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{
#include <private/qopengl2pexvertexarray_p.h>
#include <private/qopengltextureuploader_p.h>
#include <qopenglframebufferobject.h>
}

QOpenGLFramebufferObjectPrivate_init_entry(QOpenGLFramebufferObject *qfbo, const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum texture_target, GLenum internal_format, GLint samples, bool mipmap)
QOpenGLFramebufferObjectPrivate_init_exit()
QOpenGL2PaintEngineExPrivate_drawTexture_entry(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
QOpenGL2PaintEngineExPrivate_drawTexture_exit()
QOpenGLTextureCache_bindTexture_entry(QOpenGLContext *context, qint64 key, const QImage &image, QOpenGLTextureUploader::BindOptions options)
QOpenGLTextureCache_bindTexture_exit()