diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/data/qcustom3dvolume_p.h | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/data/qcustom3dvolume_p.h')
-rw-r--r-- | src/datavisualization/data/qcustom3dvolume_p.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/datavisualization/data/qcustom3dvolume_p.h b/src/datavisualization/data/qcustom3dvolume_p.h index b83e27fb..8b0b439e 100644 --- a/src/datavisualization/data/qcustom3dvolume_p.h +++ b/src/datavisualization/data/qcustom3dvolume_p.h @@ -41,6 +41,7 @@ struct QCustomVolumeDirtyBitField { bool textureDataDirty : 1; bool textureFormatDirty : 1; bool alphaDirty : 1; + bool shaderDirty : 1; QCustomVolumeDirtyBitField() : textureDimensionsDirty(false), @@ -48,7 +49,8 @@ struct QCustomVolumeDirtyBitField { colorTableDirty(false), textureDataDirty(false), textureFormatDirty(false), - alphaDirty(false) + alphaDirty(false), + shaderDirty(false) { } }; @@ -84,6 +86,7 @@ public: float m_alphaMultiplier; bool m_preserveOpacity; + bool m_useHighDefShader; QCustomVolumeDirtyBitField m_dirtyBitsVolume; |