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path: root/src/gui/rhi/qrhid3d11.cpp
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* Remove winrtOliver Wolff2020-06-061-4/+0
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-51/+51
* rhi: d3d11: Use qstrncpy to avoid MSVC warningLaszlo Agocs2020-05-281-4/+2
* QRhiVertexInputAttribute : Add unsigned int formats for vertex inputInho Lee2020-05-271-0/+10
* RHI: Introduce QRhiTexture::RG8VaL Doroshchuk2020-05-251-0/+4
* RHI: Store texture handle as 64-bit intEskil Abrahamsen Blomfeldt2020-05-221-4/+4
* rhi: d3d11: Handle DXGI_ERROR_SDK_COMPONENT_MISSING gracefullyLaszlo Agocs2020-05-121-0/+9
* rhi: Warn better in D3D/Vulkan for incompatible multisample resolve formatsLaszlo Agocs2020-04-301-2/+4
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-6/+12
* rhi: Take mip size into account for render target sizeLaszlo Agocs2020-04-231-1/+3
* rhi: d3d11: Disable DXGI message queue monitoringLaszlo Agocs2020-04-061-1/+1
* rhi: d3d11: Honor resource/sampler slot limitsLaszlo Agocs2020-03-101-66/+124
* rhi: Add support for arrays of combined image samplersLaszlo Agocs2020-03-051-37/+55
* rhi: d3d: Use native resource binding mapping table when presentLaszlo Agocs2020-03-031-59/+198
* rhi: Execute pending host writes on nativeBuffer() queryLaszlo Agocs2020-03-031-4/+8
* rhi: Allow querying the native buffer objects behind a QRhiBufferLaszlo Agocs2020-02-211-0/+5
* rhi: Do not rely on unspecified relation between readbacks and FramesInFlightLaszlo Agocs2020-02-211-1/+7
* rhi: Allow detecting texelFetch supportLaszlo Agocs2020-02-131-0/+2
* rhi: Add depth bias and slope scaled depth biasLaszlo Agocs2020-02-061-0/+2
* rhi: d3d: Make DepthClipEnable set to trueLaszlo Agocs2020-02-061-0/+1
* rhi: Enable sampler address mode W in the APILaszlo Agocs2020-01-301-4/+4
* rhi: Add R16F and R32FLaszlo Agocs2020-01-091-0/+4
* rhi: Remove ugly fallthroughsLaszlo Agocs2020-01-091-26/+0
* RHI: Remove old native texture APIPaul Olav Tvete2020-01-061-42/+1
* RHI: new native texture APIPaul Olav Tvete2019-12-051-0/+28
* rhi: Allow testing QRhiRenderPassDescriptors for compatibilityLaszlo Agocs2019-11-271-0/+6
* Enable QRhi Metal backend on iOSLaszlo Agocs2019-11-271-4/+0
* rhi: d3d11: Do not rely on Win10-only enum valueLaszlo Agocs2019-11-221-1/+1
* rhi: Fix non-base level copy and readback wrt source sizeLaszlo Agocs2019-10-091-4/+5
* rhi: Autotest rendering a triangleLaszlo Agocs2019-10-091-0/+2
* rhi: gl: Add a feature flag for reading back non-zero mip levelsLaszlo Agocs2019-10-091-0/+2
* rhi: Add support for buffer readbacksLaszlo Agocs2019-10-091-79/+145
* Add TriangleFan pipeline topologyPaul Olav Tvete2019-10-031-0/+2
* rhi: Remove QVectors from the data description structs as wellLaszlo Agocs2019-10-031-32/+37
* Remove QVector in the API of QRhiResource subclassesLaszlo Agocs2019-09-301-1/+1
* De-d-pointer QRhiShaderResourceBindingLaszlo Agocs2019-09-301-3/+3
* Ensure drawable size atomicity within a frameLaszlo Agocs2019-09-291-3/+10
* rhi: d3d11: Make tdr header privateLaszlo Agocs2019-09-281-1/+1
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-131-2/+3
* rhi: Add a flag to indicate preferring a software adapterLaszlo Agocs2019-09-121-1/+24
* rhi: Better handling of device lossLaszlo Agocs2019-09-121-2/+19
* rhi: d3d11: Fix enabling alpha compositingLaszlo Agocs2019-09-121-5/+16
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-121-134/+135
* rhi: d3d11: Add the device lost testing machineryLaszlo Agocs2019-09-121-1/+56
* rhi: gl, metal, d3d: Reuse shader objects when source is the sameLaszlo Agocs2019-09-091-31/+85
* qrhid3d11: Remove unused variable blockDimMÃ¥rten Nordheim2019-09-071-1/+0
* rhi: vulkan: Introduce secondary command buffer usageLaszlo Agocs2019-08-291-2/+4
* rhi: Attempt to fix up the logic around beginExternal()Laszlo Agocs2019-08-291-17/+17
* Mark all rhi docs as internalLaszlo Agocs2019-08-271-3/+6
* rhi: d3d11: Rework swapchain effect handlingLaszlo Agocs2019-08-171-41/+72