diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/plugins/platforms/cocoa/qnsview.mm | 15 | ||||
-rw-r--r-- | src/plugins/platforms/cocoa/qnsview_drawing.mm | 61 |
2 files changed, 53 insertions, 23 deletions
diff --git a/src/plugins/platforms/cocoa/qnsview.mm b/src/plugins/platforms/cocoa/qnsview.mm index 9bd53ed334..540f701d43 100644 --- a/src/plugins/platforms/cocoa/qnsview.mm +++ b/src/plugins/platforms/cocoa/qnsview.mm @@ -71,7 +71,7 @@ @end @interface QT_MANGLE_NAMESPACE(QNSView) (Drawing) <CALayerDelegate> -- (BOOL)wantsLayerHelper; +- (void)initDrawing; @end @interface QT_MANGLE_NAMESPACE(QNSViewMouseMoveHelper) : NSObject @@ -152,19 +152,8 @@ self.focusRingType = NSFocusRingTypeNone; self.cursor = nil; - self.wantsLayer = [self wantsLayerHelper]; - - // Enable high-DPI OpenGL for retina displays. Enabling has the side - // effect that Cocoa will start calling glViewport(0, 0, width, height), - // overriding any glViewport calls in application code. This is usually not a - // problem, except if the application wants to have a "custom" viewport. - // (like the hellogl example) - if (m_platformWindow->window()->supportsOpenGL()) { - self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(), - "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE"); - // See also QCocoaGLContext::makeCurrent for software renderer workarounds. - } + [self initDrawing]; [self registerDragTypes]; [[NSNotificationCenter defaultCenter] addObserver:self diff --git a/src/plugins/platforms/cocoa/qnsview_drawing.mm b/src/plugins/platforms/cocoa/qnsview_drawing.mm index 4f9d17504d..e9af90a45c 100644 --- a/src/plugins/platforms/cocoa/qnsview_drawing.mm +++ b/src/plugins/platforms/cocoa/qnsview_drawing.mm @@ -41,6 +41,24 @@ @implementation QT_MANGLE_NAMESPACE(QNSView) (Drawing) +- (void)initDrawing +{ + self.wantsLayer = [self layerExplicitlyRequested] + || [self shouldUseMetalLayer] + || [self layerEnabledByMacOS]; + + // Enable high-DPI OpenGL for retina displays. Enabling has the side + // effect that Cocoa will start calling glViewport(0, 0, width, height), + // overriding any glViewport calls in application code. This is usually not a + // problem, except if the application wants to have a "custom" viewport. + // (like the hellogl example) + if (m_platformWindow->window()->supportsOpenGL()) { + self.wantsBestResolutionOpenGLSurface = qt_mac_resolveOption(YES, m_platformWindow->window(), + "_q_mac_wantsBestResolutionOpenGLSurface", "QT_MAC_WANTS_BEST_RESOLUTION_OPENGL_SURFACE"); + // See also QCocoaGLContext::makeCurrent for software renderer workarounds. + } +} + - (BOOL)isOpaque { if (!m_platformWindow) @@ -71,23 +89,38 @@ m_platformWindow->handleExposeEvent(exposedRegion); } -- (BOOL)shouldUseMetalLayer +- (BOOL)layerEnabledByMacOS { - // MetalSurface needs a layer, and so does VulkanSurface (via MoltenVK) - QSurface::SurfaceType surfaceType = m_platformWindow->window()->surfaceType(); - return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface; + // AppKit has its own logic for this, but if we rely on that, our layers are created + // by AppKit at a point where we've already set up other parts of the platform plugin + // based on the presence of layers or not. Once we've rewritten these parts to support + // dynamically picking up layer enablement we can let AppKit do its thing. + return QMacVersion::buildSDK() >= QOperatingSystemVersion::MacOSMojave + && QMacVersion::currentRuntime() >= QOperatingSystemVersion::MacOSMojave; } -- (BOOL)wantsLayerHelper +- (BOOL)layerExplicitlyRequested { - Q_ASSERT(m_platformWindow); + static bool wantsLayer = [&]() { + int wantsLayer = qt_mac_resolveOption(-1, m_platformWindow->window(), + "_q_mac_wantsLayer", "QT_MAC_WANTS_LAYER"); - bool wantsLayer = qt_mac_resolveOption(true, m_platformWindow->window(), - "_q_mac_wantsLayer", "QT_MAC_WANTS_LAYER"); + if (wantsLayer != -1 && [self layerEnabledByMacOS]) { + qCWarning(lcQpaDrawing) << "Layer-backing can not be explicitly controlled on 10.14 when built against the 10.14 SDK"; + return true; + } - bool layerForSurfaceType = [self shouldUseMetalLayer]; + return wantsLayer == 1; + }(); - return wantsLayer || layerForSurfaceType; + return wantsLayer; +} + +- (BOOL)shouldUseMetalLayer +{ + // MetalSurface needs a layer, and so does VulkanSurface (via MoltenVK) + QSurface::SurfaceType surfaceType = m_platformWindow->window()->surfaceType(); + return surfaceType == QWindow::MetalSurface || surfaceType == QWindow::VulkanSurface; } - (CALayer *)makeBackingLayer @@ -115,6 +148,14 @@ return [super makeBackingLayer]; } +- (void)setLayer:(CALayer *)layer +{ + qCDebug(lcQpaDrawing) << "Making" << self << "layer-backed with" << layer + << "due to being" << ([self layerExplicitlyRequested] ? "explicitly requested" + : [self shouldUseMetalLayer] ? "needed by surface type" : "enabled by macOS"); + [super setLayer:layer]; +} + - (NSViewLayerContentsRedrawPolicy)layerContentsRedrawPolicy { // We need to set this explicitly since the super implementation |