summaryrefslogtreecommitdiffstats
path: root/src/angle/patches/0014-Let-ANGLE-use-multithreaded-devices-if-necessary.patch
blob: 9ceb34d964a3521d7264b535e7b51159c718dc66 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
From 5b3bc73210ed1847d9bd7a94f06cc0d5de8e0b89 Mon Sep 17 00:00:00 2001
From: Michael Bruning <michael.bruning@digia.com>
Date: Thu, 13 Nov 2014 15:40:10 +0200
Subject: [PATCH 14/16] Let ANGLE use multithreaded devices if necessary.

This is needed to prevent lock-ups in application that use ANGLE from
multiple threads, as e.g. QtWebEngine based applications do.

The environment variable QT_D3DCREATE_MULTITHREADED is used to
communicate this from the QtWebEngine module.

Change-Id: Ibd5a5c75eb68af567d420d9a35efb3490c93b27c
---
 src/3rdparty/angle/src/common/platform.h                       |  1 +
 .../angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp      | 10 ++++++++++
 .../angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp        |  4 ++++
 3 files changed, 15 insertions(+)

diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
index 0065ec7..8b2190d 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -57,6 +57,7 @@
 
 #   if defined(ANGLE_ENABLE_D3D11)
 #       include <d3d10_1.h>
+#       include <d3d10.h>
 #       include <d3d11.h>
 #       include <d3d11_1.h>
 #       include <dxgi.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index f6ba930..46b9984 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -258,6 +258,16 @@ EGLint Renderer11::initialize()
     }
 
 #if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+    static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+    if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+    {
+        ID3D10Multithread *multithread;
+        result = mDevice->QueryInterface(IID_PPV_ARGS(&multithread));
+        ASSERT(SUCCEEDED(result));
+        result = multithread->SetMultithreadProtected(true);
+        ASSERT(SUCCEEDED(result));
+        multithread->Release();
+    }
 #if !ANGLE_SKIP_DXGI_1_2_CHECK
     // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
     // The easiest way to check is to query for a IDXGIDevice2.
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 82963ec..4c552b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -299,6 +299,10 @@ EGLint Renderer9::initialize()
     D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
     DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES;
 
+    static wchar_t *qt_d3dcreate_multihreaded_var = _wgetenv(L"QT_D3DCREATE_MULTITHREADED");
+    if (qt_d3dcreate_multihreaded_var && wcsstr(qt_d3dcreate_multihreaded_var, L"1"))
+        behaviorFlags |= D3DCREATE_MULTITHREADED;
+
     {
         result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
     }
-- 
1.9.4.msysgit.1