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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QWINDOWSDIRECT2DCONTEXT_H
#define QWINDOWSDIRECT2DCONTEXT_H

#include <QtCore/QScopedPointer>

struct ID3D11Device;
struct ID2D1Device;
struct ID2D1Factory1;
struct IDXGIFactory2;
struct ID3D11DeviceContext;
struct IDWriteFactory;
struct IDWriteGdiInterop;

QT_BEGIN_NAMESPACE

class QWindowsDirect2DContextPrivate;
class QWindowsDirect2DContext
{
    Q_DECLARE_PRIVATE( QWindowsDirect2DContext )

public:
    QWindowsDirect2DContext();
    ~QWindowsDirect2DContext();

    bool init();

    static QWindowsDirect2DContext *instance();

    ID3D11Device *d3dDevice() const;
    ID2D1Device *d2dDevice() const;
    ID2D1Factory1 *d2dFactory() const;
    IDXGIFactory2 *dxgiFactory() const;
    ID3D11DeviceContext *d3dDeviceContext() const;
    IDWriteFactory *dwriteFactory() const;
    IDWriteGdiInterop *dwriteGdiInterop() const;

private:
    QScopedPointer<QWindowsDirect2DContextPrivate> d_ptr;
};

QT_END_NAMESPACE

#endif // QWINDOWSDIRECT2DCONTEXT_H