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diff --git a/tests/manual/examples/opengl/qopenglwidget/glwidget.h b/tests/manual/examples/opengl/qopenglwidget/glwidget.h
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+++ b/tests/manual/examples/opengl/qopenglwidget/glwidget.h
@@ -0,0 +1,85 @@
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
+
+#ifndef GLWIDGET_H
+#define GLWIDGET_H
+
+#include <QOpenGLWidget>
+#include <QOpenGLFunctions>
+#include <QOpenGLBuffer>
+#include <QVector3D>
+#include <QMatrix4x4>
+#include <QElapsedTimer>
+#include <QList>
+#include <QPushButton>
+
+class Bubble;
+class MainWindow;
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+
+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ GLWidget(MainWindow *maybeMainWindow, const QColor &background);
+ ~GLWidget();
+
+public slots:
+ void setScaling(int scale);
+ void setLogo();
+ void setTexture();
+ void setShowBubbles(bool);
+ void setTransparent(bool transparent);
+
+protected:
+ void resizeGL(int w, int h) override;
+ void paintGL() override;
+ void initializeGL() override;
+
+private:
+ void paintTexturedCube();
+ void paintQtLogo();
+ void createGeometry();
+ void createBubbles(int number);
+ void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
+ void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
+ void reset();
+
+ MainWindow *m_mainWindow;
+ qreal m_fAngle = 0;
+ qreal m_fScale = 1;
+ bool m_showBubbles = true;
+ QList<QVector3D> m_vertices;
+ QList<QVector3D> m_normals;
+ bool m_qtLogo = true;
+ QList<Bubble *> m_bubbles;
+ int m_frames = 0;
+ QElapsedTimer m_time;
+ QOpenGLShader *m_vshader1 = nullptr;
+ QOpenGLShader *m_fshader1 = nullptr;
+ QOpenGLShader *m_vshader2 = nullptr;
+ QOpenGLShader *m_fshader2 = nullptr;
+ QOpenGLShaderProgram *m_program1 = nullptr;
+ QOpenGLShaderProgram *m_program2 = nullptr;
+ QOpenGLTexture *m_texture = nullptr;
+ QOpenGLBuffer m_vbo1;
+ QOpenGLBuffer m_vbo2;
+ int m_vertexAttr1 = 0;
+ int m_normalAttr1 = 0;
+ int m_matrixUniform1 = 0;
+ int m_vertexAttr2 = 0;
+ int m_normalAttr2 = 0;
+ int m_texCoordAttr2 = 0;
+ int m_matrixUniform2 = 0;
+ int m_textureUniform2 = 0;
+ bool m_transparent = false;
+ QPushButton *m_btn = nullptr;
+ QPushButton *m_btn2 = nullptr;
+ QColor m_background;
+ QMetaObject::Connection m_contextWatchConnection;
+};
+
+#endif