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* Use SPDX license identifiersLucie Gérard2022-05-1627-1026/+54
* rhi: d3d: Fix not resetting the pipeline tracking between passesLaszlo Agocs2022-05-102-5/+2
* QtGui: replace remaining uses of QLatin1String with QLatin1StringViewSona Kurazyan2022-04-281-7/+7
* QtGui: use _L1 for for creating Latin-1 string literalsSona Kurazyan2022-04-281-2/+4
* rhi: d3d11: fail early with a broken deviceLaszlo Agocs2022-04-263-2/+312
* rhi: Make QRhiRenderTarget's rp getter functional with swapchainsLaszlo Agocs2022-04-265-0/+5
* rhi: Add a feature flag for non-fill polygon modesLaszlo Agocs2022-04-227-2/+23
* rhi: vulkan: Enable feature for line polygon modeLaszlo Agocs2022-04-211-0/+2
* Use the QSurface for QRhiGles2InitParams::fallbackSurfaceJiDe Zhang2022-04-122-8/+10
* Add support for the HDRExtendedSrgbLinear color space on MetalLars Knoll2022-04-112-0/+43
* rhi: Add explicit subclass for RTs from swapchainsLaszlo Agocs2022-04-0512-84/+128
* rhi: d3d11/vulkan: Allow passing in an array range overrideLaszlo Agocs2022-03-246-6/+62
* Misc: Do not depend on transitive includesFabian Kosmale2022-03-171-0/+1
* Gui: Do not depend on transitive includesFabian Kosmale2022-03-172-0/+3
* QShader: fix memory leak in detach()David Faure2022-03-152-18/+18
* Fix deprecated use of QBA/Q*String::countMårten Nordheim2022-03-151-3/+3
* wasm: prevent WebGL vertex attribute errorsMorten Johan Sørvig2022-03-141-0/+8
* Fix deprecated uses of QScopedPointerMårten Nordheim2022-03-081-3/+5
* Make sure all qtbase private headers include at least one otherThiago Macieira2022-02-242-3/+4
* Convert string tables in QShaderDescription to use string literals [2/2]Marc Mutz2022-02-091-79/+81
* rhi: Add the long-pending probe() helper, with backing for MetalLaszlo Agocs2022-02-094-0/+62
* Convert string tables in QShaderDescription to use string literals [1/2]Christian Strømme2022-02-051-123/+123
* rhi: d3d11: Switch the default swap effect and scaling modeLaszlo Agocs2022-02-012-26/+48
* rhi: d3d11: switch to uuidof everywhereLaszlo Agocs2022-02-011-9/+9
* rhi: Code quality - remove defaults from switch enumsBen Fletcher2022-02-012-28/+11
* rhi: d3d11: Try uuidof instead of IID_* to help old MinGWLaszlo Agocs2022-02-011-1/+1
* rhi: Add the basic infrastructure for geometry shader supportBen Fletcher2022-01-319-7/+68
* rhi: Add support for polygon fill modeBen Fletcher2022-01-318-1/+103
* rhi: Fix tessellation support for OpenGLBen Fletcher2022-01-282-7/+11
* rhi: Make sure pixelSize() to a texture rt is always up to dateLaszlo Agocs2022-01-256-0/+27
* rhi: d3d: Fix up non-vsynced presentationLaszlo Agocs2022-01-192-24/+48
* QRhiGles2: replace two QSet<int> with QDuplicateTrackerMarc Mutz2022-01-182-8/+9
* rhi: Add the basic infrastructure for tessellation supportLaszlo Agocs2022-01-139-48/+218
* rhi: Add queries for vertex input/output limitsLaszlo Agocs2022-01-128-1/+70
* rhi: Improve the handling of HDR capable texture formatsLaszlo Agocs2022-01-117-32/+73
* rhi: Add some docs for the hdr info queriesLaszlo Agocs2022-01-111-0/+55
* rhi: gl: Prevent breaking with ES when querying the sampler mapping tableLaszlo Agocs2022-01-072-17/+17
* rhi: Returns mapping tables by value from QShaderLaszlo Agocs2022-01-075-31/+26
* rhi: gl: Do not just rely on GL_COMPRESSED_TEXTURE_FORMATSLaszlo Agocs2022-01-062-56/+104
* rhi: Add support for separate image and sampler objectsLaszlo Agocs2022-01-067-134/+507
* rhi: Expose HDR output info in a saner wayLaszlo Agocs2022-01-065-48/+72
* rhi: Drop the profiler for nowLaszlo Agocs2022-01-0416-1173/+153
* rhi: Enable exposing separate image and sampler objects from the shaderLaszlo Agocs2022-01-036-13/+210
* rhi: Add the basics for HDR swapchainsLaszlo Agocs2022-01-0313-47/+328
* rhi: Auto-rebuild rt by tracking attachment id and generationLaszlo Agocs2021-12-1011-2/+162
* Callbacks for begin/end of a frame on OpenGLEskil Abrahamsen Blomfeldt2021-12-081-0/+6
* Restrict clang warning disabler to affected versionsEdward Welbourne2021-12-021-0/+2
* rhi: metal: Ignore baseInstance if not supportedLaszlo Agocs2021-11-261-3/+9
* rhi: gl: Optimize context/surface changesLaszlo Agocs2021-11-262-12/+24
* d3d11rhi: remove leftover of pre-win10 codeYuhang Zhao2021-11-261-3/+1