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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-05-19 10:16:11 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-05-19 10:17:15 +0300
commit806fd8ab43dd59da89d04651b22c5c0440032b94 (patch)
tree41ff37fcebbe02d6c22209935b758ba7ddd59fd9 /src/datavisualization/data/qcustom3ditem.h
parent92ee7767f81f7a15b8773ed97356f01ecac68d0c (diff)
Added property for disabling shadows on custom items
Task-number: QTRD-3093 Change-Id: Ia24a1bc657af1bb1a528581e1f65fb50277e6874 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/data/qcustom3ditem.h')
-rw-r--r--src/datavisualization/data/qcustom3ditem.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/datavisualization/data/qcustom3ditem.h b/src/datavisualization/data/qcustom3ditem.h
index 77e33404..72aad604 100644
--- a/src/datavisualization/data/qcustom3ditem.h
+++ b/src/datavisualization/data/qcustom3ditem.h
@@ -37,6 +37,7 @@ class QT_DATAVISUALIZATION_EXPORT QCustom3DItem : public QObject
Q_PROPERTY(QVector3D scaling READ scaling WRITE setScaling NOTIFY scalingChanged)
Q_PROPERTY(QQuaternion rotation READ rotation WRITE setRotation NOTIFY rotationChanged)
Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged)
+ Q_PROPERTY(bool shadowCasting READ isShadowCasting WRITE setShadowCasting NOTIFY shadowCastingChanged)
public:
explicit QCustom3DItem(QObject *parent = 0);
@@ -46,22 +47,25 @@ public:
virtual ~QCustom3DItem();
void setMeshFile(const QString &meshFile);
- QString meshFile();
+ QString meshFile() const;
void setTextureFile(const QString &textureFile);
- QString textureFile();
+ QString textureFile() const;
void setPosition(const QVector3D &position);
- QVector3D position();
+ QVector3D position() const;
void setScaling(const QVector3D &scaling);
- QVector3D scaling();
+ QVector3D scaling() const;
void setRotation(const QQuaternion &rotation);
QQuaternion rotation();
void setVisible(bool visible);
- bool isVisible();
+ bool isVisible() const;
+
+ void setShadowCasting(bool enabled);
+ bool isShadowCasting() const;
Q_INVOKABLE void setRotationAxisAndAngle(const QVector3D &axis, float angle);
@@ -74,6 +78,7 @@ signals:
void scalingChanged(const QVector3D &scaling);
void rotationChanged(const QQuaternion &rotation);
void visibleChanged(bool visible);
+ void shadowCastingChanged(bool shadowCasting);
protected:
QScopedPointer<QCustom3DItemPrivate> d_ptr;