| Commit message (Collapse) | Author | Age | Files | Lines |
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Task-number: QTBUG-83255
Change-Id: I8a008d8906308dd73a0793db5b88d3a1b6fdaf5c
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
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Task-number: QTBUG-84469
Change-Id: I8e4e6626cc840bc9c8bce014c595da9080025dd8
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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The API is available by including qopenglcontext.h as usual,
but scoped in the QPlatformInterface namespace. The namespace
exposes platform specific type-safe interfaces that provide:
a) Factory functions for adopting native contexts, e.g.
QCocoaGLContext::fromNative(nsContext, shareContext);
b) Access to underlying native handles, e.g.
openGLContext->platformInterface<QCocoaGLContext>->nativeContext()
c) Platform specific functionality, e.g.
static QWGLContext::openGLModuleHandle()
openGLContext->platformInterface<QEGLContext>->doSomething();
The platform interfaces live close to the classes they extend,
removing the need for complex indirection and plumbing, and
avoids kitchen-sink modules and APIs such as the extras modules,
QPlatformFunctions, or QPlatformNativeInterface.
In the case of QOpenGLContext these platform APIs are backed
by the platform plugin, so dynamic_cast is used to ensure the
platform plugin supports the requested interface, but this is
and implementation detail. The interface APIs are agnostic
to where the implementation lives, while still being available
to the user as part of the APIs they extend/augment.
The documentation will be restored when the dust settles.
Task-number: QTBUG-80233
Change-Id: Iac612403383991c4b24064332542a6e4bcbb3293
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
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The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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This is done automatically with a clazy check
Change-Id: I3b59511d3d36d416c8eda74858ead611d327b116
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Move away from using 0 as pointer literal.
Done using clang-tidy. This is not complete as
run-clang-tidy can't handle all of qtbase in one go.
Change-Id: I1076a21f32aac0dab078af6f175f7508145eece0
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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Conflicts:
src/corelib/tools/qlocale.qdoc
tests/auto/corelib/io/qfileinfo/tst_qfileinfo.cpp
Done-with: Edward Welbourne <edward.welbourne@qt.io>
Done-with: Volker Hilsheimer <volker.hilsheimer@qt.io>
Change-Id: I88e0757b2d020f0a244714c87844631df4b3fd13
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Fixes: QTBUG-74736
Change-Id: I8f01857c81e7a831da659102052ca73c101818cd
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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With the current distribution, this is 90% of active devices, and
it was released in 2014. Qt 5.12 is LTS and will continue to support
older Android versions for a long time to come.
This is to reduce the testing needed on outdated platforms and
allow ourselves to use some newer APIs unconditionally in Qt.
Android 21 was chosen because it is the minimum version that supports
64 bit builds.
[ChangeLog][Android] Increased the minimum supported Android version
to Android 5.0 (API level 21).
Fixes: QTBUG-70508
Change-Id: Ia7b4345e42ca05a25a292f11ccbb8cbd692cf8f0
Reviewed-by: BogDan Vatra <bogdan@kdab.com>
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Task-number: QT3DS-1738
Change-Id: Ib582d37717618104e10535bae8dea87e2e98b2ce
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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The Embedded Android build (Boot to Qt Android injection) is defined by
having both Q_OS_ANDROID and Q_OS_ANDROID_EMBEDDED flags defined,
as well as having Qt config android-embedded.
This commit enables the possibility to build embedded Android builds.
(i.e. Qt build for Android baselayer only, without JNI)
Change-Id: I8406e959fdf1c8d9efebbbe53f1a391fa25f336a
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Paul Olav Tvete <paul.tvete@qt.io>
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Change-Id: I4f7df9abcd580297a40fd9dd16a26f5f93e1c4c7
Reviewed-by: Jesus Fernandez <Jesus.Fernandez@qt.io>
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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This commit re-enables support for OpenVG in Qt, but not in the
same way as in Qt 4.8. The first part is about adding a test
and using the new configure system to enable OpenVG.
There is still support code in Qt for setting up EGL to provide a
surface and context for rendering with the OpenVG API, this commit
enables a path to do so.
Normally to get access to an EGLContext from a QWindow you do so via
QOpenGLContext, but in setups without OpenGL but with EGL and OpenVG
this doesn't make sense (there would be no QOpenGLContext). So the
intended way is to use a QWindow to get an EGLSurface, then create
an EGLContext directly (without going through QPA).
Change-Id: I0f75aadbaa3cd006deb7e6fd12cfbb574870fba4
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
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All symbols are available through eglGetProcAddress().
Change-Id: I636f9555f578dc5cf517995a4fcb01b0cd7f7698
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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This is required to simplify our code in the opengl classes
and makes it possible to remove OS dependent code paths in
Qt Gui.
Change-Id: Ice09440840c86b2d6ac8d3955d273846695338d4
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Add an getProcAddress(const char *) overload to QOpenGLContext,
and refactor the QPA interface to take a const char *. Like this
we can avoid lots of mallocs when resoving GL methods.
Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Conflicts:
src/android/jar/src/org/qtproject/qt5/android/QtActivityDelegate.java
src/dbus/qdbusconnection_p.h
src/dbus/qdbusintegrator.cpp
src/dbus/qdbusintegrator_p.h
tests/auto/corelib/io/qdir/qdir.pro
tests/auto/corelib/io/qiodevice/tst_qiodevice.cpp
Change-Id: I3d3fd07aed015c74b1f545f1327aa73d5f365fcc
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Do ourselves and our users a favor by pointing out why Qt (Quick)
apps perform horribly on commonly used distros on the RPi. Using
a software rasterizer on such boards is not going to cut it.
Task-number: QTBUG-50533
Change-Id: I087f502ddb9c6bdde84343e6abd85c87cdc474f0
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Backends may want to subclass QEglFSWindow and reimplement resetSurface()
and similar. Make it possible to do this by moving window creation to
the device integration interface, similarly to screens.
In addition to customizing the windows, some backends may want to disable
the dependency on surfaceless contexts when using offscreen windows
(i.e. pbuffer surfaces). Make this possible too.
Change-Id: Ic5a426e07f821c7a800217b8799f91770ba6a6d8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Conflicts:
qmake/doc/src/qmake-manual.qdoc
src/corelib/tools/qstring.h
src/gui/image/qimagereader.cpp
src/network/access/qnetworkaccessmanager.cpp
src/tools/qdoc/doc/examples/examples.qdoc
src/widgets/accessible/qaccessiblewidgetfactory_p.h
src/widgets/doc/qtwidgets.qdocconf
Change-Id: I8fae62283aebefe24e5ca4b4abd97386560c0fcb
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Android does not support GLES 3.0 before 4.3 (API level 18). However some
4.2.2 devices are reported to return 3.0 in the version string and therefore
choose the GLES 3+ code paths in Qt. This blows up sooner or later because
the 3.0 specific functions are apparently not present at all.
Task-number: QTBUG-46831
Change-Id: Ic3eeb7c55829cf36c6d142c01ff8a1e18e9ecc1a
Reviewed-by: Kati Kankaanpaa <kati.kankaanpaa@theqtcompany.com>
Reviewed-by: Christian Stromme <christian.stromme@theqtcompany.com>
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Conflicts:
qmake/doc/snippets/code/doc_src_qmake-manual.pro
qmake/doc/src/qmake-manual.qdoc
src/corelib/io/qstorageinfo_unix.cpp
src/corelib/tools/qbytearray.cpp
src/widgets/kernel/qwidgetwindow.cpp
tests/auto/corelib/io/qprocess/tst_qprocess.cpp
tests/auto/corelib/mimetypes/qmimedatabase/tst_qmimedatabase.cpp
tests/auto/network/access/qnetworkreply/BLACKLIST
Change-Id: I9efcd7e1cce1c394eed425c43aa6fce7d2edf31c
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Change-Id: I54bf4a720e8d414d310ecdb88f08a9705023aef9
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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To query back certain things, like the actual OpenGL version from the created context,
the eglconvenience code makes the new context current either without a surface
(in case EGL_KHR_surfaceless_context is supported) or with a pbuffer (or other
platform specific equivalent). There is no problem with the former. The latter
can however fail when samples are requested for the context and there are no
matching pbuffer configs. The result is a pbuffer without multisampling,
which could lead to a BAD_MATCH.
This is visible on GLES 2.0 devices like the Beaglebone. The solution is to fall
back to creating a new, temporary context with a config matching the pbuffer's
whenever the makeCurrent attempt fails.
Change-Id: Icd9f3383f2cad36dd5b60dead655328b7b9af658
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Use it also in the context initialization code which also relied on pbuffers
until now.
This is safe to do since QOffscreenSurface is deliberately kept minimal: we only
support it for rendering to FBOs or uploading textures, it is quite useless for
any rendering type of operation. Therefore simply not creating a surface when
the extension is available is viable and should not break anything.
While we should have done this a long time ago, the real inspiration now is
to avoid crashes with some bad EGL implementations.
Mesa in particular tends to crash in its interal configuration handling when
trying to create a pbuffer surface with more exotic attributes, for example with
multisampling enabled. Just getting rid of those properties is not an option
since the resulting pbuffer would not be compatible with the existing context.
Therefore our only option is to avoid the pbuffer altogether.
There's a so-far-ignored patch for Mesa http://patchwork.freedesktop.org/patch/38100/
which tries to solve some of this but it turns out it is not sufficient to avoid problems
with the multisampled case. So to avoid more headache, we just stop using pbuffers
there.
[ChangeLog][QtGui] QOffscreenSurface is now relying on EGL_KHR_surfaceless_context when
available, and avoids creating a pbuffer surface when the extension is present.
Change-Id: Id18742768b8e66c8d92ce65a9bf64b0296e14db7
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Remove the last occurrence of ifdefed debug prints and replace it with
categorized logging.
Also clean up the warning texts for some of the serious errors, the old
ones from Qt 4 times were somewhat messy.
Change-Id: I2a3e48c393d56be2511d25c3003b1f2b74ac3c8c
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Use a small native window and window surface in case the hooks indicate
that pbuffer support is not available.
Change-Id: I6515309041f0e1e2f5321d59941f35d6ee16dca7
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: Id50609c1f3511287d99e24b03e48c0a254893194
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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Platform plugins have a tendency to make the newly created native
context current with a temporary surface. This is usually needed to
query some information related to the new context. Afterwards most of
them just reset to having nothing current.
This has two issues:
It unexpectedly changes the current context/surface. A call into
QOpenGLContext::create() does not imply that the current context will
get changed. This is the minor issue and we could probably live with
it (at least if it had been documented).
However, the real issue is that QOpenGLContext::currentContext() will
become inconsistent: it will still report whatever was current before
the create() even though on the EGL/WGL/GLX level that's not the case
anymore.
To prevent all this confusion the platform plugins can easily be
changed to restore whatever context/surface was current before they
altered it.
Change-Id: I6a5b4597c86571327524ddb13e0d02538593cc7b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Gunnar Sletta <gunnar@sletta.org>
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The temporary pbuffer has to have a config that is pbuffer capable.
Otherwise the makeCurrent() can potentially fail with drivers that
strictly differentiate between the different configurations.
Change-Id: Id63f52da5c5a1308072b1f1bb4b297ea6a547166
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
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Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.
Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The QEGL_DEBUG defines have been removed some time ago from
eglfs and eglconvenience, except for this one. It is also
inconvenient due to the OpenGL dependency of it. Quick apps
can anyway get the same information with QSG_INFO=1.
Change-Id: Ie25c5286234a10699652d618d6f4174c6d3238e2
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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q_printEglConfig has been left unused. Start using it again,
in case QT_QPA_EGLFS_DEBUG is set. This will, similarly to QSG_INFO,
help debugging, especially on embedded devices.
Change-Id: I1448632ed055dd71e98259f042d3cac64620a4ce
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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[ChangeLog] GLES3 and desktop OpenGL are now fully supported with EGL
Task-number: QTBUG-37332
Change-Id: Ic695db573d90b3a204941d105a370f5c63182b63
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The GLX and WGL support code does this already. Do it for EGL too since
requesting OpenGLES with majorVersion 3 results in GLES3 (where supported)
and in this case the expected majorVersion in QOpenGLContext::format() is 3.
Change-Id: I73d61d7569e6ebaa91aef57fb1b0051a77a73355
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The API is chosen via QSurfaceFormat, the constructor argument is ignored.
Remove this historical artifact.
Change-Id: I4a5c1e12cb297de22f239ad0a6747c1c36168eed
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Remove the opengl proxy for now. Later it will either be moved into
a separate library or replaced by a QOpenGLFunctions-based approach.
This means that the -opengl dynamic configuration is not usable
for the time being. The rest of the enablers remain in place.
The convenience function QOpenGLFunctions::isES() is now moved to
QOpenGLContext and is changed to check the renderable type. This is
extremely useful since besides supporting dynamic GL it solves also
the problem of GL_ARB_ES2_compatibility (i.e. it triggers the real ES
path when creating an ES-compatible context with a desktop OpenGL
implementation).
Task-number: QTBUG-36483
Task-number: QTBUG-37172
Change-Id: I045be3fc16e9043e1528cf48e6bf0903da4fa7ca
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The patch introduces a new build configuration on Windows which
can be requested by passing -opengl dynamic to configure.
Platforms other than Windows (including WinRT) are not affected.
The existing Angle and desktop configurations are not affected.
These continue to function as before and Angle remains the default.
In the future, when all modules have added support for the dynamic
path, as described below, the default configuration could be changed
to be the dynamic one. This would allow providing a single set of
binaries in the official builds instead of the current two.
When requesting dynamic GL, Angle is built but QT_OPENGL_ES[_2] are
never defined. Instead, the code path that has traditionally been
desktop GL only becomes the dynamic path that has to do runtime
checks. Qt modules and applications are not linked to opengl32.dll or
libegl/glesv2.dll in this case. Instead, QtGui exports all necessary
egl/egl/gl functions which will, under the hood, forward all requests
to a dynamically loaded EGL/WGL/GL implementation.
Porting guide (better said, changes needed to prepare your code to
work with dynamic GL builds when the fallback to Angle is utilized):
1. In !QT_OPENGL_ES[_2] code branches use QOpenGLFunctions::isES() to
differentiate between desktop and ES where needed. Keep in mind that
it is the desktop GL header (plus qopenglext.h) that is included,
not the GLES one.
QtGui's proxy will handle some differences, for example calling
glClearDepth will route to glClearDepthf when needed. The built-in
eglGetProcAddress is able to retrieve pointers for standard GLES2
functions too so code resolving OpenGL 2 functions will function
in any case.
2. QT_CONFIG will contain "opengl" and "dynamicgl" in dynamic builds,
but never "angle" or "opengles2".
3. The preprocessor define QT_OPENGL_DYNAMIC is also available in
dynamic builds. The usage of this is strongly discouraged and should
not be needed anywhere except for QtGui and the platform plugin.
4. Code in need of the library handle can use
QOpenGLFunctions::platformGLHandle().
The decision on which library to load is currently based on a simple
test that creates a dummy window/context and tries to resolve an
OpenGL 2 function. If this fails, it goes for Angle. This seems to work
well on Win7 PCs for example that do not have proper graphics drivers
providing OpenGL installed but are D3D9 capable using the default drivers.
Setting QT_OPENGL to desktop or angle skips the test and forces
usage of the given GL. There are also two new application attributes
that could be used for the same purpose.
If Angle is requested but the libraries are not present, desktop is
tried. If desktop is requested, or if angle is requested but nothing
works, the EGL/WGL functions will still be callable but will return 0.
This conveniently means that eglInitialize() and such will report a failure.
Debug messages can be enabled by setting QT_OPENGLPROXY_DEBUG. This will
tell which implementation is chosen.
The textures example application is ported to OpenGL 2, the GL 1
code path is removed.
[ChangeLog][QtGui] Qt builds on Windows can now be configured for
dynamic loading of the OpenGL implementation. This can be requested
by passing -opengl dynamic to configure. In this mode no modules will
link to opengl32.dll or Angle's libegl/libglesv2. Instead, QtGui will
dynamically choose between desktop and Angle during the first GL/EGL/WGL
call. This allows deploying applications with a single set of Qt libraries
with the ability of transparently falling back to Angle in case the
opengl32.dll is not suitable, due to missing graphics drivers for example.
Task-number: QTBUG-36483
Change-Id: I716fdebbf60b355b7d9ef57d1e069eef366b4ab9
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Change-Id: I99af0bef7f1c931533a324ebcfb27c40ee871a5e
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It's not used anywhere. Found by Clang 3.4:
qeglplatformcontext_p.h:80:13: error: private field 'm_eglApi' is not used [-Werror,-Wunused-private-field]
Change-Id: I37ce240a9d07ef570e0814de366dbb7cd13ad714
Reviewed-by: Robin Burchell <robin+qt@viroteck.net>
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For the conflicts in msvc_nmake.cpp the ifdefs are extended since we
need to support windows phone in the target branch while it is not there
in the current stable branch (as of Qt 5.2).
Conflicts:
configure
qmake/generators/win32/msvc_nmake.cpp
src/3rdparty/angle/src/libEGL/Surface.cpp
src/angle/src/common/common.pri
src/corelib/global/qglobal.h
src/corelib/io/qstandardpaths.cpp
src/plugins/platforms/qnx/qqnxintegration.cpp
src/plugins/platforms/qnx/qqnxscreeneventhandler.h
src/plugins/platforms/xcb/qglxintegration.h
src/widgets/kernel/win.pri
tests/auto/corelib/thread/qreadwritelock/tst_qreadwritelock.cpp
tests/auto/corelib/tools/qdatetime/tst_qdatetime.cpp
tests/auto/gui/text/qtextdocument/tst_qtextdocument.cpp
tools/configure/configureapp.cpp
Change-Id: I00b579eefebaf61d26ab9b00046d2b5bd5958812
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When encountering QSurfaceFormat::DefaultRenderableType, the surface
format choosers should not default to OpenGL ES, but rather desktop
OpenGL when Qt has been configured without ES2 support.
Change-Id: I57aa7cfe63ebe0ffb32f4ba32808e62b0a4589f8
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Implement swap interval support for EGL, GLX and WGL.
The environment variable QT_QPA_EGLFS_SWAPINTERVAL is renamed to
QT_QPA_EGL_SWAPINTERVAL and can be used to override the applications'
setting of the swap interval.
Task-number: QTBUG-31939
Change-Id: I644325d5d3306b7604bffd7efccda3c00ed37d36
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Giuseppe D'Angelo <giuseppe.dangelo@kdab.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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This has the possibility to be very slow on some GPUs. A nicer alternative would
have been to fix this in QOpenGLContext, but with makeCurrent and updateContext
having been merged in Qt 5, makeCurrent is required every frame call, and thus
cannot be fixed there.
Change-Id: Ib17dbb3a1e4e89c60dfd4f12a55eeff353f9075f
Done-with: Carsten Munk <carsten.munk@jollamobile.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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