| Commit message (Collapse) | Author | Age | Files | Lines |
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Move platform integration, context and offscreensurface to under 'api'.
This allows accessing these from out-of-tree eglfs backends as well.
For instance, the upcoming eglfs_emu backend for the Qt Simulator may need
access to QEglFSIntegration.
Clean up the project files and remove out-of-date comments (the private
module QtEglFSDeviceIntegration is not really header-less since 5.7).
Change-Id: If96dd5780a6bd33a1cf29164364df9bf921c4d01
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
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privateFeature would add QT_NO_FEATURE to the DEFINES in the private
.pri file, which was somewhat inelegant.
Additionally, it would add the feature to the _public_ QT_CONFIG
variable, which was plain wrong.
Replace the implementation with the one just introduced for
publicFeature, with the difference that the features are written to the
private files instead.
As this entirely disposes of the old system, all usages in the project
files need to be replaced atomically as well.
Change-Id: I506b5d41054410659ea503bc6901736cd5edec6e
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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This allows external integrations to be developed against it.
Also uniforms all class names as QEglFSFoo.
Change-Id: I72ff37c0fcdf1ccd37110b4c36874d6c99b2e743
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Conflicts:
configure
src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
src/network/access/qnetworkaccessmanager.cpp
src/plugins/platforms/cocoa/qcocoacolordialoghelper.mm
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.cpp
src/plugins/platforms/eglfs/deviceintegration/eglfs_kms/qeglfskmsgbmcursor.h
src/widgets/widgets/qlineedit_p.cpp
src/widgets/widgets/qlineedit_p.h
src/winmain/winmain.pro
tests/auto/corelib/io/qstorageinfo/tst_qstorageinfo.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.cpp
tests/auto/dbus/qdbusconnection/tst_qdbusconnection.h
tests/auto/testlib/selftests/expected_cmptest.teamcity
tests/auto/testlib/selftests/expected_cmptest.txt
tests/auto/widgets/itemviews/qtableview/tst_qtableview.cpp
tools/configure/configureapp.cpp
Change-Id: Ib9997b0d0f91946e4081d36c0c6b696c5c983b2a
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EGL headers including X headers has traditionally been problematic due
to getting macros for Status, None, etc.
In most cases this is not an issue anymore because on embedded one will
almost always use a driver targeting the framebuffer or DRM/KMS and
therefore the EGL headers do not pull in X dependencies.
Furthermore, Mesa supports MESA_EGL_NO_X11_HEADERS which we set, avoiding
the problem altogether with Mesa regardless of targeting X11 or KMS.
However, other drivers do not have this option. On i.MX6 for instance,
targeting X11 is problematic due to not having EGL_API_FB defined, which
in turn means the EGL headers pulls in X headers in order to be able to
define the native display and window types as Display and Window.
Try to play nice with this use case by reshuffling the includes and
undefining the problematic names.
This restores patch set 2 from the previously merged, and then reverted
commit. This here is safe since the egl.h include and the following undefs
are only done internally for eglfs and can have therefore no effect on
other code.
Task-number: QTBUG-52928
Change-Id: I383e783d5064dc8fb41f3ef56d2a4f4fcd31a6cf
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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This reverts commit ecf127505effbbf4dbfd1e7cb9561de5dae51bf2.
ecf12750 breaks the build of qtwayland.
Change-Id: If8bf04f035aa47e4e867d201ec7d95b0d3e18317
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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EGL headers including X headers has traditionally been problematic due
to getting macros for Status, None, etc.
In most cases this is not an issue anymore because on embedded one will
almost always use a driver targeting the framebuffer or DRM/KMS and
therefore the EGL headers do not pull in X dependencies.
Furthermore, Mesa supports MESA_EGL_NO_X11_HEADERS which we set, avoiding
the problem altogether with Mesa regardless of targeting X11 or KMS.
However, other drivers do not have this option. On i.MX6 for instance,
targeting X11 is problematic due to not having EGL_API_FB defined, which
in turn means the EGL headers pulls in X headers in order to be able to
define the native display and window types as Display and Window.
Try to play nice with this use case by reshuffling the includes and
undefining the problematic names.
Task-number: QTBUG-52928
Change-Id: I059f26b340b6e442e7296055915d18f5a1ce7a7f
Reviewed-by: Louai Al-Khanji <louai.al-khanji@qt.io>
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Cleaning out the workarounds for the discontinued "Embedded Android"
platform of Boot2Qt.
Change-Id: I0ff9d770e82a43457fb7e5da0428f4597ead4038
Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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This also reverts commit 018e670a26ff5a61b949100ae080f5e654e7bee8.
The change was introduced in 5.6. After the refactoring, 14960f52,
in 5.7 branch and a merge, it is not needed any more.
Conflicts:
.qmake.conf
src/corelib/io/qstandardpaths_mac.mm
src/corelib/tools/qsharedpointer_impl.h
tests/auto/widgets/itemviews/qlistview/tst_qlistview.cpp
Change-Id: If4fdff0ebf2b9b5df9f9db93ea0022d5ee3da2a4
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createPlatformOpenGLContext() used to silently set the widget
compositor's context as the context to share resources with.
This works mostly, but is the wrong level to enforce the resource
sharing. For example, QOpenGLContext::shareGroup() becomes
inconsistent since from QOpenGLContext's view there was no
shareContext specified.
The inability to test via shareGroup() is the reason eglfs started to
show warnings when exiting applications. The resource sharing was in
place on EGL level but QOpenGLContext knew nothing about it.
Therefore, let's switch over to the way other components, f.ex. Web
Engine use: set the internal global share context pointer to the
widget compositor's context. This way everything remains consistent:
the widget compositor's context is stored upon creating the main
QEGLFSWindow, QWidget::shareContext() picks this up then, and as a
result we have sharing set up on QOpenGLContext's level instead of
sneaking it in in the QPlatformOpenGLContext implementation.
Task-number: QTBUG-50707
Change-Id: I5fc1dec58c69c46aa83c7b4cab1eadce6fa633ce
Reviewed-by: Paul Olav Tvete <paul.tvete@theqtcompany.com>
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We need to have reasonable paths for loading icons and such things, just
as in any other Unix GUI environment. However there is some concern that
it would be too much of a behavior change if there was a theme by default,
so for now it's required to set the env var: QT_QPA_PLATFORMTHEME=generic
That works because QGuiApplicationPrivate::createPlatformIntegration() reads
the env variable and passes platformThemeName to init_platform().
Step 3 in init_platform() does not find a theme plugin by that name
(because QGenericUnixTheme is statically linked via libQt5PlatformSupport.a).
Then in step 4 it iterates the given platformThemeName plus any which
were returned from QPlatformIntegration::themeNames() (which in our case
will be an empty list) and calls createPlatformTheme() with each of
those, until something is returned. So,
QEglFSIntegration::createPlatformTheme() will be called with the
value of the QT_QPA_PLATFORMTHEME env var, and
QGenericUnixTheme::createUnixTheme() will create the generic, KDE or Gnome
theme depending on that value.
Change-Id: Id16b881819ba872830b019ab147b32fbc2156520
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see
http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/
Updated license headers to use new LGPL header instead of LGPL21 one
(in those files which will be under LGPL v3)
Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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If, after checking a condition, we issue a qFatal()
or a qCritical(), by definition that check is
unlikely to be true.
Tell the compiler so it can move the error handling
code out of the normal code path to increase the
effective icache size.
Moved conditional code around where possible so that
we could always use Q_UNLIKELY, instead of having to
revert to Q_LIKELY here and there.
In some cases, simplified the expressions newly wrapped
in Q_UNLIKELY as a drive-by.
Change-Id: I67537d62b04bc6977d69254690c5ebbdf98bfd6d
Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
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There is already a "wl_display" resource used by the client-side
Wayland plugin. This is confusing, and would cause horrible bugs
if ever a Wayland server was run as a client (the nested compositor
usecase). Therefore, use "server_wl_display" for the name of the
resource to be used on the server side.
Change-Id: I30455177a154e89b98ad3620b6a14626b821e54c
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
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A wayland compositor on i.MX6 needs to create the wl_display
before creating the EGL display. This wl_display then needs to be
exposed so that QWaylandCompositor can use it.
Change-Id: Id60f6dd2fbba05140ca0671da6f17dbc2ecce3a3
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Backends may want to subclass QEglFSWindow and reimplement resetSurface()
and similar. Make it possible to do this by moving window creation to
the device integration interface, similarly to screens.
In addition to customizing the windows, some backends may want to disable
the dependency on surfaceless contexts when using offscreen windows
(i.e. pbuffer surfaces). Make this possible too.
Change-Id: Ic5a426e07f821c7a800217b8799f91770ba6a6d8
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Some code may rely on the primary screen geometry for example.
Task-number: QTBUG-47002
Change-Id: I42fc1ccf0c1d91beb5d8e9691ac6ec4e7400e567
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Can be overridden by setting QT_QPA_EGLFS_NO_LIBINPUT.
On systems where libinput is present it is usually a better choice
to rely on it instead of evdev*.
Change-Id: I78857ff91c837f58fdc7d1e119260bd6819fbf4e
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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The integration, screen, window and cursor classes were split in Qt 5.3 under a plan
of sharing these between eglfs, the Android port and potentially other future plugins.
This never materialized.
Maintaining the artificial split is getting difficult and is prone to errors. Therefore
it is time to merge back these base classes into eglfs. The result is cleaner, smaller,
and potentially better performing code. eglconvenience is now restored to be a collection
of convenience classes instead of platform plugin bits.
Change-Id: I75c6ad876ef66a1a0c5b39c1c307f928d2ed47d4
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Screens must be destroyed after windows otherwise the application will
crash on QEglFSWindow::destroy() because the screen is NULL.
Change-Id: I315ddc267dd0d2dd2a1c4f3a0c319c8f2c11ec28
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Change-Id: I675bc127296c016a40ec2edfdb6602908fec4c2f
Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Outdated header.LGPL removed (use header.LGPL21 instead)
Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing
combination. New header.LGPL-COMM taken in the use file which were
using old header.LGPL3 (src/plugins/platforms/android/extract.cpp)
Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license
combination
Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe
Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
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Conflicts:
src/3rdparty/harfbuzz-ng/harfbuzz-ng.pro
src/gui/image/qimage_conversions.cpp
src/gui/opengl/qopenglextensions_p.h
src/gui/text/qtextengine.cpp
src/network/ssl/qsslsocket_openssl.cpp
src/plugins/platforms/eglfs/qeglfshooks_stub.cpp
src/plugins/platforms/eglfs/qeglfsscreen.cpp
src/plugins/platforms/eglfs/qeglfswindow.cpp
src/plugins/platforms/windows/qwindowsfontdatabase.cpp
src/plugins/platforms/windows/qwindowsfontdatabase_ft.cpp
src/plugins/platforms/windows/qwindowsnativeinterface.cpp
src/plugins/platforms/windows/qwindowsscreen.cpp
src/plugins/platforms/windows/qwindowswindow.cpp
src/plugins/platforms/windows/qwindowswindow.h
src/plugins/platforms/xcb/qxcbdrag.h
src/widgets/itemviews/qabstractitemview.cpp
src/widgets/kernel/qwidget.cpp
src/widgets/util/qsystemtrayicon_p.h
tests/auto/corelib/itemmodels/qsortfilterproxymodel/tst_qsortfilterproxymodel.cpp
Thanks to Friedemann Kleint for resolving the qwindowsfontdatabase.cpp
conflicts.
Change-Id: I937232c30523d5121c195d947d92aec6f129b03e
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Add missing includes and reorder includes to avoid X defines breakage
Change-Id: Iaf95ae2488df3d3301436262ed79f7091b4be0a9
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Call destroyScreen(), like other platform plugins do since
9b4fbe85d2e00c625c3d4abd975faf555000f685.
Change-Id: Idbddb026d7a964f15c00acfacf70064405dc3f16
Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
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Following the principle of device integrations in QtWayland and soon
xcb, a plugin interface is being introduced to gradually replace the
statically compiled-in hooks.
The interface is same as before for the time being, for compatibility
with the existing device-specific hooks.
QEglFSHooks is now just a dummy subclass for QEGLDeviceIntegration to
support the legacy, compiled-in, device-specific hooks. When -device
is not used with configure and so there is no hook active, the new
plugin-based approach kicks in.
The environment variable QT_QPA_EGLFS_INTEGRATION can be set to
indicate the preferred integration name (e.g. eglfs_x11, eglfs_kms).
It can also be set to "none", indicating that no plugins should be
considered and the default, non-specialized integration is to be used.
(this is for devices, like Beagleboard|bone, that do not need any special
code to set up EGL)
Device makespecs can set EGLFS_DEVICE_INTEGRATION. The value is then used
as the default, preferred plugin name when QT_QPA_EGLFS_INTEGRATION is not
set. In the future device makespecs are expected to set a plugin name instead
of relying on the traditional EGLFS_PLATFORM_HOOKS_*.
When neither the QT_QPA_EGLFS_INTEGRATION nor EGLFS_DEVICE_INTEGRATION are
set, all plugins will be tried in an unspecified order. The first one that
succeeds to load is used. If all fails or there are no plugins, the built-in,
non-specialized integration is used.
To debug what integration is being used, enable the logging category
qt.qpa.egldeviceintegration.
There is some built-in logic for desktop/Mesa based systems: Under X,
eglfs_x11 is preferred, otherwise eglfs_kms is prioritized. This, assuming
sufficient permissions to video and input devices, allows simply launching
apps with -platform eglfs. No more editing of eglfs.pri.
[ChangeLog][QtGui] Added support for device-specific backend plugins in eglfs.
Change-Id: Ia2ddcddac014c25817171dc140cd8cf913784ac6
Reviewed-by: Louai Al-Khanji <louai.al-khanji@theqtcompany.com>
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Done automatically with clang-modernize on linux
(But does not add Q_DECL_OVERRIDE to the function that are marked
as inline because it a compilation error with MSVC2010)
Change-Id: I2196ee26e3e6fe20816834ecea5ea389eeab3171
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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Change-Id: Id039e0ed2d99562eb2a5cfe1e7b34013c75ff3ac
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Use a small native window and window surface in case the hooks indicate
that pbuffer support is not available.
Change-Id: I6515309041f0e1e2f5321d59941f35d6ee16dca7
Reviewed-by: Louai Al-Khanji <louai.al-khanji@digia.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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The previous patch was flawed since by the time the QEglPlatformIntegration
destructor was called the virtual function table did not point to the methods in
QEglFsPlatformIntegration any more.
Change-Id: I310e5e3e734a22b44645ba912b579f193bcfae86
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The proper init/destruction order is as follows:
QEglFsHooks::platformInit()
eglInitialize()
eglTerminate()
QEglFsHooks::platformDestroy()
Prior to this patch platformDestroy() was called before eglTerminate(),
leading to a crash on some platforms.
Additionally we need to destroy the native windows before deleting the
screen, otherwise the QEglFSWindow destructor ends up calling into the
deallocated screen.
Change-Id: Id08ccbac9bb44a778bcf1a55f73c0057e0a7b3af
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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Conflicts:
src/corelib/tools/qbytearray.cpp
src/gui/image/qimage.cpp
src/gui/image/qppmhandler.cpp
src/gui/kernel/qguiapplication.cpp
src/gui/painting/qpaintengine_raster.cpp
Change-Id: I7c1a8e7ebdfd7f7ae767fdb932823498a7660765
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- Renamed LICENSE.LGPL to LICENSE.LGPLv21
- Added LICENSE.LGPLv3
- Removed LICENSE.GPL
Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2
Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
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It doesn't allocate memory, so cannot throw and is a lot faster
than qgetenv().
Change-Id: I4c43809954ed720de95b3056c13bf520577e3280
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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During the introduction of context adoption support the config choosing got
broken for context creation, at least for hooks that return a customized
format in surfaceFormatFor(). The returned format is the one that needs
to be passed to chooseConfig(), not the original.
Change-Id: Iae203cbbf7b39c462386611dd3744f048116df13
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Add also a manual test application. For GLX there is an autotest since
that is likely to be run on one of the CIs. For EGL and especially
eglfs this is likely not the case so a manual test is better.
Task-number: QTBUG-37552
Change-Id: Ib09db5d909befb68d16f69abd401a56abe55f28a
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Integrate with QOpenGLTextureBlitter, QOpenGLWidget and friends.
Change-Id: Ic2867b713a21a3d2820d546174fc9164b3dd220c
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
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On Embedded Linux with libudev support hotplugging was already working,
except that the mouse cursor was not shown and hidden. This is now
corrected so that the cursor disappears when all mice become disconnected
and reappears if a mouse gets plugged in later on.
[ChangeLog][QtGui] Mouse hotplugging is now fully supported in eglfs
when running on Embedded Linux systems with libudev support enabled.
Task-number: QTBUG-36374
Change-Id: Iec7c1557ba6085e3958dd357460cc032896fb174
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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The cursor implementation is generic GL(ES) code that should be shared
by all the present and future egl-based embedded platform
plugins. Follow the pattern of QEGLPlatformContext and move this class
into eglconvenience as QEGLPlatformCursor.
Similarly, the common bits from the context implementation context are
moved back to EGLPlatformContext.
eglconvenience has now base classes for integration, screen, window,
etc. too. By using these, eglfs becomes much smaller and cleaner. This
also paves the way for creating new, separate EGL-based platform
plugins for Android, embedded Linux, etc.
Also added some documentation to each of the base classes.
devicediscovery is now fixed to be usable on any platform. The
implementation in this case is naturally a dummy one. This finally
allows using it from anywhere without myriads of ugly ifdefs.
Change-Id: I02946e360c04e02de7fe234a23a08320eff4ccf5
Reviewed-by: Jørgen Lind <jorgen.lind@digia.com>
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Added a Enironment variable to make it possible to disable the
automatic installation of EVDEV input handlers.
This is needed if you want to use your own generic plugin instead,
which also uses evdev
Change-Id: I17d47008c10999bf918db62a22a3b6a38d7abb80
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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The library needs to do Q_INIT_RESOURCE for all resources it uses
internally, otherwise static linking will fail, and the user has
no idea how to rectify it as the name of the missing resource is
not known. The Q_INIT_RESOURCE needs to happen outside of any
namespace, hence the use of static initResources() functions.
Change-Id: I8f7d36b440b05809d97dd489cf8789f345633cec
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
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The default is now ShowMaximized which behaves as it did before,
i.e. each window will fill the screen but the status bar will be
visible. Calling showFullScreen() explicitly will now hide the
status bar to maximize the amount of screen real estate occupied
by the application.
Task-number: QTBUG-33135
Change-Id: If0d0a2ab72f8026e76818290e2b953dbc0dec156
Reviewed-by: BogDan Vatra <bogdan@kde.org>
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Move (almost) everything to initialize(). Doing so allows the QEglFSScreen
constructor, the hooks' platformInit() and others to perform tasks that need
the event dispatcher.
Task-number: QTBUG-34208
Change-Id: If64e3d1691c41752c53968f8d4fb063b45345680
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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Separating the compositor into a separate source file improves the
chances of possible future reuse and paves the way to supporting
multiple GL windows. Tooltips are now working too. Implemented a few
window functions like raise() and lower(). Fixed the qFatal for
multiple GL windows to be raised in non-SDK based Android builds too.
Change-Id: Id94d2fb2a4382766f3d130eebe1e6f397a535852
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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999e5162ec3e86c9cb84c3ec95dfd0ba4b21277f breaks QPlatformIntegration
implementations that perform tasks in their constructor that rely on
the event dispatcher. For example creating a QSocketNotifier is not
possible anymore since the event dispatcher is created later on.
This is fixed by introducing an additional virtual in
QPlatformIntegration that gets called after createEventDispatcher().
Two broken platform plugins have been identified so far: eglfs is
creating socket notifiers to read events from input devices and xcb's
input context plugins may use dbus. Both are updated accordingly.
Task-number: QTBUG-33768
Change-Id: I5badb623958a52ab5314ff93dd7d60061f5df70a
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
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The QPlatformIntegration::guiThreadEventDispatcher() function acted as an
accessor to event dispatchers created in the constructor of each platform
plugin, but the logic and semantics of event-dispatcher handling in Qt
itself (QCoreApplication/QGuiApplication) still assumed both ownership
and control over the event dispatcher, such as when to create one, which
one to create, and when to delete it. This conflicted with the explicit
calls in the platform plugins to QGuiApplication::setEventDispatcher(),
as well as left a possibility that the event-dispatcher created by
the platform plugin would never be deleted, as none of the platform
plugins actually took full ownership of the dispatcher and deleted it
in its destructor.
The integration function has now been renamed back to its old name,
createEventDispatcher(), and acts as a factory function, leaving
the logic and lifetime of event dispatcher to QtCoreApplication.
The only platform left with creating the event-dispatcher in the
constructor is QNX, where other parts of the platform relies on
having an event-dispatcher before their initialization. We then
need to manually take care of the ownership transfer, so that the
event-dispatcher is still destroyed at some point.
Change-Id: I113db97d2545ebda39ebdefa865e488d2ce9368b
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Similarly to how it's done in xcb. And add support for eglwindow since
the WId will soon once again cease to be an EGLNativeWindowType.
Change-Id: I0e3b86a21179439821550c9423f0e747ccae5897
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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To be set to false by eglfs and similar platforms where no real window
management is provided.
When this capability is not set, some of the changes done for
QTBUG-26903 will be disabled, allowing dialogs to show up at their
QDialog-chosen place on platforms where no WM is present and so
windows are never repositioned by the system.
Change-Id: If1dac3cd11f2a856913a51277431fe3ec644b719
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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Allow widget apps with popups and multiple top-level widgets to
function on the eglfs platform. GL and Quick2 apps are not affected.
Instead of trying to create a native window and EGL surface for each
window, do it only for the window that is created first. This first
window is forced to fullscreen as usual. Later windows however are
treated differently: These will not have a native window, surface or
context, and keep their normal size. All the textures belonging to the
raster windows are then rendered in one step, using a stacking order
maintained based on visibility changes and window activation.
Note that this will only help apps that create a main window first and
have everything else inside that window or on top of it as menus,
dialogs, popups, etc.
Change-Id: Ia435458ba81bf3c35cc8f61bcb2d2a50cf17f0e3
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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Mesa does not like eglSwapInterval calls without a current context.
Change-Id: I7ec2d4311586cf74da0461bc951a0e5d9399c35b
Reviewed-by: Gunnar Sletta <gunnar.sletta@digia.com>
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