| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Task-number: QTBUG-83255
Change-Id: Id9ea654db8efb00b487d53aea03d7f23a7ab1a54
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
|
|
|
|
|
|
| |
Goes through the Qt code and make sure bytes-per-line calculations are
safe when they are too big for 32bit integers.
Change-Id: I88b2d74b3da82e91407d316aa932a4a37587c0cf
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
|
|
|
|
|
|
|
| |
Task-number: QTBUG-74409
Change-Id: Ie4a3dfd01ba44715de6da71c4420fe9a95a0c242
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
|
|
QPlatformBackingStore had a dependency on the QOpenGLTextureBlitter, which is a
problem because we want to get rid of all the public QOpenGL* classes in the
gui module.
This splits the heavily QOpenGL dependent parts of the backing store
implementation into a separate class and moves it to the platformcompositor
module.
qplatformbackingstore.cpp is now mostly free from OpenGL implementation
details.
Platform integrations now have to explicitly request backing store OpenGL
support. This has been done for:
- xcb
- windows
- cocoa
- winrt
- android
- wasm
- ios
QPlatformGraphicsBufferHelper::lockAndBindToTexture is now exported so it can
be used from other modules.
Task-number: QTBUG-74409
Change-Id: I42ad9250e5a424939cf751a8ad880c7381ede2ae
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
|