::QGLTemporaryContext(bool, QWidget *)
- : d(new QGLTemporaryContextPrivate)
-{
- d->oldContext = const_cast<QGLContext *>(QGLContext::currentContext());
-
- d->window = new QWindow;
- d->window->setSurfaceType(QWindow::OpenGLSurface);
- d->window->setGeometry(QRect(0, 0, 3, 3));
- d->window->create();
-
- d->context = new QOpenGLContext;
-#if !defined(QT_OPENGL_ES)
- if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
- // On desktop, request latest released version
- QSurfaceFormat format;
-#if defined(Q_OS_MAC)
- // OS X is limited to OpenGL 3.2 Core Profile at present
- // so set that here. If we use compatibility profile it
- // only reports 2.x contexts.
- format.setMajorVersion(3);
- format.setMinorVersion(2);
- format.setProfile(QSurfaceFormat::CoreProfile);
-#else
- format.setMajorVersion(4);
- format.setMinorVersion(3);
-#endif
- d->context->setFormat(format);
- }
-#endif // QT_OPENGL_ES
- d->context->create();
- d->context->makeCurrent(d->window);
-}
-
-QGLTemporaryContext::~QGLTemporaryContext()
-{
- if (d->oldContext)
- d->oldContext->makeCurrent();
-
- delete d->context;
- delete d->window;
-}
-
-/*
- Read back the contents of the currently bound framebuffer, used in
- QGLWidget::grabFrameBuffer(), QGLPixelbuffer::toImage() and
- QGLFramebufferObject::toImage()
-*/
-
-static void convertFromGLImage(QImage &img, int w, int h, bool alpha_format, bool include_alpha)
-{
- Q_ASSERT(!img.isNull());
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // OpenGL gives RGBA; Qt wants ARGB
- uint *p = (uint*)img.bits();
- uint *end = p + w*h;
- if (alpha_format && include_alpha) {
- while (p < end) {
- uint a = *p << 24;
- *p = (*p >> 8) | a;
- p++;
- }
- } else {
- // This is an old legacy fix for PowerPC based Macs, which
- // we shouldn't remove
- while (p < end) {
- *p = 0xff000000 | (*p>>8);
- ++p;
- }
- }
- } else {
- // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
- for (int y = 0; y < h; y++) {
- uint *q = (uint*)img.scanLine(y);
- for (int x=0; x < w; ++x) {
- const uint pixel = *q;
- if (alpha_format && include_alpha) {
- *q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
- | (pixel & 0xff00ff00);
- } else {
- *q = 0xff000000 | ((pixel << 16) & 0xff0000)
- | ((pixel >> 16) & 0xff) | (pixel & 0x00ff00);
- }
-
- q++;
- }
- }
-
- }
- img = img.mirrored();
-}
-
-QImage qt_gl_read_frame_buffer(const QSize &size, bool alpha_format, bool include_alpha)
-{
- QImage img(size, (alpha_format && include_alpha) ? QImage::Format_ARGB32_Premultiplied
- : QImage::Format_RGB32);
- if (img.isNull())
- return QImage();
- int w = size.width();
- int h = size.height();
- qgl_functions()->glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
- convertFromGLImage(img, w, h, alpha_format, include_alpha);
- return img;
-}
-
-QImage qt_gl_read_texture(const QSize &size, bool alpha_format, bool include_alpha)
-{
- QImage img(size, alpha_format ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
- if (img.isNull())
- return QImage();
- int w = size.width();
- int h = size.height();
-#ifndef QT_OPENGL_ES
- if (!QOpenGLContext::currentContext()->isOpenGLES()) {
-
- qgl1_functions()->glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
- }
-#endif // QT_OPENGL_ES
- convertFromGLImage(img, w, h, alpha_format, include_alpha);
- return img;
-}
-
-Q_GLOBAL_STATIC(QGLTextureCache, qt_gl_texture_cache)
-
-QGLTextureCache::QGLTextureCache()
- : m_cache(64*1024) // cache ~64 MB worth of textures - this is not accurate though
-{
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapModificationHook(cleanupTexturesForPixampData);
- QImagePixmapCleanupHooks::instance()->addPlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
- QImagePixmapCleanupHooks::instance()->addImageHook(cleanupTexturesForCacheKey);
-}
-
-QGLTextureCache::~QGLTextureCache()
-{
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapModificationHook(cleanupTexturesForPixampData);
- QImagePixmapCleanupHooks::instance()->removePlatformPixmapDestructionHook(cleanupBeforePixmapDestruction);
- QImagePixmapCleanupHooks::instance()->removeImageHook(cleanupTexturesForCacheKey);
-}
-
-void QGLTextureCache::insert(QGLContext* ctx, qint64 key, QGLTexture* texture, int cost)
-{
- QWriteLocker locker(&m_lock);
- const QGLTextureCacheKey cacheKey = {key, QGLContextPrivate::contextGroup(ctx)};
- const bool inserted = m_cache.insert(cacheKey, texture, cost);
- Q_UNUSED(inserted) Q_ASSERT(inserted);
-}
-
-void QGLTextureCache::remove(qint64 key)
-{
- QWriteLocker locker(&m_lock);
- QMutexLocker groupLocker(&qt_context_groups()->m_mutex);
- QList<QGLContextGroup *>::const_iterator it = qt_context_groups()->m_list.constBegin();
- while (it != qt_context_groups()->m_list.constEnd()) {
- const QGLTextureCacheKey cacheKey = {key, *it};
- m_cache.remove(cacheKey);
- ++it;
- }
-}
-
-bool QGLTextureCache::remove(QGLContext* ctx, GLuint textureId)
-{
- QWriteLocker locker(&m_lock);
- QList<QGLTextureCacheKey> keys = m_cache.keys();
- for (int i = 0; i < keys.size(); ++i) {
- QGLTexture *tex = m_cache.object(keys.at(i));
- if (tex->id == textureId && tex->context == ctx) {
- tex->options |= QGLContext::MemoryManagedBindOption; // forces a glDeleteTextures() call
- m_cache.remove(keys.at(i));
- return true;
- }
- }
- return false;
-}
-
-void QGLTextureCache::removeContextTextures(QGLContext* ctx)
-{
- QWriteLocker locker(&m_lock);
- QList<QGLTextureCacheKey> keys = m_cache.keys();
- for (int i = 0; i < keys.size(); ++i) {
- const QGLTextureCacheKey &key = keys.at(i);
- if (m_cache.object(key)->context == ctx)
- m_cache.remove(key);
- }
-}
-
-/*
- a hook that removes textures from the cache when a pixmap/image
- is deref'ed
-*/
-void QGLTextureCache::cleanupTexturesForCacheKey(qint64 cacheKey)
-{
- qt_gl_texture_cache()->remove(cacheKey);
-}
-
-
-void QGLTextureCache::cleanupTexturesForPixampData(QPlatformPixmap* pmd)
-{
- cleanupTexturesForCacheKey(pmd->cacheKey());
-}
-
-void QGLTextureCache::cleanupBeforePixmapDestruction(QPlatformPixmap* pmd)
-{
- // Remove any bound textures first:
- cleanupTexturesForPixampData(pmd);
-}
-
-QGLTextureCache *QGLTextureCache::instance()
-{
- return qt_gl_texture_cache();
-}
-
-// DDS format structure
-struct DDSFormat {
- quint32 dwSize;
- quint32 dwFlags;
- quint32 dwHeight;
- quint32 dwWidth;
- quint32 dwLinearSize;
- quint32 dummy1;
- quint32 dwMipMapCount;
- quint32 dummy2[11];
- struct {
- quint32 dummy3[2];
- quint32 dwFourCC;
- quint32 dummy4[5];
- } ddsPixelFormat;
-};
-
-// compressed texture pixel formats
-#define FOURCC_DXT1 0x31545844
-#define FOURCC_DXT2 0x32545844
-#define FOURCC_DXT3 0x33545844
-#define FOURCC_DXT4 0x34545844
-#define FOURCC_DXT5 0x35545844
-
-// ####TODO Properly #ifdef this class to use #define symbols actually defined
-// by system GL includes
-#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#endif
-
-#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_GENERATE_MIPMAP_SGIS
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-/*!
- \class QGLContext
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLContext class encapsulates an OpenGL rendering context.
-
- An OpenGL rendering context is a complete set of OpenGL state
- variables. The rendering context's \l {QGL::FormatOption} {format}
- is set in the constructor, but it can also be set later with
- setFormat(). The format options that are actually set are returned
- by format(); the options you asked for are returned by
- requestedFormat(). Note that after a QGLContext object has been
- constructed, the actual OpenGL context must be created by
- explicitly calling the \l{create()}
- function. The makeCurrent() function makes this context the
- current rendering context. You can make \e no context current
- using doneCurrent(). The reset() function will reset the context
- and make it invalid.
-
- You can examine properties of the context with, e.g. isValid(),
- isSharing(), initialized(), windowCreated() and
- overlayTransparentColor().
-
- If you're using double buffering you can swap the screen contents
- with the off-screen buffer using swapBuffers().
-
- Please note that QGLContext is not thread safe.
-*/
-
-/*!
- \enum QGLContext::BindOption
- \since 4.6
-
- A set of options to decide how to bind a texture using bindTexture().
-
- \value NoBindOption Don't do anything, pass the texture straight
- through.
-
- \value InvertedYBindOption Specifies that the texture should be flipped
- over the X axis so that the texture coordinate 0,0 corresponds to
- the top left corner. Inverting the texture implies a deep copy
- prior to upload.
-
- \value MipmapBindOption Specifies that bindTexture() should try
- to generate mipmaps. If the GL implementation supports the \c
- GL_SGIS_generate_mipmap extension, mipmaps will be automatically
- generated for the texture. Mipmap generation is only supported for
- the \c GL_TEXTURE_2D target.
-
- \value PremultipliedAlphaBindOption Specifies that the image should be
- uploaded with premultiplied alpha and does a conversion accordingly.
-
- \value LinearFilteringBindOption Specifies that the texture filtering
- should be set to GL_LINEAR. Default is GL_NEAREST. If mipmap is
- also enabled, filtering will be set to GL_LINEAR_MIPMAP_LINEAR.
-
- \value DefaultBindOption In Qt 4.5 and earlier, bindTexture()
- would mirror the image and automatically generate mipmaps. This
- option helps preserve this default behavior.
-
- \omitvalue CanFlipNativePixmapBindOption \omit Used by x11 from pixmap to choose
- whether or not it can bind the pixmap upside down or not. \endomit
-
- \omitvalue MemoryManagedBindOption \omit Used by paint engines to
- indicate that the pixmap should be memory managed along side with
- the pixmap/image that it stems from, e.g. installing destruction
- hooks in them. \endomit
-
- \omitvalue TemporarilyCachedBindOption \omit Used by paint engines on some
- platforms to indicate that the pixmap or image texture is possibly
- cached only temporarily and must be destroyed immediately after the use. \endomit
-
- \omitvalue InternalBindOption
-*/
-
-/*!
- \obsolete
-
- Constructs an OpenGL context for the given paint \a device, which
- can be a widget or a pixmap. The \a format specifies several
- display options for the context.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features
- will be used. After creation, the format() method will return the
- actual format obtained.
-
- Note that after a QGLContext object has been constructed, \l
- create() must be called explicitly to create the actual OpenGL
- context. The context will be \l {isValid()}{invalid} if it was not
- possible to obtain a GL context at all.
-*/
-
-QGLContext::QGLContext(const QGLFormat &format, QPaintDevice *device)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(device, format);
-}
-
-/*!
- Constructs an OpenGL context with the given \a format which
- specifies several display options for the context.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features
- will be used. After creation, the format() method will return the
- actual format obtained.
-
- Note that after a QGLContext object has been constructed, \l
- create() must be called explicitly to create the actual OpenGL
- context. The context will be \l {isValid()}{invalid} if it was not
- possible to obtain a GL context at all.
-
- \sa format(), isValid()
-*/
-QGLContext::QGLContext(const QGLFormat &format)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(0, format);
-}
-
-static void qDeleteQGLContext(void *handle)
-{
- QGLContext *context = static_cast<QGLContext *>(handle);
- delete context;
-}
-
-QGLContext::QGLContext(QOpenGLContext *context)
- : d_ptr(new QGLContextPrivate(this))
-{
- Q_D(QGLContext);
- d->init(0, QGLFormat::fromSurfaceFormat(context->format()));
- d->guiGlContext = context;
- d->guiGlContext->setQGLContextHandle(this, qDeleteQGLContext);
- d->ownContext = false;
- d->valid = context->isValid();
- d->setupSharing();
-}
-
-/*!
- Returns the OpenGL context handle.
-*/
-QOpenGLContext *QGLContext::contextHandle() const
-{
- Q_D(const QGLContext);
- return d->guiGlContext;
-}
-
-/*!
- Returns an OpenGL context for the window context specified by the \a context
- parameter.
-*/
-QGLContext *QGLContext::fromOpenGLContext(QOpenGLContext *context)
-{
- if (!context)
- return 0;
- if (context->qGLContextHandle()) {
- return reinterpret_cast<QGLContext *>(context->qGLContextHandle());
- }
- QGLContext *glContext = new QGLContext(context);
- //Don't call create on context. This can cause the platformFormat to be set on the widget, which
- //will cause the platformWindow to be recreated.
- return glContext;
-}
-
-/*!
- Destroys the OpenGL context and frees its resources.
-*/
-
-QGLContext::~QGLContext()
-{
- // remove any textures cached in this context
- QGLTextureCache::instance()->removeContextTextures(this);
-
- // clean up resources specific to this context
- d_ptr->cleanup();
-
- QGLSignalProxy::instance()->emitAboutToDestroyContext(this);
- reset();
-}
-
-void QGLContextPrivate::cleanup()
-{
-}
-
-#define ctx q_ptr
-void QGLContextPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled)
-{
- Q_Q(QGLContext);
- Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT);
-#ifdef glEnableVertexAttribArray
- Q_ASSERT(glEnableVertexAttribArray);
-#endif
-
- if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled)
- q->functions()->glDisableVertexAttribArray(arrayIndex);
-
- if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled)
- q->functions()->glEnableVertexAttribArray(arrayIndex);
-
- vertexAttributeArraysEnabledState[arrayIndex] = enabled;
-}
-
-void QGLContextPrivate::syncGlState()
-{
- Q_Q(QGLContext);
-#ifdef glEnableVertexAttribArray
- Q_ASSERT(glEnableVertexAttribArray);
-#endif
- for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) {
- if (vertexAttributeArraysEnabledState[i])
- q->functions()->glEnableVertexAttribArray(i);
- else
- q->functions()->glDisableVertexAttribArray(i);
- }
-
-}
-#undef ctx
-
-void QGLContextPrivate::swapRegion(const QRegion &)
-{
- Q_Q(QGLContext);
- q->swapBuffers();
-}
-
-/*!
- \overload
-
- Reads the compressed texture file \a fileName and generates a 2D GL
- texture from it.
-
- This function can load DirectDrawSurface (DDS) textures in the
- DXT1, DXT3 and DXT5 DDS formats if the \c GL_ARB_texture_compression
- and \c GL_EXT_texture_compression_s3tc extensions are supported.
-
- Since 4.6.1, textures in the ETC1 format can be loaded if the
- \c GL_OES_compressed_ETC1_RGB8_texture extension is supported
- and the ETC1 texture has been encapsulated in the PVR container format.
- Also, textures in the PVRTC2 and PVRTC4 formats can be loaded
- if the \c GL_IMG_texture_compression_pvrtc extension is supported.
-
- \sa deleteTexture()
-*/
-
-GLuint QGLContext::bindTexture(const QString &fileName)
-{
- QGLTexture texture(this);
- QSize size = texture.bindCompressedTexture(fileName);
- if (!size.isValid())
- return 0;
- return texture.id;
-}
-
-static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
-{
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return ((src_pixel << 24) & 0xff000000)
- | ((src_pixel >> 24) & 0x000000ff)
- | ((src_pixel << 8) & 0x00ff0000)
- | ((src_pixel >> 8) & 0x0000ff00);
- } else {
- return src_pixel;
- }
- } else { // GL_RGBA
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
- } else {
- return ((src_pixel << 16) & 0xff0000)
- | ((src_pixel >> 16) & 0xff)
- | (src_pixel & 0xff00ff00);
- }
- }
-}
-
-static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
-{
- Q_ASSERT(dst.depth() == 32);
- Q_ASSERT(img.depth() == 32);
-
- if (dst.size() != img.size()) {
- int target_width = dst.width();
- int target_height = dst.height();
- qreal sx = target_width / qreal(img.width());
- qreal sy = target_height / qreal(img.height());
-
- quint32 *dest = (quint32 *) dst.scanLine(0); // NB! avoid detach here
- const uchar *srcPixels = img.constScanLine(img.height() - 1);
- int sbpl = img.bytesPerLine();
- int dbpl = dst.bytesPerLine();
-
- int ix = int(0x00010000 / sx);
- int iy = int(0x00010000 / sy);
-
- quint32 basex = int(0.5 * ix);
- quint32 srcy = int(0.5 * iy);
-
- // scale, swizzle and mirror in one loop
- while (target_height--) {
- const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
- int srcx = basex;
- for (int x=0; x<target_width; ++x) {
- dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
- srcx += ix;
- }
- dest = (quint32 *)(((uchar *) dest) + dbpl);
- srcy += iy;
- }
- } else {
- const int width = img.width();
- const int height = img.height();
- const uint *p = (const uint*) img.scanLine(img.height() - 1);
- uint *q = (uint*) dst.scanLine(0);
-
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- // mirror + swizzle
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 24) & 0xff000000)
- | ((*p >> 24) & 0x000000ff)
- | ((*p << 8) & 0x00ff0000)
- | ((*p >> 8) & 0x0000ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- const uint bytesPerLine = img.bytesPerLine();
- for (int i=0; i < height; ++i) {
- memcpy(q, p, bytesPerLine);
- q += width;
- p -= width;
- }
- }
- } else {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = (*p << 8) | ((*p >> 24) & 0xff);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- } else {
- for (int i=0; i < height; ++i) {
- const uint *end = p + width;
- while (p < end) {
- *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
- p++;
- q++;
- }
- p -= 2 * width;
- }
- }
- }
- }
-}
-
-/*! \internal */
-QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint format,
- QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
-
- const qint64 key = image.cacheKey();
- QGLTexture *texture = textureCacheLookup(key, target);
- if (texture) {
- if (image.paintingActive()) {
- // A QPainter is active on the image - take the safe route and replace the texture.
- q->deleteTexture(texture->id);
- texture = 0;
- } else {
- qgl_functions()->glBindTexture(target, texture->id);
- return texture;
- }
- }
-
- if (!texture)
- texture = bindTexture(image, target, format, key, options);
- // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
- Q_ASSERT(texture);
-
- // Enable the cleanup hooks for this image so that the texture cache entry is removed when the
- // image gets deleted:
- QImagePixmapCleanupHooks::enableCleanupHooks(image);
-
- return texture;
-}
-
-// #define QGL_BIND_TEXTURE_DEBUG
-
-// ####TODO Properly #ifdef this file to use #define symbols actually defined
-// by OpenGL/ES includes
-#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#endif
-
-// map from Qt's ARGB endianness-dependent format to GL's big-endian RGBA layout
-static inline void qgl_byteSwapImage(QImage &img, GLenum pixel_type)
-{
- const int width = img.width();
- const int height = img.height();
-
- if (pixel_type == GL_UNSIGNED_INT_8_8_8_8_REV
- || (pixel_type == GL_UNSIGNED_BYTE && QSysInfo::ByteOrder == QSysInfo::LittleEndian))
- {
- for (int i = 0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x = 0; x < width; ++x)
- p[x] = ((p[x] << 16) & 0xff0000) | ((p[x] >> 16) & 0xff) | (p[x] & 0xff00ff00);
- }
- } else {
- for (int i = 0; i < height; ++i) {
- uint *p = (uint *) img.scanLine(i);
- for (int x = 0; x < width; ++x)
- p[x] = (p[x] << 8) | ((p[x] >> 24) & 0xff);
- }
- }
-}
-
-QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, GLint internalFormat,
- const qint64 key, QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
- QOpenGLFunctions *funcs = qgl_functions();
-
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf("QGLContextPrivate::bindTexture(), imageSize=(%d,%d), internalFormat =0x%x, options=%x, key=%llx\n",
- image.width(), image.height(), internalFormat, int(options), key);
- QTime time;
- time.start();
-#endif
-
-#ifndef QT_NO_DEBUG
- // Reset the gl error stack...git
- while (funcs->glGetError() != GL_NO_ERROR) ;
-#endif
-
- // Scale the pixmap if needed. GL textures needs to have the
- // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
- // 2.0 or use the GL_TEXTURE_RECTANGLE texture target
- int tx_w = qNextPowerOfTwo(image.width() - 1);
- int tx_h = qNextPowerOfTwo(image.height() - 1);
-
- QImage img = image;
-
- if (!qgl_extensions()->hasOpenGLFeature(QOpenGLFunctions::NPOTTextures)
- && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0)
- && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
- {
- img = img.scaled(tx_w, tx_h);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - upscaled to %dx%d (%d ms)\n", tx_w, tx_h, time.elapsed());
-
-#endif
- }
-
- GLuint filtering = options & QGLContext::LinearFilteringBindOption ? GL_LINEAR : GL_NEAREST;
-
- GLuint tx_id;
- funcs->glGenTextures(1, &tx_id);
- funcs->glBindTexture(target, tx_id);
- funcs->glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filtering);
-
- QOpenGLContext *ctx = QOpenGLContext::currentContext();
- bool genMipmap = !ctx->isOpenGLES();
- if (glFormat.directRendering()
- && (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::GenerateMipmap))
- && target == GL_TEXTURE_2D
- && (options & QGLContext::MipmapBindOption))
- {
-#if !defined(QT_OPENGL_ES_2)
- if (genMipmap) {
- funcs->glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
- funcs->glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
- } else {
- funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- genMipmap = true;
- }
-#else
- funcs->glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- genMipmap = true;
-#endif
- funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, options & QGLContext::LinearFilteringBindOption
- ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - generating mipmaps (%d ms)\n", time.elapsed());
-#endif
- } else {
- funcs->glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filtering);
- }
-
- QImage::Format target_format = img.format();
- bool premul = options & QGLContext::PremultipliedAlphaBindOption;
- bool needsbyteswap = true;
- GLenum externalFormat;
- GLuint pixel_type;
- if (target_format == QImage::Format_RGBA8888
- || target_format == QImage::Format_RGBA8888_Premultiplied
- || target_format == QImage::Format_RGBX8888) {
- externalFormat = GL_RGBA;
- pixel_type = GL_UNSIGNED_BYTE;
- needsbyteswap = false;
- } else if (qgl_extensions()->hasOpenGLExtension(QOpenGLExtensions::BGRATextureFormat)) {
- externalFormat = GL_BGRA;
- needsbyteswap = false;
- if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2)
- pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
- else
- pixel_type = GL_UNSIGNED_BYTE;
- } else {
- externalFormat = GL_RGBA;
- pixel_type = GL_UNSIGNED_BYTE;
- }
-
- switch (target_format) {
- case QImage::Format_ARGB32:
- if (premul) {
- img = img.convertToFormat(target_format = QImage::Format_ARGB32_Premultiplied);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted ARGB32 -> ARGB32_Premultiplied (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_ARGB32_Premultiplied:
- if (!premul) {
- img = img.convertToFormat(target_format = QImage::Format_ARGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted ARGB32_Premultiplied -> ARGB32 (%d ms)\n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGBA8888:
- if (premul) {
- img = img.convertToFormat(target_format = QImage::Format_RGBA8888_Premultiplied);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted RGBA8888 -> RGBA8888_Premultiplied (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGBA8888_Premultiplied:
- if (!premul) {
- img = img.convertToFormat(target_format = QImage::Format_RGBA8888);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted RGBA8888_Premultiplied -> RGBA8888 (%d ms) \n", time.elapsed());
-#endif
- }
- break;
- case QImage::Format_RGB16:
- pixel_type = GL_UNSIGNED_SHORT_5_6_5;
- externalFormat = GL_RGB;
- internalFormat = GL_RGB;
- needsbyteswap = false;
- break;
- case QImage::Format_RGB32:
- case QImage::Format_RGBX8888:
- break;
- default:
- // Ideally more formats would be converted directly to an RGBA8888 format,
- // but we are only guaranteed to have a fast conversion to an ARGB format.
- if (img.hasAlphaChannel()) {
- img = img.convertToFormat(premul
- ? QImage::Format_ARGB32_Premultiplied
- : QImage::Format_ARGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted to 32-bit alpha format (%d ms)\n", time.elapsed());
-#endif
- } else {
- img = img.convertToFormat(QImage::Format_RGB32);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - converted to 32-bit (%d ms)\n", time.elapsed());
-#endif
- }
- }
-
- if (options & QGLContext::InvertedYBindOption) {
- if (img.isDetached()) {
- int ipl = img.bytesPerLine() / 4;
- int h = img.height();
- for (int y=0; y<h/2; ++y) {
- int *a = (int *) img.scanLine(y);
- int *b = (int *) img.scanLine(h - y - 1);
- for (int x=0; x<ipl; ++x)
- qSwap(a[x], b[x]);
- }
- } else {
- // Create a new image and copy across. If we use the
- // above in-place code then a full copy of the image is
- // made before the lines are swapped, which processes the
- // data twice. This version should only do it once.
- img = img.mirrored();
- }
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - flipped bits over y (%d ms)\n", time.elapsed());
-#endif
- }
-
- if (needsbyteswap) {
- // The only case where we end up with a depth different from
- // 32 in the switch above is for the RGB16 case, where we do
- // not need a byteswap.
- Q_ASSERT(img.depth() == 32);
- qgl_byteSwapImage(img, pixel_type);
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - did byte swapping (%d ms)\n", time.elapsed());
-#endif
- }
- if (ctx->isOpenGLES()) {
- // OpenGL/ES requires that the internal and external formats be
- // identical.
- internalFormat = externalFormat;
- }
-#ifdef QGL_BIND_TEXTURE_DEBUG
- printf(" - uploading, image.format=%d, externalFormat=0x%x, internalFormat=0x%x, pixel_type=0x%x\n",
- img.format(), externalFormat, internalFormat, pixel_type);
-#endif
-
- const QImage &constRef = img; // to avoid detach in bits()...
- funcs->glTexImage2D(target, 0, internalFormat, img.width(), img.height(), 0, externalFormat,
- pixel_type, constRef.bits());
- if (genMipmap && ctx->isOpenGLES())
- q->functions()->glGenerateMipmap(target);
-#ifndef QT_NO_DEBUG
- GLenum error = funcs->glGetError();
- if (error != GL_NO_ERROR) {
- qWarning(" - texture upload failed, error code 0x%x, enum: %d (%x)\n", error, target, target);
- }
-#endif
-
-#ifdef QGL_BIND_TEXTURE_DEBUG
- static int totalUploadTime = 0;
- totalUploadTime += time.elapsed();
- printf(" - upload done in %d ms, (accumulated: %d ms)\n", time.elapsed(), totalUploadTime);
-#endif
-
-
- // this assumes the size of a texture is always smaller than the max cache size
- int cost = img.width()*img.height()*4/1024;
- QGLTexture *texture = new QGLTexture(q, tx_id, target, options);
- QGLTextureCache::instance()->insert(q, key, texture, cost);
-
- return texture;
-}
-
-QGLTexture *QGLContextPrivate::textureCacheLookup(const qint64 key, GLenum target)
-{
- Q_Q(QGLContext);
- QGLTexture *texture = QGLTextureCache::instance()->getTexture(q, key);
- if (texture && texture->target == target
- && (texture->context == q || QGLContext::areSharing(q, texture->context)))
- {
- return texture;
- }
- return 0;
-}
-
-/*! \internal */
-QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, QGLContext::BindOptions options)
-{
- Q_Q(QGLContext);
- QPlatformPixmap *pd = pixmap.handle();
- Q_UNUSED(pd);
-
- const qint64 key = pixmap.cacheKey();
- QGLTexture *texture = textureCacheLookup(key, target);
- if (texture) {
- if (pixmap.paintingActive()) {
- // A QPainter is active on the pixmap - take the safe route and replace the texture.
- q->deleteTexture(texture->id);
- texture = 0;
- } else {
- qgl_functions()->glBindTexture(target, texture->id);
- return texture;
- }
- }
-
- if (!texture) {
- QImage image;
- QPaintEngine* paintEngine = pixmap.paintEngine();
- if (!paintEngine || paintEngine->type() != QPaintEngine::Raster)
- image = pixmap.toImage();
- else {
- // QRasterPixmapData::toImage() will deep-copy the backing QImage if there's an active QPainter on it.
- // For performance reasons, we don't want that here, so we temporarily redirect the paint engine.
- QPaintDevice* currentPaintDevice = paintEngine->paintDevice();
- paintEngine->setPaintDevice(0);
- image = pixmap.toImage();
- paintEngine->setPaintDevice(currentPaintDevice);
- }
-
- // If the system depth is 16 and the pixmap doesn't have an alpha channel
- // then we convert it to RGB16 in the hope that it gets uploaded as a 16
- // bit texture which is much faster to access than a 32-bit one.
- if (pixmap.depth() == 16 && !image.hasAlphaChannel() )
- image = image.convertToFormat(QImage::Format_RGB16);
- texture = bindTexture(image, target, format, key, options);
- }
- // NOTE: bindTexture(const QImage&, GLenum, GLint, const qint64, bool) should never return null
- Q_ASSERT(texture);
-
- if (texture->id > 0)
- QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
-
- return texture;
-}
-
-/*! \internal */
-int QGLContextPrivate::maxTextureSize()
-{
- if (max_texture_size != -1)
- return max_texture_size;
-
- QOpenGLFunctions *funcs = qgl_functions();
- funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
-
-#ifndef QT_OPENGL_ES
- Q_Q(QGLContext);
- if (!q->contextHandle()->isOpenGLES()) {
- GLenum proxy = GL_PROXY_TEXTURE_2D;
-
- GLint size;
- GLint next = 64;
- funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size);
- if (size == 0) {
- return max_texture_size;
- }
- do {
- size = next;
- next = size * 2;
-
- if (next > max_texture_size)
- break;
- funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
- gl1funcs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next);
- } while (next > size);
-
- max_texture_size = size;
- }
-#endif
-
- return max_texture_size;
-}
-
-/*!
- Returns a QGLFunctions object that is initialized for this context.
- */
-QGLFunctions *QGLContext::functions() const
-{
- QGLContextPrivate *d = const_cast<QGLContextPrivate *>(d_func());
- if (!d->functions) {
- d->functions = new QGLFunctions(this);
- d->functions->initializeGLFunctions(this);
- }
- return d->functions;
-}
-
-/*!
- Generates and binds a 2D GL texture to the current context, based
- on \a image. The generated texture id is returned and can be used in
- later \c glBindTexture() calls.
-
- \overload
-*/
-GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
-{
- if (image.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, target, format, DefaultBindOption);
- return texture->id;
-}
-
-/*!
- \since 4.6
-
- Generates and binds a 2D GL texture to the current context, based
- on \a image. The generated texture id is returned and can be used
- in later \c glBindTexture() calls.
-
- The \a target parameter specifies the texture target. The default
- target is \c GL_TEXTURE_2D.
-
- The \a format parameter sets the internal format for the
- texture. The default format is \c GL_RGBA.
-
- The binding \a options are a set of options used to decide how to
- bind the texture to the context.
-
- The texture that is generated is cached, so multiple calls to
- bindTexture() with the same QImage will return the same texture
- id.
-
- Note that we assume default values for the glPixelStore() and
- glPixelTransfer() parameters.
-
- \sa deleteTexture()
-*/
-GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
-{
- if (image.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(image, target, format, options);
- return texture->id;
-}
-
-/*! \overload
-
- Generates and binds a 2D GL texture based on \a pixmap.
-*/
-GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
-{
- if (pixmap.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
- return texture->id;
-}
-
-/*!
- \overload
- \since 4.6
-
- Generates and binds a 2D GL texture to the current context, based
- on \a pixmap.
-*/
-GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
-{
- if (pixmap.isNull())
- return 0;
-
- Q_D(QGLContext);
- QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
- return texture->id;
-}
-
-/*!
- Removes the texture identified by \a id from the texture cache,
- and calls glDeleteTextures() to delete the texture from the
- context.
-
- \sa bindTexture()
-*/
-void QGLContext::deleteTexture(GLuint id)
-{
- if (QGLTextureCache::instance()->remove(this, id))
- return;
- qgl_functions()->glDeleteTextures(1, &id);
-}
-
-void qt_add_rect_to_array(const QRectF &r, GLfloat *array)
-{
- qreal left = r.left();
- qreal right = r.right();
- qreal top = r.top();
- qreal bottom = r.bottom();
-
- array[0] = left;
- array[1] = top;
- array[2] = right;
- array[3] = top;
- array[4] = right;
- array[5] = bottom;
- array[6] = left;
- array[7] = bottom;
-}
-
-void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, GLfloat *array)
-{
- array[0] = x1;
- array[1] = y1;
- array[2] = x2;
- array[3] = y1;
- array[4] = x2;
- array[5] = y2;
- array[6] = x1;
- array[7] = y2;
-}
-
-#if !defined(QT_OPENGL_ES_2)
-
-static void qDrawTextureRect(const QRectF &target, GLint textureWidth, GLint textureHeight, GLenum textureTarget)
-{
- QOpenGLFunctions *funcs = qgl_functions();
- GLfloat tx = 1.0f;
- GLfloat ty = 1.0f;
-
-#ifdef QT_OPENGL_ES
- Q_UNUSED(textureWidth);
- Q_UNUSED(textureHeight);
- Q_UNUSED(textureTarget);
-#else
- if (textureTarget != GL_TEXTURE_2D && !QOpenGLContext::currentContext()->isOpenGLES()) {
- if (textureWidth == -1 || textureHeight == -1) {
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
- }
-
- tx = GLfloat(textureWidth);
- ty = GLfloat(textureHeight);
- }
-#endif
-
- GLfloat texCoordArray[4*2] = {
- 0, ty, tx, ty, tx, 0, 0, 0
- };
-
- GLfloat vertexArray[4*2];
- qt_add_rect_to_array(target, vertexArray);
-
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glVertexPointer(2, GL_FLOAT, 0, vertexArray);
- gl1funcs->glTexCoordPointer(2, GL_FLOAT, 0, texCoordArray);
-
- gl1funcs->glEnableClientState(GL_VERTEX_ARRAY);
- gl1funcs->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- funcs->glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- gl1funcs->glDisableClientState(GL_VERTEX_ARRAY);
- gl1funcs->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-#endif // !QT_OPENGL_ES_2
-
-/*!
- \since 4.4
-
- This function supports the following use cases:
-
- \list
- \li On OpenGL and OpenGL ES 1.x it draws the given texture, \a textureId,
- to the given target rectangle, \a target, in OpenGL model space. The
- \a textureTarget should be a 2D texture target.
- \li On OpenGL and OpenGL ES 2.x, if a painter is active, not inside a
- beginNativePainting / endNativePainting block, and uses the
- engine with type QPaintEngine::OpenGL2, the function will draw the given
- texture, \a textureId, to the given target rectangle, \a target,
- respecting the current painter state. This will let you draw a texture
- with the clip, transform, render hints, and composition mode set by the
- painter. Note that the texture target needs to be GL_TEXTURE_2D for this
- use case, and that this is the only supported use case under OpenGL ES 2.x.
- \endlist
-
-*/
-void QGLContext::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
-{
-#if !defined(QT_OPENGL_ES) || defined(QT_OPENGL_ES_2)
- if (d_ptr->active_engine &&
- d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
- QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
- if (!eng->isNativePaintingActive()) {
- QRectF src(0, 0, target.width(), target.height());
- QSize size(target.width(), target.height());
- if (eng->drawTexture(target, textureId, size, src))
- return;
- }
- }
-#endif
-
-#ifndef QT_OPENGL_ES_2
- QOpenGLFunctions *funcs = qgl_functions();
- if (!contextHandle()->isOpenGLES()) {
-#ifdef QT_OPENGL_ES
- if (textureTarget != GL_TEXTURE_2D) {
- qWarning("QGLContext::drawTexture(): texture target must be GL_TEXTURE_2D on OpenGL ES");
- return;
- }
-#else
- const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D);
- GLint oldTexture;
- funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
-#endif
-
- funcs->glEnable(textureTarget);
- funcs->glBindTexture(textureTarget, textureId);
-
- qDrawTextureRect(target, -1, -1, textureTarget);
-
-#ifdef QT_OPENGL_ES
- funcs->glDisable(textureTarget);
-#else
- if (!wasEnabled)
- funcs->glDisable(textureTarget);
- funcs->glBindTexture(textureTarget, oldTexture);
-#endif
- return;
- }
-#else
- Q_UNUSED(target);
- Q_UNUSED(textureId);
- Q_UNUSED(textureTarget);
-#endif
- qWarning("drawTexture() with OpenGL ES 2.0 requires an active OpenGL2 paint engine");
-}
-
-/*!
- \since 4.4
-
- This function supports the following use cases:
-
- \list
- \li By default it draws the given texture, \a textureId,
- at the given \a point in OpenGL model space. The
- \a textureTarget should be a 2D texture target.
- \li If a painter is active, not inside a
- beginNativePainting / endNativePainting block, and uses the
- engine with type QPaintEngine::OpenGL2, the function will draw the given
- texture, \a textureId, at the given \a point,
- respecting the current painter state. This will let you draw a texture
- with the clip, transform, render hints, and composition mode set by the
- painter. Note that the texture target needs to be GL_TEXTURE_2D for this
- use case.
- \endlist
-
- \note This function is not supported under any version of OpenGL ES.
-*/
-void QGLContext::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
-{
-#ifdef QT_OPENGL_ES
- Q_UNUSED(point);
- Q_UNUSED(textureId);
- Q_UNUSED(textureTarget);
-#else
- if (!contextHandle()->isOpenGLES()) {
- QOpenGLFunctions *funcs = qgl_functions();
- const bool wasEnabled = funcs->glIsEnabled(GL_TEXTURE_2D);
- GLint oldTexture;
- funcs->glGetIntegerv(GL_TEXTURE_BINDING_2D, &oldTexture);
-
- funcs->glEnable(textureTarget);
- funcs->glBindTexture(textureTarget, textureId);
-
- GLint textureWidth;
- GLint textureHeight;
-
- QOpenGLFunctions_1_1 *gl1funcs = qgl1_functions();
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_WIDTH, &textureWidth);
- gl1funcs->glGetTexLevelParameteriv(textureTarget, 0, GL_TEXTURE_HEIGHT, &textureHeight);
-
- if (d_ptr->active_engine &&
- d_ptr->active_engine->type() == QPaintEngine::OpenGL2) {
- QGL2PaintEngineEx *eng = static_cast<QGL2PaintEngineEx*>(d_ptr->active_engine);
- if (!eng->isNativePaintingActive()) {
- QRectF dest(point, QSizeF(textureWidth, textureHeight));
- QRectF src(0, 0, textureWidth, textureHeight);
- QSize size(textureWidth, textureHeight);
- if (eng->drawTexture(dest, textureId, size, src))
- return;
- }
- }
-
- qDrawTextureRect(QRectF(point, QSizeF(textureWidth, textureHeight)), textureWidth, textureHeight, textureTarget);
-
- if (!wasEnabled)
- funcs->glDisable(textureTarget);
- funcs->glBindTexture(textureTarget, oldTexture);
- return;
- }
-#endif
- qWarning("drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget) not supported with OpenGL ES, use rect version instead");
-}
-
-/*!
- This function sets the limit for the texture cache to \a size,
- expressed in kilobytes.
-
- By default, the cache limit is approximately 64 MB.
-
- \sa textureCacheLimit()
-*/
-void QGLContext::setTextureCacheLimit(int size)
-{
- QGLTextureCache::instance()->setMaxCost(size);
-}
-
-/*!
- Returns the current texture cache limit in kilobytes.
-
- \sa setTextureCacheLimit()
-*/
-int QGLContext::textureCacheLimit()
-{
- return QGLTextureCache::instance()->maxCost();
-}
-
-
-/*!
- \fn QGLFormat QGLContext::format() const
-
- Returns the frame buffer format that was obtained (this may be a
- subset of what was requested).
-
- \sa requestedFormat()
-*/
-
-/*!
- \fn QGLFormat QGLContext::requestedFormat() const
-
- Returns the frame buffer format that was originally requested in
- the constructor or setFormat().
-
- \sa format()
-*/
-
-/*!
- Sets a \a format for this context. The context is \l{reset()}{reset}.
-
- Call create() to create a new GL context that tries to match the
- new format.
-
- \snippet code/src_opengl_qgl.cpp 7
-
- \sa format(), reset(), create()
-*/
-
-void QGLContext::setFormat(const QGLFormat &format)
-{
- Q_D(QGLContext);
- reset();
- d->glFormat = d->reqFormat = format;
-}
-
-/*!
- \internal
-*/
-void QGLContext::setDevice(QPaintDevice *pDev)
-{
- Q_D(QGLContext);
- // Do not touch the valid flag here. The context is either a new one and
- // valid is not yet set or it is adapted from a valid QOpenGLContext in which
- // case it must remain valid.
- d->paintDevice = pDev;
- if (d->paintDevice && (d->paintDevice->devType() != QInternal::Widget
- && d->paintDevice->devType() != QInternal::Pixmap
- && d->paintDevice->devType() != QInternal::Pbuffer)) {
- qWarning("QGLContext: Unsupported paint device type");
- }
-}
-
-/*!
- \fn bool QGLContext::isValid() const
-
- Returns \c true if a GL rendering context has been successfully
- created; otherwise returns \c false.
-*/
-
-/*!
- \fn void QGLContext::setValid(bool valid)
- \internal
-
- Forces the GL rendering context to be valid.
-*/
-
-/*!
- \fn bool QGLContext::isSharing() const
-
- Returns \c true if this context is sharing its GL context with
- another QGLContext, otherwise false is returned. Note that context
- sharing might not be supported between contexts with different
- formats.
-*/
-
-/*!
- Returns \c true if \a context1 and \a context2 are sharing their
- GL resources such as textures, shader programs, etc;
- otherwise returns \c false.
-
- \since 4.6
-*/
-bool QGLContext::areSharing(const QGLContext *context1, const QGLContext *context2)
-{
- if (!context1 || !context2)
- return false;
- return context1->d_ptr->group == context2->d_ptr->group;
-}
-
-/*!
- \fn bool QGLContext::deviceIsPixmap() const
-
- Returns \c true if the paint device of this context is a pixmap;
- otherwise returns \c false.
-
- Since Qt 5 the paint device is never actually a pixmap. renderPixmap() is
- however still simulated using framebuffer objects and readbacks, and this
- function will return \c true in this case.
-*/
-
-/*!
- \fn bool QGLContext::windowCreated() const
-
- Returns \c true if a window has been created for this context;
- otherwise returns \c false.
-
- \sa setWindowCreated()
-*/
-
-/*!
- \fn void QGLContext::setWindowCreated(bool on)
-
- If \a on is true the context has had a window created for it. If
- \a on is false no window has been created for the context.
-
- \sa windowCreated()
-*/
-
-/*!
- \fn uint QGLContext::colorIndex(const QColor& c) const
-
- \internal
-
- Returns a colormap index for the color c, in ColorIndex mode. Used
- by qglColor() and qglClearColor().
-*/
-uint QGLContext::colorIndex(const QColor&) const
-{
- return 0;
-}
-
-/*!
- \fn bool QGLContext::initialized() const
-
- Returns \c true if this context has been initialized, i.e. if
- QGLWidget::initializeGL() has been performed on it; otherwise
- returns \c false.
-
- \sa setInitialized()
-*/
-
-/*!
- \fn void QGLContext::setInitialized(bool on)
-
- If \a on is true the context has been initialized, i.e.
- QGLContext::setInitialized() has been called on it. If \a on is
- false the context has not been initialized.
-
- \sa initialized()
-*/
-
-/*!
- \fn const QGLContext* QGLContext::currentContext()
-
- Returns the current context, i.e. the context to which any OpenGL
- commands will currently be directed. Returns 0 if no context is
- current.
-
- \sa makeCurrent()
-*/
-
-/*!
- \fn QColor QGLContext::overlayTransparentColor() const
-
- If this context is a valid context in an overlay plane, returns
- the plane's transparent color. Otherwise returns an \l{QColor::isValid()}{invalid} color.
-
- The returned color's \l{QColormap::pixel()}{pixel} value is
- the index of the transparent color in the colormap of the overlay
- plane. (Naturally, the color's RGB values are meaningless.)
-
- The returned QColor object will generally work as expected only
- when passed as the argument to QGLWidget::qglColor() or
- QGLWidget::qglClearColor(). Under certain circumstances it can
- also be used to draw transparent graphics with a QPainter.
-*/
-QColor QGLContext::overlayTransparentColor() const
-{
- return QColor(); // Invalid color
-}
-
-/*!
- Creates the GL context. Returns \c true if it was successful in
- creating a valid GL rendering context on the paint device
- specified in the constructor; otherwise returns \c false (i.e. the
- context is invalid).
-
- If the OpenGL implementation on your system does not support the requested
- version of OpenGL context, then QGLContext will try to create the closest
- matching version. The actual created context properties can be queried
- using the QGLFormat returned by the format() function. For example, if
- you request a context that supports OpenGL 4.3 Core profile but the driver
- and/or hardware only supports version 3.2 Core profile contexts then you will
- get a 3.2 Core profile context.
-
- After successful creation, format() returns the set of features of
- the created GL rendering context.
-
- If \a shareContext points to a valid QGLContext, this method will
- try to establish OpenGL display list and texture object sharing
- between this context and the \a shareContext. Note that this may
- fail if the two contexts have different \l {format()} {formats}.
- Use isSharing() to see if sharing is in effect.
-
- \warning Implementation note: initialization of C++ class
- members usually takes place in the class constructor. QGLContext
- is an exception because it must be simple to customize. The
- virtual functions chooseContext() (and chooseVisual() for X11) can
- be reimplemented in a subclass to select a particular context. The
- problem is that virtual functions are not properly called during
- construction (even though this is correct C++) because C++
- constructs class hierarchies from the bottom up. For this reason
- we need a create() function.
-
- \sa chooseContext(), format(), isValid()
-*/
-
-bool QGLContext::create(const QGLContext* shareContext)
-{
- Q_D(QGLContext);
- if (!d->paintDevice && !d->guiGlContext)
- return false;
-
- reset();
- d->valid = chooseContext(shareContext);
- if (d->valid && d->paintDevice && d->paintDevice->devType() == QInternal::Widget) {
- QWidgetPrivate *wd = qt_widget_private(static_cast<QWidget *>(d->paintDevice));
- wd->usesDoubleBufferedGLContext = d->glFormat.doubleBuffer();
- }
- return d->valid;
-}
-
-bool QGLContext::isValid() const
-{
- Q_D(const QGLContext);
- return d->valid;
-}
-
-void QGLContext::setValid(bool valid)
-{
- Q_D(QGLContext);
- d->valid = valid;
-}
-
-bool QGLContext::isSharing() const
-{
- Q_D(const QGLContext);
- return d->group->isSharing();
-}
-
-QGLFormat QGLContext::format() const
-{
- Q_D(const QGLContext);
- return d->glFormat;
-}
-
-QGLFormat QGLContext::requestedFormat() const
-{
- Q_D(const QGLContext);
- return d->reqFormat;
-}
-
- QPaintDevice* QGLContext::device() const
-{
- Q_D(const QGLContext);
- return d->paintDevice;
-}
-
-bool QGLContext::deviceIsPixmap() const
-{
- Q_D(const QGLContext);
- return !d->readback_target_size.isEmpty();
-}
-
-
-bool QGLContext::windowCreated() const
-{
- Q_D(const QGLContext);
- return d->crWin;
-}
-
-
-void QGLContext::setWindowCreated(bool on)
-{
- Q_D(QGLContext);
- d->crWin = on;
-}
-
-bool QGLContext::initialized() const
-{
- Q_D(const QGLContext);
- return d->initDone;
-}
-
-void QGLContext::setInitialized(bool on)
-{
- Q_D(QGLContext);
- d->initDone = on;
-}
-
-const QGLContext* QGLContext::currentContext()
-{
- if (const QOpenGLContext *threadContext = QOpenGLContext::currentContext()) {
- return QGLContext::fromOpenGLContext(const_cast<QOpenGLContext *>(threadContext));
- }
- return 0;
-}
-
-void QGLContextPrivate::setCurrentContext(QGLContext *context)
-{
- Q_UNUSED(context);
-}
-
-/*!
- Moves the QGLContext to the given \a thread.
-
- Enables calling swapBuffers() and makeCurrent() on the context in
- the given thread.
-*/
-void QGLContext::moveToThread(QThread *thread)
-{
- Q_D(QGLContext);
- if (d->guiGlContext)
- d->guiGlContext->moveToThread(thread);
-}
-
-/*!
- \fn bool QGLContext::chooseContext(const QGLContext* shareContext = 0)
-
- This semi-internal function is called by create(). It creates a
- system-dependent OpenGL handle that matches the format() of \a
- shareContext as closely as possible, returning true if successful
- or false if a suitable handle could not be found.
-
- On Windows, it calls the virtual function choosePixelFormat(),
- which finds a matching pixel format identifier. On X11, it calls
- the virtual function chooseVisual() which finds an appropriate X
- visual. On other platforms it may work differently.
-*/
-bool QGLContext::chooseContext(const QGLContext* shareContext)
-{
- Q_D(QGLContext);
- if(!d->paintDevice || d->paintDevice->devType() != QInternal::Widget) {
- // Unlike in Qt 4, the only possible target is a widget backed by an OpenGL-based
- // QWindow. Pixmaps in particular are not supported anymore as paint devices since
- // starting from Qt 5 QPixmap is raster-backed on almost all platforms.
- d->valid = false;
- }else {
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- QGLFormat glformat = format();
- QSurfaceFormat winFormat = QGLFormat::toSurfaceFormat(glformat);
- if (widget->testAttribute(Qt::WA_TranslucentBackground))
- winFormat.setAlphaBufferSize(qMax(winFormat.alphaBufferSize(), 8));
-
- QWindow *window = widget->windowHandle();
- if (!window->handle()
- || window->surfaceType() != QWindow::OpenGLSurface
- || window->requestedFormat() != winFormat)
- {
- window->setSurfaceType(QWindow::OpenGLSurface);
- window->setFormat(winFormat);
- window->destroy();
- window->create();
- }
-
- if (d->ownContext)
- delete d->guiGlContext;
- d->ownContext = true;
- QOpenGLContext *shareGlContext = shareContext ? shareContext->d_func()->guiGlContext : 0;
- d->guiGlContext = new QOpenGLContext;
- d->guiGlContext->setFormat(winFormat);
- d->guiGlContext->setShareContext(shareGlContext);
- d->valid = d->guiGlContext->create();
-
- if (d->valid)
- d->guiGlContext->setQGLContextHandle(this, 0);
-
- d->glFormat = QGLFormat::fromSurfaceFormat(d->guiGlContext->format());
- d->setupSharing();
- }
-
-
- return d->valid;
-}
-
-/*!
- \fn void QGLContext::reset()
-
- Resets the context and makes it invalid.
-
- \sa create(), isValid()
-*/
-void QGLContext::reset()
-{
- Q_D(QGLContext);
- if (!d->valid)
- return;
- d->cleanup();
-
- d->crWin = false;
- d->sharing = false;
- d->valid = false;
- d->transpColor = QColor();
- d->initDone = false;
- QGLContextGroup::removeShare(this);
- if (d->guiGlContext) {
- if (QOpenGLContext::currentContext() == d->guiGlContext)
- doneCurrent();
- if (d->ownContext) {
- if (d->guiGlContext->thread() == QThread::currentThread())
- delete d->guiGlContext;
- else
- d->guiGlContext->deleteLater();
- } else
- d->guiGlContext->setQGLContextHandle(0,0);
- d->guiGlContext = 0;
- }
- d->ownContext = false;
-}
-
-/*!
- \fn void QGLContext::makeCurrent()
-
- Makes this context the current OpenGL rendering context. All GL
- functions you call operate on this context until another context
- is made current.
-
- In some very rare cases the underlying call may fail. If this
- occurs an error message is output to stderr.
-
- If you call this from a thread other than the main UI thread,
- make sure you've first pushed the context to the relevant thread
- from the UI thread using moveToThread().
-*/
-void QGLContext::makeCurrent()
-{
- Q_D(QGLContext);
- if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget)
- return;
-
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- if (!widget->windowHandle())
- return;
-
- if (d->guiGlContext->makeCurrent(widget->windowHandle())) {
- if (!d->workaroundsCached) {
- d->workaroundsCached = true;
- const char *renderer = reinterpret_cast<const char *>(d->guiGlContext->functions()->glGetString(GL_RENDERER));
- if (renderer && strstr(renderer, "Mali")) {
- d->workaround_brokenFBOReadBack = true;
- }
- }
- }
-}
-
-/*!
- \fn void QGLContext::swapBuffers() const
-
- Call this to finish a frame of OpenGL rendering, and make sure to
- call makeCurrent() again before issuing any further OpenGL commands,
- for example as part of a new frame.
-*/
-void QGLContext::swapBuffers() const
-{
- Q_D(const QGLContext);
- if (!d->paintDevice || d->paintDevice->devType() != QInternal::Widget)
- return;
-
- QWidget *widget = static_cast<QWidget *>(d->paintDevice);
- if (!widget->windowHandle())
- return;
-
- d->guiGlContext->swapBuffers(widget->windowHandle());
-}
-
-/*!
- \fn void QGLContext::doneCurrent()
-
- Makes no GL context the current context. Normally, you do not need
- to call this function; QGLContext calls it as necessary.
-*/
-void QGLContext::doneCurrent()
-{
- Q_D(QGLContext);
- d->guiGlContext->doneCurrent();
-}
-
-/*!
- \fn QPaintDevice* QGLContext::device() const
-
- Returns the paint device set for this context.
-
- \sa QGLContext::QGLContext()
-*/
-
-/*****************************************************************************
- QGLWidget implementation
- *****************************************************************************/
-
-
-/*!
- \class QGLWidget
- \inmodule QtOpenGL
- \obsolete
-
- \brief The QGLWidget class is a widget for rendering OpenGL graphics.
-
- QGLWidget provides functionality for displaying OpenGL graphics
- integrated into a Qt application. It is very simple to use. You
- inherit from it and use the subclass like any other QWidget,
- except that you have the choice between using QPainter and
- standard OpenGL rendering commands.
-
- \note This class is part of the legacy \l {Qt OpenGL} module and,
- like the other \c QGL classes, should be avoided in the new
- applications. Instead, starting from Qt 5.4, prefer using
- QOpenGLWidget and the \c QOpenGL classes.
-
- QGLWidget provides three convenient virtual functions that you can
- reimplement in your subclass to perform the typical OpenGL tasks:
-
- \list
- \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
- needs to be updated.
- \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
- called whenever the widget has been resized (and also when it
- is shown for the first time because all newly created widgets get a
- resize event automatically).
- \li initializeGL() - Sets up the OpenGL rendering context, defines display
- lists, etc. Gets called once before the first time resizeGL() or
- paintGL() is called.
- \endlist
-
- Here is a rough outline of how a QGLWidget subclass might look:
-
- \snippet code/src_opengl_qgl.cpp 8
-
- If you need to trigger a repaint from places other than paintGL()
- (a typical example is when using \l{QTimer}{timers} to
- animate scenes), you should call the widget's updateGL() function.
-
- Your widget's OpenGL rendering context is made current when
- paintGL(), resizeGL(), or initializeGL() is called. If you need to
- call the standard OpenGL API functions from other places (e.g. in
- your widget's constructor or in your own paint functions), you
- must call makeCurrent() first.
-
- QGLWidget provides functions for requesting a new display
- \l{QGLFormat}{format} and you can also create widgets with
- customized rendering \l{QGLContext}{contexts}.
-
- You can also share OpenGL display lists between QGLWidget objects (see
- the documentation of the QGLWidget constructors for details).
-
- Note that under Windows, the QGLContext belonging to a QGLWidget
- has to be recreated when the QGLWidget is reparented. This is
- necessary due to limitations on the Windows platform. This will
- most likely cause problems for users that have subclassed and
- installed their own QGLContext on a QGLWidget. It is possible to
- work around this issue by putting the QGLWidget inside a dummy
- widget and then reparenting the dummy widget, instead of the
- QGLWidget. This will side-step the issue altogether, and is what
- we recommend for users that need this kind of functionality.
-
- On \macos, when Qt is built with Cocoa support, a QGLWidget
- can't have any sibling widgets placed ontop of itself. This is due
- to limitations in the Cocoa API and is not supported by Apple.
-
- \section1 Overlays
-
- The QGLWidget creates a GL overlay context in addition to the
- normal context if overlays are supported by the underlying system.
-
- If you want to use overlays, you specify it in the
- \l{QGLFormat}{format}. (Note: Overlay must be requested in the format
- passed to the QGLWidget constructor.) Your GL widget should also
- implement some or all of these virtual methods:
-
- \list
- \li paintOverlayGL()
- \li resizeOverlayGL()
- \li initializeOverlayGL()
- \endlist
-
- These methods work in the same way as the normal paintGL() etc.
- functions, except that they will be called when the overlay
- context is made current. You can explicitly make the overlay
- context current by using makeOverlayCurrent(), and you can access
- the overlay context directly (e.g. to ask for its transparent
- color) by calling overlayContext().
-
- On X servers in which the default visual is in an overlay plane,
- non-GL Qt windows can also be used for overlays.
-
- \section1 Painting Techniques
-
- As described above, subclass QGLWidget to render pure 3D content in the
- following way:
-
- \list
- \li Reimplement the QGLWidget::initializeGL() and QGLWidget::resizeGL() to
- set up the OpenGL state and provide a perspective transformation.
- \li Reimplement QGLWidget::paintGL() to paint the 3D scene, calling only
- OpenGL functions to draw on the widget.
- \endlist
-
- It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary
- to reimplement QGLWidget::paintEvent() and do the following:
-
- \list
- \li Construct a QPainter object.
- \li Initialize it for use on the widget with the QPainter::begin() function.
- \li Draw primitives using QPainter's member functions.
- \li Call QPainter::end() to finish painting.
- \endlist
-
- \section1 Threading
-
- As of Qt version 4.8, support for doing threaded GL rendering has
- been improved. There are three scenarios that we currently support:
- \list
- \li 1. Buffer swapping in a thread.
-
- Swapping buffers in a double buffered context may be a
- synchronous, locking call that may be a costly operation in some
- GL implementations. Especially so on embedded devices. It's not
- optimal to have the CPU idling while the GPU is doing a buffer
- swap. In those cases it is possible to do the rendering in the
- main thread and do the actual buffer swap in a separate
- thread. This can be done with the following steps:
-
- 1. Call doneCurrent() in the main thread when the rendering is
- finished.
-
- 2. Call QGLContext::moveToThread(swapThread) to transfer ownership
- of the context to the swapping thread.
-
- 3. Notify the swapping thread that it can grab the context.
-
- 4. Make the rendering context current in the swapping thread with
- makeCurrent() and then call swapBuffers().
-
- 5. Call doneCurrent() in the swapping thread.
-
- 6. Call QGLContext::moveToThread(qApp->thread()) and notify the
- main thread that swapping is done.
-
- Doing this will free up the main thread so that it can continue
- with, for example, handling UI events or network requests. Even if
- there is a context swap involved, it may be preferable compared to
- having the main thread wait while the GPU finishes the swap
- operation. Note that this is highly implementation dependent.
-
- \li 2. Texture uploading in a thread.
-
- Doing texture uploads in a thread may be very useful for
- applications handling large amounts of images that needs to be
- displayed, like for instance a photo gallery application. This is
- supported in Qt through the existing bindTexture() API. A simple
- way of doing this is to create two sharing QGLWidgets. One is made
- current in the main GUI thread, while the other is made current in
- the texture upload thread. The widget in the uploading thread is
- never shown, it is only used for sharing textures with the main
- thread. For each texture that is bound via bindTexture(), notify
- the main thread so that it can start using the texture.
-
- \li 3. Using QPainter to draw into a QGLWidget in a thread.
-
- In Qt 4.8, it is possible to draw into a QGLWidget using a
- QPainter in a separate thread. Note that this is also possible for
- QGLPixelBuffers and QGLFramebufferObjects. Since this is only
- supported in the GL 2 paint engine, OpenGL 2.0 or OpenGL ES 2.0 is
- required.
-
- QGLWidgets can only be created in the main GUI thread. This means
- a call to doneCurrent() is necessary to release the GL context
- from the main thread, before the widget can be drawn into by
- another thread. You then need to call QGLContext::moveToThread()
- to transfer ownership of the context to the thread in which you
- want to make it current.
- Also, the main GUI thread will dispatch resize and
- paint events to a QGLWidget when the widget is resized, or parts
- of it becomes exposed or needs redrawing. It is therefore
- necessary to handle those events because the default
- implementations inside QGLWidget will try to make the QGLWidget's
- context current, which again will interfere with any threads
- rendering into the widget. Reimplement QGLWidget::paintEvent() and
- QGLWidget::resizeEvent() to notify the rendering thread that a
- resize or update is necessary, and be careful not to call the base
- class implementation. If you are rendering an animation, it might
- not be necessary to handle the paint event at all since the
- rendering thread is doing regular updates. Then it would be enough
- to reimplement QGLWidget::paintEvent() to do nothing.
-
- \endlist
-
- As a general rule when doing threaded rendering: be aware that
- binding and releasing contexts in different threads have to be
- synchronized by the user. A GL rendering context can only be
- current in one thread at any time. If you try to open a QPainter
- on a QGLWidget and the widget's rendering context is current in
- another thread, it will fail.
-
- In addition to this, rendering using raw GL calls in a separate
- thread is supported.
-
- \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
- countries.}
-
- \sa QOpenGLWidget, QGLPixelBuffer
-*/
-
-/*!
- Constructs an OpenGL widget with a \a parent widget.
-
- The \l{QGLFormat::defaultFormat()}{default format} is
- used. The widget will be \l{isValid()}{invalid} if the
- system has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), {Textures Example}
-*/
-
-QGLWidget::QGLWidget(QWidget *parent, const QGLWidget* shareWidget, Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(QGLFormat::defaultFormat(), this), shareWidget);
-}
-
-/*!
- \internal
- */
-QGLWidget::QGLWidget(QGLWidgetPrivate &dd, const QGLFormat &format, QWidget *parent, const QGLWidget *shareWidget, Qt::WindowFlags f)
- : QWidget(dd, parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(format, this), shareWidget);
-
-}
-
-
-/*!
- Constructs an OpenGL widget with parent \a parent.
-
- The \a format argument specifies the desired
- \l{QGLFormat}{rendering options}.
- If the underlying OpenGL/Window system
- cannot satisfy all the features requested in \a format, the
- nearest subset of features will be used. After creation, the
- format() method will return the actual format obtained.
-
- The widget will be \l{isValid()}{invalid} if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), isValid()
-*/
-
-QGLWidget::QGLWidget(const QGLFormat &format, QWidget *parent, const QGLWidget* shareWidget,
- Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(new QGLContext(format, this), shareWidget);
-}
-
-/*!
- Constructs an OpenGL widget with parent \a parent.
-
- The \a context argument is a pointer to the QGLContext that
- you wish to be bound to this widget. This allows you to pass in
- your own QGLContext sub-classes.
-
- The widget will be \l{isValid()}{invalid} if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-
- The \a parent and widget flag, \a f, arguments are passed
- to the QWidget constructor.
-
- If \a shareWidget is a valid QGLWidget, this widget will share
- OpenGL display lists and texture objects with \a shareWidget. But
- if \a shareWidget and this widget have different \l {format()}
- {formats}, sharing might not be possible. You can check whether
- sharing is in effect by calling isSharing().
-
- The initialization of OpenGL rendering state, etc. should be done
- by overriding the initializeGL() function, rather than in the
- constructor of your QGLWidget subclass.
-
- \sa QGLFormat::defaultFormat(), isValid()
-*/
-QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, const QGLWidget *shareWidget,
- Qt::WindowFlags f)
- : QWidget(*(new QGLWidgetPrivate), parent, f)
-{
- Q_D(QGLWidget);
- d->init(context, shareWidget);
-}
-
-/*!
- Destroys the widget.
-*/
-
-QGLWidget::~QGLWidget()
-{
- Q_D(QGLWidget);
- delete d->glcx;
- d->glcx = 0;
- d->cleanupColormaps();
-}
-
-/*!
- \fn QGLFormat QGLWidget::format() const
-
- Returns the format of the contained GL rendering context.
-*/
-
-/*!
- \fn bool QGLWidget::doubleBuffer() const
-
- Returns \c true if the contained GL rendering context has double
- buffering; otherwise returns \c false.
-
- \sa QGLFormat::doubleBuffer()
-*/
-
-/*!
- \fn void QGLWidget::setAutoBufferSwap(bool on)
-
- If \a on is true automatic GL buffer swapping is switched on;
- otherwise it is switched off.
-
- If \a on is true and the widget is using a double-buffered format,
- the background and foreground GL buffers will automatically be
- swapped after each paintGL() call.
-
- The buffer auto-swapping is on by default.
-
- \sa autoBufferSwap(), doubleBuffer(), swapBuffers()
-*/
-
-/*!
- \fn bool QGLWidget::autoBufferSwap() const
-
- Returns \c true if the widget is doing automatic GL buffer swapping;
- otherwise returns \c false.
-
- \sa setAutoBufferSwap()
-*/
-
-/*!
- \fn QFunctionPointer QGLContext::getProcAddress(const QString &proc) const
-
- Returns a function pointer to the GL extension function passed in
- \a proc. \nullptr is returned if a pointer to the function could not be
- obtained.
-*/
-QFunctionPointer QGLContext::getProcAddress(const QString &procName) const
-{
- Q_D(const QGLContext);
- return d->guiGlContext->getProcAddress(procName.toLatin1());
-}
-
-/*!
- \fn bool QGLWidget::isValid() const
-
- Returns \c true if the widget has a valid GL rendering context;
- otherwise returns \c false. A widget will be invalid if the system
- has no \l{QGLFormat::hasOpenGL()}{OpenGL support}.
-*/
-
-bool QGLWidget::isValid() const
-{
- Q_D(const QGLWidget);
- return d->glcx && d->glcx->isValid();
-}
-
-/*!
- \fn bool QGLWidget::isSharing() const
-
- Returns \c true if this widget's GL context is shared with another GL
- context, otherwise false is returned. Context sharing might not be
- possible if the widgets use different formats.
-
- \sa format()
-*/
-
-bool QGLWidget::isSharing() const
-{
- Q_D(const QGLWidget);
- return d->glcx->isSharing();
-}
-
-/*!
- \fn void QGLWidget::makeCurrent()
-
- Makes this widget the current widget for OpenGL operations, i.e.
- makes the widget's rendering context the current OpenGL rendering
- context.
-*/
-
-void QGLWidget::makeCurrent()
-{
- Q_D(QGLWidget);
- d->makeCurrent();
-}
-
-bool QGLWidgetPrivate::makeCurrent()
-{
- glcx->makeCurrent();
- return QGLContext::currentContext() == glcx;
-}
-
-/*!
- \fn void QGLWidget::doneCurrent()
-
- Makes no GL context the current context. Normally, you do not need
- to call this function; QGLContext calls it as necessary. However,
- it may be useful in multithreaded environments.
-*/
-
-void QGLWidget::doneCurrent()
-{
- Q_D(QGLWidget);
- d->glcx->doneCurrent();
-}
-
-/*!
- \fn void QGLWidget::swapBuffers()
-
- Swaps the screen contents with an off-screen buffer. This only
- works if the widget's format specifies double buffer mode.
-
- Normally, there is no need to explicitly call this function
- because it is done automatically after each widget repaint, i.e.
- each time after paintGL() has been executed.
-
- \sa doubleBuffer(), setAutoBufferSwap(), QGLFormat::setDoubleBuffer()
-*/
-
-void QGLWidget::swapBuffers()
-{
- Q_D(QGLWidget);
- d->glcx->swapBuffers();
-}
-
-
-/*!
- \fn const QGLContext* QGLWidget::overlayContext() const
-
- Returns the overlay context of this widget, or \nullptr if this
- widget has no overlay.
-
- \sa context()
-*/
-const QGLContext* QGLWidget::overlayContext() const
-{
- return nullptr;
-}
-
-/*!
- \fn void QGLWidget::makeOverlayCurrent()
-
- Makes the overlay context of this widget current. Use this if you
- need to issue OpenGL commands to the overlay context outside of
- initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL().
-
- Does nothing if this widget has no overlay.
-
- \sa makeCurrent()
-*/
-void QGLWidget::makeOverlayCurrent()
-{
-}
-
-/*!
- \obsolete
-
- Sets a new format for this widget.
-
- If the underlying OpenGL/Window system cannot satisfy all the
- features requested in \a format, the nearest subset of features will
- be used. After creation, the format() method will return the actual
- rendering context format obtained.
-
- The widget will be assigned a new QGLContext, and the initializeGL()
- function will be executed for this new context before the first
- resizeGL() or paintGL().
-
- This method will try to keep display list and texture object sharing
- in effect with other QGLWidget objects, but changing the format might make
- sharing impossible. Use isSharing() to see if sharing is still in
- effect.
-
- \sa format(), isSharing(), isValid()
-*/
-
-void QGLWidget::setFormat(const QGLFormat &format)
-{
- setContext(new QGLContext(format,this));
-}
-
-
-
-
-/*!
- \fn QGLContext *QGLWidget::context() const
-
- Returns the context of this widget.
-
- It is possible that the context is not valid (see isValid()), for
- example, if the underlying hardware does not support the format
- attributes that were requested.
-*/
-
-/*!
- \fn void QGLWidget::setContext(QGLContext *context,
- const QGLContext* shareContext,
- bool deleteOldContext)
- \obsolete
-
- Sets a new context for this widget. The QGLContext \a context must
- be created using \e new. QGLWidget will delete \a context when
- another context is set or when the widget is destroyed.
-
- If \a context is invalid, QGLContext::create() is performed on
- it. The initializeGL() function will then be executed for the new
- context before the first resizeGL() or paintGL().
-
- If \a context is invalid, this method will try to keep display list
- and texture object sharing in effect, or (if \a shareContext points
- to a valid context) start display list and texture object sharing
- with that context, but sharing might be impossible if the two
- contexts have different \l {format()} {formats}. Use isSharing() to
- see whether sharing is in effect.
-
- If \a deleteOldContext is true (the default), the existing context
- will be deleted. You may use false here if you have kept a pointer
- to the old context (as returned by context()), and want to restore
- that context later.
-
- \note This function is obsolete and should no longer be used. If you were
- using it to recreate the context for a QGLWidget, you should instead create a
- new QGLWidget or use the QOpenGLContext API in conjunction with QWindow.
- There is currently no officially supported way to substitute QGLWidget's
- context with your own implementation of QGLContext.
-
- \sa context(), isSharing()
-*/
-void QGLWidget::setContext(QGLContext *context,
- const QGLContext* shareContext,
- bool deleteOldContext)
-{
- Q_D(QGLWidget);
- if (context == 0) {
- qWarning("QGLWidget::setContext: Cannot set null context");
- return;
- }
-
- if (context->device() == 0) // a context may refere to more than 1 window.
- context->setDevice(this); //but its better to point to 1 of them than none of them.
-
- QGLContext* oldcx = d->glcx;
- d->glcx = context;
-
- if (!d->glcx->isValid())
- d->glcx->create(shareContext ? shareConte