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* Add Grayscale16 Image FormatAllan Sandfeld Jensen2018-12-121-2/+3
| | | | | | | | | | [ChangeLog][QtGui][QImage] Added support for 16-bit grayscale format. Together-with: Aaron Linville<aaron@linville.org> Task-number: QTBUG-41176 Change-Id: I5fe4f54a55ebe1413aa71b882c19627fe22362ac Reviewed-by: Nick D'Ademo <nickdademo@gmail.com> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
* Merge remote-tracking branch 'origin/5.11' into 5.12Liang Qi2018-09-101-0/+1
|\ | | | | | | | | | | | | Conflicts: mkspecs/common/macx.conf Change-Id: I8576493b417912fa5e5501bc2c1b935d186ac209
| * Fix crash when combining QOpenGLWidget, QStaticText and Qt QuickEskil Abrahamsen Blomfeldt2018-08-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Under certain circumstances, if you had a widget with a QOpenGLPaintEngine, and drew QStaticText into this, and then later had Qt Quick access the same cache and try to resize it, we would get a crash because the resize function would have a pointer to the paint engine and try to access its shader manager (which would now be null, since this is outside the begin()/end() phase of the paint engine. The solution is to reset the paint engine pointer to null on the cache once it has been populated and it is no longer needed. [ChangeLog][QtGui][Text] Fixed a possible crash when combining QStaticText, QOpenGLWidget and Qt Quick in the same application. Task-number: QTBUG-70096 Change-Id: I7383ad7456d1a72499cfcd2da09a5a808d4b3eff Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
* | Implement support for 16bpc image formatsAllan Sandfeld Jensen2018-08-111-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds support for 16bit per color image formats in QImage. This makes it possible to read and write 16bpc PNGs, and take full advantage of the 16bpc paint engine. [ChangeLog][QtGui][QImage] QImage now supports 64bit image formats with 16 bits per color channel, compatible with 16bpc PNG or RGBA16 OpenGL formats. Task-number: QTBUG-45858 Change-Id: Icd28bd5868a6efcf65cb5bd56031d42941e04099 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* | Fix tiling of NPOT textures on GL/ESAllan Sandfeld Jensen2018-07-271-8/+16
| | | | | | | | | | | | | | | | | | | | The emulation was not working since the vertices are clamped before getting to the fragment shader. So instead just resize the brush if not supported. Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Move texture uploading out of QOpenGLTextureCacheAllan Sandfeld Jensen2018-07-271-4/+4
| | | | | | | | | | | | | | | | | | | | | | This way the logic can be reused elsewhere. At the same time a standard OpenGL ES/3 way of handling BGRA is added, so we don't depend on extensions, and handling of NPOT and max size which QSGTexture will need. Change-Id: I475bc7127f44be3964fdb482c9e86a20db1fbca5 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Merge remote-tracking branch 'origin/5.11' into devLiang Qi2018-07-021-21/+17
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/plugins/platforms/cocoa/qnsview.mm src/plugins/platforms/cocoa/qnsview_dragging.mm src/plugins/platforms/ios/qiosinputcontext.mm src/plugins/platforms/xcb/qxcbconnection.cpp src/plugins/platforms/xcb/qxcbconnection_xi2.cpp src/plugins/platforms/xcb/qxcbwindow.cpp src/tools/androiddeployqt/main.cpp Was moved from qttools into qtbase in 5.11. So re-apply 32398e4d here. tests/auto/corelib/global/qlogging/test/test.pro tests/auto/corelib/global/qlogging/tst_qlogging.cpp tests/auto/corelib/io/qfile/tst_qfile.cpp tests/auto/corelib/kernel/qtimer/tst_qtimer.cpp tests/auto/corelib/thread/qthreadstorage/test/test.pro tests/auto/widgets/itemviews/qheaderview/tst_qheaderview.cpp tests/auto/widgets/kernel/qapplication/test/test.pro Done-with: Gatis Paeglis <gatis.paeglis@qt.io> Done-with: Mårten Nordheim <marten.nordheim@qt.io> Done-with: Oliver Wolff <oliver.wolff@qt.io> Change-Id: Id970486c5315a1718c540f00deb2633533e8fc7b
| * Fix: bad-looking scaled rendering of painterpath in OpenGL paint engineEirik Aavitsland2018-06-281-21/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | For performance, the triangulation of a painter path is stored for reuse. Re-triangulation was only done if the path was to be painted at a significantly different scale AND it contained a curve (bezier) element. But also the triangulation of a path with only straight lines can lose precision if rendered at a small scale, and so look bad when used at a higher scale factor. Fix by removing the mentioned curve element condition. Task-number: QTBUG-68873 Change-Id: Id3492514e9382a5828377b7bafea8cfac7b850a6 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* | Add support for advanced blend equations to our OpenGL QPainterAllan Sandfeld Jensen2018-03-051-1/+68
|/ | | | | | | | | Mesa and NVidia have been supporting these extensions several years now. It also means we can get rid of the dead unused code we had for advanced compositions. Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Handle implicit close in QDashedStrokeProcessorAllan Sandfeld Jensen2017-05-021-2/+1
| | | | | | | | | Otherwise dashed polygons will not be closed when stroked like they are documented to be. Task-number: QTBUG-60397 Change-Id: I58e9e3a06af157f9a2789ccab640c9da75867962 Reviewed-by: Eirik Aavitsland <eirik.aavitsland@qt.io>
* Merge remote-tracking branch 'origin/5.8' into devLiang Qi2017-01-301-1/+1
|\ | | | | | | | | | | | | | | | | | | | | Conflicts: examples/network/network-chat/peermanager.cpp src/widgets/util/qsystemtrayicon.cpp src/widgets/util/qsystemtrayicon_qpa.cpp src/widgets/util/qsystemtrayicon_win.cpp src/widgets/util/qsystemtrayicon_x11.cpp Change-Id: I1c026df83818c0ccaf956980370e7522960627db
| * Use context as glyph cache key in GL paint engineLaszlo Agocs2017-01-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Switch from ctx->shareGroup() to ctx. The original intention to use the same cache instance for sharing GL contexts is reasonable, but can only work when there are only shareable resources involved. The FBO used by QOpenGLTextureGlyphCache is not one of these. Text rendering in Qt Quick already uses the same approach and uses per-context glyph caches. Change-Id: Ie7e521769f28b4902ca714eb029acfbf52814309 Task-number: QTBUG-58276 Reviewed-by: Joni Poikelin <joni.poikelin@qt.io> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* | Add support for OpenGL 3.2+ core profile contexts in QPainterJulian Thijssen2017-01-231-35/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change allows painting via QPainter onto a QOpenGLWindow, QOpenGLWidget or QOpenGLFramebufferObject when an core profile context is in use. This is important on macOS in particular, where compatibility profiles are not available, and so the only way to use modern OpenGL is via a core profile context. Added core profile compatible shaders with moder GLSL keywords. The paint engine binds a VAO and two VBOs from now on, whenever VAOs are supported. Note that this changes behavior also for OpenGL 2.x context that have VAO support via extensions. The Lancelot test suite gains support for core profile contexts. This can be triggered via -coreglbuffer in place of -glbuffer when manually inspecting via 'lance', while tst_lancelot will automatically run core context-based tests whenever supported. Task-number: QTBUG-33535 Change-Id: I6323a7ea2aaa9e111651ebbffd3e40259c8e7a9c Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
* | Remove OpenGL dependency from qTriangulateLaszlo Agocs2017-01-181-2/+4
|/ | | | | | | | | | | | | | | | | | | The original implementation is only suitable as long as the only client is the GL paint engine which will call the function with the GL context current. In other cases this cannot be ensured. For instance, doing triangulation on the gui thread in a Quick application using the threaded render loop will have to deal with not having a current context on that thread at all. Doing triangulation on worker threads has the same problem as well. In addition, in modern Qt versions a -no-opengl build does not imply no accelerated graphics API. Therefore, drop the ElementIndexUint check from qtriangulator.cpp and leave it up to the caller to tell if uint indices are supported or not. Change-Id: I7491d84981ee22d05c5fde08994dbb3a4e2432e9 Reviewed-by: Gunnar Sletta <gunnar@crimson.no>
* QtGui: use new QRegion::begin()/end() instead of rect()Marc Mutz2016-02-281-3/+3
| | | | | | | Saves ~1100b in text size on optimized GCC 5.3 Linux AMD64 builds. Change-Id: I928be44314dde06d5fdd2486a3417870bda64af4 Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Merge remote-tracking branch 'origin/5.6' into devLiang Qi2016-01-261-14/+1
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java src/dbus/qdbusconnection_p.h src/dbus/qdbusintegrator.cpp src/dbus/qdbusintegrator_p.h tests/auto/corelib/io/qdir/qdir.pro tests/auto/corelib/io/qiodevice/tst_qiodevice.cpp Change-Id: I3d3fd07aed015c74b1f545f1327aa73d5f365fcc
| * Remove dead code from QOpenGLPaintEngineAllan Sandfeld Jensen2016-01-211-14/+1
| | | | | | | | | | | | | | These variables were never used or set to anything meaningfull. Change-Id: Ic68ac5c38a3db28d7a5a05be004bcb6a554a1483 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* Don't crash when QOpenGLPaintDevice is created without context.Gunnar Sletta2015-10-191-1/+1
| | | | | Change-Id: Ic826158a1570ec49e9847cf040ce897a682048db Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* QtGui: Fix const correctness in old style castsThiago Macieira2015-03-121-1/+1
| | | | | | | Found with GCC's -Wcast-qual. Change-Id: Ia0aac2f09e9245339951ffff13c946844bc31eb8 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@theqtcompany.com>
* Remove some uses of the private Q_PI constantAllan Sandfeld Jensen2015-02-261-4/+3
| | | | | | | | | The patch removes several uses of the private Q_PI constant and removes the qmath_p.h from the includes. A few places are optimized to multiply with reciprocals instead of dividing by Q_PI. Change-Id: I097af6a929e0609d6935563064e81c856005f4bc Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
* Use C++ <cmath> instead of <math.h>Allan Sandfeld Jensen2015-02-161-2/+2
| | | | | | | | | | | | | | Including math.h can pollute the default namespace, and break some compilers if cmath versions of the method are declared as using. Switching to C++ math functions also greatly simplifies handling of float qreal as C++ automatically chooses the right method. [ChangeLog][QtCore][QtMath] qmath.h no longer includes math.h, so any sources depending on that indirect inclusion may fail to build. Change-Id: I4d0e331dafba354ec05dc5052e61ef4ff8d387fe Reviewed-by: Rafael Roquetto <rafael.roquetto@kdab.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-181-83/+161
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/global/qglobal.h src/platformsupport/platformcompositor/qopenglcompositor.cpp src/platformsupport/platformcompositor/qopenglcompositorbackingstore.cpp tests/auto/gui/kernel/qwindow/tst_qwindow.cpp Change-Id: I5422868500be695584a496dbbbc719d146bc572d
| * Make GL2PaintEngine::drawCachedGlyphs use updateTextureTor Arne Vestbø2014-12-141-29/+12
| | | | | | | | | | | | | | | | | | | | Ensures that we have a consistent view of what the last used texture was, which is critical when deciding whether or not we need to re-bind the texture or update texture properties. Change-Id: Ib47eb00abde98d148fc6e569ce3e359b340328fb Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Ensure that GL::updateBrushTexture() activates and binds properlyTor Arne Vestbø2014-12-131-8/+18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Calling QOpenGL2GradientCache::getBuffer() will generate the texture the first time, calling glBindTexture in the process. We did this without first ensuring that the right texture unit was active, resulting in the generated gradient texture binding onto the glyph cache mask unit. We now provide a specialization of bindTexture for a QGradient, which ensures that the right unit is active before calling getBuffer(). Unfortunately we have no way of knowing if the result of getBuffer() was a texture that was already bound, or if we need to bind the result, which means we have to do an unconditional bindTexture of the resulting texture ID. This means double-bind for the initial texture generation, but this was already an issue in the original code. Task-number: QTBUG-43039 Task-number: QTBUG-41244 Change-Id: I20c9b795c8c14f8d58be2b60a284c5a060705ec0 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL: Make updateTexture invalidate texture on change of texture unitTor Arne Vestbø2014-12-121-4/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Switching texture units means the value of lastTextureUsed could be invalid, meaning we need to unconditionally re-bind and update parameters. A future optimization would be to keep a per-texture-unit cache, so that we wouldn't have to re-bind and set parameters when switching units back and forth, but this complicates the current code somewhat, so it's left for another patch. Change-Id: Icb2a5d03457a907f3c25bbb437feeb7c5f155716 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL2PaintEngine: centralize logic for updating/preparing texturesTor Arne Vestbø2014-12-111-49/+72
| | | | | | | | | | | | | | | | | | | | | | | | Rewrite of updateTextureFilter to include activating and binding as well, so that we can maintain a single view of which texture was the last one to be used from within the engine itself. The behavior should be the same as before. Change-Id: I41781d00458b0176c614266f4360db3c68b120a1 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * GL2PaintEngine: Prevent fillInPendingGlyphs from breaking gradientsTor Arne Vestbø2014-12-101-1/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The glyph cache internally uses the image texture unit when blitting, but doesn't always activate the unit before binding its texture, resulting in sometimes binding the glyph cache texture to the wrong unit. The image texture unit is also the same as the brush texture unit, so any time we fill in pending glyphs we need to re-bind the brush texture, otherwise drawing text with eg. gradients will fail after the new glyphs have been filled. The new hasPendingGlyphs() member function of the glyph cache is an optimization so that we don't need to activate and rebind unless there are glyphs that need to be filled. Change-Id: Iac74130145d2d6d7bf95206b5e8a2fc760743cb5 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* | [QStaticTextItem] Drop unused membersKonstantin Ritt2014-12-141-2/+0
| | | | | | | | | | | | | | | | | | The QStaticTextItem's `chars` and `numChars` members are never used, even when set. In fact, there is nothing useful we can do with the input string in the absence of clusters mapping. Change-Id: I81fcbce3e575f4d0dcfc2515286d512b858f592b Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* | Merge remote-tracking branch 'origin/5.4' into devSimon Hausmann2014-12-101-27/+26
|\| | | | | | | | | | | | | | | Conflicts: doc/global/template/style/online.css mkspecs/android-g++/qmake.conf Change-Id: Ib39ea7bd42f5ae12e82a3bc59a66787a16bdfc61
| * Reformat QOpenGL2PaintEngineExPrivate a bit to make it easier to refactorTor Arne Vestbø2014-12-051-19/+14
| | | | | | | | | | | | Change-Id: I99f7192008ae8ea3a16f5300e5e4ebdde50847af Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Collate calls to updateTextureFilter in updateBrushTextureTor Arne Vestbø2014-12-041-4/+5
| | | | | | | | | | | | Change-Id: Id13d5bc122c4f9cc8f44ff82df345a50f2944118 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
| * Simplify GL2PaintEngine::updateTextureFilter, it doesn't need targetTor Arne Vestbø2014-12-031-11/+14
| | | | | | | | | | | | Change-Id: I8b71c33adb37c166bf4fc6dc8c2e7418d60fbf81 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@theqtcompany.com>
* | Support Alpha8 and Grayscale8 natively in the OpenGL paint engineAllan Sandfeld Jensen2014-10-271-0/+14
|/ | | | | | | | | Adds special shaders for the Alpha8 and Grayscale8 formats so that they do not need to rely on the support of GL_ALPHA and GL_LUMINANCE that has been removed from core in recent OpenGL versions. Change-Id: Ie370379b458abf2a50e252bc5099aefc1b11fb1d Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Avoid breaking BC with new virtuals in QOpenGLPaintDeviceLaszlo Agocs2014-10-161-2/+3
| | | | | | Task-number: QTBUG-41046 Change-Id: Iab628d2d6811d528e2cc513b6f8a74baa628541d Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Fix QOpenGLWidget on Cocoa when used as viewportLaszlo Agocs2014-10-141-0/+4
| | | | | | | | | | | | | | | | | | | | | | | Having a QOpenGLWidget as a graphics view viewport was not functioning on OS X: it was showing incomplete content due to accessing the texture attached to the framebuffer object before the rendering is complete. On the normal path, when rendering is done via paintGL(), the flush was there. When used as a viewport however, this path is not used. The missing flush is now added for the other case too. For performance reasons, we will not flush on every paint engine end(). Instead, the flush is deferred until composition starts. QGLWidget also featured a weird on-by-default autoFillBackground concept. To maintain compatibility with apps that used QGLWidget as the viewport for QGraphicsView, we will now do the same for QOpenGLWidget, but only when it is used as a viewport. For regular QOpenGLWidgets autoFillBackground defaults to false, like for any other widget. The docs are extended with a small section about differences between QGLWidget and QOpenGLWidget. Task-number: QTBUG-41046 Change-Id: I42c2033fdd2ef5815783fd640fe11373761061e0 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Use NonPremultipliedImageSrc shader when painting non-premuled imagesAllan Sandfeld Jensen2014-09-231-3/+23
| | | | | | | | | Recognize non-premultiplied images and draw them using the existing NonPremultipliedImageSrc shader so we save premultiplying them on the CPU. Change-Id: I3dfc8f9385ff91502d64ccabf4bf54049cc28040 Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
* Use NAmE spelling of grey (gray)Marc Mutz2014-08-091-1/+1
| | | | | | | These occurrences are only in docs or code comments. Change-Id: Ia114466a85c01e2b978396c329153044921fb20b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Make QOpenGLWidget publicLaszlo Agocs2014-08-011-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
* Make QOpenGLTextureCache::bindTexture upload efficientlyAllan Sandfeld Jensen2014-07-041-6/+6
| | | | | | | | | | | | | | | | | | | | Currently QOpenGLTextureCache::bindTexture always convert any uploaded image to RGBA8888 before uploading. This is quite inefficient when OpenGL natively supports uploading formats in the original format. This patch adds support for uploading a few native QImage formats. This also get the performance of QOpenGLTextureCache::bindTexture on par with QGLContext::bindTexture. The texture brush used by QOpenGLPaintEngine is also converted to QImage, since bindTexture will convert it to QImage anyway, and going over QPixmap may cause an unnecessary conversion. [ChangeLog][QtGui][QOpenGLTextureCache] Support uploading common QImage formats directly to OpenGL when supported. Change-Id: I828a763126441a98e4547c32ef52dddf7c129a32 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-4/+4
| | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-188/+187
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-5/+5
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Unify glyph format between QFontEngine and QFontEngineGlyphCacheTor Arne Vestbø2014-02-191-28/+25
| | | | | | | | | | | | Instead of the glyph cache having its own cache type that always mapped one to one to a font engine glyph format, causing confusion and needless conversions, the glyph caches now use QFontEngine's glyph format enum. This also removes the iffy use of an int for the glyphFormat in the font engines. Change-Id: I529bad5c179e004f63e152f7dcc311d298c3db98 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Fix glyph cache type logic after 97c187da3c1381bc55dd16976Tor Arne Vestbø2014-02-171-2/+2
| | | | | | | | The setting of the default format of Raster_A8 was mistakenly moved down to below the override of Raster_RGBMask. Change-Id: I52ee19180471c6f5c8d6824ee35f8d39632c9d94 Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-62/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Remove code that doesn't do anything.Gunnar Sletta2013-09-261-19/+0
| | | | | Change-Id: Id2528167f21e1ab81b998ceb808a9fc4a24b239a Reviewed-by: Yoann Lopes <yoann.lopes@digia.com>
* Restore smooth-scaled drawing of 0.5x-2.0x scaled glyphs in the GL engineTor Arne Vestbø2013-07-081-12/+36
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit b5922c89ba942 (Add support for retina glyph-based text drawing in the GL engine), and commit 155a20628b91 (Use QPaintEngineEx to decide if font is too big for using the glyph cache) together changed the behavior of drawing scaled cached glyphs in the GL engine, producing blocky text drawing when using the FreeType font engine. Whereas before we would cache all glyphs without any transform, and let the paint engine take care of the transform, commit b5922c added support for a scaled GL glyph cache, resulting in a 2x cache, drawn at 1x for example. The problem was that the FreeType engine claimed to support producing glyphs at 2x, but did that using the QFontEngine baseclass implementations, which use a simple fast-transform to scale up the glyphs. The result was a 2x cache with horrible looking glyphs. The first step in fixing this issue was to have the FreeType engine claim to only support translations. This would then make the paint engine choose path-based drawing for all scaled text, which is slow. To restore the optimization that we would draw 0.5x-2.0x scaled text using a smooth-scale in the GL engine (which was removed in 155a206), we then needed to extend shouldDrawCachedGlyphs() and add a special condition for this, coupled with a bit of logic in drawCachedGlyphs() that ensures we don't propagate the painter scale to the glyph cache if the engine is not able to produce scaled glyphs for it. This means we get the old behavior of the GL engine doing a smooth scale of the 1x glyph in the cache. Finally, since the raster engine also checks if the font engine supports the current transform, but for FreeType then ends up in a separate code path when actually drawing the glyphs (as the FreeType font engine supports internal glyph caching), we need to add a corresponding check for hasInternalCaching() in the shouldDrawCachedGlyphs() function, now that the FreeType engine only reports that it supports translations. Change-Id: Id03de896dec5f29535b281fb235332ef018045d8 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>