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* Move QOpenGLShaderProgram from QtGui to QtOpenGLJohan Klokkhammer Helsing2020-02-201-318/+0
| | | | | | Task-number: QTBUG-74409 Change-Id: I20dfafc0c9bf8e2b68b03e171d70c2cb4ad2bfaf Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* doc: Fix all clang parse errors in QtBase during PCH buildMartin Smith2018-11-051-7/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This update eliminates ALL parsing errors when clang parses the Qt headers to build the precompiled header qdoc needs. These errors are often cases where an old use of Q_QDOC no longer works because clang sees the enclosed fake declarations as erroneous. In a few cases, clang reported errors because two dummy function declartations under the Q_CLANG_QDOC guard were indistinguishable, so one of them was removed, and the documentation was patched accordingly. Using the macro Q_DECLARE_INTERFACE(...) causes clang to report errors because the class parametewr is abstract. These uses of the macro are not needed, so they are removed with #ifndef Q_CLANG_QDOC. Some declarations of default GL types that had been provided for qdoc were no longer needed, so they are removed. Now there are some member function signatures in QDBusPendingReply and QDBusPendingCall that have very long template clauses and qualifiers in their signatures. These unwieldy signatures will be unnecessary in the documentation and will look bad there, but for now they are correct. The ultimate solution will be to add a metacommand to qdoc, something like \simplify-signature to tell qdoc to generate the documentation for these member functions without the long template caluses and qualifiers. Change-Id: I012cf17a544fbba2ebc71002f31bdc865119bb8e Reviewed-by: Paul Wicking <paul.wicking@qt.io> Reviewed-by: Topi Reiniö <topi.reinio@qt.io> Reviewed-by: Martin Smith <martin.smith@qt.io>
* Remove excess "virtual" keyword from destructors in Qt GuiAlessandro Portale2018-09-251-2/+2
| | | | | | | | | | Destructors whose base class have a virtual destructor are automatically virtual and do not need to be marked as such. Change-Id: I84c73ab965077bbb03f4213e53c241569213cae0 Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Replace Q_NULLPTR with nullptr where possibleKevin Funk2017-09-191-4/+4
| | | | | | | | | | | | | Remaining uses of Q_NULLPTR are in: src/corelib/global/qcompilerdetection.h (definition and documentation of Q_NULLPTR) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* doc: Always declare GL types for clangqdocMartin Smith2016-12-031-0/+7
| | | | | | | | | GLint, GLuint, GLfloat, and GLenum must be declared for clangqdoc because it must generate the documentation for opengl support whether or not opengl support is provided. Change-Id: I1dccac86fe72a30509bc563dda0b60bcb156bc0b Reviewed-by: Martin Smith <martin.smith@qt.io>
* Add an OpenGL program binary disk cacheLaszlo Agocs2016-11-241-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce a glProgramBinary-based disk cache in QOpenGLShaderProgram. By switching the typical program->addShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addShaderFromSourceCode(QOpenGLShader::Fragment, ...) invocations to program->addCacheableShaderFromSourceCode(QOpenGLShader::Vertex, ...) program->addCacheableShaderFromSourceCode(QOpenGLShader::Fragment, ...) the compilation may be skipped via gl(Get)ProgramBinary and a disk cache, when supported. Such QOpenGLShaderProgram instances will have no QOpenGLShader instances attached. Instead, the entire program binary (which is driver-specific) is loaded as-is. Support means OpenGL ES 3.0 or the presence of GL_ARB_get_program_binary, in combination with >= 1 supported binary formats. Note that some drivers claim program binary support but expose no formats. This amounts to no support in practice. When support is not present, calling the new functions is equivalent to the non-cacheable variants. If the OpenGL driver changes (vendor, renderer, version strings), recompilation and storage of the new, potentially incompatible binary program will happen transparently. The cache can always be disabled by setting QT_DISABLE_SHADER_DISK_CACHE=1 or the new application attribute Qt::AA_DisableShaderDiskCache. Location-wise the primary choice is the shared cache (GenericCacheLocation). If this is not available or is not writable, the per-process one (CacheLocation) is used instead. In addition to the new public APIs in QOpenGLShaderProgram, the main shader users in QtGui are migrated as well. (OpenGL paint engine, glyph cache, blitter, eglfs mouse cursor). This means that any application using QPainter on OpenGL or widgets with eglfs will benefit from the improved startup times. Qt Quick will follow suit as well. [ChangeLog][QtGui][OpenGL] QOpenGLShaderProgram offers a built-in program binary disk cache for systems with OpenGL ES 3.x or GL_ARB_get_program_binary. This can lead to significant increases in performance when it comes to application startup times for example. Usage is opt-in for direct C++ users of the class, however Qt's own main users of shaders, including Qt Quick and QPainter's OpenGL engine, are migrated to use the new, cache-enabled APIs. Opting out on application level is always possible via Qt::AA_DisableShaderDiskCache. Task-number: QTBUG-55496 Change-Id: I556f053d258bfa6887b1d5238c9f6396914c5421 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Andy Nichols <andy.nichols@qt.io>
* Add qtguiglobal.h and qtguiglobal_p.hLars Knoll2016-07-031-1/+1
| | | | | | | | | | | | | | | | | | | | The new modular configuration system requires one global header per module, that is included by all other files in this module. A similar scheme and naming convention is already being used for many other modules (e.g. printsupport, qml, quick). That header will later on #include the configuration file for Qt Gui. For now it defines the Q_GUI_EXPORT macro for this library. In addition, add a private global header, qtguiglobal_p.h, that can later on include the private config header for Qt Gui for things we don't want to export to the world. Change-Id: Id9ce2a4f3d2962c3592c35e3d080574789195f24 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
* Updated license headersJani Heikkinen2016-01-151-14/+20
| | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* QtGui: Use Q_NULLPTR instead of 0 in all public headersMarc Mutz2015-07-191-4/+4
| | | | | | | | | This is in preparation of adding -Wzero-as-null-pointer-constant (or similar) to the headers check. Task-number: QTBUG-45291 Change-Id: I72ab40b21a9499b53a639564fa45884de17b6c98 Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-19/+11
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Introducing QOpenGLShaderProgram::create()Gunnar Sletta2014-02-221-0/+2
| | | | | | | | | | | | Needed for QOpenGLShaderProgram to be usable with GL_OES_get_program_binary and potentially other extensions. [Changelog][QtGui] The function QOpenGLShaderProgram::create() has been added. It is can be used to force immediate allocation of the program's id. Change-Id: I36b3f45b00e7a439df12c54af7dc06c0ba913587 Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Make sure that we #include qconfig.h before testing for features.Thiago Macieira2013-03-191-0/+2
| | | | | | | | | | | This is mandatory in public headers (qiodevice.h, qopengl*, etc.), but it's a good idea even in private headers, in case someone includes that header first somewhere. In particular, all platformsupport API is private. Change-Id: If287baa5d9ed14e93c1666efa0e6332c4c1cd9a4 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
* OpenGL: Add support for the Compute shader stageSean Harmer2013-03-021-1/+2
| | | | | Change-Id: Ibb1b79358758c2adf818af8c6fcd5c379efad8c3 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* OpenGL: Add support for OpenGL 4 tessellation shader stagesSean Harmer2013-03-011-3/+14
| | | | | | | | | | This adds support for OpenGL 4 tessellation shader stages to QOpenGLShaderProgram and QOpenGLShader. Change-Id: Iefb2f411e00767990d54670c5d39413be694dd66 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* OpenGL: Reinstate support for OpenGL geometry shadersSean Harmer2013-02-281-1/+4
| | | | | | | | | Unlike QGLShader, this requires the OpenGL 3.2 core implementation of geometry shaders to keep the API simple. Change-Id: Icb07f430c4c5b5d950bcf6f7119becec4cfaad8a Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
* Remove QT_{BEGIN,END}_HEADER macro usageSergio Ahumada2013-01-291-4/+0
| | | | | | | | | | | The macro was made empty in ba3dc5f3b56d1fab6fe37fe7ae08096d7dc68bcb and is no longer necessary or used. Discussed-on: http://lists.qt-project.org/pipermail/development/2013-January/009284.html Change-Id: Id2bb2e2cabde059305d4af5f12593344ba30f001 Reviewed-by: Laszlo Papp <lpapp@kde.org> Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com> Reviewed-by: hjk <hjk121@nokiamail.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* OpenGL: Remove API for stubbed Geometry shader support in gui/openglSean Harmer2012-09-241-13/+1
| | | | | | | | | | | | | | | There is a pending patch to reinstate this for Qt 5.1 (the patch introduces new API top QOpenGLContext). I will fold the revert of this patch into: https://codereview.qt-project.org/#change,31231 Note that QGLShaderProgram still supports Geometry shaders so source compatibility with Qt 4.8 is maintained. Change-Id: I53faedd4e4a2a6c2a9765afdc1bee6df5ae2f711 Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* MSVC/OpenGL: Fix warnings about macro redefinition..Friedemann Kleint2012-08-301-8/+0
| | | | | | | | Introduced by fc41ee4c92ce703f3e4374bf493505a1d847a657 . Change-Id: I4c924b0b0a38401ab02c3cc4edb7d78dbd9ef356 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
* Remove "All rights reserved" line from license headers.Jason McDonald2012-01-301-1/+1
| | | | | | | | | | As in the past, to avoid rewriting various autotests that contain line-number information, an extra blank line has been inserted at the end of the license text to ensure that this commit does not change the total number of lines in the license header. Change-Id: I311e001373776812699d6efc045b5f742890c689 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Remove use of QT_MODULE from libraryGunnar Sletta2012-01-251-1/+0
| | | | | | | | | | These defines were there to aid in the commercial licensing scheme we used long ago, and are no longer needed. Keep a QT_MODULE(x) define so other modules continue compiling. Change-Id: I8fd76cd5270df8f14aee746b6cf32ebf7c23fec7 Reviewed-by: Lars Knoll <lars.knoll@nokia.com>
* Make it possible to compile with -no-opengl.Andreas Holzammer2012-01-241-0/+4
| | | | | | | | | | | | | This takes out the dependency to the header files of OpenGl. The ifdef QT_NO_OPENGL in the opengl headers are needed, as qmake adds depends in the makefiles for all GUI headers. Task-number: QTBUG-23207 Change-Id: If31448ee35fd8c39194c7cb7d62273fbc6def883 Reviewed-by: Stephen Kelly <stephen.kelly@kdab.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
* Update contact information in license headers.Jason McDonald2012-01-231-1/+1
| | | | | | | Replace Nokia contact email address with Qt Project website. Change-Id: I431bbbf76d7c27d8b502f87947675c116994c415 Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Update copyright year in license headers.Jason McDonald2012-01-051-1/+1
| | | | | Change-Id: I02f2c620296fcd91d4967d58767ea33fc4e1e7dc Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
* Copy core GL functionality to QtGui with QGL -> QOpenGL naming.Samuel Rødal2011-08-291-0/+317
Change-Id: Ibc989afa4a30dd184d41d1a1cd89f97196e48855 Reviewed-on: http://codereview.qt.nokia.com/3710 Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>