diff options
author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 12:19:18 +0200 |
---|---|---|
committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-11-25 14:22:32 +0200 |
commit | e029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch) | |
tree | fc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/input/q3dinputhandler.cpp | |
parent | e7e01ec065d3874d28e9e28d213783c4275d8813 (diff) |
Change qreals to floats
+ Fix default axes to sensible
+ Fix some rounding errors in surface creation
Task-number: QTRD-2622
Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/input/q3dinputhandler.cpp')
-rw-r--r-- | src/datavisualization/input/q3dinputhandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp index 0efdf41f..ec00ae1f 100644 --- a/src/datavisualization/input/q3dinputhandler.cpp +++ b/src/datavisualization/input/q3dinputhandler.cpp @@ -146,8 +146,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) #else if (QDataVis::InputStateRotating == inputState()) { // Calculate mouse movement since last frame - qreal xRotation = scene()->activeCamera()->xRotation(); - qreal yRotation = scene()->activeCamera()->yRotation(); + float xRotation = scene()->activeCamera()->xRotation(); + float yRotation = scene()->activeCamera()->yRotation(); float mouseMoveX = float(inputPosition().x() - mousePos.x()) / (scene()->viewport().width() / rotationSpeed); float mouseMoveY = float(inputPosition().y() - mousePos.y()) |