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path: root/src/gui/opengl/qopengltexture.cpp
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* QOpenGLTexture: fix the number of faces returned by faces()Giuseppe D'Angelo2015-12-161-0/+2
| | | | | Change-Id: I7bf08eee357fb9641ff9118edcf97809f98605b7 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* QOpenGLTexture: check textureId for knowing whether a texture was createdGiuseppe D'Angelo2015-12-161-1/+1
| | | | | Change-Id: I0775ad9538a7793dc6628abe4556404634ae0462 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Merge "Merge remote-tracking branch 'origin/5.5' into dev" into refs/staging/devTimur Pocheptsov2015-08-091-2/+3
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| * Allow sharing contexts in QOpenGLTexture::destroy()Laszlo Agocs2015-08-041-2/+3
| | | | | | | | | | | | | | | | | | Checking for the exact same context is too strict. The texture is valid in sharing contexts too. Task-number: QTBUG-47521 Change-Id: Ifdf329ef5361b48abcb7c69e08acd7e35d624a08 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* | Make compressed textures work with mutable storageLaszlo Agocs2015-08-081-52/+230
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. glTexImage*D does not accept compressed formats. 2. Replacing it with glCompressedTexImage*D is not an option as per GLES 2.0 spec since passing null data is not allowed. 3. glCompressedTexSubImage*D must always be preceded by a glCompressedTexImage*d (or glTexStorage*D) call. 4. Therefore the only way is to do nothing in allocateStorage() and switch to glCompressedTexImage*D in setCompressedData() whenever mutable storage is in use. This makes ETC1 textures working on the Beaglebone (and presumably others). Change-Id: I21a040f6ed4aecaa494b6e5a6c6cd75b7389c15c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Add ETC1 to QOpenGLTexture formatsLaszlo Agocs2015-08-061-0/+7
|/ | | | | | | | | | | | | On mobile and embedded ETC1 (via GL_OES_compressed_ETC1_RGB8_texture) is still the most common (and sometimes the only) option for compressed textures, at least until GLES3 (with ETC2) becomes widely available. Note that we treat this format as unsized to prevent going on the immutable storage path as there is no word on glTexStorage and friends in the extension so that may just fail as well. Change-Id: Icbc3c6f62f314d63c4df289ef456f047c5e84cf3 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Fix accidental fall through in QOpenGLTexture::set[Compressed]Data()Sean Harmer2015-07-041-0/+2
| | | | | | | | Task-number: QTBUG-46826 Change-Id: Ie04e69cc5af05650ec6aa42f534f494049a54ee8 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Mike Krus <mike.krus@kdab.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* The default wrap mode is REPEATLaszlo Agocs2015-04-161-4/+6
| | | | | | | | | | | As per spec, both for OpenGL and OpenGL ES. No wrap mode is applied unless setWrapMode() is called so the default values should be initialized to match OpenGL's default. Correct the copy-paste mistake in the warning messages. Change-Id: I094cc511dc7de4a214da61faadb1fc362270b2d4 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Fix qdoc warning in qopengltexture.cpp.Friedemann Kleint2015-03-301-1/+1
| | | | | | | qtbase/src/gui/opengl/qopengltexture.cpp:3652: warning: Cannot find 'ComparisonFunction' specified with '\enum' in any header file Change-Id: I92e808310f2d775cda30c1f1b6aaf0ed739b02f1 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* Disable usage of glTexStorage on Mali ES 3.0Laszlo Agocs2015-03-201-2/+3
| | | | | | | | | | | | | | Even though immutable storage is available and the glTexStorage2D seems to succeed, the subsequent glTexSubImage2D calls always fail with GL_INVALID_OPERATION. Falling back to mutable storage works just fine. This makes QOpenGLTexture and examples like qtbase's textures functional on Mali T628 (tested with Odroid XU-3). Task-number: QTBUG-45106 Change-Id: If1b4fe6673ba924cfa7cfd7af7d4f0bc3b6a0fe8 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Merge remote-tracking branch 'origin/5.4' into 5.5Frederik Gladhorn2015-02-241-1/+3
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: examples/xml/htmlinfo/simpleexample.html examples/xml/rsslisting/rsslisting.cpp qmake/generators/win32/msbuild_objectmodel.cpp src/3rdparty/harfbuzz-ng/src/hb-private.hh src/corelib/global/qlogging.cpp src/corelib/io/qstorageinfo_unix.cpp src/corelib/thread/qwaitcondition_unix.cpp src/gui/kernel/qguiapplication.cpp src/plugins/platforms/linuxfb/qlinuxfbintegration.cpp src/testlib/doc/src/qt-webpages.qdoc tests/auto/other/qaccessibility/tst_qaccessibility.cpp Change-Id: Ib272ff0bc30a1a5d51275eb3cd2f201dc82c11ff
| * Correct pixel type for depth textures on ESLaszlo Agocs2015-02-201-1/+3
| | | | | | | | | | | | | | | | | | | | | | Byte is definitely wrong. GL_OES_depth_texture states that short or int are the only options, GL_UNSIGNED_BYTE is thus rejected. Let's ask for the highest (32 bits). There's no guarantee that the implementation honors this, but at least we tried. Change-Id: I14dd9d4ab56b0b69cdab341f95f47499786d174e Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* | Update copyright headersJani Heikkinen2015-02-111-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* | Make mipmap levels and texture comparison work with GLES 3.0+Laszlo Agocs2015-02-071-50/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | In ES-only builds (-opengl es2) we hit the QT_OPENGL_ES_2 path which disables all this. Not ideal since all the support is present in GLES 3.0. Therefore, stop relying on the ifdef and do runtime checks. This also needs defining the constants manually since they are not available in gl2.h and our own ES2 extension headers provide some of these with silly silly suffixes. Change-Id: I8ad7f5091a371bad1e3c6dc4898342a175016274 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Check for the proper extension for anisotropic filteringLaszlo Agocs2015-02-041-1/+1
| | | | | | | | | | Change-Id: I881fccea3af74ead14f523c7c54a405a15ea29ab Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | QOpenGLTexture: introduce texture comparison supportGiuseppe D'Angelo2015-01-171-0/+121
| | | | | | | | | | | | | | | | Shadow sampling is an old OpenGL feature (hello, OpenGL 1.3!), which was missing from QOpenGLTexture. This commit adds the relevant support. Change-Id: I9f6b552d806a356d24ee08121af6bc9ce684f2b5 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: better document the depth/stencil featuresGiuseppe D'Angelo2015-01-171-0/+12
| | | | | | | | | | | | | | For some reason these docs were missing, add them. Change-Id: If17cf429925ee849a0817e0294a7db7f6dace79b Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Merge remote-tracking branch 'origin/5.4' into devFrederik Gladhorn2014-11-271-0/+4
|\| | | | | | | Change-Id: Id20053d261b4fbbcc0ac8ba49dd3ef2253fa4b95
| * Deprecate implementations of functions deprecated in headersShawn Rutledge2014-11-271-0/+4
| | | | | | | | | | | | | | | | | | If you build with configure -DQT_NO_DEPRECATED this will avoid some build errors. Change-Id: If2b2e57b6919091f3f077ebc2aeca0c3fd2421aa Reviewed-by: Olivier Goffart <ogoffart@woboq.com> Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
* | QOpenGLTexture: don't allocate immutable multisample storage if not supportedGiuseppe D'Angelo2014-11-141-3/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | Multisample textures may be supported without multisample texture storage (e.g. from GL 3.2 to 4.2). And, immutable storage may be present, but not supporting multisample textures (GL 4.3 - 4.4). Thus, we must properly check if we can allocate immutable multisample storage, falling back to mutable multisample storage if we're lacking the feature. Task-number: QTBUG-42643 Change-Id: I1f3d5a9b4296626e40b69a06710331e49c2d1a33 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: be more strict with the pixel format/typesGiuseppe D'Angelo2014-11-141-3/+141
| | | | | | | | | | | | | | | | | | | | OpenGL ES may be way more pedantic than OpenGL desktop, in that it supports precise combinations of internal format, pixel format and pixel type. Fix the switches inside the code to reflect this. Task-number: QTBUG-41822 Change-Id: Ic0ed025f48a5903f334d56ce8a224dff44821c5c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: Fix a commentGiuseppe D'Angelo2014-11-141-4/+4
| | | | | | | | | | | | | | The right function to call is allocateStorage(), not allocate(). Change-Id: Ia26817dbec710d49e511cab2ae3ca5c1fda20722 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: introduce support for Ericsson compressed formatsGiuseppe D'Angelo2014-11-141-0/+58
| | | | | | | | | | | | | | | | | | | | OpenGL 4.3 and OpenGL ES 3.0 have support for these formats out of the box. See http://en.wikipedia.org/wiki/Ericsson_Texture_Compression Change-Id: I661f05b9872f3aa128e39cec64df094a79736555 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: fix storage allocationGiuseppe D'Angelo2014-11-131-10/+156
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Storage allocation was quite wrong in the general case. 1) We can't pass unsized texture formats to immutable storage allocations, so we need to check for that. 2) Second, when allocating mutable storage on GLES, apparently the driver is allowed to peek at the external pixel type. The texture can then only get data in the pixel type passed at storage allocation time. (I guess that, for the sake of simplicity, the drivers are allowed not to perform any pixel conversions.) I'm still not convinced about the wording in the GLES2/3 specifications, but apparently ANGLE behaves this way, so we need to fix this kind of allocation. Unfortunately the only way is to ask, at storage allocation time, what's the external pixel format/type, so we need to introduce an allocateStorage overload taking those as arguments and using them for the glTexImage* calls. Task-number: QTBUG-41822 Task-number: QTBUG-42623 Change-Id: Idf745d549f01c5db3e56e86cf9b1f53a77cfccc6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: revamp the feature listGiuseppe D'Angelo2014-11-131-12/+48
|/ | | | | | | | | | | | | | OpenGL ES 3 adds lots of useful stuff in there, so we should start using it. Since we're there, properly reorganize the other feature checks. Note that by starting using immutable storage on GLES2, we may work around the issue reported in QTBUG-41822 (we're still not 100% sure if it's an ANGLE bug or a Qt bug). Task-number: QTBUG-41822 Change-Id: Id8cdbaaf93bc263e663db06b6fd2fee012cb29ad Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* Add missing 8_8_8_8 pixel types to QOpenGLTextureSean Harmer2014-07-241-0/+2
| | | | | | | Task-number: QTBUG-36843 Change-Id: Ief4ab9b00b075abe2e04c6d29c8d1279406b5033 Reviewed-by: Liang Qi <liang.qi@digia.com> Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Fix internalFormat in QOpenGLTexture for ES2Laszlo Agocs2014-07-091-1/+10
| | | | | | Task-number: QTBUG-39856 Change-Id: I005f05c26efb4c81dd017cd4b0f16f6dac3f679e Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
* Merge remote-tracking branch 'origin/5.3' into devFrederik Gladhorn2014-07-031-3/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/gui/accessible/qaccessiblecache_mac.mm src/gui/accessible/qaccessiblecache_p.h src/plugins/platforms/cocoa/qcocoaaccessibilityelement.h src/plugins/platforms/cocoa/qcocoawindow.h src/plugins/platforms/cocoa/qcocoawindow.mm src/widgets/kernel/qwidget_qpa.cpp Manually moved change in qwidget_qpa.cpp to qwidget.cpp (cd07830e3b27da7e96a0a83f91ba08c168b45e62) Change-Id: Ia51f471f9b53de2f3b07d77ea89db9303ac8961d
| * QOpenGLTexture: fix the feature test for Buffer TexturesGiuseppe D'Angelo2014-07-011-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1a4ff6f122f575aca21f6a0b9d9c14cac4a5ea66 modified the features test by checking extensions as well as the GL version. The problem was that the GL version was wrong in the first place -- buffer textures are natively supported since OpenGL 3.0, not 4.3. 4.3 introduced support for buffer texture ranges, i.e. ARB_texture_buffer_range; however it's pointless to take the highest requirement, especially considering that so far QOpenGLTexture doesn't wrap glTexBuffer(Range) in any way. In the future, if QOpenGLTexture will also wrap glTexBuffer, then we will also be able to introduce a different feature flag for testing buffer texture ranges. Change-Id: I6becbd49ac26d44ce01d088cbb7831b5cc127bdb Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Merge remote-tracking branch 'origin/stable' into devJ-P Nurmi2014-06-051-9/+27
|\| | | | | | | | | | | | | | | | | | | Conflicts: mkspecs/features/qt.prf src/plugins/platforms/xcb/qxcbwindow.h src/tools/qdoc/qdocindexfiles.cpp src/widgets/kernel/qwidget_qpa.cpp Change-Id: I214f57b03bc2ff86cf3b7dfe2966168af93a5a67
| * QOpenGLTexture: test for extensions when checking featuresGiuseppe D'Angelo2014-05-251-8/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | Don't use only the GL version, as vendors expose many many extensions on viable hardware. For instance, I have a NVIDIA G210 which supports up to GL3.3, but which features immutable storage, immutable multisampled storage, texture buffers and ranges, stencil texturing, and cubemap arrays. Change-Id: Ie6023ee854b679737fca982578cb2093e10d083f Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
| * Fix a crash in QOpenGLTexture::allocateStorage()Tasuku Suzuki2014-05-231-1/+3
| | | | | | | | | | | | | | | | | | QOpenGLTexture texture(QOpenGLTexture::Target2D); texture.allocateStorage(); // crashed Change-Id: Ia12f69b72e537cf765387cd172d7cb2cbbbad6e6 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Fix support for depth/stencil textures in QOpenGLTextureGiuseppe D'Angelo2014-05-261-7/+243
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When allocating (mutable) storage for a texture, OpenGL mandates that the client-side format and pixel type "match" the internal format. That needs to happen even if we are not actually uploading anything (because we're passing NULL as the data parameter and no PBO is bound). This means that we need to pick a compatible format/type and not just pass GL_RGBA / GL_UNSIGNED_INT. In turn, it implies adding new enum values to the various format/type enums. Change-Id: If40c63b1d44764b3be131dd1b41d13983a19ae45 Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
* | Introduce QOpenGLTexture::target()Giuseppe D'Angelo2014-05-241-0/+11
| | | | | | | | | | | | | | | | | | | | To extract the target of a given texture object. Somehow this accessor was missing. Change-Id: Ie43366bed3627a20204600e68e426b55abf37af6 Reviewed-by: Paul Lemire <paul.lemire@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* | Expose multisample settings on QOpenGLTextureSean Harmer2014-05-161-2/+121
|/ | | | | | Change-Id: I877f4139aed8bb03b798818a3fac00dab1523ce1 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com> Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
* Merge remote-tracking branch 'origin/release' into stableFrederik Gladhorn2014-05-011-16/+16
|\ | | | | | | | | | | This merge adds the opengl rename. Change-Id: I84ea0b6abee9780ebb2cf3f64ab9e3fdf2acab3e
| * Rename new QOpenGLContext APIsLaszlo Agocs2014-04-251-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | isES() becomes isOpenGLES(). The library type enums are changed DesktopGL -> LibGL and GLES2 -> LibGLES. This removes the now unnecessary version number, the confusing "desktop" term and provides better readability. The old function/values are kept until the related qtdeclarative changes are integrated. Task-number: QTBUG-38564 Change-Id: Ibb0a1209985f1ce4bb9451f9b7b093c2b68a6505 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | remove context unmatched warning in QOpenGLTextureTasuku Suzuki2014-04-161-0/+4
|/ | | | | | | | destroy() or destructor complain when QOpenGLTexture is not created or it is already destroyed. Change-Id: I6b3135849e3ba2ce35678fcdbf1c9b6e588a063c Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Fix some documentation errors.Friedemann Kleint2014-03-241-7/+7
| | | | | | | | Correct links and fix typos, remove obsolete documentation, fix some snippets, mark some classes as internal. Change-Id: I9a3266605f060783413d32740057a57a820c8929 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* Doc: correction link, example and parameter issues qtbaseNico Vertriest2014-03-101-26/+46
| | | | | | | | | | | | | Moved codecs folder to qtbase/examples Corrected quote in dropsite.qdoc Replaced snippet statement by include statement Added doc for undocumented parameters Task-number: QTBUG-34749 Change-Id: If4de95b8d39e5680fd0f63f8d2b6685a4b0a8052 Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* Avoid using direct OpenGL calls in gui and widgetsLaszlo Agocs2014-03-101-3/+3
| | | | | Change-Id: I5d88a2e204ca23e178a4e3044b9cb13392c3e763 Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Dynamic GL: remove exporting symbolsLaszlo Agocs2014-03-041-16/+16
| | | | | | | | | | | | | | | | | | | | | Remove the opengl proxy for now. Later it will either be moved into a separate library or replaced by a QOpenGLFunctions-based approach. This means that the -opengl dynamic configuration is not usable for the time being. The rest of the enablers remain in place. The convenience function QOpenGLFunctions::isES() is now moved to QOpenGLContext and is changed to check the renderable type. This is extremely useful since besides supporting dynamic GL it solves also the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES path when creating an ES-compatible context with a desktop OpenGL implementation). Task-number: QTBUG-36483 Task-number: QTBUG-37172 Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* OpenGL: Fix QOpenGLTexture for cubemaps with mutable storageSean Harmer2014-02-141-1/+23
| | | | | | | | | | | | The code was not creating all of the storage necessary for cubemaps as well as attempting to bind to the cubemap face targets which is invalid when using mutable storage - typically on OS X where EXT_direct_state_access is not available and immutable storage is only available at all if using an OpenGL 4.1 context. Change-Id: I4cf84f1b88c90e8359366392b3ccda65669ebfa7 Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com> Reviewed-by: Pasi Keränen <pasi.keranen@digia.com>
* Dynamic GL switch on WindowsLaszlo Agocs2014-02-141-200/+251
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The patch introduces a new build configuration on Windows which can be requested by passing -opengl dynamic to configure. Platforms other than Windows (including WinRT) are not affected. The existing Angle and desktop configurations are not affected. These continue to function as before and Angle remains the default. In the future, when all modules have added support for the dynamic path, as described below, the default configuration could be changed to be the dynamic one. This would allow providing a single set of binaries in the official builds instead of the current two. When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are never defined. Instead, the code path that has traditionally been desktop GL only becomes the dynamic path that has to do runtime checks. Qt modules and applications are not linked to opengl32.dll or libegl/glesv2.dll in this case. Instead, QtGui exports all necessary egl/egl/gl functions which will, under the hood, forward all requests to a dynamically loaded EGL/WGL/GL implementation. Porting guide (better said, changes needed to prepare your code to work with dynamic GL builds when the fallback to Angle is utilized): 1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to differentiate between desktop and ES where needed. Keep in mind that it is the desktop GL header (plus qopenglext.h) that is included, not the GLES one. QtGui's proxy will handle some differences, for example calling glClearDepth will route to glClearDepthf when needed. The built-in eglGetProcAddress is able to retrieve pointers for standard GLES2 functions too so code resolving OpenGL 2 functions will function in any case. 2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds, but never "angle" or "opengles2". 3. The preprocessor define QT_OPENGL_DYNAMIC is also available in dynamic builds. The usage of this is strongly discouraged and should not be needed anywhere except for QtGui and the platform plugin. 4. Code in need of the library handle can use QOpenGLFunctions::platformGLHandle(). The decision on which library to load is currently based on a simple test that creates a dummy window/context and tries to resolve an OpenGL 2 function. If this fails, it goes for Angle. This seems to work well on Win7 PCs for example that do not have proper graphics drivers providing OpenGL installed but are D3D9 capable using the default drivers. Setting QT_OPENGL to desktop or angle skips the test and forces usage of the given GL. There are also two new application attributes that could be used for the same purpose. If Angle is requested but the libraries are not present, desktop is tried. If desktop is requested, or if angle is requested but nothing works, the EGL/WGL functions will still be callable but will return 0. This conveniently means that eglInitialize() and such will report a failure. Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will tell which implementation is chosen. The textures example application is ported to OpenGL 2, the GL 1 code path is removed. [ChangeLog][QtGui] Qt builds on Windows can now be configured for dynamic loading of the OpenGL implementation. This can be requested by passing -opengl dynamic to configure. In this mode no modules will link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will dynamically choose between desktop and Angle during the first GL/EGL/WGL call. This allows deploying applications with a single set of Qt libraries with the ability of transparently falling back to Angle in case the opengl32.dll is not suitable, due to missing graphics drivers for example. Task-number: QTBUG-36483 Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
* Merge remote-tracking branch 'origin/stable' into devFrederik Gladhorn2014-02-121-4/+15
|\ | | | | | | | | | | | | | | | | | | Conflicts: src/gui/image/qimage.cpp src/gui/text/qtextengine.cpp src/plugins/platforms/linuxfb/qlinuxfbscreen.cpp src/printsupport/kernel/qprintengine_win.cpp Change-Id: I09ce991a57f39bc7b1ad6978d0e0d858df0cd444
| * Doc: Fix issues with QOpenGLTexture enumerationsTopi Reinio2014-02-111-4/+15
| | | | | | | | | | | | | | | | | | Use correct parameters for \enum commands, and add documentation for QOpenGLTexture::Filter enumeration. Task-number: QTBUG-35576 Change-Id: If7099da0b2b570c28e683126f0ba3a885d80f741 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: fix support for 1D texturesGiuseppe D'Angelo2014-02-071-11/+28
| | | | | | | | | | | | | | | | | | OpenGL ES 2 doesn't support 1D textures. So introduce a proper feature flag and warn if we try to allocate one there. Change-Id: I73cf58c1f257d2472564f45bff222231e39aca52 Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTexture: remove typos in the docsGiuseppe D'Angelo2014-02-031-2/+2
| | | | | | | | | | Change-Id: Ia842c7f91eadefc6b5328d7d951c4e265c2c7432 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | QOpenGLTextureHelper: fix the DSA emulationGiuseppe D'Angelo2014-02-031-67/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The DSA emulator functions query which texture is currently bound to a given target, then bind the new one, perform an operation, and bind the old one back. The problem is that in order to query what's currently bound to the GL_TEXTURE_<X> target one needs to call glGetIntegerv passing GL_BINDING_TEXTURE_<X>. Since both GL_TEXTURE_X and GL_BINDING_TEXTURE_X values are completely arbitrary (not contiguous nor related in any way) we need to pass *both* them to the functions. The right GL_BINDING_TEXTURE_X was getting already chosen (and stored) at texture creation time by QOpenGLTexture, so it's just a matter of passing it around. For the "real" DSA functions, the binding target is ignored. Change-Id: Ida823abbfb142d4a22bf9f9a762b160b7e281c6d Reviewed-by: James Turner <james.turner@kdab.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>