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* Replace Q_NULLPTR with nullptr where possibleKevin Funk2017-09-191-1/+1
| | | | | | | | | | | | | Remaining uses of Q_NULLPTR are in: src/corelib/global/qcompilerdetection.h (definition and documentation of Q_NULLPTR) tests/manual/qcursor/qcursorhighdpi/main.cpp (a test executable compilable both under Qt4 and Qt5) Change-Id: If6b074d91486e9b784138f4514f5c6d072acda9a Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io> Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
* Windows: Replace Q_DECL_OVERRIDE by overrideAlexander Volkov2016-12-081-15/+15
| | | | | | | | We can use 'override' directly since Qt 5.7. Also remove redundant 'virtual'. Change-Id: Ib478f19381d53642e1ed1c2a589d6b9c4d663e3c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* Windows QPA plugin: Use member initializationFriedemann Kleint2016-11-301-2/+2
| | | | | | | | Use C++ 11 member initialization in value-type structs. Task-number: QTBUG-51673 Change-Id: I668389b4a0ad1d862a505b740d67357cb9c2a3dc Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
* Merge remote-tracking branch 'origin/5.6' into 5.7Liang Qi2016-06-061-0/+2
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: .qmake.conf config.tests/unix/nis/nis.cpp mkspecs/unsupported/freebsd-g++/qplatformdefs.h src/corelib/tools/qdatetime.cpp src/corelib/tools/qsimd.cpp src/corelib/tools/qsimd_p.h src/network/access/access.pri src/network/access/qnetworkreplynsurlconnectionimpl.mm src/network/access/qnetworkreplynsurlconnectionimpl_p.h src/plugins/platforms/cocoa/qnsview.mm src/plugins/printsupport/windows/qwindowsprintdevice.cpp tests/auto/corelib/kernel/qobject/tst_qobject.cpp tests/auto/network/access/qnetworkreply/BLACKLIST tests/auto/widgets/widgets/qopenglwidget/BLACKLIST Change-Id: I4b32055bbf922392ef0264fd403405416fffee57
| * windows: Fall back to D3D9 when 11 failsLaszlo Agocs2016-05-231-0/+2
| | | | | | | | | | | | | | | | | | | | It is assumed that this happens automatically but that is not always the case. Do not become stuck with a non-functional D3D11-backed EGL environment. Instead, try again as if QT_ANGLE_PLATFORM=d3d9 was requested. Task-number: QTBUG-52056 Change-Id: I12ac6ca5f1d06f9504d05120d8e1053e97edfab3 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
* | Clean up resolving of OpenGL functions on WindowsLars Knoll2016-03-021-147/+1
| | | | | | | | | | | | | | | | | | | | | | | | Always try both e/wglGetProcAddress and ::GetProcAddress to resolve the methods. Like this QOpengGLContext::getProcAddress is able to return any OpenGL entry point, and we can both simplify the code we have in the QPA backend as well as get rid of windows specific code paths in Qt Gui. Task-number: QTBUG-39531 Change-Id: I1ddf1b0974f69b56b219a619655b723eb0134b14 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Avoid repeated QByteArray creation when resolving opengl functionsLars Knoll2016-03-011-1/+1
| | | | | | | | | | | | | | | | | | | | Add an getProcAddress(const char *) overload to QOpenGLContext, and refactor the QPA interface to take a const char *. Like this we can avoid lots of mallocs when resoving GL methods. Change-Id: Ic45b985fbaa0da8d32ba3e3b485351173352ca6f Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
* | Merge remote-tracking branch 'origin/5.6' into devLiang Qi2016-02-111-5/+4
|\| | | | | | | | | | | | | | | | | | | Conflicts: src/corelib/io/qfilesystemwatcher_win.cpp src/corelib/plugin/plugin.pri src/plugins/platforms/cocoa/qcocoaaccessibility.mm tests/auto/corelib/tools/qlocale/tst_qlocale.cpp Change-Id: Id6824631252609a75eff8b68792e4d10095c8fc1
| * Windows QPA: Remove dead code as detected by Clang.Friedemann Kleint2016-02-051-2/+1
| | | | | | | | | | | | | | | | Task-number: QTBUG-50804 Change-Id: Id87ca4ac98eb17b1e743a10080554da38d609588 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Andreas Holzammer <andreas.holzammer@kdab.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
| * Windows QPA: Add missing override declarations.Friedemann Kleint2016-02-051-3/+3
| | | | | | | | | | | | Task-number: QTBUG-50804 Change-Id: I27017b0d0fd44cf746d180fdb126d1e6593e7d7b Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
* | Updated license headersJani Heikkinen2016-01-151-14/+20
|/ | | | | | | | | | | From Qt 5.7 -> LGPL v2.1 isn't an option anymore, see http://blog.qt.io/blog/2016/01/13/new-agreement-with-the-kde-free-qt-foundation/ Updated license headers to use new LGPL header instead of LGPL21 one (in those files which will be under LGPL v3) Change-Id: I046ec3e47b1876cd7b4b0353a576b352e3a946d9 Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
* windows: Avoid __eglMustCast... in EGLLaszlo Agocs2015-08-271-1/+1
| | | | | | | | | WinCE headers do not have this type. Task-number: QTBUG-47964 Change-Id: I5573eaf754b825774576c55b7cb4acfbd9e8d8dd Reviewed-by: Andy Shaw <andy.shaw@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* windows: Use EGL extensions as they ought to be usedLaszlo Agocs2015-05-281-1/+2
| | | | | | | | | | | | | | | | | | | We take some shortcuts still because we know that with ANGLE the header with the extension constants is always available. A proper implementation would not rely on the constants being available and would dynamically check for the extension and would take care of defining the constants if not available. However, just getting the extension list to check if the functions needed to get the display are available is already a chicken-egg problem so we won't go there. Using eglGetProcAddress properly solves the issues with static builds too since this always works. Task-number: QTBUG-46284 Change-Id: Iff23669ebacaffa0c5f76fd2c928af689307874f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Gunnar Roth Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
* Enhance EGL_CONTEXT_LOST checksLaszlo Agocs2015-03-111-1/+1
| | | | | | | | | Apparently failures can occur not just when doing eglMakeCurrent() but also when creating window surfaces. Change-Id: Ife1210293d5120fd41352164d9c89e83fb5ce468 Reviewed-by: Michael Brüning <michael.bruning@theqtcompany.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update copyright headersJani Heikkinen2015-02-111-7/+7
| | | | | | | | | | | | | | | | | | Qt copyrights are now in The Qt Company, so we could update the source code headers accordingly. In the same go we should also fix the links to point to qt.io. Outdated header.LGPL removed (use header.LGPL21 instead) Old header.LGPL3 renamed to header.LGPL3-COMM to match actual licensing combination. New header.LGPL-COMM taken in the use file which were using old header.LGPL3 (src/plugins/platforms/android/extract.cpp) Added new header.LGPL3 containing Commercial + LGPLv3 + GPLv2 license combination Change-Id: I6f49b819a8a20cc4f88b794a8f6726d975e8ffbe Reviewed-by: Matti Paaso <matti.paaso@theqtcompany.com>
* Merge remote-tracking branch 'origin/5.4.1' into 5.4Frederik Gladhorn2015-01-291-1/+2
|\ | | | | | | Change-Id: Idadb5639da6e55e7ac8cc30eedf76d147d8d5d23
| * Windows: Add infrastructure to be able to a GL renderer based on GPU.Friedemann Kleint2015-01-151-1/+2
| | | | | | | | | | | | | | | | | | | | | | Introduce flags for the renderer type and move code to qwindowsopengltester. Introduce QWindowsOpenGLTester::supportedGlesRenderers() where type-dependent checking can be added. Change-Id: I4bbffaf861cb0fdbea0919e081e3626fb5a872de Task-number: QTBUG-43263 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
* | Make -static -opengl dynamic builds succeedLaszlo Agocs2015-01-191-3/+4
|/ | | | | | | | | | | | Right now it breaks in qwindowseglcontext due to its ifdefs for static ANGLE-only builds. The checks for QT_STATIC should be extended with QT_OPENGL_DYNAMIC so that it continues to resolve functions dynamically in -opengl dynamic builds even when combined with -static. Task-number: QTBUG-43993 Change-Id: Iac6d0353ef16a32a22ab1db0a833fbb0165f328c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
* Update license headers and add new license filesMatti Paaso2014-09-241-18/+10
| | | | | | | | | - Renamed LICENSE.LGPL to LICENSE.LGPLv21 - Added LICENSE.LGPLv3 - Removed LICENSE.GPL Change-Id: Iec3406e3eb3f133be549092015cefe33d259a3f2 Reviewed-by: Iikka Eklund <iikka.eklund@digia.com>
* windows: Allow selection of ANGLE's rendererAndrew Knight2014-09-021-0/+1
| | | | | | | | | | | | The default behavior of ANGLE is to use D3D11 before falling back to D3D9. This change improves flexibility the platform plugin to explicitly create a D3D11, D3D9, or D3D11 software (WARP) context by setting the QT_ANGLE_PLATFORM to "d3d11", "d3d9", or "warp", respectively. Task-number: QTBUG-41031 Change-Id: Ie1d399c1cb0e360e5b3a6d9f2a4b28745d86cc71 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
* windows: Fix ANGLE function resolution in static buildsAndrew Knight2014-07-151-0/+8
| | | | | | | | | The EGL/GLES functions are now resolved statically when needed. Task-number: QTBUG-40199 Change-Id: I58c675b1c410708237475e1e5d6609ca7d6713f1 Reviewed-by: Kai Koehne <kai.koehne@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Load winsys and gl dynamically in the windows pluginLaszlo Agocs2014-05-221-14/+235
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The dynamic builds (-opengl dynamic) are now functional on Windows. In such a build no components in Qt link to any OpenGL libraries directly and qmake will not automatically add any such libraries to the applications' makefiles. Instead, the libraries are chosen and loaded during runtime and applications are expected to use QOpenGLFunctions instead of direct OpenGLfunction calls. Set the environment variable QT_OPENGL to desktop or angle to skip testing and force the given implementation. The application attributes (AA_UseOpenGLES and such) are also taken into account. The testing logic is same as before: We try to load opengl32 and resolve a shader related function. If this fails, ANGLE is chosen. This allows utilizing full desktop OpenGL on systems that have proper drivers, while a transparent fallback to ANGLE will be done automatically for systems that don't. The latter includes also remote desktop connections. Software rendering via Mesa llvmpipe is supported too. The fallback is automatic on systems where the desktop test fails and ANGLE fails to load or initialize (e.g. due to missing libs like d3dcompiler), as long as a suitable patched build of Mesa is available. [ChangeLog][QtGui] Dynamic OpenGL implementation loading is now supported on Windows. This requires Qt to be configured with -opengl dynamic. Task-number: QTBUG-36483 Change-Id: Ie8bb25a6d55b3a1609b00150aeccd909aec27313 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
* Update copyright year in Digia's license headersSergio Ahumada2013-01-181-1/+1
| | | | | Change-Id: Ic804938fc352291d011800d21e549c10acac66fb Reviewed-by: Lars Knoll <lars.knoll@digia.com>
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-221-24/+24
| | | | | | | | Change copyrights and license headers from Nokia to Digia Change-Id: If1cc974286d29fd01ec6c19dd4719a67f4c3f00e Reviewed-by: Lars Knoll <lars.knoll@digia.com> Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
* Windows: Add ANGLE support.Friedemann Kleint2012-05-311-0/+90
- Add QWindowsEGLContext usable for ANGLE and Windows CE. - Add QWindowsEGLStaticContext containing the display for resource cleanup. - Add EGLSurface to QWindowsWindow. - Add a -angle option specifying the path to the external ANGLE installation to configure, add libraries to the mkspecs. Initial-patch-by: Jabot Corentin <corentinjabot@gmail.com> Task-number: QTBUG-24207 Change-Id: I5f80b1efb6996da7c5d70aa3720f7801c9e4c6af Reviewed-by: Samuel Rødal <samuel.rodal@nokia.com> Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>