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path: root/src/gui/rhi/qrhid3d11_p_p.h
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* rhi: d3d11: Enable tessellation and geometry with some caveatsLaszlo Agocs2022-08-151-28/+70
* rhi: d3d: Switch to DirectComposition for semi-transparent windowsLaszlo Agocs2022-08-031-1/+5
* rhi: Clean up some inconsistenciesLaszlo Agocs2022-07-121-2/+2
* rhi: Keep track of pipeline creation timesLaszlo Agocs2022-07-051-1/+1
* rhi: d3d11: Make the "pipeline" cache save/load functionalLaszlo Agocs2022-06-011-0/+37
* Use SPDX license identifiersLucie Gérard2022-05-161-38/+2
* rhi: d3d: Fix not resetting the pipeline tracking between passesLaszlo Agocs2022-05-101-3/+0
* rhi: Add explicit subclass for RTs from swapchainsLaszlo Agocs2022-04-051-4/+4
* rhi: d3d11: Switch the default swap effect and scaling modeLaszlo Agocs2022-02-011-1/+2
* rhi: d3d: Fix up non-vsynced presentationLaszlo Agocs2022-01-191-1/+2
* rhi: Expose HDR output info in a saner wayLaszlo Agocs2022-01-061-4/+1
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-1/+1
* rhi: Add the basics for HDR swapchainsLaszlo Agocs2022-01-031-1/+8
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-101-0/+3
* rhi: Add texture array supportLaszlo Agocs2021-10-291-1/+2
* rhi: Allow testing renderpass compatibility without the objectsLaszlo Agocs2021-09-161-0/+1
* rhi: Add a way to tell an srb that only the resources have changedLaszlo Agocs2021-09-031-0/+1
* rhi: Add support for 3D texturesLaszlo Agocs2021-05-311-2/+11
* rhi: Make it possible to clone a QRhiRenderPassDescriptorLaszlo Agocs2021-03-191-0/+1
* rhi: Pipeline cache load/saveLaszlo Agocs2021-01-221-0/+3
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
* rhi: Expose device name, type, and IDsLaszlo Agocs2021-01-131-0/+2
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-11-301-3/+3
* rhi: Further reduce copying in the command bufferLaszlo Agocs2020-10-161-9/+7
* rhi: Make the new direct buffer update available for non-uniform buffersLaszlo Agocs2020-10-121-2/+2
* rhi: d3d: Save a few cycles in bindShaderResourcesLaszlo Agocs2020-10-111-0/+8
* rhi: d3d: Calculate dynamic offset usage upfrontLaszlo Agocs2020-10-111-0/+1
* rhi: gl: d3d: Reduce the size of the Command structLaszlo Agocs2020-10-111-5/+7
* rhi: Add support for full, direct buffer updatesLaszlo Agocs2020-10-111-0/+2
* rhi: Make per-frame flags per-pass where appropriateLaszlo Agocs2020-10-021-2/+5
* rhi: Manage buffer data without QBALaszlo Agocs2020-09-301-0/+6
* rhi: Switch command lists to QVLALaszlo Agocs2020-09-251-1/+1
* rhi: gl: d3d: Do not use QByteArray where there is no pointLaszlo Agocs2020-09-251-1/+1
* rhi: d3d: Fix dynamic offsets with multiple buffersLaszlo Agocs2020-09-231-0/+3
* Switch to qvla where it makes sense in rhiLaszlo Agocs2020-06-301-6/+6
* Use QList instead of QVector in guiJarek Kobus2020-06-291-6/+6
* rhi: Enable specifying just an adapter or phys devLaszlo Agocs2020-06-261-2/+3
* rhi: Harmonize create-destroy API pattern with the rest of QtLaszlo Agocs2020-05-281-24/+24
* rhi: Add backing format hint to QRhiRenderBufferLaszlo Agocs2020-04-291-2/+4
* rhi: Add support for arrays of combined image samplersLaszlo Agocs2020-03-051-4/+7
* rhi: d3d: Use native resource binding mapping table when presentLaszlo Agocs2020-03-031-5/+17
* rhi: Execute pending host writes on nativeBuffer() queryLaszlo Agocs2020-03-031-1/+1
* rhi: Allow querying the native buffer objects behind a QRhiBufferLaszlo Agocs2020-02-211-0/+1
* rhi: Enable sampler address mode W in the APILaszlo Agocs2020-01-301-3/+6
* RHI: Remove old native texture APIPaul Olav Tvete2020-01-061-3/+0
* RHI: new native texture APIPaul Olav Tvete2019-12-051-0/+2
* rhi: Allow testing QRhiRenderPassDescriptors for compatibilityLaszlo Agocs2019-11-271-0/+1
* rhi: Add support for buffer readbacksLaszlo Agocs2019-10-091-4/+11
* Remove QVector in the API of QRhiResource subclassesLaszlo Agocs2019-09-301-2/+2
* rhi: gl: Pick up context lossLaszlo Agocs2019-09-131-1/+1