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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-05-30 06:37:31 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-05-30 10:11:57 +0300
commit0d3417870860efdffdeda0dd7a5d1f3e7203138b (patch)
treec311ab25d56ef09fb12016f08578d692f2546a22 /src/datavis3d/engine/shaders/fragmentDepthTest
parent2973f99565bf469a8fb3cb799d35e930aedc5f4f (diff)
Shaders renamed to use correct file name extensions
Now Qt Creator finds correct highlighters Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627 Change-Id: I9a2ab9596d29efaaa3ff0b202ef89bfbca38c627 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavis3d/engine/shaders/fragmentDepthTest')
-rw-r--r--src/datavis3d/engine/shaders/fragmentDepthTest7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/datavis3d/engine/shaders/fragmentDepthTest b/src/datavis3d/engine/shaders/fragmentDepthTest
deleted file mode 100644
index d6c502e1..00000000
--- a/src/datavis3d/engine/shaders/fragmentDepthTest
+++ /dev/null
@@ -1,7 +0,0 @@
-uniform sampler2D textureSampler;
-
-varying highp vec2 UV;
-
-void main() {
- gl_FragColor = texture2D(textureSampler, UV);
-}