diff options
Diffstat (limited to 'tests/manual/rhi/computeimage')
-rwxr-xr-x | tests/manual/rhi/computeimage/buildshaders.bat | 1 | ||||
-rw-r--r-- | tests/manual/rhi/computeimage/computeimage.cpp | 228 | ||||
-rw-r--r-- | tests/manual/rhi/computeimage/computeimage.pro | 8 | ||||
-rw-r--r-- | tests/manual/rhi/computeimage/computeimage.qrc | 8 | ||||
-rw-r--r-- | tests/manual/rhi/computeimage/image.comp | 20 | ||||
-rw-r--r-- | tests/manual/rhi/computeimage/image.comp.qsb | bin | 0 -> 1811 bytes |
6 files changed, 265 insertions, 0 deletions
diff --git a/tests/manual/rhi/computeimage/buildshaders.bat b/tests/manual/rhi/computeimage/buildshaders.bat new file mode 100755 index 0000000000..41a324d2b2 --- /dev/null +++ b/tests/manual/rhi/computeimage/buildshaders.bat @@ -0,0 +1 @@ +qsb --glsl "310 es,430" --hlsl 50 --msl 12 image.comp -o image.comp.qsb diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp new file mode 100644 index 0000000000..7bc05fc04f --- /dev/null +++ b/tests/manual/rhi/computeimage/computeimage.cpp @@ -0,0 +1,228 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the examples of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "../shared/examplefw.h" + +// Compute shader example with image load/store. The texture sampled in the +// fragment shader is generated by the compute shader. + +struct { + QVector<QRhiResource *> releasePool; + + QRhiTexture *texIn = nullptr; + QRhiTexture *texOut = nullptr; + QRhiBuffer *computeUBuf = nullptr; + QRhiShaderResourceBindings *computeBindings = nullptr; + QRhiComputePipeline *computePipeline = nullptr; + + QRhiBuffer *vbuf = nullptr; + QRhiBuffer *ibuf = nullptr; + QRhiBuffer *ubuf = nullptr; + QRhiSampler *sampler = nullptr; + QRhiShaderResourceBindings *srb = nullptr; + QRhiGraphicsPipeline *ps = nullptr; + + QRhiResourceUpdateBatch *initialUpdates = nullptr; + QSize imageSize; + QMatrix4x4 winProj; + float factor = 1.0f; +} d; + +static float quadVertexData[] = +{ // Y up, CCW + -0.5f, 0.5f, 0.0f, 0.0f, + -0.5f, -0.5f, 0.0f, 1.0f, + 0.5f, -0.5f, 1.0f, 1.0f, + 0.5f, 0.5f, 1.0f, 0.0f +}; + +static quint16 quadIndexData[] = +{ + 0, 1, 2, 0, 2, 3 +}; + +void Window::customInit() +{ + if (!m_r->isFeatureSupported(QRhi::Compute)) + qFatal("Compute is not supported"); + + d.initialUpdates = m_r->nextResourceUpdateBatch(); + + // compute pass + + const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888); + d.imageSize = image.size(); + d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); + d.texIn->build(); + d.releasePool << d.texIn; + + d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore); + d.texOut->build(); + d.releasePool << d.texOut; + + d.initialUpdates->uploadTexture(d.texIn, image); + + d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4); + d.computeUBuf->build(); + d.releasePool << d.computeUBuf; + + d.computeBindings = m_r->newShaderResourceBindings(); + d.computeBindings->setBindings({ + QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::ComputeStage, d.computeUBuf), + QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0), + QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0) + }); + d.computeBindings->build(); + d.releasePool << d.computeBindings; + + d.computePipeline = m_r->newComputePipeline(); + d.computePipeline->setShaderResourceBindings(d.computeBindings); + d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) }); + d.computePipeline->build(); + d.releasePool << d.computePipeline; + + // graphics pass + + d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData)); + d.vbuf->build(); + d.releasePool << d.vbuf; + + d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData); + + d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData)); + d.ibuf->build(); + d.releasePool << d.ibuf; + + d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData); + + d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); + d.ubuf->build(); + d.releasePool << d.ubuf; + + qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0; + d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip); + + d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, + QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); + d.releasePool << d.sampler; + d.sampler->build(); + + d.srb = m_r->newShaderResourceBindings(); + d.releasePool << d.srb; + d.srb->setBindings({ + QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), + QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler) + }); + d.srb->build(); + + d.ps = m_r->newGraphicsPipeline(); + d.releasePool << d.ps; + d.ps->setShaderStages({ + { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) }, + { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) } + }); + QRhiVertexInputLayout inputLayout; + inputLayout.setBindings({ + { 4 * sizeof(float) } + }); + inputLayout.setAttributes({ + { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, + { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) } + }); + d.ps->setVertexInputLayout(inputLayout); + d.ps->setShaderResourceBindings(d.srb); + d.ps->setRenderPassDescriptor(m_rp); + d.ps->build(); +} + +void Window::customRelease() +{ + qDeleteAll(d.releasePool); + d.releasePool.clear(); +} + +void Window::customRender() +{ + const QSize outputSizeInPixels = m_sc->currentPixelSize(); + QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); + QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); + if (d.initialUpdates) { + u->merge(d.initialUpdates); + d.initialUpdates->release(); + d.initialUpdates = nullptr; + } + + if (d.winProj != m_proj) { + d.winProj = m_proj; + QMatrix4x4 mvp = m_proj; + mvp.scale(2.5f); + u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData()); + } + + u->updateDynamicBuffer(d.computeUBuf, 0, 4, &d.factor); + d.factor += 0.1f; + if (d.factor >= 50.0f) + d.factor = 1.0f; + + cb->beginComputePass(u); + cb->setComputePipeline(d.computePipeline); + cb->setShaderResources(); + cb->dispatch(d.imageSize.width() / 16, d.imageSize.height() / 16, 1); + cb->endComputePass(); + + cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 }); + cb->setGraphicsPipeline(d.ps); + cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); + cb->setShaderResources(); + QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); + cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16); + cb->drawIndexed(6); + cb->endPass(); +} diff --git a/tests/manual/rhi/computeimage/computeimage.pro b/tests/manual/rhi/computeimage/computeimage.pro new file mode 100644 index 0000000000..291a4e91b1 --- /dev/null +++ b/tests/manual/rhi/computeimage/computeimage.pro @@ -0,0 +1,8 @@ +TEMPLATE = app + +QT += gui-private + +SOURCES = \ + computeimage.cpp + +RESOURCES = computeimage.qrc diff --git a/tests/manual/rhi/computeimage/computeimage.qrc b/tests/manual/rhi/computeimage/computeimage.qrc new file mode 100644 index 0000000000..5299e1ae22 --- /dev/null +++ b/tests/manual/rhi/computeimage/computeimage.qrc @@ -0,0 +1,8 @@ +<!DOCTYPE RCC><RCC version="1.0"> + <qresource> + <file>image.comp.qsb</file> + <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file> + <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file> + <file alias="qt256.png">../shared/qt256.png</file> +</qresource> +</RCC> diff --git a/tests/manual/rhi/computeimage/image.comp b/tests/manual/rhi/computeimage/image.comp new file mode 100644 index 0000000000..9826ed7c6c --- /dev/null +++ b/tests/manual/rhi/computeimage/image.comp @@ -0,0 +1,20 @@ +#version 440 + +layout (local_size_x = 16, local_size_y = 16) in; + +layout(std140, binding = 0) uniform UniformBuffer +{ + float factor; +} ubuf; + +layout (binding = 1, rgba8) uniform readonly image2D texIn; +layout (binding = 2, rgba8) uniform writeonly image2D texOut; + +void main() +{ + ivec2 pos = ivec2(gl_GlobalInvocationID.xy); + ivec2 d = ivec2(1, 1); + vec4 diff = imageLoad(texIn, pos + d) - imageLoad(texIn, pos - d); + float c = (diff.x + diff.y + diff.z) / ubuf.factor + 0.5f; + imageStore(texOut, pos, vec4(c, c, c, 1.0)); +} diff --git a/tests/manual/rhi/computeimage/image.comp.qsb b/tests/manual/rhi/computeimage/image.comp.qsb Binary files differnew file mode 100644 index 0000000000..725629f7ab --- /dev/null +++ b/tests/manual/rhi/computeimage/image.comp.qsb |