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From a3196fcfe7dd7aff5e5fa07d1a9bbf2c72fc0b41 Mon Sep 17 00:00:00 2001
From: Andrew Knight <andrew.knight@digia.com>
Date: Fri, 4 Jul 2014 08:39:54 +0300
Subject: [PATCH 08/12] ANGLE: Dynamically load D3D compiler from a list or the
environment
If the default compiler cannot be found, load it from a list of DLL names,
including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
the default compiler can also be specified by an environment variable,
QT_D3DCOMPILER_DLL.
Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
---
.../src/libGLESv2/renderer/d3d/HLSLCompiler.cpp | 31 +++++++++++++++++++---
1 file changed, 28 insertions(+), 3 deletions(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
index 1df6a5e..31942e6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -24,6 +24,14 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
#endif // __MINGW32__ && !D3DCOMPILER_DLL
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
+#ifndef LoadLibrary
+#define LoadLibrary(dll) LoadPackagedLibrary(dll, NULL)
+#endif
+
namespace rx
{
@@ -54,10 +62,27 @@ bool HLSLCompiler::initialize()
}
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
- if (!mD3DCompilerModule)
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
{
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
+ if (mD3dCompilerModule)
+ break;
}
if (!mD3DCompilerModule)
--
1.9.0.msysgit.0
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