path: root/src/3rdparty/angle/.gitignore
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* Upgrade ANGLE to DX11 ProtoAndrew Knight2013-04-081-7/+14
| | | | | | | | | | | | | | | Upgrades ANGLE to dx11proto (dx11-MRT-support tag), which splits out support for DirectX9 & DirectX11. The DX9 codepath is used by default; CONFIG+=angle_d3d11 must be passed to the ANGLE project to build for DX11. Existing patches to ANGLE have been updated (or removed if no longer needed), and a patch has been added to make DX9/DX11 codepaths mutually exclusive. Change-Id: Ibe13befadb94f04883eca449d0ee1f0da955ff92 Reviewed-by: Oswald Buddenhagen <> Reviewed-by: Gunnar Sletta <> Reviewed-by: Friedemann Kleint <> Reviewed-by: Axel Waggershauser <>
* Add ANGLE as a 3rdparty library to Qt.Jason Barron2012-10-241-0/+35
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <>