summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
blob: da01f320c0a45f8cddde389799566af585015f34 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// Framebuffer11.cpp: Implements the Framebuffer11 class.

#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"

#include "common/debug.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/Texture.h"

namespace rx
{

Framebuffer11::Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer)
    : FramebufferD3D(data, renderer),
      mRenderer(renderer)
{
    ASSERT(mRenderer != nullptr);
}

Framebuffer11::~Framebuffer11()
{
}

static gl::Error InvalidateAttachmentSwizzles(const gl::FramebufferAttachment *attachment)
{
    if (attachment && attachment->type() == GL_TEXTURE)
    {
        gl::Texture *texture = attachment->getTexture();

        TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);

        TextureStorage *texStorage = NULL;
        gl::Error error = textureD3D->getNativeTexture(&texStorage);
        if (error.isError())
        {
            return error;
        }

        if (texStorage)
        {
            TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
            ASSERT(texStorage11);

            texStorage11->invalidateSwizzleCacheLevel(attachment->mipLevel());
        }
    }

    return gl::Error(GL_NO_ERROR);
}

gl::Error Framebuffer11::invalidateSwizzles() const
{
    for (auto it = mData.mColorAttachments.cbegin(); it != mData.mColorAttachments.cend(); ++it)
    {
        gl::FramebufferAttachment *colorAttachment = *it;
        gl::Error error = InvalidateAttachmentSwizzles(colorAttachment);
        if (error.isError())
        {
            return error;
        }
    }

    gl::Error error = InvalidateAttachmentSwizzles(mData.mDepthAttachment);
    if (error.isError())
    {
        return error;
    }

    error = InvalidateAttachmentSwizzles(mData.mStencilAttachment);
    if (error.isError())
    {
        return error;
    }

    return gl::Error(GL_NO_ERROR);
}

gl::Error Framebuffer11::clear(const gl::State &state, const ClearParameters &clearParams)
{
    Clear11 *clearer = mRenderer->getClearer();
    gl::Error error = clearer->clearFramebuffer(clearParams, mData);
    if (error.isError())
    {
        return error;
    }

    error = invalidateSwizzles();
    if (error.isError())
    {
        return error;
    }

    return gl::Error(GL_NO_ERROR);
}

static gl::Error getRenderTargetResource(const gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndexOut,
                                         ID3D11Texture2D **texture2DOut)
{
    ASSERT(colorbuffer);

    RenderTarget11 *renderTarget = NULL;
    gl::Error error = d3d11::GetAttachmentRenderTarget(colorbuffer, &renderTarget);
    if (error.isError())
    {
        return error;
    }

    ID3D11Resource *renderTargetResource = renderTarget->getTexture();
    ASSERT(renderTargetResource);

    *subresourceIndexOut = renderTarget->getSubresourceIndex();
    *texture2DOut = d3d11::DynamicCastComObject<ID3D11Texture2D>(renderTargetResource);

    if (!(*texture2DOut))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the ID3D11Texture2D from a RenderTarget");
    }

    return gl::Error(GL_NO_ERROR);
}

gl::Error Framebuffer11::readPixels(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const
{
    ID3D11Texture2D *colorBufferTexture = NULL;
    unsigned int subresourceIndex = 0;

    const gl::FramebufferAttachment *colorbuffer = mData.getReadAttachment();
    ASSERT(colorbuffer);

    gl::Error error = getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture);
    if (error.isError())
    {
        return error;
    }

    gl::Buffer *packBuffer = pack.pixelBuffer.get();
    if (packBuffer != NULL)
    {
        Buffer11 *packBufferStorage = Buffer11::makeBuffer11(packBuffer->getImplementation());
        PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));

        error = packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
        if (error.isError())
        {
            SafeRelease(colorBufferTexture);
            return error;
        }

        packBuffer->getIndexRangeCache()->clear();
    }
    else
    {
        error = mRenderer->readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
        if (error.isError())
        {
            SafeRelease(colorBufferTexture);
            return error;
        }
    }

    SafeRelease(colorBufferTexture);

    return gl::Error(GL_NO_ERROR);
}

gl::Error Framebuffer11::blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor,
                              bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter,
                              const gl::Framebuffer *sourceFramebuffer)
{
    if (blitRenderTarget)
    {
        const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
        ASSERT(readBuffer);

        RenderTargetD3D *readRenderTarget = NULL;
        gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
        if (error.isError())
        {
            return error;
        }
        ASSERT(readRenderTarget);

        for (size_t colorAttachment = 0; colorAttachment < mData.mColorAttachments.size(); colorAttachment++)
        {
            if (mData.mColorAttachments[colorAttachment] != nullptr &&
                mData.mDrawBufferStates[colorAttachment] != GL_NONE)
            {
                const gl::FramebufferAttachment *drawBuffer = mData.mColorAttachments[colorAttachment];

                RenderTargetD3D *drawRenderTarget = NULL;
                error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
                if (error.isError())
                {
                    return error;
                }
                ASSERT(drawRenderTarget);

                error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget,
                                                        filter, scissor, blitRenderTarget, false, false);
                if (error.isError())
                {
                    return error;
                }
            }
        }
    }

    if (blitDepth || blitStencil)
    {
        gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
        ASSERT(readBuffer);

        RenderTargetD3D *readRenderTarget = NULL;
        gl::Error error = GetAttachmentRenderTarget(readBuffer, &readRenderTarget);
        if (error.isError())
        {
            return error;
        }
        ASSERT(readRenderTarget);

        const gl::FramebufferAttachment *drawBuffer = mData.getDepthOrStencilAttachment();
        ASSERT(drawBuffer);

        RenderTargetD3D *drawRenderTarget = NULL;
        error = GetAttachmentRenderTarget(drawBuffer, &drawRenderTarget);
        if (error.isError())
        {
            return error;
        }
        ASSERT(drawRenderTarget);

        error = mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget, drawRenderTarget, filter, scissor,
                                                false, blitDepth, blitStencil);
        if (error.isError())
        {
            return error;
        }
    }

    gl::Error error = invalidateSwizzles();
    if (error.isError())
    {
        return error;
    }

    return gl::Error(GL_NO_ERROR);
}

GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
{
    RenderTarget11 *renderTarget11 = RenderTarget11::makeRenderTarget11(renderTarget);
    const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(renderTarget11->getDXGIFormat());
    return dxgiFormatInfo.internalFormat;
}

}