diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-01 14:45:05 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-09-02 09:11:56 +0300 |
commit | 3c2d0623c74cc51d0c3b73e0b56b5f5052676ee4 (patch) | |
tree | a808859fae11c73df396768f5783c10b66d16592 /src/datavisualization/engine/abstract3drenderer_p.h | |
parent | a20806dac74415f3d8cb6679c9eae86ce074ddae (diff) |
Add option to use low definition volume shader.
Low definition volume shader samples the texture at even
intervals, so it will sometimes skip texels, causing flickering.
Change-Id: Iee6cb0e8893498b89ce1a40f34701a53d100283e
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer_p.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer_p.h b/src/datavisualization/engine/abstract3drenderer_p.h index 1e815463..83b4e1c7 100644 --- a/src/datavisualization/engine/abstract3drenderer_p.h +++ b/src/datavisualization/engine/abstract3drenderer_p.h @@ -94,6 +94,7 @@ public: const QString &fragmentShader); virtual void initVolumeTextureShaders(const QString &vertexShader, const QString &fragmentShader, + const QString &fragmentLowDefShader, const QString &sliceShader); virtual void updateAxisType(QAbstract3DAxis::AxisOrientation orientation, QAbstract3DAxis::AxisType type); @@ -146,7 +147,6 @@ public: QString &selectionLabel(); void drawCustomItems(RenderingState state, ShaderHelper *regularShader, - ShaderHelper *volumeShader, ShaderHelper *volumeSliceShader, const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionViewMatrix, const QMatrix4x4 &depthProjectionViewMatrix, @@ -243,6 +243,7 @@ protected: ShaderHelper *m_customItemShader; ShaderHelper *m_volumeTextureShader; + ShaderHelper *m_volumeTextureLowDefShader; ShaderHelper *m_volumeTextureSliceShader; bool m_useOrthoProjection; |