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From 5b3bc73210ed1847d9bd7a94f06cc0d5de8e0b89 Mon Sep 17 00:00:00 2001
From: Michael Bruning <michael.bruning@digia.com>
Date: Thu, 13 Nov 2014 15:40:10 +0200
Subject: [PATCH 14/16] Let ANGLE use multithreaded devices if necessary.
This is needed to prevent lock-ups in application that use ANGLE from
multiple threads, as e.g. QtWebEngine based applications do.
The environment variable QT_D3DCREATE_MULTITHREADED is used to
communicate this from the QtWebEngine module.
Change-Id: Ibd5a5c75eb68af567d420d9a35efb3490c93b27c
---
src/3rdparty/angle/src/common/platform.h | 1 +
.../angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp | 10 ++++++++++
.../angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp | 4 ++++
3 files changed, 15 insertions(+)
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index 0065ec7..8b2190d 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -57,6 +57,7 @@
# if defined(ANGLE_ENABLE_D3D11)
# include <d3d10_1.h>
+# include <d3d10.h>
# include <d3d11.h>
# include <d3d11_1.h>
# include <dxgi.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index f6ba930..46b9984 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -258,6 +258,16 @@ EGLint Renderer11::initialize()
}
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+ if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+ {
+ ID3D10Multithread *multithread;
+ result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
+ ASSERT(SUCCEEDED(result));
+ result = multithread->SetMultithreadProtected(true);
+ ASSERT(SUCCEEDED(result));
+ multithread->Release();
+ }
#if !ANGLE_SKIP_DXGI_1_2_CHECK
// In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
// The easiest way to check is to query for a IDXGIDevice2.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 82963ec..4c552b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -299,6 +299,10 @@ EGLint Renderer9::initialize()
D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
+ static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+ if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+ behaviorFlags |= D3DCREATE_MULTITHREADED;
+
{
result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
}
--
1.9.4.msysgit.1
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