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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-01 14:45:05 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-09-02 09:11:56 +0300
commit3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch)
treea808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/abstract3drenderer_p.h
parenta20806dac74415f3d8cb6679c9eae86ce074ddae (diff)
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even intervals, so it will sometimes skip texels, causing flickering. Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/abstract3drenderer_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h
index 1e815463..83b4e1c7 100644
--- a/src/datavisualization/engine/abstract3drenderer_p.h
+++ b/src/datavisualization/engine/abstract3drenderer_p.h
@@ -94,6 +94,7 @@ public:
const QString &fragmentShader);
virtual void initVolumeTextureShaders(const QString &vertexShader,
const QString &fragmentShader,
+ const QString &fragmentLowDefShader,
const QString &sliceShader);
virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation,
QAbstract3DAxis::AxisType type);
@@ -146,7 +147,6 @@ public:
QString &selectionLabel();
void drawCustomItems(RenderingState state, ShaderHelper *regularShader,
- ShaderHelper *volumeShader, ShaderHelper *volumeSliceShader,
const QMatrix4x4 &viewMatrix,
const QMatrix4x4 &projectionViewMatrix,
const QMatrix4x4 &depthProjectionViewMatrix,
@@ -243,6 +243,7 @@ protected:
ShaderHelper *m_customItemShader;
ShaderHelper *m_volumeTextureShader;
+ ShaderHelper *m_volumeTextureLowDefShader;
ShaderHelper *m_volumeTextureSliceShader;
bool m_useOrthoProjection;