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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 06:37:31 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-05-30 10:11:57 +0300 |
commit | 0d3417870860efdffdeda0dd7a5d1f3e7203138b (patch) | |
tree | c311ab25d56ef09fb12016f08578d692f2546a22 /src/datavis3d/engine/shaders/fragmentDepthTest | |
parent | 2973f99565bf469a8fb3cb799d35e930aedc5f4f (diff) |
Shaders renamed to use correct file name extensions
Now Qt Creator finds correct highlighters
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders/fragmentDepthTest')
-rw-r--r-- | src/datavis3d/engine/shaders/fragmentDepthTest | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest deleted file mode 100644 index d6c502e1..00000000 --- a/src/datavis3d/engine/shaders/fragmentDepthTest +++ /dev/null @@ -1,7 +0,0 @@ -uniform sampler2D textureSampler; - -varying highp vec2 UV; - -void main() { - gl_FragColor = texture2D(textureSampler, UV); -} |