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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 12:19:18 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-11-25 14:22:32 +0200
commite029d0ea1d486dd3dbbfa4519a2125da202f22e4 (patch)
treefc9f87f637a9adcca5a555355d96717d43eddc77 /src/datavisualization/input/q3dinputhandler.cpp
parente7e01ec065d3874d28e9e28d213783c4275d8813 (diff)
Change qreals to floats
+ Fix default axes to sensible + Fix some rounding errors in surface creation Task-number: QTRD-2622 Change-Id: I44450efc1e77ac8d8dbefc75814345949b8fb1f1 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/input/q3dinputhandler.cpp')
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index 0efdf41f..ec00ae1f 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -146,8 +146,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
#else
if (QDataVis::InputStateRotating == inputState()) {
// Calculate mouse movement since last frame
- qreal xRotation = scene()->activeCamera()->xRotation();
- qreal yRotation = scene()->activeCamera()->yRotation();
+ float xRotation = scene()->activeCamera()->xRotation();
+ float yRotation = scene()->activeCamera()->yRotation();
float mouseMoveX = float(inputPosition().x() - mousePos.x())
/ (scene()->viewport().width() / rotationSpeed);
float mouseMoveY = float(inputPosition().y() - mousePos.y())