| Commit message (Collapse) | Author | Age | Files | Lines |
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Also change a confusing argument naming (begin-end vs. first-last).
Relevant in particular for the depth texture generation pass of
Qt Quick 3D (XR) with multiview rendering enabled.
Change-Id: I18746581cddfa96127de2d07853164b1c88b070b
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Pick-to: 6.7 6.6 6.5
Task-number: QTBUG-120565
Change-Id: I057f40ee410df35af87f27a0357252bc26234f04
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Add setDepthResolveTexture(). Should work similarly to the color
attachments' resolveTexture, but for depth or depth-stencil.
However, this is another fragmented feature.
- D3D11/12:
Not supported. AFAICS multisample resolve (ResolveSubresource) is just
not supported for depth or depth-stencil formats.
- Vulkan:
Not supported with Vulkan 1.0.
Supported with Vulkan 1.1 and the two extensions.
(VK_KHR_depth_stencil_resolve which in turn requires
VK_KHR_create_renderpass2 since the 1.0 structs are not extensible, so
now need to use VkRenderPassCreateInfo2 and all the '2' structs)
In Vulkan 1.2 the above are in core, without the KHR suffix, but we
cannot just use that because our main target, the Quest 3 (Android) is
Vulkan 1.1. So 1.2 and up is ignored for now and we always look for
the 1.1 KHR extensions.
The depth resolve filter is forced for SAMPLE_0. AVG seems to be
supported on desktop (NVIDIA) at least, but that's not guaranteed, so
would need physical device support checks. On the Quest 3 it does not
seem to be supported. And in any case, other APIs such as Metal do not
have an AVG filter mode at all, so just use SAMPLE_0 always.
- OpenGL (not ES):
Should work, both when the multisample data is a renderbuffer and a
texture. Relies on glBlitFramebuffer with filter NEAREST. What it does
internally, with regards to the depth/stencil resolve mode, is not under
our control.
- OpenGL ES:
Should work when the multisample buffer is a texture. But it will not
work when a multisample renderbuffer (setDepthStencilBuffer, not
setDepthTexture) is used because the GLES-only multisample extensions
(GL_EXT_multisampled_render_to_texture,
GL_OVR_multiview_multisampled_render_to_texture, which we prefer over
the explicit resolve-based approach) work with textures only.
- Metal:
Should work.
Task-number: QTBUG-122292
Change-Id: Ifa7ca5e1be78227bd6bd7546dde3a62f7fdbc95e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The QVkPipelineCacheDataHeader::reserved field wasn't initializaed by
the code, but then memcpy()ed with the struct into the result
QByteArray. At best, this contains random data, at worst, it leaks
information.
Initialize it to zero.
Found by Coverity.
Amends df0e98d4080f50de7ecacdc4cae079ab31280481.
Pick-to: 6.7 6.6 6.5 6.2
Coverity-Id: 444147
Change-Id: I398c9a1e99483f2f9887d768319b20ecc11e2c86
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
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Fixes: QTBUG-123211
Pick-to: 6.7 6.6
Change-Id: Id037f8c5a69c2b0ec18d92fe8bb5a34a0a2b0ea0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Also implement this for OpenGL ES since it can be relevant with tiled
architectures wrt performance.
Task-number: QTBUG-122669
Change-Id: I90dcfe4f5f9edbb8dfb51189d46b89ef2c7a7c06
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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We have to be able to strip the _SRGB nonsense from the render target
view formats when rendering into textures that are provided from an
external engine (e.g. OpenXR) and are forced onto us with formats such
as VK_FORMAT_R8G8B8A8_SRGB.
This highlights some limitation of the current system, which has very
limited handling of sRGB stuff since proper renderers such as Qt Quick
3D have first class support for linearization and converting to sRGB
at the end of their shading pipeline, so _SRGB format textures are
never used in practice.
OpenGL has an issue which is different from everything else, namely
that we do not correctly do the glEnable/Disable on GL_FRAMEBUFFER_SRGB.
The QOpenGLExtensions flag is not what we need. We need to know if the
sRGB-conversion-on-write is supported or not, not that some framebuffer
is sRGB-capable. So do our own query based on the desktop and the ES
extension (GL_EXT_sRGB_write_control is something we never checked for,
but that is the appropriate GLES extension, supported on the Quest 3
for instance) This is now corrected in the gl backend. This means that
the colors will no longer be "too bright" with OpenGL ES and multiview
on the Quest 3 for example.
Unlike OpenGL, Vulkan and D3D automatically convert in shader reads and
writes when the shader resource view or the render target view has a
_SRGB format. (which we get by default since we pass on the texture
format) Getting a second linear->sRGB conversion on the already sRGB
data generated by e.g. Qt Quick 3D is just wrong.
Allow solving this by a new function that can be optionally called to
say we want (RGBA8, srgb=false), i.e. VK_FORMAT_R8G8B8A8_UNORM, for
the views.
Of course, reality is more complicated. D3D11 for instance does not
allow "casting" a fully typed texture, we'd need to use a _TYPELESS
format for that (possibly with other consequences), so skip D3D11.
For D3D12 this should work from Windows 1703 on.
Implementing for Metal is also left as a future exercise - it is neither
needed at the moment within Qt, nor is it trivial, because view textures
have to be created explicitly in Metal, normally we just work with the
MTLTexture as-is, not with views.
Task-number: QTBUG-122288
Task-number: QTBUG-122614
Change-Id: I8aea4e892b308d48f0bf18bdef481e460fbc9d47
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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[ChangeLog][RHI] Add support for short and ushort vertex attributes
Change-Id: I6111a02d442bbad2ec9667ac0336107dd3ab7b62
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Vulkan fails when we attach a depth texture to a render target with
QRhiTextureRenderTarget::PreserveDepthStencilContents (we want to reuse
the depth data from a depth pre-pass.)
vkCreateRenderPass(): pCreateInfo->pAttachments[3] format is
VK_FORMAT_D32_SFLOAT and loadOp is VK_ATTACHMENT_LOAD_OP_LOAD, but
initialLayout is VK_IMAGE_LAYOUT_UNDEFINED.
The Vulkan spec states: If format includes a color or depth component
and loadOp is VK_ATTACHMENT_LOAD_OP_LOAD, then initialLayout must not be
VK_IMAGE_LAYOUT_UNDEFINED (https://www.khronos.org/registry/vulkan/
specs/1.3-extensions/html/vkspec.html#VUID-VkAttachmentDescription-
format-06699)
To fix this, just do the same as color attachments: specify a
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL instead of
VK_IMAGE_LAYOUT_UNDEFINED when the depth-stencil is preserved.
[ChangeLog][RHI] QRhiTextureRenderTarget::PreserveDepthStencilContents
now works properly on Vulkan
Pick-to: 6.7
Change-Id: I0577bc8021b3598ddfdcea4af98aaef46e8a4519
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Meaning a Vulkan implementation that is not 1.0, not 1.2, not 1.3,
but 1.1. This does not have the 1.2+ versioning mechanisms.
Change-Id: I9d9346d505162adc0e03aa04217930d41c72027f
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Pick-to: 6.6 6.5
Fixes: QTBUG-119148
Change-Id: Ia119ab3ced9da08853c608aa256bde08a6fd8d4e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Following a vmaCreate* it makes sense to test for
VK_ERROR_OUT_OF_DEVICE_MEMORY and print the allocator statistics
in order to give an idea of the application's (video) memory
usage.
For instance when running on a Raspberry Pi 4, this helps to indicate
that the application is just too big for the device, and is more
informative then just a Failed to create image: -2 message.
Pick-to: 6.6 6.5
Change-Id: I666e2358303894efab9d12d2b3a3d98f0bd3a5b6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Kristoffer Skau <kristoffer.skau@qt.io>
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Change-Id: Id12723d6c392e25935ccb265c58af91aff968984
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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For parity with Metal. VK_COLOR_SPACE_DISPLAY_P3_LINEAR_EXT is
mapped to kCGColorSpaceExtendedLinearDisplayP3 by MoltenVK.
Change-Id: Idba4ed56c029c1dea166e278ec6fc3f41e5ac471
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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caps.apiVersion is inst->apiVersion() limited by the version the
physical device reports. Therefore, use caps.apiVersion when
setting up the memory allocator, like it is done everywhere else.
This is expected prevent vma init failures on lavapipe in some Linux
distros.
Pick-to: 6.6 6.5
Change-Id: I4e693820c95a5e0174846afb20e42aadd56034d6
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I2c97151d144a332fd078ec8940c063b30d3a6d7d
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Change-Id: I3185ce27c52c138053fee4805eccbe3575b9433a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Task-number: QTBUG-114790
Change-Id: I3afccc3f7ae2d05aa9aa0e0943aeadc080016f0e
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes: QTBUG-114771
Change-Id: I8408b84c5ce01df94d68167d557393af919864d3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes: QTBUG-114770
Change-Id: Ibb1ced7f19d15a5116c60e95fd3e6b86ace63155
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Make it so that what we query with regards to 1.1, 1.2, and 1.3 features
are stored for later use. This will be relevant for e.g. multiview where
the multiview field will need to be checked when deciding if the feature
is supported at run time.
All this is only really compatible with Vulkan 1.2 and newer. Vulkan 1.1
does not have the 1.2 approach, i.e. there is no
VkPhysicalDeviceVulkan11Features
in Vulkan 1.1 (!). That is a struct added in Vulkan 1.2. In 1.1 one had
the feature (extension) specific structs, such as
VkPhysicalDeviceMultiviewFeatures
in case of multiview. That we do not bother with at the moment.
Then again that's nothing new. The existing code to enable all features
with a few exceptions, that's already tied to the 1.2+ way of working
with physical device features, and not quite compatible with a pure
1.1 (not 1.0, not 1.2+) implementation (which should be hopefully rare
out there).
Pick-to: 6.6
Change-Id: I661f2634651d28edd9b5feec66a423220920f894
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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This is not scalable. Instead of putting parts of post-1.0 vulkan_core.h
into this header, apply the appropriate ifdefs instead.
Pick-to: 6.6
Change-Id: I21a9d6f7c51169efa7b66705545bae192ed30c14
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Pick-to: 6.6
Change-Id: I2025d559be357a6825cdcae4cb0f0931a89864ab
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fix the treatment of the sRGB flag. That is independent from the value
of format(), and should be checked regardless of wanting a HDR swapchain
or not. On Android for instance Display P3 with RGBA8 or RGBA8_SRGB is
one of the formats offered. While we do not support this right now,
it is an example of a "HDR" format that still uses a color buffer
format where a dedicated sRGB format is available and must be
chosen according to the specified swapchain flags.
Pick-to: 6.6
Change-Id: I2d97689fa5af7c08486702ae690f2230d06db469
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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The VK_KHR_surface is not need if we not using QRhiSwapChain, such as
using QQuickRenderControl on QtQuick, it's using "beginOffscreenFrame"
without QRhiSwapChain.
It's useful if you using a custom VkInstance to QVulkanInstance, and the
VkInstance is not create by other library and isn't enable the
VK_KHR_surface extension.
Pick-to: 6.6 6.5
Change-Id: I7623630adea9c933f38c180d4d73044b0e88f5b8
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Buffer and texture sizes (size, pixelSize) may get increased, if needed,
but those actual sizes calculated by the QRhi backends are not written
back to the QRhiBuffer m_size or QRhiTexture m_pixelSize.
In contrast, both m_depth and m_arraySize are clamped in QRhiTexture
by most backends (to ensure a lower bound of 1 and 0, respectively).
This is not great since it means the getters for depth() and arraySize()
may return values different from what the user has provided. To avoid
confusion, do not modify the m_* variables.
Change-Id: I2cc5b9abf41ea108549ffd7f2403306e6e8ebba2
Reviewed-by: Jonas Karlsson <jonas.karlsson@qt.io>
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Mainly for completeness, but it has practical uses: someone retrieving
a QRhi instance from somewhere should be able to tell the
QVulkanInstance, and so the VkInstance, used by that QRhi without
resorting to investigating other objects (e.g. retrieving the instance
from the QWindow). This provides symmetry to other 3D APIs and QRhi
backends where just a single QRhi instance is sufficient to get the
MTLDevice, ID3D11Device/Context, etc. i.e. all that is needed to
work with the 3D API directly.
Change-Id: I5a8b9871a543ea648c76b868bf6ff7be5f2098f2
Reviewed-by: Jonas Karlsson <jonas.karlsson@qt.io>
Reviewed-by: Hatem ElKharashy <hatem.elkharashy@qt.io>
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qrhi.h, qshader.h, qshaderdescription.h (and qshaderbaker.h from
shadertools; done separately) become "RHI APIs", following the concept
of QPA APIs.
Mirror completely what is done for QPA headers, but using the "rhi"
prefix for the headers. This involves updating syncqt to handle the
new category of headers. (a note on the regex: matching everything
starting with "qrhi" is not acceptable due to incorrectly matching
existing and future headers, hence specifying the four header names
explicitly)
There is going to be one difference to QPA: the documentation for
everything RHI is going to be public and part of the regular docs, not
hidden with \internal.
In addition to the header renaming and adding the comments and
documentation notes and warnings, there is one significant change
here: there is no longer a need to do API-specific includes, such as
qrhid3d11[_p].h, qrhivulkan[_p].h, etc. These are simply merged into a
single header that is then included from qrhi.h. This means that users
within Qt, and any future applications can just do #include
<rhi/qrhi.h> (or rhi/qshader.h if the QRhi stuff is not relevant), no
other headers are needed.
There are no changes to functionality in this patch. Only the
documentation is expanded, quite a lot, to eliminate all qdoc warnings
and make the generated API docs complete. An example, with a quite
extensive doc page is added as well.
Task-number: QTBUG-113331
Change-Id: I91c749826348f14320cb335b1c83e9d1ea2b1d8b
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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This closely matches QPlatformOpenGLContext which in turn, where it can
be used by backends to guard low level resources.
Change-Id: Ia44cebced6cdf94497279c47d3c35c0e02e4cb0e
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Modeled after Metal's cb.GPUStart/EndTime. Implemented with timestamp
queries for other APIs.
Implemented for Metal, D3D11, Vulkan for now. No more callback, just
a getter on the command buffer which returns the latest known value,
referring to some previous frame. This makes it a lot more usable
than the original solution that is not really used anywhere at
the moment.
Now works for offscreen "frames" as well, this was not implemented
before.
Opt in with a new QRhi::create() flag because we cannot tell in
advance if the getter will be called or not, and this way we can
skip recording the timestamps by default. The cost is probably
minimal, though. Qt Quick will set this automatically when running
with QSG_RHI_PROFILE=1.
Change-Id: I903779984a4e0bbf1d03806d04bf61571ce23d72
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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It's not just that these are not fatal, but some "errors" are
not actual errors, e.g. getting "Nothing to serialize" from Metal
is not something we care about.
Convert them from qWarning to qCDebug with our standard category,
so they still all show up when running with QSG_INFO=1, but won't
pollute the output for regular users. Even if a cache file cannot
be used or written, that's not something typical users care about.
Pick-to: 6.5
Fixes: QTBUG-110485
Change-Id: I63d815f7b95c4d6a4428497b7247811e860ebf04
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Separate 1D mipmap generation support from rendering into an 1D texture.
Those are two independent features, so have a separate feature flag for
both instead of using just one.
This will then be symmetric with the 3D texture features, where now we
have a new flag to report support for generating mipmap for 3D textures.
(whereas 3D texture as a render target is already covered by
RenderTo3DTextureSlice)
Change-Id: Ie5e1f056a7d1c341d90cd7fc522877a3f2da3290
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Runtime support is indicated via QRhi::Feature::HalfAttributes.
OpenGL support is available in OpenGL 3.0+, OpenGL ES 3.0+, and in
implementations that support the extension GL_ARB_half_float_vertex.
Other RHI backends (Vulkan, Metal, D3D11, and D3D12) all support this
feature.
Note that D3D does not support the half3 type. D3D backends pass half3
as half4.
tst_qrhi auto unit test included.
Change-Id: Ide05d7f62f6102ad5cae1b3681fdda98d52bca31
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Change-Id: Iefcf06ffc251d160e838ae12729314b29d4f36a1
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This is for internal use, QRhiShaderResourceBinding does not need
to have the data() getters. The backends can use any internal means
to access this, no need to have the getters in the frontend just for
that.
Now, Qt Quick 3D has a special case of accessing this, hence keeping
the two getters for now, to be removed in a follow up once that repo
updates.
While we are at it, share and reuse the sorting function.
Change-Id: Ia2308af79863c72ca65024ce6c00531d0256a2cb
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Also bring all list-like data to the same level when it comes
to the interface exposed in QRhi*.
Change-Id: I90296a49ff1f52c1ce4e787167c99006fab3c4c3
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Relevant mainly if we want to consistently expose these as the
theoretically correct uint32_t/quint32 from Qt Quick's
QSGRendererInterface. (not that int is not sufficient for
indexing the typical 3-4 families and 2-16 queues per family)
Some checks are not actually needed since the family index
must always be valid after create().
Pick-to: 6.5
Task-number: QTBUG-108895
Change-Id: I474ccea51a81e7a096281604ff79b7db4cdd2484
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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To prevent validation errors with VUID-VkMappedMemoryRange-memory-00684
although I cannot actually trigger this on Windows. Based on the spec
however the right thing seems to be to flush before unmap.
Pick-to: 6.4 6.2
Fixes: QTBUG-109123
Change-Id: I34fedea22a6e6e2a14f9b95fea49af05985ec4cb
Reviewed-by: Christian Strømme <christian.stromme@qt.io>
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Support for 1D textures on Vulkan, OpenGL, Metal, and D3D.
Change-Id: Ie74ec103da9cfcbf83fa78588cf8cfc1bd6e104f
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This is a semantic patch using ClangTidyTransformator as in
qtbase/df9d882d41b741fef7c5beeddb0abe9d904443d8, but extended to
handle typedefs and accesses through pointers, too:
const std::string o = "object";
auto hasTypeIgnoringPointer = [](auto type) { return anyOf(hasType(type), hasType(pointsTo(type))); };
auto derivedFromAnyOfClasses = [&](ArrayRef<StringRef> classes) {
auto exprOfDeclaredType = [&](auto decl) {
return expr(hasTypeIgnoringPointer(hasUnqualifiedDesugaredType(recordType(hasDeclaration(decl))))).bind(o);
};
return exprOfDeclaredType(cxxRecordDecl(isSameOrDerivedFrom(hasAnyName(classes))));
};
auto renameMethod = [&] (ArrayRef<StringRef> classes,
StringRef from, StringRef to) {
return makeRule(cxxMemberCallExpr(on(derivedFromAnyOfClasses(classes)),
callee(cxxMethodDecl(hasName(from), parameterCountIs(0)))),
changeTo(cat(access(o, cat(to)), "()")),
cat("use '", to, "' instead of '", from, "'"));
};
renameMethod(<classes>, "count", "size");
renameMethod(<classes>, "length", "size");
except that the on() matcher has been replaced by one that doesn't
ignoreParens().
a.k.a qt-port-to-std-compatible-api V5 with config Scope: 'Container'.
Added two NOLINTNEXTLINEs in tst_qbitarray and tst_qcontiguouscache,
to avoid porting calls that explicitly test count().
Change-Id: Icfb8808c2ff4a30187e9935a51cad26987451c22
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Now that we upgraded to 3.0.1 vmaCalculateStatistics can be replaced
with a less-expensive call.
Change-Id: Icb444354ce9e091cf69f82aff2e2f828b8302072
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes: QTBUG-107715
Change-Id: I8ab0dc22cf4207e1ef6bc2a170dbd7c2cdd52ee4
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Do not bound viewport rect to surface size, only scirror rect.
Modifying the viewport will move the view origin changing the
way the scene gets rendered.
Pick-to: 6.4
Task-number: QTBUG-106082
Change-Id: I105516bd460af87727d0e73f580b8cf6b748d87f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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Fixes to prevent crash on Metal/Vulkan when setViewport is called with no current graphics pipeline is set. This normalizes behavior across Metal/Vulkan/OpenGL/D3D.
Change-Id: I8057e01005cfe89ea02a8415f06eaee0f27865fc
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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This is a combination of Q_UNREACHABLE() with a return statement.
ATM, the return statement is unconditionally included. If we notice
that some compilers warn about return after __builtin_unreachable(),
then we can map Q_UNREACHABLE_RETURN(...) to Q_UNREACHABLE() without
having to touch all the code that uses explicit Q_UNREACHABLE() +
return.
The fact that Boost has BOOST_UNREACHABLE_RETURN() indicates that
there are compilers that complain about a lack of return after
Q_UNREACHABLE (we know that MSVC, ICC, and GHS are among them), as
well as compilers that complained about a return being present
(Coverity). Take this opportunity to properly adapt to Coverity, by
leaving out the return statement on this compiler.
Apply the macro around the code base, using a clang-tidy transformer
rule:
const std::string unr = "unr", val = "val", ret = "ret";
auto makeUnreachableReturn = cat("Q_UNREACHABLE_RETURN(",
ifBound(val, cat(node(val)), cat("")),
")");
auto ignoringSwitchCases = [](auto stmt) {
return anyOf(stmt, switchCase(subStmt(stmt)));
};
makeRule(
stmt(ignoringSwitchCases(stmt(isExpandedFromMacro("Q_UNREACHABLE")).bind(unr)),
nextStmt(returnStmt(optionally(hasReturnValue(expr().bind(val)))).bind(ret))),
{changeTo(node(unr), cat(makeUnreachableReturn,
";")), // TODO: why is the ; lost w/o this?
changeTo(node(ret), cat(""))},
cat("use ", makeUnreachableReturn))
);
where nextStmt() is copied from some upstream clang-tidy check's
private implementation and subStmt() is a private matcher that gives
access to SwitchCase's SubStmt.
A.k.a. qt-use-unreachable-return.
There were some false positives, suppressed them with NOLINTNEXTLINE.
They're not really false positiives, it's just that Clang sees the
world in one way and if conditonal compilation (#if) differs for other
compilers, Clang doesn't know better. This is an artifact of matching
two consecutive statements.
I haven't figured out how to remove the empty line left by the
deletion of the return statement, if it, indeed, was on a separate
line, so post-processed the patch to remove all the lines matching
^\+ *$ from the diff:
git commit -am meep
git reset --hard HEAD^
git diff HEAD..HEAD@{1} | sed '/^\+ *$/d' | recountdiff - | patch -p1
[ChangeLog][QtCore][QtAssert] Added Q_UNREACHABLE_RETURN() macro.
Change-Id: I9782939f16091c964f25b7826e1c0dbd13a71305
Reviewed-by: Marc Mutz <marc.mutz@qt.io>
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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We've been requiring C++17 since Qt 6.0, and our qAsConst use finally
starts to bother us (QTBUG-99313), so time to port away from it
now.
Since qAsConst has exactly the same semantics as std::as_const (down
to rvalue treatment, constexpr'ness and noexcept'ness), there's really
nothing more to it than a global search-and-replace, with manual
unstaging of the actual definition and documentation in dist/,
src/corelib/doc/ and src/corelib/global/.
Task-number: QTBUG-99313
Change-Id: I4c7114444a325ad4e62d0fcbfd347d2bbfb21541
Reviewed-by: Ivan Solovev <ivan.solovev@qt.io>
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This is semantic patch using ClangTidyTransformator:
auto QtContainerClass = expr(hasType(namedDecl(hasAnyName(<classes>)))).bind(o)
makeRule(cxxMemberCallExpr(on(QtContainerClass),
callee(cxxMethodDecl(hasAnyName({"count", "length"),
parameterCountIs(0))))),
changeTo(cat(access(o, cat("size"), "()"))),
cat("use 'size()' instead of 'count()/length()'"))
a.k.a qt-port-to-std-compatible-api with config Scope: 'Container'.
<classes> are:
// sequential:
"QByteArray",
"QList",
"QQueue",
"QStack",
"QString",
"QVarLengthArray",
"QVector",
// associative:
"QHash",
"QMultiHash",
"QMap",
"QMultiMap",
"QSet",
// Qt has no QMultiSet
Change-Id: Ibe8837be96e8d30d1846881ecd65180c1bc459af
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
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The Vulkan loader as of SDK 1.3.216 and MoltenVK decided that
all existing applications need to stop working with
non-conformant Vulkan implementations such as MoltenVK, unless
they start specifying the right soup of instance flags, extensions,
and device extensions.
Set VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR in
VkInstanceCreateInfo::flags.
Automatically request VK_KHR_portability_enumeration, if supported, on
the instance.
This handles the instance side. On the device side we can add support
in QRhi so Qt Quick continues to work with MoltenVK. This involves
requesting VK_KHR_portability_subset on the device whenever the
extension is reported as supported (not doing so would be an error)
However, applications creating their own VkDevice will need to take
care of this themselves.
This device extension requires VK_KHR_get_physical_device_properties2
on the instance (which QRhi does not control). This is no problem with
Qt Quick as that already does this automatically, but in the unlikely
case of wrapping an existing VkInstance in QVulkanInstance it will be
up to the creator of VkInstance to enable that as well.
Pick-to: 6.4 6.3 6.2
Fixes: QTBUG-106912
Change-Id: Idaf277549b3ec982e99bfc49e4ad6a67976c141a
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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Fixes: QTBUG-89762
Change-Id: Ie32043578968cbeda7c7f87990b98c10f5d06ff8
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
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Change-Id: I7968268c1c536a0ebcdea00f2f6ab7f5b008be18
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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