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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-23 13:12:50 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-23 13:28:57 +0300
commit5261fd6733ab7080989112e08057632dd76f22b3 (patch)
tree242153eac6a4ff415e103051c043f5a0aa258849 /src/datavisualization/global/datavisualizationglobal_p.h
parent9f8f25a8b526d636fccf70c9f782b714da865983 (diff)
Label "skewing" fixed
Task-number: QTRD-2322 Change-Id: Ie4bb95dc4f62bad1fef605461452168ea260fa26 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com> Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/global/datavisualizationglobal_p.h')
-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 29fcc532..4da1023c 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -40,6 +40,10 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
// Constants used in several files
// Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly
const GLfloat zComp = 10.0f;
+// Distance from camera to origin
+const GLfloat cameraDistance = 6.0f;
+// Size of font to be used in label texture rendering. Doesn't affect the actual font size.
+const int textureFontSize = 50;
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp);