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authorMika Salmela <mika.salmela@digia.com>2014-08-27 11:36:41 +0300
committerMika Salmela <mika.salmela@digia.com>2014-08-27 11:49:15 +0300
commit6ec2eb3147b02dab62ea8ac3cff0b706628dc353 (patch)
tree360e9ce835497355e8ce77bb2f331eae931eee79 /src/datavisualization/engine
parent15a088a1b4d63df74b547a9b7d5d4d1fb311ec29 (diff)
Diffuse and specular color for static optimization
Change-Id: I2c51ba06c6af9193a70f4a268dfd2fbd6c6910b3 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine')
-rw-r--r--src/datavisualization/engine/abstract3drenderer.cpp33
-rw-r--r--src/datavisualization/engine/engine.qrc2
-rw-r--r--src/datavisualization/engine/qabstract3dgraph.cpp12
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp17
4 files changed, 33 insertions, 31 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp
index 9f0e2d8f..090a833a 100644
--- a/src/datavisualization/engine/abstract3drenderer.cpp
+++ b/src/datavisualization/engine/abstract3drenderer.cpp
@@ -25,6 +25,7 @@
#include "qcustom3ditem_p.h"
#include "qcustom3dlabel_p.h"
#include "qcustom3dvolume_p.h"
+#include "scatter3drenderer_p.h"
#include <QtCore/qmath.h>
@@ -282,19 +283,35 @@ void Abstract3DRenderer::reInitShaders()
{
#if !defined(QT_OPENGL_ES_2)
if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
- initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
- initShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic)
+ && qobject_cast<Scatter3DRenderer *>(this)) {
+ initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadow"));
+ initShaders(QStringLiteral(":/shaders/vertexShadowNoMatrices"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ } else {
+ initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
+ initShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ }
initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentShadowNoTex"));
initCustomItemShaders(QStringLiteral(":/shaders/vertexShadow"),
QStringLiteral(":/shaders/fragmentShadow"));
} else {
- initGradientShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
+ if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic)
+ && qobject_cast<Scatter3DRenderer *>(this)) {
+ initGradientShaders(QStringLiteral(":/shaders/vertexTexture"),
+ QStringLiteral(":/shaders/fragmentTexture"));
+ initShaders(QStringLiteral(":/shaders/vertexNoMatrices"),
+ QStringLiteral(":/shaders/fragment"));
+ } else {
+ initGradientShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentColorOnY"));
+ initShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragment"));
+ }
initBackgroundShaders(QStringLiteral(":/shaders/vertex"),
QStringLiteral(":/shaders/fragment"));
initCustomItemShaders(QStringLiteral(":/shaders/vertexTexture"),
diff --git a/src/datavisualization/engine/engine.qrc b/src/datavisualization/engine/engine.qrc
index 936ed53f..88440bec 100644
--- a/src/datavisualization/engine/engine.qrc
+++ b/src/datavisualization/engine/engine.qrc
@@ -62,5 +62,7 @@
<file alias="fragmentTexture3D">shaders/texture3d.frag</file>
<file alias="vertexTexture3D">shaders/texture3d.vert</file>
<file alias="fragmentTexture3DSlice">shaders/texture3dslice.frag</file>
+ <file alias="vertexShadowNoMatrices">shaders/shadowNoMatrices.vert</file>
+ <file alias="vertexNoMatrices">shaders/defaultNoMatrices.vert</file>
</qresource>
</RCC>
diff --git a/src/datavisualization/engine/qabstract3dgraph.cpp b/src/datavisualization/engine/qabstract3dgraph.cpp
index 2b9fc92a..c797f554 100644
--- a/src/datavisualization/engine/qabstract3dgraph.cpp
+++ b/src/datavisualization/engine/qabstract3dgraph.cpp
@@ -148,7 +148,7 @@ QT_BEGIN_NAMESPACE_DATAVISUALIZATION
\value OptimizationDefault
Provides the full feature set at a reasonable performance.
\value OptimizationStatic
- Beta level feature. Optimizes the rendering of static data sets at the expense of some features.
+ Optimizes the rendering of static data sets at the expense of some features.
*/
/*!
@@ -636,12 +636,10 @@ qreal QAbstract3DGraph::aspectRatio() const
* \property QAbstract3DGraph::optimizationHints
*
* Defines if the rendering optimization is default or static. Default mode provides the full feature set at
- * reasonable performance. Static is a beta level feature and currently supports only a subset of the
- * features on the Scatter graph. Missing features are both gradient color styles
- * for points, and diffuse and specular color on rotations. At this point static is intended just for
- * introducing a new feature. It optimizes graph rendering and is ideal for large non-changing data
- * sets. It is slower with dynamic data changes and item rotations. Selection is not optimized, so using it
- * with massive data sets is not advisable.
+ * reasonable performance. Static optimizes graph rendering and is ideal for large non-changing data sets.
+ * It is slower with dynamic data changes and item rotations. Selection is not optimized, so using it with
+ * massive data sets is not advisable. Static works only on the Scatter graph and lacks the range gradient
+ * color style for points.
* Defaults to \c{OptimizationDefault}.
*/
void QAbstract3DGraph::setOptimizationHints(OptimizationHints hints)
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 94d49e3c..4b6a258e 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -341,22 +341,7 @@ void Scatter3DRenderer::updateOptimizationHint(QAbstract3DGraph::OptimizationHin
{
Abstract3DRenderer::updateOptimizationHint(hint);
- if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic)) {
-#if !defined(QT_OPENGL_ES_2)
- if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) {
- initGradientShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadow"));
- } else {
- initGradientShaders(QStringLiteral(":/shaders/vertexTexture"),
- QStringLiteral(":/shaders/fragmentTexture"));
- }
-#else
- initGradientShaders(QStringLiteral(":/shaders/vertexTexture"),
- QStringLiteral(":/shaders/fragmentTexture"));
-#endif
- } else {
- Abstract3DRenderer::reInitShaders();
- }
+ Abstract3DRenderer::reInitShaders();
}
void Scatter3DRenderer::resetClickedStatus()