diff options
Diffstat (limited to 'tests/manual/examples/opengl/qopenglwidget')
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/CMakeLists.txt | 53 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/bubble.cpp | 99 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/bubble.h | 39 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/glwidget.cpp | 540 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/glwidget.h | 85 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/main.cpp | 42 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/mainwindow.cpp | 188 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/mainwindow.h | 39 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/qopenglwidget.pro | 15 | ||||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/qt.png | bin | 0 -> 2991 bytes | |||
-rw-r--r-- | tests/manual/examples/opengl/qopenglwidget/texture.qrc | 5 |
11 files changed, 1105 insertions, 0 deletions
diff --git a/tests/manual/examples/opengl/qopenglwidget/CMakeLists.txt b/tests/manual/examples/opengl/qopenglwidget/CMakeLists.txt new file mode 100644 index 0000000000..d6e9c268ff --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/CMakeLists.txt @@ -0,0 +1,53 @@ +# Copyright (C) 2022 The Qt Company Ltd. +# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +cmake_minimum_required(VERSION 3.16) +project(qopenglwidget LANGUAGES CXX) + +if(NOT DEFINED INSTALL_EXAMPLESDIR) + set(INSTALL_EXAMPLESDIR "examples") +endif() + +set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/qopenglwidget") + +find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets) + +qt_standard_project_setup() + +qt_add_executable(qopenglwidget + bubble.cpp bubble.h + glwidget.cpp glwidget.h + main.cpp + mainwindow.cpp mainwindow.h +) + +set_target_properties(qopenglwidget PROPERTIES + WIN32_EXECUTABLE TRUE + MACOSX_BUNDLE TRUE +) + +target_link_libraries(qopenglwidget PRIVATE + Qt6::Core + Qt6::Gui + Qt6::OpenGL + Qt6::OpenGLWidgets + Qt6::Widgets +) + +# Resources: +set(texture_resource_files + "qt.png" +) + +qt6_add_resources(qopenglwidget "texture" + PREFIX + "/" + FILES + ${texture_resource_files} +) + +install(TARGETS qopenglwidget + RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}" + BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}" + LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}" +) diff --git a/tests/manual/examples/opengl/qopenglwidget/bubble.cpp b/tests/manual/examples/opengl/qopenglwidget/bubble.cpp new file mode 100644 index 0000000000..3c32b62113 --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/bubble.cpp @@ -0,0 +1,99 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#include <QtWidgets> + +#include "bubble.h" + +Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity) + : position(position), vel(velocity), radius(radius) +{ + innerColor = randomColor(); + outerColor = randomColor(); + updateBrush(); +} + +//! [0] +void Bubble::updateCache() +{ + delete cache; + cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32_Premultiplied); + cache->fill(0x00000000); + QPainter p(cache); + p.setRenderHint(QPainter::Antialiasing); + QPen pen(Qt::white); + pen.setWidth(2); + p.setPen(pen); + p.setBrush(brush); + p.drawEllipse(1, 1, int(2*radius), int(2*radius)); +} +//! [0] + +Bubble::~Bubble() +{ + delete cache; +} + +void Bubble::updateBrush() +{ + QRadialGradient gradient(QPointF(radius, radius), radius, + QPointF(radius*0.5, radius*0.5)); + + gradient.setColorAt(0, QColor(255, 255, 255, 255)); + gradient.setColorAt(0.25, innerColor); + gradient.setColorAt(1, outerColor); + brush = QBrush(gradient); + updateCache(); +} + +//! [1] +void Bubble::drawBubble(QPainter *painter) +{ + painter->save(); + painter->translate(position.x() - radius, position.y() - radius); + painter->setOpacity(0.8); + painter->drawImage(0, 0, *cache); + painter->restore(); +} +//! [1] + +QColor Bubble::randomColor() +{ + int red = int(185 + QRandomGenerator::global()->bounded(70)); + int green = int(185 + QRandomGenerator::global()->bounded(70)); + int blue = int(205 + QRandomGenerator::global()->bounded(50)); + int alpha = int(91 + QRandomGenerator::global()->bounded(100)); + + return QColor(red, green, blue, alpha); +} + +void Bubble::move(const QRect &bbox) +{ + position += vel; + qreal leftOverflow = position.x() - radius - bbox.left(); + qreal rightOverflow = position.x() + radius - bbox.right(); + qreal topOverflow = position.y() - radius - bbox.top(); + qreal bottomOverflow = position.y() + radius - bbox.bottom(); + + if (leftOverflow < 0.0) { + position.setX(position.x() - 2 * leftOverflow); + vel.setX(-vel.x()); + } else if (rightOverflow > 0.0) { + position.setX(position.x() - 2 * rightOverflow); + vel.setX(-vel.x()); + } + + if (topOverflow < 0.0) { + position.setY(position.y() - 2 * topOverflow); + vel.setY(-vel.y()); + } else if (bottomOverflow > 0.0) { + position.setY(position.y() - 2 * bottomOverflow); + vel.setY(-vel.y()); + } +} + +QRectF Bubble::rect() +{ + return QRectF(position.x() - radius, position.y() - radius, + 2 * radius, 2 * radius); +} diff --git a/tests/manual/examples/opengl/qopenglwidget/bubble.h b/tests/manual/examples/opengl/qopenglwidget/bubble.h new file mode 100644 index 0000000000..47355ead41 --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/bubble.h @@ -0,0 +1,39 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#ifndef BUBBLE_H +#define BUBBLE_H + +#include <QBrush> +#include <QColor> +#include <QPointF> +#include <QRect> +#include <QRectF> + +QT_FORWARD_DECLARE_CLASS(QPainter) + +class Bubble +{ +public: + Bubble(const QPointF &position, qreal radius, const QPointF &velocity); + ~Bubble(); + + void drawBubble(QPainter *painter); + void updateBrush(); + void move(const QRect &bbox); + void updateCache(); + QRectF rect(); + +private: + QColor randomColor(); + + QBrush brush; + QPointF position; + QPointF vel; + qreal radius; + QColor innerColor; + QColor outerColor; + QImage *cache = nullptr; +}; + +#endif diff --git a/tests/manual/examples/opengl/qopenglwidget/glwidget.cpp b/tests/manual/examples/opengl/qopenglwidget/glwidget.cpp new file mode 100644 index 0000000000..e2a3ea4fc5 --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/glwidget.cpp @@ -0,0 +1,540 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#include "glwidget.h" +#include <QPainter> +#include <QPaintEngine> +#include <QOpenGLShaderProgram> +#include <QOpenGLTexture> +#include <QRandomGenerator> +#include <QCoreApplication> +#include <qmath.h> + +#include "mainwindow.h" +#include "bubble.h" + +const int bubbleNum = 8; + +#ifndef GL_SRGB8_ALPHA8 +#define GL_SRGB8_ALPHA8 0x8C43 +#endif + +GLWidget::GLWidget(MainWindow *maybeMainWindow, const QColor &background) + : m_mainWindow(maybeMainWindow), + m_background(background) +{ + setMinimumSize(300, 250); + if (QCoreApplication::arguments().contains(QStringLiteral("--srgb"))) + setTextureFormat(GL_SRGB8_ALPHA8); +} + +GLWidget::~GLWidget() +{ + reset(); +} + +void GLWidget::reset() +{ + qDeleteAll(m_bubbles); + // Leave everything in a state suitable for a subsequent call to + // initialize(). This matters when coming from the context's + // aboutToBeDestroyed signal, would not matter when invoked from the + // destructor. + m_bubbles.clear(); + + // And now release all OpenGL resources. + makeCurrent(); + delete m_texture; + m_texture = nullptr; + delete m_program1; + m_program1 = nullptr; + delete m_program2; + m_program2 = nullptr; + delete m_vshader1; + m_vshader1 = nullptr; + delete m_fshader1; + m_fshader1 = nullptr; + delete m_vshader2; + m_vshader2 = nullptr; + delete m_fshader2; + m_fshader2 = nullptr; + m_vbo1.destroy(); + m_vbo2.destroy(); + doneCurrent(); + + // We are done with the current QOpenGLContext, forget it. If there is a + // subsequent initialize(), that will then connect to the new context. + QObject::disconnect(m_contextWatchConnection); +} + +void GLWidget::setScaling(int scale) +{ + if (scale > 30) + m_fScale = 1 + qreal(scale - 30) / 30 * 0.25; + else if (scale < 30) + m_fScale = 1 - (qreal(30 - scale) / 30 * 0.25); + else + m_fScale = 1; +} + +void GLWidget::setLogo() +{ + m_qtLogo = true; +} + +void GLWidget::setTexture() +{ + m_qtLogo = false; +} + +void GLWidget::setShowBubbles(bool bubbles) +{ + m_showBubbles = bubbles; +} + +void GLWidget::paintQtLogo() +{ + m_program1->enableAttributeArray(m_vertexAttr1); + m_program1->enableAttributeArray(m_normalAttr1); + + m_vbo1.bind(); + // The data in the buffer is placed like this: + // vertex1.x, vertex1.y, vertex1.z, normal1.x, normal1.y, normal1.z, vertex2.x, ... + m_program1->setAttributeBuffer(m_vertexAttr1, GL_FLOAT, 0, 3, 6 * sizeof(GLfloat)); + m_program1->setAttributeBuffer(m_normalAttr1, GL_FLOAT, 3 * sizeof(GLfloat), 3, 6 * sizeof(GLfloat)); + m_vbo1.release(); + + glDrawArrays(GL_TRIANGLES, 0, m_vertices.size()); + + m_program1->disableAttributeArray(m_normalAttr1); + m_program1->disableAttributeArray(m_vertexAttr1); +} + +void GLWidget::paintTexturedCube() +{ + m_texture->bind(); + + if (!m_vbo2.isCreated()) { + static GLfloat afVertices[] = { + -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5, + 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5, + -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5, + 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5, + + 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5, + 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5, + -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5, + -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5, + + 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, + -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, + -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, + 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5 + }; + + static GLfloat afTexCoord[] = { + 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, + 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, + 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, + 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, + + 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f, + 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f, + 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f, + 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f, + + 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f, + 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f, + 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f, + 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f + }; + + GLfloat afNormals[] = { + + 0,0,-1, 0,0,-1, 0,0,-1, + 0,0,-1, 0,0,-1, 0,0,-1, + 0,0,1, 0,0,1, 0,0,1, + 0,0,1, 0,0,1, 0,0,1, + + -1,0,0, -1,0,0, -1,0,0, + -1,0,0, -1,0,0, -1,0,0, + 1,0,0, 1,0,0, 1,0,0, + 1,0,0, 1,0,0, 1,0,0, + + 0,-1,0, 0,-1,0, 0,-1,0, + 0,-1,0, 0,-1,0, 0,-1,0, + 0,1,0, 0,1,0, 0,1,0, + 0,1,0, 0,1,0, 0,1,0 + }; + + m_vbo2.create(); + m_vbo2.bind(); + m_vbo2.allocate(36 * 8 * sizeof(GLfloat)); + m_vbo2.write(0, afVertices, sizeof(afVertices)); + m_vbo2.write(sizeof(afVertices), afTexCoord, sizeof(afTexCoord)); + m_vbo2.write(sizeof(afVertices) + sizeof(afTexCoord), afNormals, sizeof(afNormals)); + m_vbo2.release(); + } + + m_program2->setUniformValue(m_textureUniform2, 0); // use texture unit 0 + + m_program2->enableAttributeArray(m_vertexAttr2); + m_program2->enableAttributeArray(m_normalAttr2); + m_program2->enableAttributeArray(m_texCoordAttr2); + + m_vbo2.bind(); + // In the buffer we first have 36 vertices (3 floats for each), then 36 texture + // coordinates (2 floats for each), then 36 normals (3 floats for each). + m_program2->setAttributeBuffer(m_vertexAttr2, GL_FLOAT, 0, 3); + m_program2->setAttributeBuffer(m_texCoordAttr2, GL_FLOAT, 36 * 3 * sizeof(GLfloat), 2); + m_program2->setAttributeBuffer(m_normalAttr2, GL_FLOAT, 36 * 5 * sizeof(GLfloat), 3); + m_vbo2.release(); + + glDrawArrays(GL_TRIANGLES, 0, 36); + + m_program2->disableAttributeArray(m_vertexAttr2); + m_program2->disableAttributeArray(m_normalAttr2); + m_program2->disableAttributeArray(m_texCoordAttr2); +} + +void GLWidget::initializeGL() +{ + initializeOpenGLFunctions(); + + m_texture = new QOpenGLTexture(QImage(":/qt.png")); + + m_vshader1 = new QOpenGLShader(QOpenGLShader::Vertex); + const char *vsrc1 = + "attribute highp vec4 vertex;\n" + "attribute mediump vec3 normal;\n" + "uniform mediump mat4 matrix;\n" + "varying mediump vec4 color;\n" + "void main(void)\n" + "{\n" + " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" + " float angle = max(dot(normal, toLight), 0.0);\n" + " vec3 col = vec3(0.40, 1.0, 0.0);\n" + " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);\n" + " color = clamp(color, 0.0, 1.0);\n" + " gl_Position = matrix * vertex;\n" + "}\n"; + m_vshader1->compileSourceCode(vsrc1); + + m_fshader1 = new QOpenGLShader(QOpenGLShader::Fragment); + const char *fsrc1 = + "varying mediump vec4 color;\n" + "void main(void)\n" + "{\n" + " gl_FragColor = color;\n" + "}\n"; + m_fshader1->compileSourceCode(fsrc1); + + m_program1 = new QOpenGLShaderProgram; + m_program1->addShader(m_vshader1); + m_program1->addShader(m_fshader1); + m_program1->link(); + + m_vertexAttr1 = m_program1->attributeLocation("vertex"); + m_normalAttr1 = m_program1->attributeLocation("normal"); + m_matrixUniform1 = m_program1->uniformLocation("matrix"); + + m_vshader2 = new QOpenGLShader(QOpenGLShader::Vertex); + const char *vsrc2 = + "attribute highp vec4 vertex;\n" + "attribute highp vec4 texCoord;\n" + "attribute mediump vec3 normal;\n" + "uniform mediump mat4 matrix;\n" + "varying highp vec4 texc;\n" + "varying mediump float angle;\n" + "void main(void)\n" + "{\n" + " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));\n" + " angle = max(dot(normal, toLight), 0.0);\n" + " gl_Position = matrix * vertex;\n" + " texc = texCoord;\n" + "}\n"; + m_vshader2->compileSourceCode(vsrc2); + + m_fshader2 = new QOpenGLShader(QOpenGLShader::Fragment); + const char *fsrc2 = + "varying highp vec4 texc;\n" + "uniform sampler2D tex;\n" + "varying mediump float angle;\n" + "void main(void)\n" + "{\n" + " highp vec3 color = texture2D(tex, texc.st).rgb;\n" + " color = color * 0.2 + color * 0.8 * angle;\n" + " gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n" + "}\n"; + m_fshader2->compileSourceCode(fsrc2); + + m_program2 = new QOpenGLShaderProgram; + m_program2->addShader(m_vshader2); + m_program2->addShader(m_fshader2); + m_program2->link(); + + m_vertexAttr2 = m_program2->attributeLocation("vertex"); + m_normalAttr2 = m_program2->attributeLocation("normal"); + m_texCoordAttr2 = m_program2->attributeLocation("texCoord"); + m_matrixUniform2 = m_program2->uniformLocation("matrix"); + m_textureUniform2 = m_program2->uniformLocation("tex"); + + m_fAngle = 0; + m_fScale = 1; + + createGeometry(); + + // Use a vertex buffer object. Client-side pointers are old-school and should be avoided. + m_vbo1.create(); + m_vbo1.bind(); + // For the cube all the data belonging to the texture coordinates and + // normals is placed separately, after the vertices. Here, for the Qt logo, + // let's do something different and potentially more efficient: create a + // properly interleaved data set. + const int vertexCount = m_vertices.count(); + QList<GLfloat> buf; + buf.resize(vertexCount * 3 * 2); + GLfloat *p = buf.data(); + for (int i = 0; i < vertexCount; ++i) { + *p++ = m_vertices[i].x(); + *p++ = m_vertices[i].y(); + *p++ = m_vertices[i].z(); + *p++ = m_normals[i].x(); + *p++ = m_normals[i].y(); + *p++ = m_normals[i].z(); + } + m_vbo1.allocate(buf.constData(), buf.count() * sizeof(GLfloat)); + m_vbo1.release(); + + createBubbles(bubbleNum - m_bubbles.count()); + + // A well-behaved QOpenGLWidget releases OpenGL resources not only upon + // destruction, but also when the associated OpenGL context disappears. If + // the widget continues to exist, the context's destruction will be + // followed by a call to initialize(). This is not strictly mandatory in + // widgets that never change their parents. + m_contextWatchConnection = QObject::connect(context(), &QOpenGLContext::aboutToBeDestroyed, context(), [this] { reset(); }); +} + +void GLWidget::paintGL() +{ + createBubbles(bubbleNum - m_bubbles.count()); + + QPainter painter; + painter.begin(this); + + painter.beginNativePainting(); + + glClearColor(m_background.redF(), m_background.greenF(), m_background.blueF(), m_transparent ? 0.0f : 1.0f); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glFrontFace(GL_CW); + glCullFace(GL_FRONT); + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + QMatrix4x4 modelview; + modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f); + modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f); + modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f); + modelview.scale(m_fScale); + modelview.translate(0.0f, -0.2f, 0.0f); + + if (m_qtLogo) { + m_program1->bind(); + m_program1->setUniformValue(m_matrixUniform1, modelview); + paintQtLogo(); + m_program1->release(); + } else { + m_program2->bind(); + m_program2->setUniformValue(m_matrixUniform2, modelview); + paintTexturedCube(); + m_program2->release(); + } + + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + + painter.endNativePainting(); + + if (m_showBubbles) { + for (Bubble *bubble : std::as_const(m_bubbles)) + bubble->drawBubble(&painter); + } + + if (const int elapsed = m_time.elapsed()) { + QString framesPerSecond; + framesPerSecond.setNum(m_frames /(elapsed / 1000.0), 'f', 2); + painter.setPen(m_transparent ? Qt::black : Qt::white); + painter.drawText(20, 40, framesPerSecond + " paintGL calls / s"); + } + + painter.end(); + + for (Bubble *bubble : std::as_const(m_bubbles)) + bubble->move(rect()); + + if (!(m_frames % 100)) { + m_time.start(); + m_frames = 0; + } + m_fAngle += 1.0f; + ++m_frames; + + // When requested, follow the ideal way to animate: Rely on + // blocking swap and just schedule updates continuously. + if (!m_mainWindow || !m_mainWindow->timerEnabled()) + update(); +} + +void GLWidget::createBubbles(int number) +{ + for (int i = 0; i < number; ++i) { + QPointF position(width()*(0.1 + QRandomGenerator::global()->bounded(0.8)), + height()*(0.1 + QRandomGenerator::global()->bounded(0.8))); + qreal radius = qMin(width(), height())*(0.0175 + QRandomGenerator::global()->bounded(0.0875)); + QPointF velocity(width()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0)), + height()*0.0175*(-0.5 + QRandomGenerator::global()->bounded(1.0))); + + m_bubbles.append(new Bubble(position, radius, velocity)); + } +} + +void GLWidget::createGeometry() +{ + m_vertices.clear(); + m_normals.clear(); + + qreal x1 = +0.06f; + qreal y1 = -0.14f; + qreal x2 = +0.14f; + qreal y2 = -0.06f; + qreal x3 = +0.08f; + qreal y3 = +0.00f; + qreal x4 = +0.30f; + qreal y4 = +0.22f; + + quad(x1, y1, x2, y2, y2, x2, y1, x1); + quad(x3, y3, x4, y4, y4, x4, y3, x3); + + extrude(x1, y1, x2, y2); + extrude(x2, y2, y2, x2); + extrude(y2, x2, y1, x1); + extrude(y1, x1, x1, y1); + extrude(x3, y3, x4, y4); + extrude(x4, y4, y4, x4); + extrude(y4, x4, y3, x3); + + const int NumSectors = 100; + const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; + + for (int i = 0; i < NumSectors; ++i) { + qreal angle = i * sectorAngle; + qreal x5 = 0.30 * sin(angle); + qreal y5 = 0.30 * cos(angle); + qreal x6 = 0.20 * sin(angle); + qreal y6 = 0.20 * cos(angle); + + angle += sectorAngle; + qreal x7 = 0.20 * sin(angle); + qreal y7 = 0.20 * cos(angle); + qreal x8 = 0.30 * sin(angle); + qreal y8 = 0.30 * cos(angle); + + quad(x5, y5, x6, y6, x7, y7, x8, y8); + + extrude(x6, y6, x7, y7); + extrude(x8, y8, x5, y5); + } + + for (int i = 0;i < m_vertices.size();i++) + m_vertices[i] *= 2.0f; +} + +void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) +{ + m_vertices << QVector3D(x1, y1, -0.05f); + m_vertices << QVector3D(x2, y2, -0.05f); + m_vertices << QVector3D(x4, y4, -0.05f); + + m_vertices << QVector3D(x3, y3, -0.05f); + m_vertices << QVector3D(x4, y4, -0.05f); + m_vertices << QVector3D(x2, y2, -0.05f); + + QVector3D n = QVector3D::normal + (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); + + m_normals << n; + m_normals << n; + m_normals << n; + + m_normals << n; + m_normals << n; + m_normals << n; + + m_vertices << QVector3D(x4, y4, 0.05f); + m_vertices << QVector3D(x2, y2, 0.05f); + m_vertices << QVector3D(x1, y1, 0.05f); + + m_vertices << QVector3D(x2, y2, 0.05f); + m_vertices << QVector3D(x4, y4, 0.05f); + m_vertices << QVector3D(x3, y3, 0.05f); + + n = QVector3D::normal + (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); + + m_normals << n; + m_normals << n; + m_normals << n; + + m_normals << n; + m_normals << n; + m_normals << n; +} + +void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2) +{ + m_vertices << QVector3D(x1, y1, +0.05f); + m_vertices << QVector3D(x2, y2, +0.05f); + m_vertices << QVector3D(x1, y1, -0.05f); + + m_vertices << QVector3D(x2, y2, -0.05f); + m_vertices << QVector3D(x1, y1, -0.05f); + m_vertices << QVector3D(x2, y2, +0.05f); + + QVector3D n = QVector3D::normal + (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); + + m_normals << n; + m_normals << n; + m_normals << n; + + m_normals << n; + m_normals << n; + m_normals << n; +} + +void GLWidget::setTransparent(bool transparent) +{ + setAttribute(Qt::WA_AlwaysStackOnTop, transparent); + m_transparent = transparent; + // Call update() on the top-level window after toggling AlwayStackOnTop to make sure + // the entire backingstore is updated accordingly. + window()->update(); +} + +void GLWidget::resizeGL(int, int) +{ + if (m_mainWindow) { + if (!m_btn) { + m_btn = new QPushButton("\nAdd widget\n", this); + connect(m_btn, &QPushButton::clicked, this, [this] { m_mainWindow->addNew(); }); + } + m_btn->move(20, 80); + if (!m_btn2) { + m_btn2 = new QPushButton("\nI prefer tabbed widgets\n", this); + connect(m_btn2, &QPushButton::clicked, this, [this] { m_mainWindow->showNewWindow(); }); + } + m_btn2->move(20, 160); + } +} diff --git a/tests/manual/examples/opengl/qopenglwidget/glwidget.h b/tests/manual/examples/opengl/qopenglwidget/glwidget.h new file mode 100644 index 0000000000..de9d11b94c --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/glwidget.h @@ -0,0 +1,85 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#ifndef GLWIDGET_H +#define GLWIDGET_H + +#include <QOpenGLWidget> +#include <QOpenGLFunctions> +#include <QOpenGLBuffer> +#include <QVector3D> +#include <QMatrix4x4> +#include <QElapsedTimer> +#include <QList> +#include <QPushButton> + +class Bubble; +class MainWindow; + +QT_FORWARD_DECLARE_CLASS(QOpenGLTexture) +QT_FORWARD_DECLARE_CLASS(QOpenGLShader) +QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) + +class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions +{ + Q_OBJECT +public: + GLWidget(MainWindow *maybeMainWindow, const QColor &background); + ~GLWidget(); + +public slots: + void setScaling(int scale); + void setLogo(); + void setTexture(); + void setShowBubbles(bool); + void setTransparent(bool transparent); + +protected: + void resizeGL(int w, int h) override; + void paintGL() override; + void initializeGL() override; + +private: + void paintTexturedCube(); + void paintQtLogo(); + void createGeometry(); + void createBubbles(int number); + void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); + void extrude(qreal x1, qreal y1, qreal x2, qreal y2); + void reset(); + + MainWindow *m_mainWindow; + qreal m_fAngle = 0; + qreal m_fScale = 1; + bool m_showBubbles = true; + QList<QVector3D> m_vertices; + QList<QVector3D> m_normals; + bool m_qtLogo = true; + QList<Bubble *> m_bubbles; + int m_frames = 0; + QElapsedTimer m_time; + QOpenGLShader *m_vshader1 = nullptr; + QOpenGLShader *m_fshader1 = nullptr; + QOpenGLShader *m_vshader2 = nullptr; + QOpenGLShader *m_fshader2 = nullptr; + QOpenGLShaderProgram *m_program1 = nullptr; + QOpenGLShaderProgram *m_program2 = nullptr; + QOpenGLTexture *m_texture = nullptr; + QOpenGLBuffer m_vbo1; + QOpenGLBuffer m_vbo2; + int m_vertexAttr1 = 0; + int m_normalAttr1 = 0; + int m_matrixUniform1 = 0; + int m_vertexAttr2 = 0; + int m_normalAttr2 = 0; + int m_texCoordAttr2 = 0; + int m_matrixUniform2 = 0; + int m_textureUniform2 = 0; + bool m_transparent = false; + QPushButton *m_btn = nullptr; + QPushButton *m_btn2 = nullptr; + QColor m_background; + QMetaObject::Connection m_contextWatchConnection; +}; + +#endif diff --git a/tests/manual/examples/opengl/qopenglwidget/main.cpp b/tests/manual/examples/opengl/qopenglwidget/main.cpp new file mode 100644 index 0000000000..1614649a5a --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/main.cpp @@ -0,0 +1,42 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#include <QApplication> +#include <QMainWindow> +#include <QColorSpace> +#include <QSurfaceFormat> +#include <QCommandLineParser> +#include <QCommandLineOption> +#include "mainwindow.h" + +int main( int argc, char ** argv ) +{ + QApplication a( argc, argv ); + + QCoreApplication::setApplicationName("Qt QOpenGLWidget Example"); + QCoreApplication::setOrganizationName("QtProject"); + QCoreApplication::setApplicationVersion(QT_VERSION_STR); + QCommandLineParser parser; + parser.setApplicationDescription(QCoreApplication::applicationName()); + parser.addHelpOption(); + parser.addVersionOption(); + QCommandLineOption multipleSampleOption("multisample", "Multisampling"); + parser.addOption(multipleSampleOption); + QCommandLineOption srgbOption("srgb", "Use sRGB Color Space"); + parser.addOption(srgbOption); + parser.process(a); + + QSurfaceFormat format; + format.setDepthBufferSize(24); + format.setStencilBufferSize(8); + if (parser.isSet(srgbOption)) + format.setColorSpace(QColorSpace::SRgb); + if (parser.isSet(multipleSampleOption)) + format.setSamples(4); + QSurfaceFormat::setDefaultFormat(format); + + MainWindow mw; + mw.resize(1280, 720); + mw.show(); + return a.exec(); +} diff --git a/tests/manual/examples/opengl/qopenglwidget/mainwindow.cpp b/tests/manual/examples/opengl/qopenglwidget/mainwindow.cpp new file mode 100644 index 0000000000..c383a692d5 --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/mainwindow.cpp @@ -0,0 +1,188 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#include "mainwindow.h" + +#include <QApplication> +#include <QMenuBar> +#include <QGroupBox> +#include <QSlider> +#include <QLabel> +#include <QCheckBox> +#include <QRandomGenerator> +#include <QSpinBox> +#include <QScrollArea> +#include <QTabWidget> +#include <QTabBar> +#include <QToolButton> + +#include "glwidget.h" + +MainWindow::MainWindow() + : m_nextX(1), m_nextY(1) +{ + GLWidget *glwidget = new GLWidget(this, qRgb(20, 20, 50)); + m_glWidgets << glwidget; + QLabel *label = new QLabel(this); + m_timer = new QTimer(this); + QSlider *slider = new QSlider(this); + slider->setOrientation(Qt::Horizontal); + + QLabel *updateLabel = new QLabel("Update interval"); + QSpinBox *updateInterval = new QSpinBox(this); + updateInterval->setSuffix(" ms"); + updateInterval->setValue(10); + updateInterval->setToolTip("Interval for the timer that calls update().\n" + "Note that on most systems the swap will block to wait for vsync\n" + "and therefore an interval < 16 ms will likely lead to a 60 FPS update rate."); + QGroupBox *updateGroupBox = new QGroupBox(this); + QCheckBox *timerBased = new QCheckBox("Use timer", this); + timerBased->setChecked(false); + timerBased->setToolTip("Toggles using a timer to trigger update().\n" + "When not set, each paintGL() schedules the next update immediately,\n" + "expecting the blocking swap to throttle the thread.\n" + "This shows how unnecessary the timer is in most cases."); + QCheckBox *transparent = new QCheckBox("Transparent background", this); + transparent->setToolTip("Toggles Qt::WA_AlwaysStackOnTop and transparent clear color for glClear().\n" + "Note how the button on top stacks incorrectly when enabling this."); + QHBoxLayout *updateLayout = new QHBoxLayout; + updateLayout->addWidget(updateLabel); + updateLayout->addWidget(updateInterval); + updateLayout->addWidget(timerBased); + updateLayout->addWidget(transparent); + updateGroupBox->setLayout(updateLayout); + + slider->setRange(0, 50); + slider->setSliderPosition(30); + m_timer->setInterval(10); + label->setText("A scrollable QOpenGLWidget"); + label->setAlignment(Qt::AlignHCenter); + + QGroupBox * groupBox = new QGroupBox(this); + setCentralWidget(groupBox); + groupBox->setTitle("QOpenGLWidget Example"); + + m_layout = new QGridLayout(groupBox); + + QScrollArea *scrollArea = new QScrollArea; + scrollArea->setWidget(glwidget); + + m_layout->addWidget(scrollArea,1,0,8,1); + m_layout->addWidget(label,9,0,1,1); + m_layout->addWidget(updateGroupBox, 10, 0, 1, 1); + m_layout->addWidget(slider, 11,0,1,1); + + groupBox->setLayout(m_layout); + + + QMenu *fileMenu = menuBar()->addMenu("&File"); + fileMenu->addAction("E&xit", this, &QWidget::close); + QMenu *showMenu = menuBar()->addMenu("&Show"); + showMenu->addAction("Show 3D Logo", glwidget, &GLWidget::setLogo); + showMenu->addAction("Show 2D Texture", glwidget, &GLWidget::setTexture); + QAction *showBubbles = showMenu->addAction("Show bubbles", glwidget, &GLWidget::setShowBubbles); + showBubbles->setCheckable(true); + showBubbles->setChecked(true); + showMenu->addAction("Open tab window", this, &MainWindow::showNewWindow); + QMenu *helpMenu = menuBar()->addMenu("&Help"); + helpMenu->addAction("About Qt", qApp, &QApplication::aboutQt); + + connect(m_timer, &QTimer::timeout, glwidget, QOverload<>::of(&QWidget::update)); + + connect(slider, &QAbstractSlider::valueChanged, glwidget, &GLWidget::setScaling); + connect(transparent, &QCheckBox::toggled, glwidget, &GLWidget::setTransparent); + connect(updateInterval, &QSpinBox::valueChanged, + this, &MainWindow::updateIntervalChanged); + connect(timerBased, &QCheckBox::toggled, this, &MainWindow::timerUsageChanged); + connect(timerBased, &QCheckBox::toggled, updateInterval, &QWidget::setEnabled); + + if (timerBased->isChecked()) + m_timer->start(); + else + updateInterval->setEnabled(false); +} + +void MainWindow::updateIntervalChanged(int value) +{ + m_timer->setInterval(value); + if (m_timer->isActive()) + m_timer->start(); +} + +void MainWindow::addNew() +{ + if (m_nextY == 4) + return; + GLWidget *w = new GLWidget(nullptr, qRgb(QRandomGenerator::global()->bounded(256), + QRandomGenerator::global()->bounded(256), + QRandomGenerator::global()->bounded(256))); + m_glWidgets << w; + connect(m_timer, &QTimer::timeout, w, QOverload<>::of(&QWidget::update)); + m_layout->addWidget(w, m_nextY, m_nextX, 1, 1); + if (m_nextX == 3) { + m_nextX = 1; + ++m_nextY; + } else { + ++m_nextX; + } +} + +void MainWindow::timerUsageChanged(bool enabled) +{ + if (enabled) { + m_timer->start(); + } else { + m_timer->stop(); + for (QOpenGLWidget *w : std::as_const(m_glWidgets)) + w->update(); + } +} + +void MainWindow::resizeEvent(QResizeEvent *) +{ + m_glWidgets[0]->setMinimumSize(size() + QSize(128, 128)); +} + +void MainWindow::showNewWindow() +{ + QTabWidget *tabs = new QTabWidget; + tabs->resize(800, 600); + + QToolButton *tb = new QToolButton; + tb->setText(QLatin1String("+")); + tabs->addTab(new QLabel(QLatin1String("Add OpenGL widgets with +")), QString()); + tabs->setTabEnabled(0, false); + tabs->tabBar()->setTabButton(0, QTabBar::RightSide, tb); + tabs->tabBar()->setTabsClosable(true); + QObject::connect(tabs->tabBar(), &QTabBar::tabCloseRequested, tabs, [tabs](int index) { + tabs->widget(index)->deleteLater(); + }); + + const QString msgToTopLevel = QLatin1String("Break out to top-level window"); + const QString msgFromTopLevel = QLatin1String("Move back under tab widget"); + + QObject::connect(tb, &QAbstractButton::clicked, tabs, [=] { + GLWidget *glwidget = new GLWidget(nullptr, Qt::blue); + glwidget->resize(tabs->size()); + glwidget->setWindowTitle(QString::asprintf("QOpenGLWidget %p", glwidget)); + + QPushButton *btn = new QPushButton(msgToTopLevel, glwidget); + connect(btn, &QPushButton::clicked, glwidget, [=] { + if (glwidget->parent()) { + glwidget->setAttribute(Qt::WA_DeleteOnClose, true); + glwidget->setParent(nullptr); + glwidget->show(); + btn->setText(msgFromTopLevel); + } else { + glwidget->setAttribute(Qt::WA_DeleteOnClose, false); + tabs->addTab(glwidget, glwidget->windowTitle()); + btn->setText(msgToTopLevel); + } + }); + + tabs->setCurrentIndex(tabs->addTab(glwidget, glwidget->windowTitle())); + }); + + tabs->setAttribute(Qt::WA_DeleteOnClose); + tabs->show(); +} diff --git a/tests/manual/examples/opengl/qopenglwidget/mainwindow.h b/tests/manual/examples/opengl/qopenglwidget/mainwindow.h new file mode 100644 index 0000000000..85f11ad764 --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/mainwindow.h @@ -0,0 +1,39 @@ +// Copyright (C) 2016 The Qt Company Ltd. +// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause + +#ifndef MAINWINDOW_H +#define MAINWINDOW_H + +#include <QMainWindow> +#include <QTimer> +#include <QGridLayout> + +QT_FORWARD_DECLARE_CLASS(QOpenGLWidget) + +class MainWindow : public QMainWindow +{ + Q_OBJECT + +public: + MainWindow(); + void addNew(); + bool timerEnabled() const { return m_timer->isActive(); } + + void resizeEvent(QResizeEvent *); + +public slots: + void showNewWindow(); + +private slots: + void updateIntervalChanged(int value); + void timerUsageChanged(bool enabled); + +private: + QTimer *m_timer; + QGridLayout *m_layout; + int m_nextX; + int m_nextY; + QList<QOpenGLWidget *> m_glWidgets; +}; + +#endif diff --git a/tests/manual/examples/opengl/qopenglwidget/qopenglwidget.pro b/tests/manual/examples/opengl/qopenglwidget/qopenglwidget.pro new file mode 100644 index 0000000000..7ac546d7ce --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/qopenglwidget.pro @@ -0,0 +1,15 @@ +QT += widgets opengl openglwidgets + +SOURCES += main.cpp \ + glwidget.cpp \ + mainwindow.cpp \ + bubble.cpp + +HEADERS += glwidget.h \ + mainwindow.h \ + bubble.h + +RESOURCES += texture.qrc + +target.path = $$[QT_INSTALL_EXAMPLES]/opengl/qopenglwidget +INSTALLS += target diff --git a/tests/manual/examples/opengl/qopenglwidget/qt.png b/tests/manual/examples/opengl/qopenglwidget/qt.png Binary files differnew file mode 100644 index 0000000000..4f68e162de --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/qt.png diff --git a/tests/manual/examples/opengl/qopenglwidget/texture.qrc b/tests/manual/examples/opengl/qopenglwidget/texture.qrc new file mode 100644 index 0000000000..ff1d0e535f --- /dev/null +++ b/tests/manual/examples/opengl/qopenglwidget/texture.qrc @@ -0,0 +1,5 @@ +<!DOCTYPE RCC><RCC version="1.0"> +<qresource> + <file>qt.png</file> +</qresource> +</RCC> |