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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-11-13 07:30:00 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-11-13 08:08:25 +0200
commitd0d0ee40e85e9af4dcf36dcf0af3035daaf5ea82 (patch)
treeacc40a337c01f68745b7d04750b4326f93e804ad /src/datavisualization/engine/shaders/plainColor.frag
parent0f3874eae3128ccd0b547f974555534a6cb8874a (diff)
Removed unused and duplicate shaders
- texture.frag, texture.vert and texture_ES2.frag are used in Q3DMaps if it is reintroduced some day Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Change-Id: I80e838ce2471ecef45d7662c59d8fbc74bf72769 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/plainColor.frag')
-rw-r--r--src/datavisualization/engine/shaders/plainColor.frag7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/plainColor.frag b/src/datavisualization/engine/shaders/plainColor.frag
new file mode 100644
index 00000000..099c87a1
--- /dev/null
+++ b/src/datavisualization/engine/shaders/plainColor.frag
@@ -0,0 +1,7 @@
+uniform highp vec3 color_mdl;
+
+void main() {
+ gl_FragColor.rgb = color_mdl;
+ gl_FragColor.a = 1.0;
+}
+