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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtGui/QGuiApplication>
#include <QtGui/QWindow>
#include <QtGui/QOpenGLContext>

#include <QtGui/qpa/qplatformnativeinterface.h>

#include <QtCore/QDebug>

int main (int argc, char **argv)
{
    QGuiApplication app(argc, argv);

    QWindow window;
    window.setSurfaceType(QSurface::OpenGLSurface);
    window.create();

    QOpenGLContext context;
    context.create();

    QPlatformNativeInterface *ni = QGuiApplication::platformNativeInterface();

    qDebug() << "EGLDisplay" << ni->nativeResourceForWindow(QByteArrayLiteral("egldisplay"), &window);
    qDebug() << "EGLContext" << ni->nativeResourceForContext(QByteArrayLiteral("eglcontext"), &context);
    qDebug() << "EGLConfig" << ni->nativeResourceForContext(QByteArrayLiteral("eglconfig"), &context);
    qDebug() << "GLXContext" << ni->nativeResourceForContext(QByteArrayLiteral("glxcontext"), &context);
    qDebug() << "GLXConfig" << ni->nativeResourceForContext(QByteArrayLiteral("glxconfig"), &context);

    return 0;
}