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-rw-r--r--tests/manual/rhi/rhiwidgetproto/examplewidget.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/tests/manual/rhi/rhiwidgetproto/examplewidget.cpp b/tests/manual/rhi/rhiwidgetproto/examplewidget.cpp
new file mode 100644
index 0000000000..6a6fd5b326
--- /dev/null
+++ b/tests/manual/rhi/rhiwidgetproto/examplewidget.cpp
@@ -0,0 +1,182 @@
+// Copyright (C) 2021 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
+
+#include "examplewidget.h"
+#include "../shared/cube.h"
+#include <QFile>
+#include <QPainter>
+
+static const QSize CUBE_TEX_SIZE(512, 512);
+
+ExampleRhiWidget::ExampleRhiWidget(QWidget *parent, Qt::WindowFlags f)
+ : QRhiWidget(parent, f)
+{
+ setDebugLayer(true);
+}
+
+void ExampleRhiWidget::initialize(QRhi *rhi, QRhiTexture *outputTexture)
+{
+ if (m_rhi != rhi) {
+ m_rt.reset();
+ m_rp.reset();
+ m_ds.reset();
+ scene.vbuf.reset();
+ } else if (m_output != outputTexture) {
+ m_rt.reset();
+ m_rp.reset();
+ }
+
+ m_rhi = rhi;
+ m_output = outputTexture;
+
+ if (!m_ds) {
+ m_ds.reset(m_rhi->newRenderBuffer(QRhiRenderBuffer::DepthStencil, m_output->pixelSize()));
+ m_ds->create();
+ } else if (m_ds->pixelSize() != m_output->pixelSize()) {
+ m_ds->setPixelSize(m_output->pixelSize());
+ m_ds->create();
+ }
+
+ if (!m_rt) {
+ m_rt.reset(m_rhi->newTextureRenderTarget({ { m_output }, m_ds.data() }));
+ m_rp.reset(m_rt->newCompatibleRenderPassDescriptor());
+ m_rt->setRenderPassDescriptor(m_rp.data());
+ m_rt->create();
+ }
+
+ if (!scene.vbuf) {
+ initScene();
+ updateCubeTexture();
+ }
+
+ const QSize outputSize = m_output->pixelSize();
+ scene.mvp = m_rhi->clipSpaceCorrMatrix();
+ scene.mvp.perspective(45.0f, outputSize.width() / (float) outputSize.height(), 0.01f, 1000.0f);
+ scene.mvp.translate(0, 0, -4);
+ updateMvp();
+}
+
+void ExampleRhiWidget::updateMvp()
+{
+ QMatrix4x4 mvp = scene.mvp * QMatrix4x4(QQuaternion::fromEulerAngles(QVector3D(30, itemData.cubeRotation, 0)).toRotationMatrix());
+ if (!scene.resourceUpdates)
+ scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 0, 64, mvp.constData());
+}
+
+void ExampleRhiWidget::updateCubeTexture()
+{
+ QImage image(CUBE_TEX_SIZE, QImage::Format_RGBA8888);
+ const QRect r(QPoint(0, 0), CUBE_TEX_SIZE);
+ QPainter p(&image);
+ p.fillRect(r, QGradient::DeepBlue);
+ QFont font;
+ font.setPointSize(24);
+ p.setFont(font);
+ p.drawText(r, itemData.cubeText);
+ p.end();
+
+ if (!scene.resourceUpdates)
+ scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ scene.resourceUpdates->uploadTexture(scene.cubeTex.data(), image);
+}
+
+static QShader getShader(const QString &name)
+{
+ QFile f(name);
+ if (f.open(QIODevice::ReadOnly))
+ return QShader::fromSerialized(f.readAll());
+
+ return QShader();
+}
+
+void ExampleRhiWidget::initScene()
+{
+ scene.vbuf.reset(m_rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube)));
+ scene.vbuf->create();
+
+ scene.resourceUpdates = m_rhi->nextResourceUpdateBatch();
+ scene.resourceUpdates->uploadStaticBuffer(scene.vbuf.data(), cube);
+
+ scene.ubuf.reset(m_rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68));
+ scene.ubuf->create();
+
+ const qint32 flip = 0;
+ scene.resourceUpdates->updateDynamicBuffer(scene.ubuf.data(), 64, 4, &flip);
+
+ scene.cubeTex.reset(m_rhi->newTexture(QRhiTexture::RGBA8, CUBE_TEX_SIZE));
+ scene.cubeTex->create();
+
+ scene.sampler.reset(m_rhi->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
+ QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge));
+ scene.sampler->create();
+
+ scene.srb.reset(m_rhi->newShaderResourceBindings());
+ scene.srb->setBindings({
+ QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, scene.ubuf.data()),
+ QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, scene.cubeTex.data(), scene.sampler.data())
+ });
+ scene.srb->create();
+
+ scene.ps.reset(m_rhi->newGraphicsPipeline());
+ scene.ps->setDepthTest(true);
+ scene.ps->setDepthWrite(true);
+ scene.ps->setDepthOp(QRhiGraphicsPipeline::Less);
+ scene.ps->setCullMode(QRhiGraphicsPipeline::Back);
+ scene.ps->setFrontFace(QRhiGraphicsPipeline::CCW);
+ QShader vs = getShader(QLatin1String(":/texture.vert.qsb"));
+ Q_ASSERT(vs.isValid());
+ QShader fs = getShader(QLatin1String(":/texture.frag.qsb"));
+ Q_ASSERT(fs.isValid());
+ scene.ps->setShaderStages({
+ { QRhiShaderStage::Vertex, vs },
+ { QRhiShaderStage::Fragment, fs }
+ });
+ QRhiVertexInputLayout inputLayout;
+ inputLayout.setBindings({
+ { 3 * sizeof(float) },
+ { 2 * sizeof(float) }
+ });
+ inputLayout.setAttributes({
+ { 0, 0, QRhiVertexInputAttribute::Float3, 0 },
+ { 1, 1, QRhiVertexInputAttribute::Float2, 0 }
+ });
+ scene.ps->setVertexInputLayout(inputLayout);
+ scene.ps->setShaderResourceBindings(scene.srb.data());
+ scene.ps->setRenderPassDescriptor(m_rp.data());
+ scene.ps->create();
+}
+
+void ExampleRhiWidget::render(QRhiCommandBuffer *cb)
+{
+ if (itemData.cubeRotationDirty) {
+ itemData.cubeRotationDirty = false;
+ updateMvp();
+ }
+
+ if (itemData.cubeTextDirty) {
+ itemData.cubeTextDirty = false;
+ updateCubeTexture();
+ }
+
+ QRhiResourceUpdateBatch *rub = scene.resourceUpdates;
+ if (rub)
+ scene.resourceUpdates = nullptr;
+
+ const QColor clearColor = QColor::fromRgbF(0.4f, 0.7f, 0.0f, 1.0f);
+
+ cb->beginPass(m_rt.data(), clearColor, { 1.0f, 0 }, rub);
+
+ cb->setGraphicsPipeline(scene.ps.data());
+ const QSize outputSize = m_output->pixelSize();
+ cb->setViewport(QRhiViewport(0, 0, outputSize.width(), outputSize.height()));
+ cb->setShaderResources();
+ const QRhiCommandBuffer::VertexInput vbufBindings[] = {
+ { scene.vbuf.data(), 0 },
+ { scene.vbuf.data(), quint32(36 * 3 * sizeof(float)) }
+ };
+ cb->setVertexInput(0, 2, vbufBindings);
+ cb->draw(36);
+
+ cb->endPass();
+}