summaryrefslogtreecommitdiffstats
path: root/src/gui/rhi/qrhiprofiler_p_p.h
Commit message (Collapse)AuthorAgeFilesLines
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-041-124/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | The system we inherited from the original Qt 5.14 introduction of QRhi is a text stream based solution where resource creation and frame timings are sent in a comma-separated format to a QIODevice. This, while useful to get insights about the number of resources at a given time, is not actively helpful. The frameworks built on top (Qt Quick, Qt Quick 3D) are expected to provide solutions for logging timings in a different way (e.g. via the QML Profiler). Similarly, tracking active resources and generating statistics from that is better handled on a higher level. The unique bits, such as the Vulkan memory allocator statistics and the GPU frame timestamps, are converted into APIs in QRhi. This way a user of QRhi can query it at any time and do whatever it sees fit with the data. When it comes to the GPU timestamps, that has a somewhat limited value due to the heavy asynchronousness, hence the callback based API. Nonetheless, this is still useful since it is the only means of reporting some frame timing data (an approx. elapsed milliseconds for a frame) from the GPU side. Change-Id: I67cd58b81aaa7e343c11731f9aa5b4804c2a1823 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* RHI: Use QT_BEGIN_LICENSE:LGPL headerKai Köhne2021-01-151-11/+14
| | | | | | | Task-number: QTBUG-90321 Pick-to: 6.0 Change-Id: If3b0841f3e9139bb1911c6a5d03a16daf8c1b3d6 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Replace discouraged Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPEAndreas Buhr2020-11-301-1/+1
| | | | | | | | | | | | | | Q_MOVABLE_TYPE was conceived before C++ had move semantics. Now, with move semantics, its name is misleading. Q_RELOCATABLE_TYPE was introduced as a synonym to Q_MOVABLE_TYPE. Usage of Q_MOVABLE_TYPE is discouraged now. This patch replaces all usages of Q_MOVABLE_TYPE by Q_RELOCATABLE_TYPE in QtBase. As the two are synonymous, this patch should have no impact on users. Pick-to: 6.0 Change-Id: Ie653984363198c1aeb1f70f8e0fa189aae38eb5c Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Andrei Golubev <andrei.golubev@qt.io>
* Use QList instead of QVector in guiJarek Kobus2020-06-291-3/+3
| | | | | | | | Applied to headers only. Source file to be changed separately. Task-number: QTBUG-84469 Change-Id: Ic08a899321eaffc46b8461aaee3dbaa4d2c727a9 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* rhi: Make the clang code model happy as much as we canLaszlo Agocs2019-09-121-3/+3
| | | | | | | | | | | | | | | | When interfacing with reality (i.e. native platform APIs provided in C, ObjC, or COM), each of the APIs has its own idea of what types it likes to use for sizes, points, rects, etc. Out of the hundreds of warnings Qt Creator throws at us with the default clang check level when opening one of the rhi backends not a single one is useful. Regardless, let's try getting rid of what we can. This mostly involves throwing in int/uint conversions in order to get the signedness change warnings to shut up. The things that are either unacceptable to change or are beyond our control are left untouched. Change-Id: I6e4cb7cd373bf48dc990eaf83344242bbf30bd66 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
* Introduce the Qt graphics abstraction as private QtGui helpersLaszlo Agocs2019-06-131-0/+121
Comes with backends for Vulkan, Metal, Direct3D 11.1, and OpenGL (ES). All APIs are private for now. Shader conditioning (i.e. generating a QRhiShader in memory or on disk from some shader source code) is done via the tools and APIs provided by qt-labs/qtshadertools. The OpenGL support follows the cross-platform tradition of requiring ES 2.0 only, while optionally using some (ES) 3.x features. It can operate in core profile contexts as well. Task-number: QTBUG-70287 Change-Id: I246f2e36d562e404012c05db2aa72487108aa7cc Reviewed-by: Lars Knoll <lars.knoll@qt.io>