summaryrefslogtreecommitdiffstats
path: root/tests/manual/rhi/noninstanced/noninstanced.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'tests/manual/rhi/noninstanced/noninstanced.cpp')
-rw-r--r--tests/manual/rhi/noninstanced/noninstanced.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/tests/manual/rhi/noninstanced/noninstanced.cpp b/tests/manual/rhi/noninstanced/noninstanced.cpp
new file mode 100644
index 0000000000..830dd4c84b
--- /dev/null
+++ b/tests/manual/rhi/noninstanced/noninstanced.cpp
@@ -0,0 +1,145 @@
+// Copyright (C) 2019 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+#define EXAMPLEFW_PREINIT
+#include "../shared/examplefw.h"
+#include "../shared/cube.h"
+#include <QRandomGenerator>
+
+// A variation on the instancing test. No instancing here, just
+// individual uniform buffer updates and draw calls.
+
+const int INSTANCE_COUNT = 25000;
+
+struct {
+ QList<QRhiResource *> releasePool;
+
+ QRhiBuffer *vbuf;
+ QRhiBuffer *ubuf[INSTANCE_COUNT];
+ QRhiShaderResourceBindings *srb[INSTANCE_COUNT];
+ QRhiGraphicsPipeline *ps;
+
+ QRhiResourceUpdateBatch *initialUpdates = nullptr;
+
+ struct {
+ float x, y, z;
+ float r, g, b;
+ } instData[INSTANCE_COUNT];
+ float rot = 0.0f;
+} d;
+
+void preInit()
+{
+ debugLayer = false;
+}
+
+void Window::customInit()
+{
+ d.initialUpdates = m_r->nextResourceUpdateBatch();
+
+ d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
+ d.vbuf->create();
+ d.releasePool << d.vbuf;
+
+ d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
+
+ for (int i = 0; i < INSTANCE_COUNT; ++i) {
+ d.ubuf[i] = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 92);
+ d.ubuf[i]->create();
+ d.releasePool << d.ubuf[i];
+
+ d.srb[i] = m_r->newShaderResourceBindings();
+ d.releasePool << d.srb[i];
+ d.srb[i]->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage, d.ubuf[i])
+ });
+ d.srb[i]->create();
+ }
+
+ d.ps = m_r->newGraphicsPipeline();
+ d.releasePool << d.ps;
+ d.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, getShader(QLatin1String(":/material.vert.qsb")) },
+ { QRhiShaderStage::Fragment, getShader(QLatin1String(":/material.frag.qsb")) }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ });
+ d.ps->setVertexInputLayout(inputLayout);
+ d.ps->setShaderResourceBindings(d.srb[0]);
+ d.ps->setRenderPassDescriptor(m_rp);
+ d.ps->create();
+
+ QRandomGenerator *rgen = QRandomGenerator::global();
+ for (int i = 0; i < INSTANCE_COUNT; ++i) {
+ d.instData[i].x = rgen->bounded(8000) / 100.0f - 40.0f;
+ d.instData[i].y = rgen->bounded(8000) / 100.0f - 40.0f;
+ d.instData[i].z = rgen->bounded(100) / -4.0f;
+ d.instData[i].r = i / float(INSTANCE_COUNT);
+ d.instData[i].g = 0.0f;
+ d.instData[i].b = 0.0f;
+ }
+}
+
+void Window::customRelease()
+{
+ qDeleteAll(d.releasePool);
+ d.releasePool.clear();
+}
+
+void Window::customRender()
+{
+ const QSize outputSizeInPixels = m_sc->currentPixelSize();
+ QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
+ QRhiResourceUpdateBatch *u = nullptr;
+ if (d.initialUpdates) {
+ u = d.initialUpdates;
+ d.initialUpdates = nullptr;
+ }
+
+ for (int i = 0; i < INSTANCE_COUNT; ++i) {
+ char *p = d.ubuf[i]->beginFullDynamicBufferUpdateForCurrentFrame();
+ QMatrix4x4 mvp = m_proj;
+ mvp.rotate(d.rot, 0, 1, 0);
+ mvp.scale(0.05f);
+ memcpy(p, mvp.constData(), 64);
+
+ // float *v = reinterpret_cast<float *>(p + 64);
+ // v[0] = d.instData[i].x;
+ // v[1] = d.instData[i].y;
+ // v[2] = d.instData[i].z;
+ memcpy(p + 64, &d.instData[i].x, 4);
+ memcpy(p + 68, &d.instData[i].y, 4);
+ memcpy(p + 72, &d.instData[i].z, 4);
+
+ // v = reinterpret_cast<float *>(p + 80);
+ // v[0] = d.instData[i].r;
+ // v[1] = d.instData[i].g;
+ // v[2] = d.instData[i].b;
+ memcpy(p + 80, &d.instData[i].r, 4);
+ memcpy(p + 84, &d.instData[i].g, 4);
+ memcpy(p + 88, &d.instData[i].b, 4);
+
+ d.ubuf[i]->endFullDynamicBufferUpdateForCurrentFrame();
+ }
+
+ cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u, QRhiCommandBuffer::DoNotTrackResourcesForCompute);
+ for (int i = 0; i < INSTANCE_COUNT; ++i) {
+ cb->setGraphicsPipeline(d.ps);
+ if (i == 0)
+ cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) });
+ cb->setShaderResources(d.srb[i]);
+ const QRhiCommandBuffer::VertexInput vbufBinding[] = {
+ { d.vbuf, 0 },
+ };
+ cb->setVertexInput(0, 1, vbufBinding);
+ cb->draw(36);
+ }
+ cb->endPass();
+
+ d.rot += 0.1f;
+}