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Qt Base (Core, Gui, Widgets, Network, ...)
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rhi
/
qrhid3d11_p_p.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
rhi: Add support for 3D textures
Laszlo Agocs
2021-05-31
1
-2
/
+11
*
rhi: Make it possible to clone a QRhiRenderPassDescriptor
Laszlo Agocs
2021-03-19
1
-0
/
+1
*
rhi: Pipeline cache load/save
Laszlo Agocs
2021-01-22
1
-0
/
+3
*
RHI: Use QT_BEGIN_LICENSE:LGPL header
Kai Köhne
2021-01-15
1
-11
/
+14
*
rhi: Expose device name, type, and IDs
Laszlo Agocs
2021-01-13
1
-0
/
+2
*
Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE
Andreas Buhr
2020-11-30
1
-3
/
+3
*
rhi: Further reduce copying in the command buffer
Laszlo Agocs
2020-10-16
1
-9
/
+7
*
rhi: Make the new direct buffer update available for non-uniform buffers
Laszlo Agocs
2020-10-12
1
-2
/
+2
*
rhi: d3d: Save a few cycles in bindShaderResources
Laszlo Agocs
2020-10-11
1
-0
/
+8
*
rhi: d3d: Calculate dynamic offset usage upfront
Laszlo Agocs
2020-10-11
1
-0
/
+1
*
rhi: gl: d3d: Reduce the size of the Command struct
Laszlo Agocs
2020-10-11
1
-5
/
+7
*
rhi: Add support for full, direct buffer updates
Laszlo Agocs
2020-10-11
1
-0
/
+2
*
rhi: Make per-frame flags per-pass where appropriate
Laszlo Agocs
2020-10-02
1
-2
/
+5
*
rhi: Manage buffer data without QBA
Laszlo Agocs
2020-09-30
1
-0
/
+6
*
rhi: Switch command lists to QVLA
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: gl: d3d: Do not use QByteArray where there is no point
Laszlo Agocs
2020-09-25
1
-1
/
+1
*
rhi: d3d: Fix dynamic offsets with multiple buffers
Laszlo Agocs
2020-09-23
1
-0
/
+3
*
Switch to qvla where it makes sense in rhi
Laszlo Agocs
2020-06-30
1
-6
/
+6
*
Use QList instead of QVector in gui
Jarek Kobus
2020-06-29
1
-6
/
+6
*
rhi: Enable specifying just an adapter or phys dev
Laszlo Agocs
2020-06-26
1
-2
/
+3
*
rhi: Harmonize create-destroy API pattern with the rest of Qt
Laszlo Agocs
2020-05-28
1
-24
/
+24
*
rhi: Add backing format hint to QRhiRenderBuffer
Laszlo Agocs
2020-04-29
1
-2
/
+4
*
rhi: Add support for arrays of combined image samplers
Laszlo Agocs
2020-03-05
1
-4
/
+7
*
rhi: d3d: Use native resource binding mapping table when present
Laszlo Agocs
2020-03-03
1
-5
/
+17
*
rhi: Execute pending host writes on nativeBuffer() query
Laszlo Agocs
2020-03-03
1
-1
/
+1
*
rhi: Allow querying the native buffer objects behind a QRhiBuffer
Laszlo Agocs
2020-02-21
1
-0
/
+1
*
rhi: Enable sampler address mode W in the API
Laszlo Agocs
2020-01-30
1
-3
/
+6
*
RHI: Remove old native texture API
Paul Olav Tvete
2020-01-06
1
-3
/
+0
*
RHI: new native texture API
Paul Olav Tvete
2019-12-05
1
-0
/
+2
*
rhi: Allow testing QRhiRenderPassDescriptors for compatibility
Laszlo Agocs
2019-11-27
1
-0
/
+1
*
rhi: Add support for buffer readbacks
Laszlo Agocs
2019-10-09
1
-4
/
+11
*
Remove QVector in the API of QRhiResource subclasses
Laszlo Agocs
2019-09-30
1
-2
/
+2
*
rhi: gl: Pick up context loss
Laszlo Agocs
2019-09-13
1
-1
/
+1
*
rhi: Better handling of device loss
Laszlo Agocs
2019-09-12
1
-0
/
+2
*
rhi: d3d11: Add the device lost testing machinery
Laszlo Agocs
2019-09-12
1
-0
/
+13
*
rhi: gl, metal, d3d: Reuse shader objects when source is the same
Laszlo Agocs
2019-09-09
1
-0
/
+10
*
rhi: vulkan: Introduce secondary command buffer usage
Laszlo Agocs
2019-08-29
1
-2
/
+2
*
rhi: Attempt to fix up the logic around beginExternal()
Laszlo Agocs
2019-08-29
1
-2
/
+1
*
rhi: d3d11: Rework swapchain effect handling
Laszlo Agocs
2019-08-17
1
-2
/
+3
*
rhi: d3d: Fix resource binding mismatch with multiple passes
Laszlo Agocs
2019-07-01
1
-0
/
+3
*
rhi: d3d11: Add compute and load/store res support
Laszlo Agocs
2019-06-21
1
-7
/
+53
*
rhi: Add compute api and implement for Vulkan and Metal
Laszlo Agocs
2019-06-17
1
-3
/
+22
*
rhi: Make it possible to request making the context current on GL
Laszlo Agocs
2019-06-17
1
-0
/
+1
*
Introduce the Qt graphics abstraction as private QtGui helpers
Laszlo Agocs
2019-06-13
1
-0
/
+624