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* Merge remote-tracking branch 'origin/5.12' into 5.13Qt Forward Merge Bot2019-06-281-0/+4
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| * ANGLE: Invalidate client window area when resizing swap chainVal Doroshchuk2019-06-211-0/+4
* | Merge remote-tracking branch 'origin/5.12' into 5.13Liang Qi2019-06-204-948/+946
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| * ANGLE: Decorate symbol names in MinGW .def filesOliver Wolff2019-06-034-948/+946
* | Merge remote-tracking branch 'origin/5.12' into 5.13Qt Forward Merge Bot2019-05-121-1/+2
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| * ANGLE: Backport fix for compilation on mingw/64bit with clangMartin Storsjö2019-05-081-1/+2
* | Merge remote-tracking branch 'origin/5.12' into 5.13Qt Forward Merge Bot2019-04-243-0/+20
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| * ANGLE: clean up displays on dll unloadOliver Wolff2019-04-163-0/+20
* | Merge remote-tracking branch 'origin/5.12' into 5.13Qt Forward Merge Bot2019-03-214-11/+6
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| * Revert "Fix compilation with icc, converting between egl's and gl's Error types"Oliver Wolff2019-03-204-11/+6
* | Merge remote-tracking branch 'origin/5.12' into 5.13Qt Forward Merge Bot2019-03-204-6/+11
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| * Fix compilation with icc, converting between egl's and gl's Error typesYuhang Zhao2019-02-184-6/+11
* | Fix can not -> cannotRobert Loehning2019-02-251-1/+1
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* ANGLE: Dynamically load D3D compiler from a listOliver Wolff2018-12-111-0/+25
* Add Windows Desktop arm64 target to QtbaseThomas Miller2018-11-112-5/+5
* Fix ANGLE build failure with mingwMiguel Costa2018-10-172-0/+489
* Update ANGLE to chromium/3280Miguel Costa2018-10-13764-72923/+162127
* [Backport] Remove usage of auto_ptr in MacroExpanderCorentin Wallez2018-06-211-1/+1
* ANGLE: Remove workaround for files having the same name (Debug.h/.cpp)Oliver Wolff2018-02-062-423/+0
* ANGLE: Fix resizing of windowsOliver Wolff2017-12-131-10/+10
* ANGLE: D3D11: Fix shared handle support detection for WARP when MinGW is usedOliver Wolff2017-11-301-1/+1
* ANGLE: Fix build for newer MinGW versionsOliver Wolff2017-08-021-1/+1
* ANGLE: Fix flickering on resize when D3D9 is usedOliver Wolff2017-07-032-0/+91
* ANGLE: Fix crash with ltcg on Visual Studio 2015 Update 3Oliver Wolff2017-06-133-11/+11
* ANGLE: Fix initialization of zero-sized windowMaurice Kalinowski2016-08-171-2/+2
* ANGLE: fixed usage of shared handles for WinRT/WinPhone applicationsOliver Wolff2016-05-202-0/+6
* Fix ANGLE glGetUniform*v functions to work properly with arraysMiikka Heikkinen2016-05-091-1/+1
* Fix MinGW 5.3.0 build of ANGLEOliver Wolff2016-05-021-1/+3
* Update ANGLE to chromium/2651Oliver Wolff2016-04-25457-19075/+60625
* Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-11-271-1/+7
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| * ANGLE/D3D11: Suppress keyboard handling of DXGI.Friedemann Kleint2015-11-231-1/+7
* | ANGLE: Fix winrt backing store to support feature level 9_3 devices.Samuel Nevala2015-10-241-0/+4
* | Merge remote-tracking branch 'origin/5.5' into 5.6Liang Qi2015-10-132-1/+16
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| * ANGLE: Fix D3D feature level detection.Samuel Nevala2015-10-021-14/+12
| * ANGLE: Fix Windows Store D3D Trim and Level 9 requirementsAndrew Knight2015-09-292-2/+19
* | Purge extraneous execute permissions.Edward Welbourne2015-09-301-0/+0
* | ANGLE: Use pixel sizes in the XAML swap chainAndrew Knight2015-08-137-90/+49
* | ANGLE: check for out of date swap chain even when size is emptyAndrew Knight2015-08-131-0/+1
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* ANGLE: Fix compilation without d3d11Kai Koehne2015-05-282-1/+5
* ANGLE: Allow Windows Phone to communicate swap regionAndrew Knight2015-05-084-13/+24
* Upgrade ANGLE to 2.1~99f075dade7cAndrew Knight2015-04-09473-27519/+37870
* [ANGLE] Fix compilation with MSVC2013 Update4Maurice Kalinowski2014-12-152-2/+2
* ANGLE: Do not use std::strlenKai Koehne2014-12-111-1/+1
* ANGLE: Fix handling of shader source with fixed lengthAndrew Knight2014-12-031-1/+8
* ANGLE: Fix releasing textures after we kill D3D11Kai Koehne2014-11-246-7/+11
* ANGLE: Fix compilation with D3D9Kai Koehne2014-11-173-2/+8
* ANGLE: Upgrade to version 1.2.30d6c255d238Andrew Knight2014-11-14206-10140/+15049
* ANGLE: Delete the ShaderImpl on gl::Shader object destruction.Jocelyn Turcotte2014-10-271-0/+1
* ANGLE: Upgrade to 2.1~abce76206141Andrew Knight2014-09-29254-15969/+16163
* ANGLE: Fix compilation with MinGW + D3D11Andrew Knight2014-09-047-6/+52