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-rwxr-xr-xtests/manual/rhi/computeimage/buildshaders.bat1
-rw-r--r--tests/manual/rhi/computeimage/computeimage.cpp228
-rw-r--r--tests/manual/rhi/computeimage/computeimage.pro8
-rw-r--r--tests/manual/rhi/computeimage/computeimage.qrc8
-rw-r--r--tests/manual/rhi/computeimage/image.comp20
-rw-r--r--tests/manual/rhi/computeimage/image.comp.qsbbin0 -> 1811 bytes
6 files changed, 265 insertions, 0 deletions
diff --git a/tests/manual/rhi/computeimage/buildshaders.bat b/tests/manual/rhi/computeimage/buildshaders.bat
new file mode 100755
index 0000000000..41a324d2b2
--- /dev/null
+++ b/tests/manual/rhi/computeimage/buildshaders.bat
@@ -0,0 +1 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 image.comp -o image.comp.qsb
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp
new file mode 100644
index 0000000000..7bc05fc04f
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.cpp
@@ -0,0 +1,228 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Compute shader example with image load/store. The texture sampled in the
+// fragment shader is generated by the compute shader.
+
+struct {
+ QVector<QRhiResource *> releasePool;
+
+ QRhiTexture *texIn = nullptr;
+ QRhiTexture *texOut = nullptr;
+ QRhiBuffer *computeUBuf = nullptr;
+ QRhiShaderResourceBindings *computeBindings = nullptr;
+ QRhiComputePipeline *computePipeline = nullptr;
+
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QSize imageSize;
+ QMatrix4x4 winProj;
+ float factor = 1.0f;
+} d;
+
+static float quadVertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 quadIndexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Compute))
+ qFatal("Compute is not supported");
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ // compute pass
+
+ const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ d.imageSize = image.size();
+ d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texIn->build();
+ d.releasePool << d.texIn;
+
+ d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texOut->build();
+ d.releasePool << d.texOut;
+
+ d.initialUpdates->uploadTexture(d.texIn, image);
+
+ d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4);
+ d.computeUBuf->build();
+ d.releasePool << d.computeUBuf;
+
+ d.computeBindings = m_r->newShaderResourceBindings();
+ d.computeBindings->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::ComputeStage, d.computeUBuf),
+ QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0),
+ QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0)
+ });
+ d.computeBindings->build();
+ d.releasePool << d.computeBindings;
+
+ d.computePipeline = m_r->newComputePipeline();
+ d.computePipeline->setShaderResourceBindings(d.computeBindings);
+ d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) });
+ d.computePipeline->build();
+ d.releasePool << d.computePipeline;
+
+ // graphics pass
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData);
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2.5f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ u->updateDynamicBuffer(d.computeUBuf, 0, 4, &d.factor);
+ d.factor += 0.1f;
+ if (d.factor >= 50.0f)
+ d.factor = 1.0f;
+
+ cb->beginComputePass(u);
+ cb->setComputePipeline(d.computePipeline);
+ cb->setShaderResources();
+ cb->dispatch(d.imageSize.width() / 16, d.imageSize.height() / 16, 1);
+ cb->endComputePass();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/computeimage/computeimage.pro b/tests/manual/rhi/computeimage/computeimage.pro
new file mode 100644
index 0000000000..291a4e91b1
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ computeimage.cpp
+
+RESOURCES = computeimage.qrc
diff --git a/tests/manual/rhi/computeimage/computeimage.qrc b/tests/manual/rhi/computeimage/computeimage.qrc
new file mode 100644
index 0000000000..5299e1ae22
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>image.comp.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="qt256.png">../shared/qt256.png</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computeimage/image.comp b/tests/manual/rhi/computeimage/image.comp
new file mode 100644
index 0000000000..9826ed7c6c
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp
@@ -0,0 +1,20 @@
+#version 440
+
+layout (local_size_x = 16, local_size_y = 16) in;
+
+layout(std140, binding = 0) uniform UniformBuffer
+{
+ float factor;
+} ubuf;
+
+layout (binding = 1, rgba8) uniform readonly image2D texIn;
+layout (binding = 2, rgba8) uniform writeonly image2D texOut;
+
+void main()
+{
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 d = ivec2(1, 1);
+ vec4 diff = imageLoad(texIn, pos + d) - imageLoad(texIn, pos - d);
+ float c = (diff.x + diff.y + diff.z) / ubuf.factor + 0.5f;
+ imageStore(texOut, pos, vec4(c, c, c, 1.0));
+}
diff --git a/tests/manual/rhi/computeimage/image.comp.qsb b/tests/manual/rhi/computeimage/image.comp.qsb
new file mode 100644
index 0000000000..725629f7ab
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp.qsb
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