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author | Mika Salmela <mika.salmela@digia.com> | 2014-09-03 15:00:07 +0300 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2014-09-04 11:20:14 +0300 |
commit | 18413de96ea907ea5c7defdcb40248fdfbaa4de7 (patch) | |
tree | 09910eefb5658556e1ddc97c1b8551b8e3248ef7 /src/datavisualization/engine/shaders | |
parent | 28777a99f79bc9db1a28e1b93080b005be03353b (diff) |
ES2 gradient support for static optimization
Change-Id: I3d5d5d006a26225a3a7ab5795fceb97630db0011
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders')
-rw-r--r-- | src/datavisualization/engine/shaders/point_ES2_UV.vert | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/point_ES2_UV.vert b/src/datavisualization/engine/shaders/point_ES2_UV.vert new file mode 100644 index 00000000..f181db4f --- /dev/null +++ b/src/datavisualization/engine/shaders/point_ES2_UV.vert @@ -0,0 +1,12 @@ +uniform highp mat4 MVP; + +attribute highp vec3 vertexPosition_mdl; +attribute highp vec2 vertexUV; + +varying highp vec2 UV; + +void main() { + gl_PointSize = 5.0; + gl_Position = MVP * vec4(vertexPosition_mdl, 1.0); + UV = vertexUV; +} |