| Commit message (Collapse) | Author | Age | Files | Lines |
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This update eliminates ALL parsing errors when clang parses the
Qt headers to build the precompiled header qdoc needs. These errors
are often cases where an old use of Q_QDOC no longer works because
clang sees the enclosed fake declarations as erroneous.
In a few cases, clang reported errors because two dummy function
declartations under the Q_CLANG_QDOC guard were indistinguishable,
so one of them was removed, and the documentation was patched
accordingly.
Using the macro Q_DECLARE_INTERFACE(...) causes clang to report errors
because the class parametewr is abstract. These uses of the macro are
not needed, so they are removed with #ifndef Q_CLANG_QDOC.
Some declarations of default GL types that had been provided for qdoc
were no longer needed, so they are removed.
Now there are some member function signatures in QDBusPendingReply
and QDBusPendingCall that have very long template clauses and qualifiers
in their signatures. These unwieldy signatures will be unnecessary in the
documentation and will look bad there, but for now they are correct. The
ultimate solution will be to add a metacommand to qdoc, something like
\simplify-signature to tell qdoc to generate the documentation for these
member functions without the long template caluses and qualifiers.
Change-Id: I012cf17a544fbba2ebc71002f31bdc865119bb8e
Reviewed-by: Paul Wicking <paul.wicking@qt.io>
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
Reviewed-by: Martin Smith <martin.smith@qt.io>
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Conflicts:
src/corelib/animation/qpropertyanimation.cpp
src/gui/image/qicon.cpp
tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp
Change-Id: I3698172b7b44ebb487cb38f50fd2c4a9f8a35b21
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According to reports Intel on Windows gets confused when feeding
program binaries retrieved from x86 and x64 builds into each other.
Task-number: QTBUG-64697
Change-Id: Ia7748f532ad06942a92c6fbfc4c9d1ad16bc785a
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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We need to override this snippet for the documentation
we generate for Qt for Python, and it is easier to have
it on a separate file.
Task-number: PYSIDE-801
Task-number: PYSIDE-691
Change-Id: Ideb5b6af25024279f167137d3b65660bb9c96a7e
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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This fixes qopenglwindow shader in the triangle
Task-number: QTBUG-67338
Change-Id: I8552183bf9ca45e9b56760b340d014ddd34c21f4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This reverts 4fe68ffbe5c93244562f2b56292d4ecf5ce39f56,
1dfc16f6dad1cfbd843af5ca91bbb8e02774930d and
9545bee98a2431d4ef4c3449631a5fcb8d9bd57a; this feature has not been in
use for some time, so is just dead code.
[ChangeLog][QtTestLib] Removed support for GPU_BLACKLIST files.
Reimplementations or equivalents of QTEST_MAIN() should remove their
uses of QTEST_ADD_GPU_BLACKLIST_SUPPORT and its _DEFS; they are still
vacuously defined, but serve no remaining purpose and shall be
undefined in due course.
Change-Id: I94ffd5c37ce4e1f7cf25d3c7ae8d40696b74c911
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I6083c3e61b7dbe188f83676f7e7bb268e5ccf2f3
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Also fix up the docs.
To make everything more complicated, OpenGL ES 3.2 does not support
default tessellation levels. Therefore the related functions remain
OpenGL 4.0+ only.
[ChangeLog][QtGui] QOpenGLShader has been fixed to expose geometry and
tessellation evaluation/control shaders with OpenGL ES 3.2.
Task-number: QTBUG-66074
Change-Id: I2e4277912800d8302824e3fb74f61ec16f4b341d
Reviewed-by: Paolo Angelelli <paolo.angelelli@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes the rest of the places we use the pattern of emptying the OpenGL
error stack to be able to handle GL_CONTEXT_LOST, and adds a note about
it in the documentation.
Change-Id: I7eb97dbca45f39295b832d44937023b538b19947
Reviewed-by: David Edmundson <davidedmundson@kde.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Destructors whose base class have a virtual destructor are
automatically virtual and do not need to be marked as such.
Change-Id: I84c73ab965077bbb03f4213e53c241569213cae0
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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Conflicts:
mkspecs/common/macx.conf
Change-Id: I8576493b417912fa5e5501bc2c1b935d186ac209
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Under certain circumstances, if you had a widget with a QOpenGLPaintEngine,
and drew QStaticText into this, and then later had Qt Quick access the same
cache and try to resize it, we would get a crash because the resize function
would have a pointer to the paint engine and try to access its shader manager
(which would now be null, since this is outside the begin()/end() phase of the
paint engine.
The solution is to reset the paint engine pointer to null on the cache once it
has been populated and it is no longer needed.
[ChangeLog][QtGui][Text] Fixed a possible crash when combining QStaticText,
QOpenGLWidget and Qt Quick in the same application.
Task-number: QTBUG-70096
Change-Id: I7383ad7456d1a72499cfcd2da09a5a808d4b3eff
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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This is the squashed diff from wip/webassembly to dev.
Done-with: Peng Wu <peng.wu@intopalo.com>
Done-with: Sami Enne <sami.enne@intopalo.com>
Done-with: Morten Johan Sørvig <morten.sorvig@qt.io>
Started-by: Andrew Knight <andrew.knight@intopalo.com>
Change-Id: I6562433c0a38d6ec49ab675e0f104f2665f3392d
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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One trick that is possible to do with QImage is to make it be sub image
of its imagedata by manipulating the data start and bytes-per-line,
we can not upload that directly and need to detect the case and create
a clean copy to upload.
Task-number: QTBUG-70105
Change-Id: I7ce184a0892fb4071b6dcc1a1fd3881a4e0703cd
Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
Reviewed-by: Liang Qi <liang.qi@qt.io>
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Badly placed endif and lacking a break statement.
Change-Id: Id6a3fb13b40e8ae8029e74f7668bafb6e0b9dd06
Reviewed-by: Shawn Rutledge <shawn.rutledge@qt.io>
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Change-Id: I8bb8227f9da982e7d5ebe5324fc27abd9ac0d4fc
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When glGetError returns GL_CONTEXT_LOST, on XCB + Nvidia at least, the
error does not get cleared until the next successful
glGetGraphicsResetStatus.
We can't handle this properly until the start of the next frame where we
will hopefully have a valid context, but in the meantime we should avoid
locking up completely.
Change-Id: Id438d44d83b926e1f3e4281ca3704231bf1a23cf
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Adds support for 16bit per color image formats in QImage. This makes it
possible to read and write 16bpc PNGs, and take full advantage of the
16bpc paint engine.
[ChangeLog][QtGui][QImage] QImage now supports 64bit image formats with
16 bits per color channel, compatible with 16bpc PNG or RGBA16 OpenGL
formats.
Task-number: QTBUG-45858
Change-Id: Icd28bd5868a6efcf65cb5bd56031d42941e04099
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
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Unnamed namespaces and static are great tools. Use them.
Change-Id: Ie01831ddac5446fdbdeefffd15468b3acb3ced79
Reviewed-by: Kai Koehne <kai.koehne@qt.io>
Reviewed-by: André Hartmann <aha_1980@gmx.de>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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Conflicts:
qmake/library/qmakebuiltins.cpp
src/plugins/platforms/windows/qwindowstabletsupport.h
src/plugins/platforms/xcb/qxcbconnection.cpp
src/plugins/platforms/xcb/qxcbconnection.h
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/widgets/styles/qstylesheetstyle.cpp
tests/auto/widgets/styles/qstylesheetstyle/tst_qstylesheetstyle.cpp
Done-With: Gatis Paeglis <gatis.paeglis@qt.io>
Change-Id: I000b0eb3cea2a5c7a99b95732bfdd41507cf916e
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Change-Id: I932aa10814049e78da35ea12b7552bf676545c89
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The emulation was not working since the vertices are clamped before
getting to the fragment shader. So instead just resize the brush if
not supported.
Change-Id: I856e47890cd3021874b77d869a6ff7162cadde10
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Turns out on OpenGL ES, only the GL_RGB10_A2 form is allowed as a
render buffer storage format.
Change-Id: I42915b61835167ae457aae91da7e75065dd3eb21
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This way the logic can be reused elsewhere.
At the same time a standard OpenGL ES/3 way of handling BGRA is added,
so we don't depend on extensions, and handling of NPOT and max size
which QSGTexture will need.
Change-Id: I475bc7127f44be3964fdb482c9e86a20db1fbca5
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
src/plugins/platforms/cocoa/qnsview.mm
src/plugins/platforms/cocoa/qnsview_dragging.mm
src/plugins/platforms/ios/qiosinputcontext.mm
src/plugins/platforms/xcb/qxcbconnection.cpp
src/plugins/platforms/xcb/qxcbconnection_xi2.cpp
src/plugins/platforms/xcb/qxcbwindow.cpp
src/tools/androiddeployqt/main.cpp
Was moved from qttools into qtbase in 5.11.
So re-apply 32398e4d here.
tests/auto/corelib/global/qlogging/test/test.pro
tests/auto/corelib/global/qlogging/tst_qlogging.cpp
tests/auto/corelib/io/qfile/tst_qfile.cpp
tests/auto/corelib/kernel/qtimer/tst_qtimer.cpp
tests/auto/corelib/thread/qthreadstorage/test/test.pro
tests/auto/widgets/itemviews/qheaderview/tst_qheaderview.cpp
tests/auto/widgets/kernel/qapplication/test/test.pro
Done-with: Gatis Paeglis <gatis.paeglis@qt.io>
Done-with: Mårten Nordheim <marten.nordheim@qt.io>
Done-with: Oliver Wolff <oliver.wolff@qt.io>
Change-Id: Id970486c5315a1718c540f00deb2633533e8fc7b
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For performance, the triangulation of a painter path is stored for
reuse. Re-triangulation was only done if the path was to be painted at
a significantly different scale AND it contained a curve (bezier)
element. But also the triangulation of a path with only straight lines
can lose precision if rendered at a small scale, and so look bad when
used at a higher scale factor.
Fix by removing the mentioned curve element condition.
Task-number: QTBUG-68873
Change-Id: Id3492514e9382a5828377b7bafea8cfac7b850a6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-68933
Change-Id: I3f2a9f8c562f9a44bb32bddd31d75abbfe6de04d
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Conflicts:
.qmake.conf
src/corelib/kernel/qeventdispatcher_cf.mm
src/gui/kernel/qguiapplication_p.h
src/gui/kernel/qwindowsysteminterface.cpp
src/gui/kernel/qwindowsysteminterface.h
src/plugins/platforms/cocoa/qcocoawindow.mm
src/plugins/platforms/cocoa/qnswindowdelegate.mm
src/plugins/platforms/ios/qioseventdispatcher.mm
src/plugins/platforms/windows/qwindowsdrag.h
src/plugins/platforms/windows/qwindowsinternalmimedata.h
src/plugins/platforms/windows/qwindowsmime.cpp
src/plugins/platforms/winrt/qwinrtscreen.cpp
Change-Id: Ic817f265c2386e83839d2bb9ef7419cb29705246
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If the fbo had samples > 0 set, it would use a temporary fbo with
a default configuration losing the HDR precision.
Change-Id: I7e9966165b3100f148c4ad24738f3ee71273f29a
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Task-number: QTBUG-68510
Change-Id: Ib224189906b595bbae5aab95c888dd13e94171aa
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Conflicts:
mkspecs/features/qt_common.prf
src/corelib/tools/qstring.cpp
src/plugins/platforms/windows/qwindowsmousehandler.cpp
src/widgets/widgets/qmainwindowlayout_p.h
Change-Id: I5df613008f6336f69b257d08e49a133d033a9d65
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Replace the XML pages which are typically displayed as broken
by the XTHML pages. Strip some suffixes.
Change-Id: Idf2b9706f169484c659582a1a2d38904d5dd81aa
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Idf2bef470663864069bbf7e41af07b534936863a
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The OpenGL wrap mode defaults to GL_REPEAT although it is not supported for
non-power-of-two textures on hardware that only has limited support.
I.e. the following would create a texture with an invalid wrap mode:
auto *t = new QOpenGLTexture(QOpenGLTexture::Target2D);
t.setSize(123, 456);
This patch adds a check in QOpenGLWindow::setSize to see if it's called with a
non-power-of-two size on hardware without full support, and if so sets wrapMode
to ClampToEdge (which should work on devices with limited support).
Task-number: QTBUG-67418
Change-Id: I56e9f4383dbf5430c2bc5e4e9e585712b3603c13
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: I35a6555e3885e489f88aa9b4b0142e1017f7a959
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Use QT_CONFIG(regularexpression), disentangle it from QT_BOOTSTRAPPED,
switch it off in the bootstrap build, remove the #ifdefs from
qregularexpression.{h|cpp}, and add QT_REQUIRE_CONFIG(regularexpression)
to the header.
qregularexpression.{h|cpp} are already correctly excluded in tools.pri
if !qtConfig(regularexpression).
Change-Id: I21de154a6a118b76f99003d3acb72ac1e220d302
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
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Mesa and NVidia have been supporting these extensions several years now.
It also means we can get rid of the dead unused code we had for advanced
compositions.
Change-Id: I6a2fcda13490abd977eb4cc3d8b34f186d05ca25
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Iec636692e8b7d1fe1bc0476e49c5054a5892d639
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QOpenGLProgramBinaryCache::setProgramBinary() should check
GL_LINK_STATUS after glProgramBinary(), but doesn't.
In practice, this means that SDDM is a white screen, and KDE is just
a gray task bar.
So far, Qt tries to check this using its internal ::link() function.
But in case the cached binary fails to load, Qt currently attempts to
link the inexistent program, resulting in a zero-length, fixed
pipeline shader.
Checking this already in ::setProgramBinary() makes the call to
::link() superfluous, so we remove that as well.
Done-with: Max Staudt <mstaudt@suse.com>
Done-with: Michal Srb <msrb@suse.com>
Done-with: Fabian Vogt <fvogt@suse.de>
Task-number: QTBUG-66420
Change-Id: Iabb51d0eb2c0c16bde696efff623e57d15f28d82
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Conflicts:
src/corelib/tools/tools.pri
Change-Id: I705630f9cecbf0ce51a22fc6116b8c49611259e9
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Modification of the function pixelFormatCompatibleWithInternalFormat to
not change RGB pixel format to RGBA one, allowing the creation of valid
RGB textures with Qt3D.
Task-number: QTBUG-66365
Change-Id: I5c3187a3fefaedf85140f80fbb7145e1a762805b
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Remove code for older versions and streamline #ifdefs.
Task-number: QTBUG-51673
Change-Id: I841f1880371db79723747fb9686ba466fd66c26f
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
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Change-Id: Id625efea998f2b4dce9970b903830dc3b3efcd3d
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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Fixed many cases of missing return types in \fn commands.
Added a fake GLxxx typedef for a GL type that wasn't there
because the GL includes weren't accessible. Also added some
fake declarations for a few functions declared in namespace
Qt in QtWidgets that must be seen by qdoc in QtCore.
Change-Id: Id82476042d0563d32fa85c4ae81a58c1298a468a
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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refs/staging/dev
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Conflicts:
src/3rdparty/harfbuzz-ng/src/hb-private.hh
src/sql/doc/snippets/code/doc_src_sql-driver.cpp
src/sql/doc/src/sql-driver.qdoc
Change-Id: I38f0e82fcd37926cbf3c1915e009a731040d4598
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Original documentation commit included unresolved link target names.
This fix replaces them with the actual OpenGL function names.
Change-Id: I36a24eb237ef35d7207f3bae0771dc96476d7b19
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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Silence g++ 7.X warnings.
Change-Id: Id06d06e7e3b5be2cf3934d81f1891da58dea2649
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
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QT_NO_OPENGL must not be defined when running clangqdoc
because there are opengl elements that must be documented.
That means clang will see uses of GLxxx, which might not
be included on some platforms. For example, clang must
parse the declaration for class QOpenGLFramebufferObject,
which uses GLuint, GLenum, and GLbitfield, because there
is documentation to be published for that class in
qopenglframebufferobject.cpp.
This change uses Q_CLANG_QDOC to first undef the needed
GLxxx types and then provide suitable typedefs for them.
This technique is also used in qglshader.h.
This works for macOS, but is it the right way to solve the
problem?
This change also removes some \overload commands, because
they shouldn't be used on constructors. And some \fn commands
that are made unnecessary by upgrading to clang.
Change-Id: I4ac658e951b3f2011698005f0238d4dea85fc403
Reviewed-by: Martin Smith <martin.smith@qt.io>
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When Q_CLANG_QDOC is defined, ensure that the following openGL
types are defined:
typedef int GLint;
typedef int GLsizei;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef unsigned int GLbitfield;
typedef float GLfloat;
typedef float GLclampf;
typedef bool GLboolean;
typedef void GLvoid;
typedef char GLchar;
Running clangqdoc with these on macOS fixed over 500 qdoc errors!
There were also some functions that declared the parameter list as void.
It was also shown as void in the \fn command for each function in the
.cpp file, which is wrong. When the function is declared in the header
as int func(void), it should just be \fn int classname::func() in the
.cpp file.
Change-Id: I6489d499f0830e5ba97c085ed5dadfad5affecb7
Reviewed-by: Topi Reiniö <topi.reinio@qt.io>
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