diff options
Diffstat (limited to 'src/datavisualization/engine/abstract3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/abstract3drenderer.cpp | 33 |
1 files changed, 25 insertions, 8 deletions
diff --git a/src/datavisualization/engine/abstract3drenderer.cpp b/src/datavisualization/engine/abstract3drenderer.cpp index 9f0e2d8f..090a833a 100644 --- a/src/datavisualization/engine/abstract3drenderer.cpp +++ b/src/datavisualization/engine/abstract3drenderer.cpp @@ -25,6 +25,7 @@ #include "qcustom3ditem_p.h" #include "qcustom3dlabel_p.h" #include "qcustom3dvolume_p.h" +#include "scatter3drenderer_p.h" #include <QtCore/qmath.h> @@ -282,19 +283,35 @@ void Abstract3DRenderer::reInitShaders() { #if !defined(QT_OPENGL_ES_2) if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { - initGradientShaders(QStringLiteral(":/shaders/vertexShadow"), - QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY")); - initShaders(QStringLiteral(":/shaders/vertexShadow"), - QStringLiteral(":/shaders/fragmentShadowNoTex")); + if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic) + && qobject_cast<Scatter3DRenderer *>(this)) { + initGradientShaders(QStringLiteral(":/shaders/vertexShadow"), + QStringLiteral(":/shaders/fragmentShadow")); + initShaders(QStringLiteral(":/shaders/vertexShadowNoMatrices"), + QStringLiteral(":/shaders/fragmentShadowNoTex")); + } else { + initGradientShaders(QStringLiteral(":/shaders/vertexShadow"), + QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY")); + initShaders(QStringLiteral(":/shaders/vertexShadow"), + QStringLiteral(":/shaders/fragmentShadowNoTex")); + } initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentShadowNoTex")); initCustomItemShaders(QStringLiteral(":/shaders/vertexShadow"), QStringLiteral(":/shaders/fragmentShadow")); } else { - initGradientShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragmentColorOnY")); - initShaders(QStringLiteral(":/shaders/vertex"), - QStringLiteral(":/shaders/fragment")); + if (m_cachedOptimizationHint.testFlag(QAbstract3DGraph::OptimizationStatic) + && qobject_cast<Scatter3DRenderer *>(this)) { + initGradientShaders(QStringLiteral(":/shaders/vertexTexture"), + QStringLiteral(":/shaders/fragmentTexture")); + initShaders(QStringLiteral(":/shaders/vertexNoMatrices"), + QStringLiteral(":/shaders/fragment")); + } else { + initGradientShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragmentColorOnY")); + initShaders(QStringLiteral(":/shaders/vertex"), + QStringLiteral(":/shaders/fragment")); + } initBackgroundShaders(QStringLiteral(":/shaders/vertex"), QStringLiteral(":/shaders/fragment")); initCustomItemShaders(QStringLiteral(":/shaders/vertexTexture"), |