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-rw-r--r--tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp4
-rw-r--r--tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp4
-rw-r--r--tests/manual/rhi/computebuffer/buffer.comp41
-rw-r--r--tests/manual/rhi/computebuffer/buffer.comp.qsbbin0 -> 2160 bytes
-rwxr-xr-xtests/manual/rhi/computebuffer/buildshaders.bat3
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.cpp202
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.pro8
-rw-r--r--tests/manual/rhi/computebuffer/computebuffer.qrc7
-rw-r--r--tests/manual/rhi/computebuffer/main.frag8
-rw-r--r--tests/manual/rhi/computebuffer/main.frag.qsbbin0 -> 672 bytes
-rw-r--r--tests/manual/rhi/computebuffer/main.vert11
-rw-r--r--tests/manual/rhi/computebuffer/main.vert.qsbbin0 -> 852 bytes
-rwxr-xr-xtests/manual/rhi/computeimage/buildshaders.bat1
-rw-r--r--tests/manual/rhi/computeimage/computeimage.cpp228
-rw-r--r--tests/manual/rhi/computeimage/computeimage.pro8
-rw-r--r--tests/manual/rhi/computeimage/computeimage.qrc8
-rw-r--r--tests/manual/rhi/computeimage/image.comp20
-rw-r--r--tests/manual/rhi/computeimage/image.comp.qsbbin0 -> 1811 bytes
-rw-r--r--tests/manual/rhi/cubemap/cubemap.cpp4
-rw-r--r--tests/manual/rhi/floattexture/floattexture.cpp4
-rw-r--r--tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp4
-rw-r--r--tests/manual/rhi/mrt/mrt.cpp8
-rw-r--r--tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp8
-rw-r--r--tests/manual/rhi/msaatexture/msaatexture.cpp14
-rw-r--r--tests/manual/rhi/multiwindow/multiwindow.cpp4
-rw-r--r--tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp4
-rw-r--r--tests/manual/rhi/offscreen/offscreen.cpp4
-rw-r--r--tests/manual/rhi/rhi.pro4
-rw-r--r--tests/manual/rhi/shadowmap/shadowmap.cpp8
-rw-r--r--tests/manual/rhi/texuploads/texuploads.cpp4
-rw-r--r--tests/manual/rhi/triquadcube/texturedcuberenderer.cpp4
-rw-r--r--tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp4
-rw-r--r--tests/manual/rhi/triquadcube/trianglerenderer.cpp4
-rw-r--r--tests/manual/rhi/triquadcube/triquadcube.cpp1
34 files changed, 592 insertions, 44 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
index d50e183096..27dd8097ad 100644
--- a/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
+++ b/tests/manual/rhi/compressedtexture_bc1/compressedtexture_bc1.cpp
@@ -113,8 +113,8 @@ void Window::customInit()
qFatal("Failed to load shader pack (fragment)");
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
index 7ae5dd0d73..87d1e7646a 100644
--- a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
+++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp
@@ -117,8 +117,8 @@ void Window::customInit()
qFatal("Failed to load shader pack (fragment)");
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/computebuffer/buffer.comp b/tests/manual/rhi/computebuffer/buffer.comp
new file mode 100644
index 0000000000..a0d0350e37
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buffer.comp
@@ -0,0 +1,41 @@
+#version 440
+
+layout (local_size_x = 256) in;
+
+struct Data
+{
+ vec2 pos;
+ float dir;
+};
+
+layout(std140, binding = 0) buffer StorageBuffer
+{
+ Data d[];
+} buf;
+
+layout(std140, binding = 1) uniform UniformBuffer
+{
+ float step;
+ uint count;
+} ubuf;
+
+void main()
+{
+ uint index = gl_GlobalInvocationID.x;
+ if (index < ubuf.count) {
+ vec2 p = buf.d[index].pos;
+ float dir = buf.d[index].dir;
+
+ p.x += dir * ubuf.step * 0.01;
+ if (p.x > 1.0) {
+ p.x = 1.0;
+ buf.d[index].dir *= -1.0;
+ }
+ if (p.x < -1.0) {
+ p.x = -1.0;
+ buf.d[index].dir *= -1.0;
+ }
+
+ buf.d[index].pos = p;
+ }
+}
diff --git a/tests/manual/rhi/computebuffer/buffer.comp.qsb b/tests/manual/rhi/computebuffer/buffer.comp.qsb
new file mode 100644
index 0000000000..b1a666f185
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buffer.comp.qsb
Binary files differ
diff --git a/tests/manual/rhi/computebuffer/buildshaders.bat b/tests/manual/rhi/computebuffer/buildshaders.bat
new file mode 100755
index 0000000000..2768273b70
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/buildshaders.bat
@@ -0,0 +1,3 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 buffer.comp -o buffer.comp.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.vert -o main.vert.qsb
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 main.frag -o main.frag.qsb
diff --git a/tests/manual/rhi/computebuffer/computebuffer.cpp b/tests/manual/rhi/computebuffer/computebuffer.cpp
new file mode 100644
index 0000000000..d6c576cf3b
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.cpp
@@ -0,0 +1,202 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+#include <QRandomGenerator>
+
+// Compute shader example. Writes to a storage buffer from a compute shader,
+// then uses the same buffer as vertex buffer in the vertex stage. This would
+// be typical when implementing particles for example. Here we just simply move
+// the positions back and forth along the X axis.
+
+// Note that the example relies on gl_PointSize which is not supported
+// everywhere. So in some cases the points will be of size 1.
+
+struct {
+ QVector<QRhiResource *> releasePool;
+ QRhiBuffer *sbuf = nullptr;
+ QRhiBuffer *computeUniBuf = nullptr;
+ QRhiShaderResourceBindings *computeBindings = nullptr;
+ QRhiComputePipeline *computePipeline = nullptr;
+ QRhiShaderResourceBindings *graphicsBindings = nullptr;
+ QRhiGraphicsPipeline *graphicsPipeline = nullptr;
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ float step = 0.2f;
+} d;
+
+// these struct must match the std140 packing rules
+struct Data {
+ float pos[2];
+ float dir;
+ quint32 pad[1];
+};
+struct ComputeUBuf {
+ float step;
+ quint32 count;
+};
+
+const int DATA_COUNT = 256 * 128;
+
+const int COMPUTE_UBUF_SIZE = 8;
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Compute))
+ qFatal("Compute is not supported");
+
+ // compute pass
+
+ d.sbuf = m_r->newBuffer(QRhiBuffer::Immutable,
+ QRhiBuffer::StorageBuffer | QRhiBuffer::VertexBuffer,
+ sizeof(Data) * DATA_COUNT);
+ d.sbuf->build();
+ d.releasePool << d.sbuf;
+
+ d.computeUniBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, COMPUTE_UBUF_SIZE);
+ d.computeUniBuf->build();
+ d.releasePool << d.computeUniBuf;
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ QByteArray data;
+ data.resize(sizeof(Data) * DATA_COUNT);
+ Data *p = reinterpret_cast<Data *>(data.data());
+ QRandomGenerator *rgen = QRandomGenerator::global();
+ for (int i = 0; i < DATA_COUNT; ++i) {
+ p->pos[0] = rgen->bounded(1000) / 500.0f - 1.0f;
+ p->pos[1] = rgen->bounded(1000) / 500.0f - 1.0f;
+ p->dir = rgen->bounded(2) ? 1 : -1;
+ ++p;
+ }
+ d.initialUpdates->uploadStaticBuffer(d.sbuf, data.constData());
+
+ ComputeUBuf ud;
+ ud.step = d.step;
+ ud.count = DATA_COUNT;
+ d.initialUpdates->updateDynamicBuffer(d.computeUniBuf, 0, COMPUTE_UBUF_SIZE, &ud);
+
+ d.computeBindings = m_r->newShaderResourceBindings();
+ d.computeBindings->setBindings({
+ QRhiShaderResourceBinding::bufferLoadStore(0, QRhiShaderResourceBinding::ComputeStage, d.sbuf),
+ QRhiShaderResourceBinding::uniformBuffer(1, QRhiShaderResourceBinding::ComputeStage, d.computeUniBuf)
+ });
+ d.computeBindings->build();
+ d.releasePool << d.computeBindings;
+
+ d.computePipeline = m_r->newComputePipeline();
+ d.computePipeline->setShaderResourceBindings(d.computeBindings);
+ d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/buffer.comp.qsb")) });
+ d.computePipeline->build();
+ d.releasePool << d.computePipeline;
+
+ // graphics pass
+
+ d.graphicsBindings = m_r->newShaderResourceBindings();
+ d.graphicsBindings->build();
+ d.releasePool << d.graphicsBindings;
+
+ d.graphicsPipeline = m_r->newGraphicsPipeline();
+ d.graphicsPipeline->setTopology(QRhiGraphicsPipeline::Points);
+ d.graphicsPipeline->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ });
+ d.graphicsPipeline->setVertexInputLayout(inputLayout);
+ d.graphicsPipeline->setShaderResourceBindings(d.graphicsBindings);
+ d.graphicsPipeline->setRenderPassDescriptor(m_rp);
+ d.graphicsPipeline->build();
+ d.releasePool << d.graphicsPipeline;
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+#if 0
+ u->updateDynamicBuffer(d.computeUniBuf, 0, sizeof(float), &d.step);
+ d.step += 0.01f;
+#endif
+
+ // compute pass
+ cb->beginComputePass(u);
+ cb->setComputePipeline(d.computePipeline);
+ cb->setShaderResources();
+ cb->dispatch(DATA_COUNT / 256, 1, 1);
+ cb->endComputePass();
+
+ // graphics pass
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.graphicsPipeline);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ QRhiCommandBuffer::VertexInput vbufBinding(d.sbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding);
+ cb->draw(DATA_COUNT);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/computebuffer/computebuffer.pro b/tests/manual/rhi/computebuffer/computebuffer.pro
new file mode 100644
index 0000000000..ab3c8001f1
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ computebuffer.cpp
+
+RESOURCES = computebuffer.qrc
diff --git a/tests/manual/rhi/computebuffer/computebuffer.qrc b/tests/manual/rhi/computebuffer/computebuffer.qrc
new file mode 100644
index 0000000000..d9e877a15d
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/computebuffer.qrc
@@ -0,0 +1,7 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>buffer.comp.qsb</file>
+ <file>main.vert.qsb</file>
+ <file>main.frag.qsb</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computebuffer/main.frag b/tests/manual/rhi/computebuffer/main.frag
new file mode 100644
index 0000000000..4785a404d3
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.frag
@@ -0,0 +1,8 @@
+#version 440
+
+layout(location = 0) out vec4 fragColor;
+
+void main()
+{
+ fragColor = vec4(1.0);
+}
diff --git a/tests/manual/rhi/computebuffer/main.frag.qsb b/tests/manual/rhi/computebuffer/main.frag.qsb
new file mode 100644
index 0000000000..f05da411e5
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.frag.qsb
Binary files differ
diff --git a/tests/manual/rhi/computebuffer/main.vert b/tests/manual/rhi/computebuffer/main.vert
new file mode 100644
index 0000000000..5dfb778d2e
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.vert
@@ -0,0 +1,11 @@
+#version 440
+
+layout(location = 0) in vec4 position;
+
+out gl_PerVertex { vec4 gl_Position; float gl_PointSize; };
+
+void main()
+{
+ gl_PointSize = 4.0; // required with Vulkan when drawing points
+ gl_Position = position;
+}
diff --git a/tests/manual/rhi/computebuffer/main.vert.qsb b/tests/manual/rhi/computebuffer/main.vert.qsb
new file mode 100644
index 0000000000..944645ffbf
--- /dev/null
+++ b/tests/manual/rhi/computebuffer/main.vert.qsb
Binary files differ
diff --git a/tests/manual/rhi/computeimage/buildshaders.bat b/tests/manual/rhi/computeimage/buildshaders.bat
new file mode 100755
index 0000000000..41a324d2b2
--- /dev/null
+++ b/tests/manual/rhi/computeimage/buildshaders.bat
@@ -0,0 +1 @@
+qsb --glsl "310 es,430" --hlsl 50 --msl 12 image.comp -o image.comp.qsb
diff --git a/tests/manual/rhi/computeimage/computeimage.cpp b/tests/manual/rhi/computeimage/computeimage.cpp
new file mode 100644
index 0000000000..7bc05fc04f
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.cpp
@@ -0,0 +1,228 @@
+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "../shared/examplefw.h"
+
+// Compute shader example with image load/store. The texture sampled in the
+// fragment shader is generated by the compute shader.
+
+struct {
+ QVector<QRhiResource *> releasePool;
+
+ QRhiTexture *texIn = nullptr;
+ QRhiTexture *texOut = nullptr;
+ QRhiBuffer *computeUBuf = nullptr;
+ QRhiShaderResourceBindings *computeBindings = nullptr;
+ QRhiComputePipeline *computePipeline = nullptr;
+
+ QRhiBuffer *vbuf = nullptr;
+ QRhiBuffer *ibuf = nullptr;
+ QRhiBuffer *ubuf = nullptr;
+ QRhiSampler *sampler = nullptr;
+ QRhiShaderResourceBindings *srb = nullptr;
+ QRhiGraphicsPipeline *ps = nullptr;
+
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+ QSize imageSize;
+ QMatrix4x4 winProj;
+ float factor = 1.0f;
+} d;
+
+static float quadVertexData[] =
+{ // Y up, CCW
+ -0.5f, 0.5f, 0.0f, 0.0f,
+ -0.5f, -0.5f, 0.0f, 1.0f,
+ 0.5f, -0.5f, 1.0f, 1.0f,
+ 0.5f, 0.5f, 1.0f, 0.0f
+};
+
+static quint16 quadIndexData[] =
+{
+ 0, 1, 2, 0, 2, 3
+};
+
+void Window::customInit()
+{
+ if (!m_r->isFeatureSupported(QRhi::Compute))
+ qFatal("Compute is not supported");
+
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ // compute pass
+
+ const QImage image = QImage(QLatin1String(":/qt256.png")).convertToFormat(QImage::Format_RGBA8888);
+ d.imageSize = image.size();
+ d.texIn = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texIn->build();
+ d.releasePool << d.texIn;
+
+ d.texOut = m_r->newTexture(QRhiTexture::RGBA8, d.imageSize, 1, QRhiTexture::UsedWithLoadStore);
+ d.texOut->build();
+ d.releasePool << d.texOut;
+
+ d.initialUpdates->uploadTexture(d.texIn, image);
+
+ d.computeUBuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 4);
+ d.computeUBuf->build();
+ d.releasePool << d.computeUBuf;
+
+ d.computeBindings = m_r->newShaderResourceBindings();
+ d.computeBindings->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::ComputeStage, d.computeUBuf),
+ QRhiShaderResourceBinding::imageLoad(1, QRhiShaderResourceBinding::ComputeStage, d.texIn, 0),
+ QRhiShaderResourceBinding::imageStore(2, QRhiShaderResourceBinding::ComputeStage, d.texOut, 0)
+ });
+ d.computeBindings->build();
+ d.releasePool << d.computeBindings;
+
+ d.computePipeline = m_r->newComputePipeline();
+ d.computePipeline->setShaderResourceBindings(d.computeBindings);
+ d.computePipeline->setShaderStage({ QRhiShaderStage::Compute, getShader(QLatin1String(":/image.comp.qsb")) });
+ d.computePipeline->build();
+ d.releasePool << d.computePipeline;
+
+ // graphics pass
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(quadVertexData));
+ d.vbuf->build();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, quadVertexData);
+
+ d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(quadIndexData));
+ d.ibuf->build();
+ d.releasePool << d.ibuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.ibuf, quadIndexData);
+
+ d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68);
+ d.ubuf->build();
+ d.releasePool << d.ubuf;
+
+ qint32 flip = m_r->isYUpInFramebuffer() ? 1 : 0;
+ d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip);
+
+ d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge);
+ d.releasePool << d.sampler;
+ d.sampler->build();
+
+ d.srb = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb;
+ d.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.texOut, d.sampler)
+ });
+ d.srb->build();
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 4 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float2, 0 },
+ { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) }
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->build();
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
+ if (d.initialUpdates) {
+ u->merge(d.initialUpdates);
+ d.initialUpdates->release();
+ d.initialUpdates = nullptr;
+ }
+
+ if (d.winProj != m_proj) {
+ d.winProj = m_proj;
+ QMatrix4x4 mvp = m_proj;
+ mvp.scale(2.5f);
+ u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
+ }
+
+ u->updateDynamicBuffer(d.computeUBuf, 0, 4, &d.factor);
+ d.factor += 0.1f;
+ if (d.factor >= 50.0f)
+ d.factor = 1.0f;
+
+ cb->beginComputePass(u);
+ cb->setComputePipeline(d.computePipeline);
+ cb->setShaderResources();
+ cb->dispatch(d.imageSize.width() / 16, d.imageSize.height() / 16, 1);
+ cb->endComputePass();
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f), { 1.0f, 0 });
+ cb->setGraphicsPipeline(d.ps);
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources();
+ QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
+ cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16);
+ cb->drawIndexed(6);
+ cb->endPass();
+}
diff --git a/tests/manual/rhi/computeimage/computeimage.pro b/tests/manual/rhi/computeimage/computeimage.pro
new file mode 100644
index 0000000000..291a4e91b1
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.pro
@@ -0,0 +1,8 @@
+TEMPLATE = app
+
+QT += gui-private
+
+SOURCES = \
+ computeimage.cpp
+
+RESOURCES = computeimage.qrc
diff --git a/tests/manual/rhi/computeimage/computeimage.qrc b/tests/manual/rhi/computeimage/computeimage.qrc
new file mode 100644
index 0000000000..5299e1ae22
--- /dev/null
+++ b/tests/manual/rhi/computeimage/computeimage.qrc
@@ -0,0 +1,8 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>image.comp.qsb</file>
+ <file alias="texture.vert.qsb">../shared/texture.vert.qsb</file>
+ <file alias="texture.frag.qsb">../shared/texture.frag.qsb</file>
+ <file alias="qt256.png">../shared/qt256.png</file>
+</qresource>
+</RCC>
diff --git a/tests/manual/rhi/computeimage/image.comp b/tests/manual/rhi/computeimage/image.comp
new file mode 100644
index 0000000000..9826ed7c6c
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp
@@ -0,0 +1,20 @@
+#version 440
+
+layout (local_size_x = 16, local_size_y = 16) in;
+
+layout(std140, binding = 0) uniform UniformBuffer
+{
+ float factor;
+} ubuf;
+
+layout (binding = 1, rgba8) uniform readonly image2D texIn;
+layout (binding = 2, rgba8) uniform writeonly image2D texOut;
+
+void main()
+{
+ ivec2 pos = ivec2(gl_GlobalInvocationID.xy);
+ ivec2 d = ivec2(1, 1);
+ vec4 diff = imageLoad(texIn, pos + d) - imageLoad(texIn, pos - d);
+ float c = (diff.x + diff.y + diff.z) / ubuf.factor + 0.5f;
+ imageStore(texOut, pos, vec4(c, c, c, 1.0));
+}
diff --git a/tests/manual/rhi/computeimage/image.comp.qsb b/tests/manual/rhi/computeimage/image.comp.qsb
new file mode 100644
index 0000000000..725629f7ab
--- /dev/null
+++ b/tests/manual/rhi/computeimage/image.comp.qsb
Binary files differ
diff --git a/tests/manual/rhi/cubemap/cubemap.cpp b/tests/manual/rhi/cubemap/cubemap.cpp
index 0420a38cbd..df302736a2 100644
--- a/tests/manual/rhi/cubemap/cubemap.cpp
+++ b/tests/manual/rhi/cubemap/cubemap.cpp
@@ -121,8 +121,8 @@ void Window::customInit()
QShader fs = getShader(QLatin1String(":/cubemap.frag.qsb"));
Q_ASSERT(fs.isValid());
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/floattexture/floattexture.cpp b/tests/manual/rhi/floattexture/floattexture.cpp
index b62ef290f7..16e58ff00f 100644
--- a/tests/manual/rhi/floattexture/floattexture.cpp
+++ b/tests/manual/rhi/floattexture/floattexture.cpp
@@ -266,8 +266,8 @@ void Window::customInit()
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
diff --git a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
index a24b980173..3c39ff1719 100644
--- a/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
+++ b/tests/manual/rhi/hellominimalcrossgfxtriangle/hellominimalcrossgfxtriangle.cpp
@@ -339,8 +339,8 @@ void Window::init()
qFatal("Failed to load shader pack (fragment)");
m_ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/mrt/mrt.cpp b/tests/manual/rhi/mrt/mrt.cpp
index 2bbd879dc4..b80af7ac87 100644
--- a/tests/manual/rhi/mrt/mrt.cpp
+++ b/tests/manual/rhi/mrt/mrt.cpp
@@ -157,8 +157,8 @@ void Window::customInit()
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
@@ -197,8 +197,8 @@ void Window::customInit()
d.triPs = m_r->newGraphicsPipeline();
d.releasePool << d.triPs;
d.triPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/mrt.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/mrt.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/mrt.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/mrt.frag.qsb")) }
});
QVector<QRhiGraphicsPipeline::TargetBlend> blends;
for (int i = 0; i < ATTCOUNT; ++i) {
diff --git a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
index b61fb91c6d..b77a27b1b5 100644
--- a/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
+++ b/tests/manual/rhi/msaarenderbuffer/msaarenderbuffer.cpp
@@ -146,8 +146,8 @@ void Window::customInit()
d.releasePool << d.triPs;
d.triPs->setSampleCount(4); // must match the render target
d.triPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({
@@ -178,8 +178,8 @@ void Window::customInit()
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
inputLayout.setBindings({
{ 4 * sizeof(float) }
diff --git a/tests/manual/rhi/msaatexture/msaatexture.cpp b/tests/manual/rhi/msaatexture/msaatexture.cpp
index 1b652cce92..46a9b2830c 100644
--- a/tests/manual/rhi/msaatexture/msaatexture.cpp
+++ b/tests/manual/rhi/msaatexture/msaatexture.cpp
@@ -164,8 +164,8 @@ void Window::customInit()
d.psLeft = m_r->newGraphicsPipeline();
d.releasePool << d.psLeft;
d.psLeft->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
inputLayout.setBindings({ { 4 * sizeof(float) } });
@@ -181,11 +181,11 @@ void Window::customInit()
d.psRight = m_r->newGraphicsPipeline();
d.releasePool << d.psRight;
d.psRight->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
#ifndef NO_MSAA
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture_ms4.frag.qsb")) }
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture_ms4.frag.qsb")) }
#else
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
#endif
});
d.psRight->setVertexInputLayout(d.psLeft->vertexInputLayout());
@@ -219,8 +219,8 @@ void Window::customInit()
d.releasePool << d.triPs;
d.triPs->setSampleCount(1);
d.triPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/color.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/color.frag.qsb")) }
});
inputLayout.setBindings({
{ 5 * sizeof(float) }
diff --git a/tests/manual/rhi/multiwindow/multiwindow.cpp b/tests/manual/rhi/multiwindow/multiwindow.cpp
index a5eed78b1d..4c5d5c345a 100644
--- a/tests/manual/rhi/multiwindow/multiwindow.cpp
+++ b/tests/manual/rhi/multiwindow/multiwindow.cpp
@@ -234,8 +234,8 @@ void ensureSharedResources(QRhiRenderPassDescriptor *rp)
qFatal("Failed to load shader pack (fragment)");
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
index 45818e91e9..8fda2b73c8 100644
--- a/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
+++ b/tests/manual/rhi/multiwindow_threaded/multiwindow_threaded.cpp
@@ -484,8 +484,8 @@ void Renderer::init()
m_ps->setFrontFace(QRhiGraphicsPipeline::CCW);
m_ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/offscreen/offscreen.cpp b/tests/manual/rhi/offscreen/offscreen.cpp
index 838dc9d2c8..678d6ffe48 100644
--- a/tests/manual/rhi/offscreen/offscreen.cpp
+++ b/tests/manual/rhi/offscreen/offscreen.cpp
@@ -264,8 +264,8 @@ int main(int argc, char **argv)
qFatal("Failed to load shader pack (fragment)");
ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/rhi.pro b/tests/manual/rhi/rhi.pro
index 1a65f84a89..a06d973efe 100644
--- a/tests/manual/rhi/rhi.pro
+++ b/tests/manual/rhi/rhi.pro
@@ -14,7 +14,9 @@ SUBDIRS += \
offscreen \
floattexture \
mrt \
- shadowmap
+ shadowmap \
+ computebuffer \
+ computeimage
qtConfig(widgets) {
SUBDIRS += \
diff --git a/tests/manual/rhi/shadowmap/shadowmap.cpp b/tests/manual/rhi/shadowmap/shadowmap.cpp
index c31674a520..9146be5cc9 100644
--- a/tests/manual/rhi/shadowmap/shadowmap.cpp
+++ b/tests/manual/rhi/shadowmap/shadowmap.cpp
@@ -128,8 +128,8 @@ void Window::customInit()
d.ps = m_r->newGraphicsPipeline();
d.releasePool << d.ps;
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/main.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/main.frag.qsb")) }
});
d.ps->setDepthTest(true);
d.ps->setDepthWrite(true);
@@ -168,8 +168,8 @@ void Window::customInit()
d.shadowPs = m_r->newGraphicsPipeline();
d.releasePool << d.shadowPs;
d.shadowPs->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, getShader(QLatin1String(":/shadowmap.vert.qsb")) },
- { QRhiGraphicsShaderStage::Fragment, getShader(QLatin1String(":/shadowmap.frag.qsb")) }
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/shadowmap.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/shadowmap.frag.qsb")) }
});
d.shadowPs->setDepthTest(true);
d.shadowPs->setDepthWrite(true);
diff --git a/tests/manual/rhi/texuploads/texuploads.cpp b/tests/manual/rhi/texuploads/texuploads.cpp
index 6576b763d5..dc20ffb1fc 100644
--- a/tests/manual/rhi/texuploads/texuploads.cpp
+++ b/tests/manual/rhi/texuploads/texuploads.cpp
@@ -124,8 +124,8 @@ void Window::customInit()
qFatal("Failed to load shader pack (fragment)");
d.ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
index d2e1f99923..3f15881e2d 100644
--- a/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
+++ b/tests/manual/rhi/triquadcube/texturedcuberenderer.cpp
@@ -121,8 +121,8 @@ void TexturedCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
Q_ASSERT(fs.isValid());
m_ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
index 40d9615aa1..250ae3a2ee 100644
--- a/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
+++ b/tests/manual/rhi/triquadcube/triangleoncuberenderer.cpp
@@ -138,8 +138,8 @@ void TriangleOnCubeRenderer::initResources(QRhiRenderPassDescriptor *rp)
QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
Q_ASSERT(fs.isValid());
m_ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/triquadcube/trianglerenderer.cpp b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
index aac76d4110..0980acca49 100644
--- a/tests/manual/rhi/triquadcube/trianglerenderer.cpp
+++ b/tests/manual/rhi/triquadcube/trianglerenderer.cpp
@@ -112,8 +112,8 @@ void TriangleRenderer::initResources(QRhiRenderPassDescriptor *rp)
QShader fs = getShader(QLatin1String(":/color.frag.qsb"));
Q_ASSERT(fs.isValid());
m_ps->setShaderStages({
- { QRhiGraphicsShaderStage::Vertex, vs },
- { QRhiGraphicsShaderStage::Fragment, fs }
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
});
QRhiVertexInputLayout inputLayout;
diff --git a/tests/manual/rhi/triquadcube/triquadcube.cpp b/tests/manual/rhi/triquadcube/triquadcube.cpp
index 741e64be0a..8c7f5db042 100644
--- a/tests/manual/rhi/triquadcube/triquadcube.cpp
+++ b/tests/manual/rhi/triquadcube/triquadcube.cpp
@@ -171,6 +171,7 @@ void Window::customInit()
qDebug("isFeatureSupported(NPOTTextureRepeat): %d", m_r->isFeatureSupported(QRhi::NPOTTextureRepeat));
qDebug("isFeatureSupported(RedOrAlpha8IsRed): %d", m_r->isFeatureSupported(QRhi::RedOrAlpha8IsRed));
qDebug("isFeatureSupported(ElementIndexUint): %d", m_r->isFeatureSupported(QRhi::ElementIndexUint));
+ qDebug("isFeatureSupported(Compute): %d", m_r->isFeatureSupported(QRhi::Compute));
qDebug("Min 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMin));
qDebug("Max 2D texture width/height: %d", m_r->resourceLimit(QRhi::TextureSizeMax));
qDebug("Max color attachment count: %d", m_r->resourceLimit(QRhi::MaxColorAttachments));