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{
#include <private/qopengl2pexvertexarray_p.h>
#include <private/qopengltextureuploader_p.h>
#include <qopenglframebufferobject.h>
}
QOpenGLFramebufferObjectPrivate_init_entry(QOpenGLFramebufferObject *qfbo, const QSize &size, int attachment, int texture_target, int internal_format, int samples, bool mipmap)
QOpenGLFramebufferObjectPrivate_init_exit()
QOpenGL2PaintEngineExPrivate_drawTexture_entry(float dl, float dt, float dr, float db, float sl, float st, float sr, float sb, const QSize &textureSize, bool opaque)
QOpenGL2PaintEngineExPrivate_drawTexture_exit()
QOpenGLTextureCache_bindTexture_entry(QOpenGLContext *context, qint64 key, const unsigned char *image, int options)
QOpenGLTextureCache_bindTexture_exit()
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