summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
blob: 846586984c224f52f49db51079a363374ae08217 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
#include "precompiled.h"
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
// GPU-side texture.

#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libGLESv2/renderer/d3d/TextureD3D.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Texture.h"

#include "common/debug.h"
#include "common/mathutil.h"

namespace rx
{
unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;

TextureStorageInterface::TextureStorageInterface()
    : mTextureSerial(issueTextureSerial()),
      mInstance(NULL)
{
}

TextureStorageInterface::~TextureStorageInterface()
{
    delete mInstance;
}

bool TextureStorageInterface::isRenderTarget() const
{
    return mInstance->isRenderTarget();
}

bool TextureStorageInterface::isManaged() const
{
    return mInstance->isManaged();
}

unsigned int TextureStorageInterface::getTextureSerial() const
{
    return mTextureSerial;
}

unsigned int TextureStorageInterface::issueTextureSerial()
{
    return mCurrentTextureSerial++;
}

int TextureStorageInterface::getTopLevel() const
{
    return mInstance->getTopLevel();
}

int TextureStorageInterface::getLevelCount() const
{
    return mInstance->getLevelCount();
}

TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
{
    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1);

    mInstance = renderer->createTextureStorage2D(swapchain);
}

TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
{
    mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount()));
}

TextureStorageInterface2D::~TextureStorageInterface2D()
{
}

RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const
{
    return mInstance->getRenderTarget(level);
}

void TextureStorageInterface2D::generateMipmap(int level)
{
    mInstance->generateMipmap(level);
}

unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
{
    return mFirstRenderTargetSerial + level;
}

TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
{
    mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels);
    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6));
}

TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
{
}

RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const
{
    return mInstance->getRenderTargetFace(faceTarget, level);
}

void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level)
{
    mInstance->generateMipmap(faceIndex, level);
}

unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
{
    return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
}

TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
                                                     GLsizei width, GLsizei height, GLsizei depth, int levels)
{

    mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
}

TextureStorageInterface3D::~TextureStorageInterface3D()
{
}

void TextureStorageInterface3D::generateMipmap(int level)
{
    mInstance->generateMipmap(level);
}

RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const
{
    return mInstance->getRenderTarget(level);
}

RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const
{
    return mInstance->getRenderTargetLayer(level, layer);
}

unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const
{
    return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
}

TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
                                                               GLsizei width, GLsizei height, GLsizei depth, int levels)
{
    mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
    mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
}

TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
{
}

void TextureStorageInterface2DArray::generateMipmap(int level)
{
    mInstance->generateMipmap(level);
}

RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const
{
    return mInstance->getRenderTargetLayer(level, layer);
}

unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const
{
    return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
}

}