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* rhi: Better handling of device lossLaszlo Agocs2019-09-121-0/+1
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-091-0/+3
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-291-2/+2
* rhi: Move info prints to categorized loggingLaszlo Agocs2019-08-021-0/+3
* rhi: gl: Add support for computeLaszlo Agocs2019-07-311-0/+3
* Optimize some atomic countersMarc Mutz2019-06-271-4/+0
* rhi: Add compute api and implement for Vulkan and MetalLaszlo Agocs2019-06-171-9/+34
* rhi: Make it possible to request making the context current on GLLaszlo Agocs2019-06-171-0/+1
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+544